Emmy "Tomcat" Fwago
Female Weretiger Human Rogue 3
Chaotic Neutral
Representing Brightstreak
Strength	15	(+2)		Size:	Medium	
Dexterity	16	(+3)		Height:	6' 0"	
Constitution	16	(+3)		Weight:	185 lb	
Intelligence	15	(+2)		Skin:	Light	
Wisdom	12	(+1)		Eyes:	Blue	
Charisma	11	(+0)		Hair:	Light Brown Straight	

Total Hit Points: 99 [includes toughness x1] [includes 70 for lycanthropy] 
Speed: 30 feet
Armor Class: 16 = 10 +3 [studded] +3 [dexterity] 
Touch AC: 13
Flat-footed: 13
Initiative modifier:	+3	= +3 [dexterity] 	
Fortitude save:	+9	= 6 [base] +3 [constitution] 	
Reflex save:	+13	= 8 [base] +3 [dexterity] +2 [lightning reflexes] 	
Will save:	+9	= 6 [base] +1 [wisdom] +2 [iron will] 	
Attack (handheld):	+8/+3	= 6 [base] +2 [strength] 	
Attack (unarmed):	+8/+3	= 6 [base] +2 [strength] 	
Attack (missile):	+9/+4	= 6 [base] +3 [dexterity] 	
Grapple check:	+8/+3	= 6 [base] +2 [strength] 	

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
	66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.

Languages:	Common Halfling Terran 	

Bastard Sword [1d10, crit 19-20/x2, 6 lb., one-handed, slashing]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.] 
Feats:
Alertness		
Combat Reflexes		
Exotic Weapon Proficiency	Weapon: 	
Iron Will		
Lightning Reflexes		
Nimble Fingers		
Toughness x1		

Traits: 
Skill Name	Key
Ability	Skill
Modifier	Ability
Modifier	Ranks	Misc.
Modifier	
Appraise	Int	7 = 	+2	+5		
Balance	Dex*	13 = 	+3	+4	+2 [tumble] +4 [weretiger] 	
Bluff	Cha	4 = 	+0	+4		
Climb	Str*	4 = 	+2	+2		
Concentration	Con	3 = 	+3			
Craft_1	Int	2 = 	+2			
Craft_2	Int	2 = 	+2			
Craft_3	Int	2 = 	+2			
Diplomacy	Cha	0 = 	+0			
Disable Device	Dex	9 = 	+3	+4	+2 [nimble fingers] 	
Disguise	Cha	0 = 	+0			
Escape Artist	Dex*	9 = 	+3	+6		
Forgery	Int	2 = 	+2			
Gather Information	Cha	0 = 	+0			
Heal	Wis	1 = 	+1			
Hide	Dex*	13 = 	+3	+6	+4 [weretiger] 	
Intimidate	Cha	0 = 	+0			
Jump	Str*	10 = 	+2	+6	+2 [tumble] 	
Knowledge (dungeoneering)	Int	5 = 	+2	+3		
Listen	Wis	9 = 	+1	+6	+2 [alertness] 	
Move Silently	Dex*	13 = 	+3	+6	+4 [weretiger] 	
Open Lock	Dex	11 = 	+3	+6	+2 [nimble fingers] 	
Perform_1	Cha	0 = 	+0			
Perform_2	Cha	0 = 	+0			
Perform_3	Cha	0 = 	+0			
Perform_4	Cha	0 = 	+0			
Perform_5	Cha	0 = 	+0			
Profession	Wis	5 = 	+1	+4		
Ride	Dex	3 = 	+3			
Search	Int	4 = 	+2	+2		
Sense Motive	Wis	1 = 	+1			
Sleight of Hand	Dex*	9 = 	+3	+6		
Spot	Wis	4 = 	+1	+1	+2 [alertness] 	
Survival	Wis	3 = 	+1	+2		
Swim	Str**	8 = 	+2	+6		
Tumble	Dex*	11 = 	+3	+6	+2 [jump] 	
Use Rope	Dex	3 = 	+3			
Control Shape	Wis	1 = 	1	+0		

* = check penalty for wearing armor
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Human:
·	Extra feat at first level (already included)
·	Four extra skill points at first level (already included)
·	One extra skill point at each additional level (already included)
Weretiger:
·	Lycanthropes gain the shapechanger subtype
·	Lycanthropes add HP, attack bonuses, and saves for the base creature and the base animal.
·	Lycanthropy imparts +2 wisdom (already included)
·	Changing form is a standard action.
·	Communicates with normal and dire forms of the base animal.
·	Low-light vision and scent.
·	Free "Iron Will" feat.
·	There are (2+intelligence modifier, minimum 1) skill points for each HD of the base animal.
·	Keeps racial bonuses to skills for both creature and base animal.
·	Keeps base animal's feats, though if humanoid form does not qualify, may not use in humanoid form.
·	Feats are awarded combining the animal and base creature's levels.
·	Natural armor class bonus increases by +2 in humanoid form.
·	Natural armor class in hybrid form is human or animal, whichever is better.
·	Size in hybrid form is the larger of the base creature and base animal.
·	Has the base creature's speed in hybrid form.
·	Hybrid form has a bite and two claw attacks.
·	Hybrid form can cast spells so long as they do not have a verbal component.
·	Animal form can cast spells so long as they do not have a verbal or somatic component. (Ask your referee about material components.)
·	Natural lycanthropes in hybrid and animal form have damage reduction 10/silver.
·	Afflicted lycanthropes in hybrid and animal form have damage reduction 5/silver.
·	The tiger's move is 40 feet.
·	Transforming to weretiger or hybrid gives +12 strength, +4 dexterity, +6 constitution.
·	Increased strength gives +6 to hit and damage and on grapples, as well as strength checks.
·	Increased dexterity gives +2 on initiative and reflex saves, as well as dexterity checks.
·	Increased constitution gives +3 on fortitude saves, as well as constitution checks.
·	Two claw attacks 1d4+strength bonus, and one bite at -5 for 1d6+half strength bonus.
·	In tiger form, improved grab (if hit large or smaller creature, may try to start grapple without provoking attack of opportunity). If it gets a hold, try rake x2 with hind legs for 1d8+strength. Can also rake if pounces.
·	Balance, hide, listen, move silently, search, spot, swim are class skills.
·	+4 on balance, hide, and move silently in any form. Hide improves to +8 in tall grass.
·	Free "Alertness" feat according to system reference documents.
Rogue:
·	Sneak Attack +2d6
·	Trapfinding
·	Evasion (level 2)
·	Trap Sense (level 3)
·	Uncanny Dodge (level 4)
·	Improved Uncanny Dodge (level 8)
·	Special Abilities (choices begin at 10th level)
				
	Class	HP rolled		
Level 1:	Rogue	6		
Level 2:	Rogue	5		
Level 3:	Rogue	6		

		

Emmy "Tomcat" Fwago's Equipment:
26 lb
2 lb
5 lb
5 lb

1 lb
7 lb
20 lb
4 lb
1 lb
_____
71 lb	Weapons / Armor / Shield (from above)
Backpack
Bedroll
Crowbar
Flint and steel
Mirror
Rations (1 day) x7
Tent
Waterskins x1
Thieves' tools

Total

Also...
Bastard sword = Poorly made katana
More about Emmy "Tomcat" Fwago:
When her exbandit mother was raped by a male weretiger ganglord she was born. After killing her Father with her own katana she joined a group of bandits that her mother ran with for two years. After that she became an adventuring rogue.