(Find a cozy spot to sleep in the woods and figure it out later. 3) Mira waddled back out to the woods, her head hung in shame. Even with a load around her waist, she still needed to sleep. The Kobold found a comfortable ditch next to a creek, and hid away inside. Making a small makeshift bed to rest on out of forest litter, she finally laid down with a small squish, wrinkling her snout at her smell, but quickly falling asleep. The little Kobold managed to sleep rather soundly. She awoke in what seemed like the early afternoon, and checked her surroundings. A breeze blew through the trees making leaves gently glide down all around her. She stuck out her arm to shield her eyes from the beams of sun that pierced the forest, and stood up straight. Mira was immediately reminded of the bulk around her scaly hips, but felt something strange. Reaching down, she pushed her robes aside, to find the padding perfectly clean again. “W-well,” the mage mused,”That feels better.” Awkwardly moving along, thoughts on what to do next flooded her mind. All the while gathering berries and wandering through the trees. But a sudden snap of a branch behind her caused the Kobold to swiftly turn around. Only to be met by the gaze of a thousand eyes. A giant spider, only a few meters away from her and slowly approaching. Mira’s face went pale as she scrambled back, tripping over a tree root and falling back on her padded rear with a crinkle. Thinking quickly she ducked behind the tree and whipped out her rugged spellbook before frantically flipping through her spells. “W-which one? Oh man-“ The spider began to peer around the tree, readying and attack. Out of time, Mira looked down at her spellbook and cast the first thing she reads, she casts… 1. Magic Missile: The Caster fires a magical projectile at one creature within 60 feet. The missile pierces armor and deals magic damage. 2. Blinding Rays: A bright flash of light causes temporary blindness to any hostile creature within a 30 foot cone. 3. Ice Flurry: Unleash a flurry of icy projectiles. Any creature hit by a projectile is frozen in place.