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  "description": "Well, using the new techniques I've learned and some touched up models, I decided to take a second stab at making Kao. This actually only took a few hours to do and already looks much better. \n\nThe issue with getting a good screenshot is that 3D is very angle specific when it comes to the perspective of the model as the software tries to simulate actually seeing the object in real life perspective by warping the areas away from the center, much like how our eyes work. Still, I can get some really nice looking angles none the less when I'm not focusing on the entire body at once. \n\nWhile the feet in the previous submission were made for Sylvia, I have to figure out what I'm going to do with the female body (I kind of want to redo it a bit), since male bodies are easier, I just decided to do Kao instead. The hair effect isn't permanent as it looks kind of chunky. I gotta figure out how to better simulate really soft, natural looking hair, but this is the best I can do for now. \n\nAnyway, Here's to it. I think it'll probably look far less lifeless once I start animating it, but I gotta import the skeleton I made and run some tests first.",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>Well, using the new techniques I&#039;ve learned and some touched up models, I decided to take a second stab at making Kao. This actually only took a few hours to do and already looks much better. <br /><br />The issue with getting a good screenshot is that 3D is very angle specific when it comes to the perspective of the model as the software tries to simulate actually seeing the object in real life perspective by warping the areas away from the center, much like how our eyes work. Still, I can get some really nice looking angles none the less when I&#039;m not focusing on the entire body at once. <br /><br />While the feet in the previous submission were made for Sylvia, I have to figure out what I&#039;m going to do with the female body (I kind of want to redo it a bit), since male bodies are easier, I just decided to do Kao instead. The hair effect isn&#039;t permanent as it looks kind of chunky. I gotta figure out how to better simulate really soft, natural looking hair, but this is the best I can do for now. <br /><br />Anyway, Here&#039;s to it. I think it&#039;ll probably look far less lifeless once I start animating it, but I gotta import the skeleton I made and run some tests first.</span>",
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