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  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>So here it is, the final model with the final clothes :3<br /><br />List of changes, additions and etc.<br />Remodeled the Sword Handle, the original had some problems with edge flows<br />Moved the Sword and Shield&#039;s positions more for better believability<br />Gave the Shield a bit more of a round-look but not by much<br />Adjusted the hair in the back to better fit the hair-band<br />Deleted the two spiky hairs below the first one<br />Adjusted the cloth&#039;s vertices a bit to fit the base model<br />Sword Holder held by the Strap was adjusted a little bit too<br />Shoulder Strap for the Sword was adjusted tremendously to better fit the model<br /><br />I still need to model a mouth-box for a later PC/MAC port and rig it all later on.<br /><br />Anyway, all I did was generate Occlusion maps for every piece of geometry I made, used Mentalray&#039;s Daylighting and here is what I got :3<br /><br />I still need to paint the textures as their base color, this is just grayscale shading method for the underlying base colors to read off like it was already shaded :3<br /><br />In retro-respect, I use this exact same method for my 2D paintings in Photoshop :3<br /><br />Modeled, UVW Mapped and Textured in 3D Studio Max 2011.<br /><br />Artwork, Model and Janet Merai belong to \r\n\t\t\t\t\t\t<table style='display: inline-block;'>\r\n\t\t\t\t\t\t\t<tr>\r\n\t\t\t\t\t\t\t\t<td style='text-align: center; border: none;'>\r\n\t\t\t\t\t\t\t\t\t<div style='width: 50px; height: 48px; position: relative; margin: 0px auto;'><a style='position: relative; border: 0px;' href='https://inkbunny.net/JanetMerai'><img class='shadowedimage' style='border: 0px;' src='https://nl1.ib.metapix.net/usericons/small/86/86018_JanetMerai_naughty_tails_patreon_april_2015_crop_fa.gif' width='50' height='48' alt='JanetMerai' title='JanetMerai' /></a></div>\r\n\t\t\t\t\t\t\t\t</td>\r\n\t\t\t\t\t\t\t</tr>\r\n\t\t\t\t\t\t</table>\r\n\t\t\t\t\t\t</span>",
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