My Little Oni Collectible Card Game.

Welcome to the land of the Rising sun, where ronin roam, dragons live in the sea, and monstrous oni loot and plunder. This is the My Little Oni collectible card game, the object of the game is to build up a more impressive village (“oniville”) than your opponent. Or burn their village to the ground, you are playing as evil monsters after all.
First let's take a look at the cards.

Creature Cards: These include Oni's (the stars of the game), Humans, and Monsters. All creature other than Oni's are either Allies or Blockers. Unless otherwise noted, all creatures are Unique (each player may only have 1 copy of that creature in play). In the upper left corner of the cards are the Power Circles, 1 to 3 symbols that determine the creatures strengths. At the top of the card is the name and Resource Token cost (if any) for the creature. Below the art is the attributes, any special abilites it has, and flavor text (interesting information or silly jokes, for those new to CCG's). At the bottom of the card are the Attack Symbols and Health (how many hits it can take before being sent to the discard pile).

Village Cards: These represent buildings and improvements to the village. At the top of the card is the name and Oni Limit. Below the art is the extra cost to play the card (if any), special abilities and flavor text. At the bottom right is the Health.

Item Cards: These are weapons, armor, and tools that need to be equipped to a creature. At the top of the card is the name and Resource Token cost. Below the art is the special abilities and flavor text. Any changes to Attack Symbols and Health are at the bottom of the card  

Event Cards: These represent magic spells, special skills, and unusual happenings. In order to play Event cards, you need to spend Event Tokens (see below). At the top of the card is the name and Event Token cost. Below the art is the cards ability and flavor text.

Quest Cards: These are grand (and not so grand) expeditions your creatures can go on for fame and fortune. At the top of the card is the name. Below the art is the creature restrictions (if any), quest requirements, and rewards.

Rules: To start the game, each player chooses an Oni card with no token cost (this is called a basic Oni) and adds it to their hand. Each player shuffles their deck and draws 5 cards, with the chosen basic oni this brings the hand to 6.  Choose a player to start, that player places their chosen basic Oni in play and starts their turn. The turn order is
	Reset phase
	Loot Phase
	Action phase
	End phase
In the Reset phase, a player activates (turns right-side up) any exhausted (turned side-ways) cards (any card that is stunned, flipped upside-down, becomes exhausted). The player then gets 1 event token for each creature they control, place a token on each creature's top-most Power Circle to represent this.
In the Loot phase, every creature with a loot ability (nearly all Oni will) brings 1 or more Loot Tokens into play. Creatures attempting Quests (see below) cannot use loot abilites. Any cards that effect loot abilities can be played in this phase.
In the Action phase players may perform several actions. Perform quests, attack another players village or blocking creature (no player may attack on their first turn), recruit creatures, add to their village, and play event cards.
In the end phase players perform any actions required of them before their turn ends. They then draw a card  and, if necessary, discard down to 7 cards.
Once a player has drawn the last card of their deck, every player gets 1 more turn before the game ends. The game also ends if only 1 player is left with an Oni in play (after every player has their first turn, of course). When the game is over, tally up the victory points to determine the winner.

Attributes: Attributes define a creature's personality and job and can sometimes affect what event card can be played on them. An attribute that is colored is linked to same colored powers on the creature, if one is lost so is the other.

Power Circles: Each creature has 1 to 3 Power circles, the top one being their primary circle (although this can change during play).
Fire: Symbol: Red flame on orange background. Fire represents passion and heat. Common Attributes: Music, Gregarious, Impulsive.
Water: Symbol: 3 light blue drops on a blue-green background. Water represents art and ice. Common Attributes: Wealth(Art), Cold, Perceptive. 
Earth: Symbol: Brown rock on a blue background. Earth represents strength and the ground. Common Attributes: Stoic, Wealth(Land), Stubborn. 
Wind: Symbol: A white and green spiral. Wind represents flight and speed. Common Attributes: Flight, Impulsive, Perceptive.
Metal: Symbol: Gray metal bar on a white background. Metal represents endurance and weapons. Common Attributes: Blacksmith, Taciturn, Stoic. 
Wood: Symbol: A tree on a blue background. Wood represents buildings and life. Common Attributes: Farmer, Patient, Serene.  
Blood: Symbol: A red drop on a white background. Blood represents healing and cooking. Common Attributes: Baker, Patient, Glutton.
Poison: Symbol: A green drop on a blue background. Poison represents laziness and guile. Common Attributes: Lazy, Stealth, Crude.
Mist: Symbol: A gray wisp on a white background. Mist represents stealth and mystery. Common Attributes: Shaman, Stealth, Taciturn.
Light: Symbol: A yellow sun on a white background. Light represents honesty and virtue (rare for Oni's) Common Attributes: Samurai, Serene, Generous. 
Dark: Symbol: White crescent moon on a black background. Dark represents anger and revenge. Common Attributes: Berserk, Bloodlust, Crude.
Ki: Symbol: Grey fist on a yellow background. Ki represents energy and combat. Common Attributes: Acrobat, Blacksmith, Impulsive.
Maho: Symbol: Purple and red sparkles on a black background. Maho represents magic and knowledge. Common Attributes: Patient, Studious, Magician.
Void: Symbol:  A black and white spiral. Void represents unlife and artifice. No living creature can start with void. Common Attributes: Mindless, Ghost, Machine.

Loot Tokens. Loot tokens are gathered during the loot phase and sometimes as a reward for quests. There are 3 types of loot. Coin, Food, and Information (represented by an oblong coin, a rice ball, and a scroll respectively). Unused tokens are lost at the end of the turn unless stored in a village card that can hold them. Loot tokens are used to pay for various costs listed on cards, but can also be used in the following ways. Coins can bring Creatures into play, 1 coin plus any required by the card for the first one, the cost increases 1 coin for each additional creature per turn. Food can be used to heal creatures, 1 food removes 1 hit, healing takes place after combat, if you heal before attacking then you cannot attack this turn. Information can draw cards from your deck, 1 information for 1 card, this can be spent at any time except combat, even on an opponents turn. 

Quests. Quests are played during the action phase and stay in play until completed or removed. Some quests restrict what kind of creatures can attempt it, otherwise any creature other than a blocker or statue may attempt. To attempt a quest, select 1 or more creature (during the action phase but before combat) and place them on the quest. The chosen creatures cannot gather loot or defend the village while on a quest. At the beginning of your next action phase check to see if the requirements for the quest are met, if so and there are no blocker cards placed on it you earn the rewards listed and the creatures are placed back in the village. If there are blocker cards on the quest then they must be defeated before it can be completed.

Combat. To start combat, choose 1 of your creatures and a target (another creature, a building, or another legal target). Each creature may only attack once per turn. Once the target is declared the owner of the target may decide to defend, remove an event token from another creature you control to make it the target instead and give it the counterattack ability. The attacker then checks the attack symbols on it's creature, equipment, and event cards. The number of symbols, minus any defensive cards and abilities on the target, is the number of points of damage applied to the target. If this is more than its health, it is discarded, otherwise the target may counterattack (if it has the counterattack ability, target becomes the attacker and vise-versa) or go to the next attacker.

Attack Symbols. The attack symbols are Cut (a katana), Bash (a club), Pierce (an arrow), Burn (a flame), and Magic (a white sparkle). All symbols do damage as above, Cut does 1 extra point to creatures with no armor, Pierce ignores the first point of damage reduction from armor, Burn does 1 extra point to buildings, and the target may only counterattack a Magic attack if it has a range ability or Magic attack symbols.

Village cards. In order to play a village card you must pay the loot token cost for it and meet the Oni Limit. The Oni Limit is the number of Oni you control. The Oni Limit is cumulative, if you have three village cards  all with an Oni Limit of 2 then you must have 6 Oni in play. If you go below the Oni Limit during your turn then you must discard enough Village cards to meet it.

Event cards. Event cards can be played at any time. To use an event card you must discard an event token from one of your creatures (The primary circle determines the type of event token given). Some cards have additional costs. Once an event card is played, your opponent has an option of playing an event card or using an ability that alters or prevents your card. The effects of the cards and abilities are resolved in the order of the last one played.

 Victory Points. Unless one player is the only player with an Oni in play at the end of their turn (and thus winning the game), the winner is determined by adding up the victory points. First add up the points on village cards in play and completed quest cards. Additional points are gained by the following (1 point each). Having the most Oni in play, having the most stored loot tokens, having the largest variety of power circles (only the primary circle is counted).