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  "description": "\n\nOkay so some to begin with I just want to state that Ka Sarra and Ka Terra are not drawn in proportion even though Ka Sarra is taller (standing at 5 feet 11 inches) than her mother (Ka Terra does not have an official height yet). This is just meant to be a comparison between Ka Sarra and other Droe-gee body presentation. Next I want to express that I'm not much of a fan of a female character having large breasts and therefore their mother also must have massive tits and so on. Largely because it feels a little bit of a trope to me. Not that I am complaining about female characters having large breasts (Ka Sarra was created in mind to have a well endowed bust) so in short I much rather mix things up which is why all my female characters have varying busts.\n\nSome notes on Ka Sarra, First off she is part of a race of soft quilled porcupines known as the Droe-gee. Ka Sarra hails from the township of Drawkow. She stands at 5' 11'' tall (not counting her quills). her pupils are in the range of warm yellow color, her \"coat\" (basically skin color) color is in the cooler brown ranges similar to coffee and milk coloration. The quill color is a solid darker shade of brown; and she prefers the solid look when modeling her quills to give the appearance of large spikes. Ka Sarra for the most part is one solid color except for her back side; since the Droe-gees have quills that go the length of their back; giving the appearance of a two toned look, with her back side being slightly darker in color than her coat. The nose pad follows a darker color brown from her coat color similar to her areola color.\nKa Sarra is plantigrade, she runs/sprints at a moderate speed of twelve miles per hour. Unlike other porcupine races which can exceed that rate, she does make up with being more agile, having greater reaction time than the Chavin, Chavinoid, and some bestial races.( Chavin are the anthropomorphs name for the Human races and Chavinoid is likewise refering to the Human like races Elves, and other humanoid races). Ka Sarra also lacks whiskers due to her anthropomorphism. It's implied that either someone in her father or mother side of the family has had an offspring with a Chavin or Chavinoid. More than likely it was a Droe-gee/Chavin mix due to Ka Sarra's attraction to Chavins.Ka Sarra has an athletic build due to constant training with both her armor and weapons.\n\nNext being an anthropomorph she is omnivorous. Even though she is mostly herbivorous Ka Sarra will eat flesh (predominantly fish and meaty insects) if food options are limited. Also being a porcupine she has a particular habit of gnawing on wood, particularly hardwoods (even though I think she prefers to fellate hardwood). Like many other Droe-gee, Ka Sarra has no claws and has reduced incisors, due to her being an anthropomorph that has lost some of their bestial traits. The trade-off being having a more advanced and developed brain (among other things). Even though with that being said she still retains enough of her ancestral bestial traits after all she is still an anthropomorphic porcupine. Lastly of her vital measurements (but not confirmed) her bust size is 36H...;)\n\nKa Sarra does benefit from being one of a very few people who gets the hidden bonus with Astral armor. Given that only five percent of the total world population has the ability to wield astral armor/weapons without being affected by its weight. In other words Blung Bruster (Ka Sarra's main weapon) weighs at eighteen pounds, and her Astral armor weighs at thirty-eight pounds; for Ka Sarra; both feel like they weigh close to nothingness. In other words Ka Sarra does not suffer from fatigue as much as most other people. Ka Sarra does posses and use other armors and weapons. Her kit contains her Astral armor, War armor, and Battle Armor. She will wear other armors she has stowed away in her caches throughout Kalskya and with treasures from the Astral plane that basically gives her extra storage space.\n\nKa Sarra prefers to use two-handed weapons such as pole arms and her hunting longbow. Next in her kit will be a two-handed short sword, astral dagger, hunting arrows, war arrows, water arrows, two vials of holy water, two-week supply of linens, oil for her armor and weapons, matting for a bedroll, a variety of potions, medicinal herbs, sharpened antler, fire crystal arrows, and two-week supply of food. Ka Sarra is not a fan of fighting with one-handed weapons nor fighting with shields. She will always prefer to keep assailants at a distance, so lengthier weapons are her first option. Ka Sarra is also not well versed in hand to hand fighting, though if it came down to it she would be a kicker and not a puncher. In addition Ka Sarra does not use her ground fighting techniques all that often, instead she prefers to reserve her ground fighting only if she has no options left.\n\nSecondly it is rather difficult for her to perform her ground fighting techniques since she only keeps the quills on her head making it near impossible for Ka Sarra to use her quills. But she has used her quills on attackers before; rarely though did she have to use them; and when she did use them it was on people she deemed worthy enough for those people to die from \"Death by 10,000 quills\" (coincidentally she had her quills \"gelled\" so they were hardened, leaving their corpses to be twisted and ruined due to being badly mangled from multiple piercings).\n\nNext, Ka Sarra's personality wise tends to assess situations in a defensive manner. Especially when it comes to haunt slaying. Ka Sarra does not like to rush into a fight under any circumstance. Instead she favors planning out her fights and utilize the environment if possible, and has back-up strategies if things go awry. The only real-time Ka Sarra will fight in a rushed battle is if the fight is forced or thrusted on her or her party. Needless to say, Ka Sarra is very well aware of the very short life expectancy haunt slayers usually have. So she might seem to be callous and ultra serious when crafting her battle plans.\n\nDespite that Ka Sarra does have a playful side to her. She likes to express her playfulness in a more lascivious manner to her romantic interest (in hopes that he will lighten and open up more); the Nameless Hero (or at least nameless to the rest of Kalskya) Antoni. Mostly in the form of areola slips, nipple slips, crotch slips and so forth, basically anything that will get a reaction out of him. Aside from her playfulness, Ka Sarra is a nymphomaniac. As mentioned before she has a lot of carnal intentions (that usually fail due to various reasons) with Antoni. Despite Antoni showing more prudish reactions towards Ka Sarra's advancements he does have the same sensual desires but does not act on them. Antoni personally does not feel ready yet; due to his own personal and other reasons; despite his strong urges, and Ka Sarra respects that about his personality and will wait for Antoni when the time comes.\n\nKa Sarra also has great admiration for his bravery when situations falter or become bleak; despite being very afraid with every hostile encounter they face (since death is very highly likely with most opposition). Ka Sarra's nymphomania is due to being raised in a highly sexualized culture as well as being a follower of Aldriell. Aldriell is basically the sex goddess of the Droe-gee and other races found in Kalskya; so all followers are encouraged to have happy fulfilled lives and sharing the same happiness with others they have emotional bonds with. Side note Ka Sarra is also a worshiper of the god of balance between life and death M'hal the Harmonious. So the carnal interactions she has are only performed with men that she has a close bond with; bonds forged by the hardships and suffering that haunt slaying brings. Antoni is welcomed to partake in such activities since he is technically the newest recruit in Ka Sarra's company; and has spent the last two years traversing all over Kalskya with Ka Sarra and her company.\n\nKa Sarra does take a leadership role in her company since she took over and rebuild the band of haunt slayers she originally joined two years prior meeting Antoni. Ka Sarra is also very observant, staying very focused on her goals till completion. Ka Sarra's hunting skill is adequate and has a good familiarity with the native botany of Kalskya and is very well versed with the local botany of Drawkow, including dealing with poisons and venoms (all skills were passed down from her father).\n\nLastly Ka Sarra is very much illiterate in reading, writing, and math. Next she is somewhat gullible towards dealing with other people in monetary and goods transactions while traveling through towns, cities, and other encampments/ settlements. Normally she has three members of her company to do that type of work, but on occasion she will do a bit of shopping with Antoni (who by the way who can tell if they are being conned). Given that Ka Sarra grew up in Drawkow; where everyone one knows each other; she has a high level of trust in other people she meets and sometimes she will get conned. She very much shows complete ignorance of the way of life outside of Drawkow and has some difficulty of learning from those mistakes. Ka Sarra's fluent of main language of Kalskya and in the Droe-gee language. In both the Droe-gee and Kalskian writing she is barely able to do anything more than chicken scratch and crude illustrations. Ka Sarra is basically only capable of the most rudimentary of writing sentences and can only read a handful of words. Similarly Ka Sarra has a limited counting ability.\n\nKa Sarra also needs to learn a great deal more of self control in her hedonistic sensual ways. Adding to that, Ka Sarra is at some odds with her family over baring offspring. Ka Sarra like all other Droe-gee know that the overall population of the Droe-gee is critically low but stable. So her family would much rather Ka Sarra have raise offspring with another Droe-gee. Ka Sarra knows that all it take is one disastrous event for her race to be a dangerously low and she will need to breed with other Droe-gee to prevent that. However Ka Sarra also knows that her mother and father can't raise anymore offspring (due to mature rates, some anthropomorphs tend to have population booms and bust at more dramatic rates than the Chavin, Chavinoid, and some other beast races). So Ka Sarra finds herself in the position of fulfilling her \"duty\" if such an event were to happen, and desires of having offspring with the Nameless Hero. Most other Droe-gee (including her parents) look down with such paring but also know that there is little most anyone can do.\n\nSome notes on Ka Terra. Being the mother of not only Ka Sarra but to her siblings (now deceased) older sister Mi Sarra, younger sister Nasha, and younger brother Lopek. Ka Terra is predominately a baker by trade making both bread and stuffed potato dumplings. In addition Ka Terra sells wooden charms and trinkets made by her husband Lo.\n\nKa Terra no longer has a solid coat color and due to her age she has developed spot on her fading coat color. To be more exact she has half spots which is somewhat rare for Droe-gees to develop but not impossible. Ka Terra may no longer be fertile at her age but she still maintains a strong sex drive. Every once in a while when Ka Sarra passes by Drawkow (with Antoni no doubt) Ka Terra will try to convince Ka Sarra to pair and mate with another Droe-gee male or will drop not very subtle hints of Droe-gee males she is aware of that are interested in Ka Sarra.\n\nEven though Ka Terra (and Lo for that mater) will push the point aggressively to Ka Sarra, Ka Terra is for the most part reserved. often praying her alone when she is not selling her goods or being intimate with Lo and other daily tasks. She does have some level of acceptance twords Antoni since Antoni is really one of the very few Chaivns who visits Drawkow. Ka Terra for the most part has little knowledge about Chavins aside from Lo's experience from him occupation cutting down trees. Ka Terra and be forthright about her thoughts about Chavins and can be easily misinterpreted for rudeness however it usually comes across as being comical by Antoni's interpretation.\n\nLike most Droe-gee, Ka Terra does not understand the Chavins and Antoni's attiude twords nudity and overt display of sexual acts performed with loved ones and very close friendships. Since the Droe-gee are a highly sexuallized culture such acts and displays are very normal and Ka Terra tries at the very least to get Antoni to be more relaxed when interacting in Droe_gee culture.\n\nSome notes about the Droe-gee. The Droe-gee are native to Kalskya. There are only two types of Droe-gee; the soft quilled and short quilled Droe-gee. Like the other porcupine races; the quills of the Droe-gee are nothing more but modified hairs with microscopic reversed barbs and hooks. Starting with the soft quilled Droe-gee, soft quilled is somewhat of a misnomer. The quills are rather coarse to the touch. Think of it like saw-grass; if you touch from front to back you won't feel the rough textures of the barbs and hooks. Back to front you will feel the hooks and barbs tugging and tearing at your skin. The barbs and hooks serve to cause extra bleeding damage along with causing the quills to be harder to remove for the body. The quills are also thicker than Chavin/ Chavinoid hair. The \"soft\" part of the soft quilled is in reference to the flexibility of the quills. The quills are capable of wrapping around itself on a foe's skin or exposed injuries. It has a tendency to get all over the hapless person to engage in fighting with the anthropomorph.\n\nSecondly the quills are difficult to remove. Once it wraps over the victim it can start to dig into the flesh with every movement made. Eventually the quills will fallout in two weeks time. The quills themselves are much thicker than Chavin and Chavinoids hair. Thickness and length varies from each quill and all quills end with sharp points. All quills are hollow and absorb liquids making it feel heavier when drenched. Soft quilled Droe-gees frequently make a type of \"hair gel\" from natural ingredients in the surrounding woods. There are different types of gels that they make and each have different effects like increasing hardness of the quills, adhesion allowing for molding larger spikes, full coating of the quills allowing for the quills to feel soft and lack of flexibility with the inability to absorb water or other liquids.\n\nNext Droe-gees use their quills in other creative manners. For example, they will use other woodland ingredients to make toxins with fallen/ shedded quills; and use the rigid quills in pits (punjis), snares, arrows, whip traps (taut tree branches with quills tied to the end of the branches and so on); often placing such traps in defensive locations respective of their positions. Given the flexibility of the quills, soft quilled Droe-gees tend to wear more armor than their short quilled counter parts. Heavy armor suits the soft quilled Droe-gees better since they are more defensive and less aggressive. Side note to the soft quilled Droe-gees; most do not have any type of cushioned furniture in their homes due to quills shedding getting stuck in the cushions. After all the soft quilled Droe-gees have at least no fewer than thirty thousand to no more than fifty to sixty thousand quills on their body.\n\nNext the short quilled Droe-gees as the name implies have short quills; however with that being said the quills are not as coarse as their soft quilled counter parts. The quills are more rigid in their structure they still have the microscopic barbs and hooks that will give them a saw-grass feeling to it. The quills are not as curved as the soft quilled, but is thicker and able to do more damage to the exposed flesh of a foe (likewise extra bleeding damage will occur and being more susceptible from contaminants). With having harder quills it is much more difficult for short quilled Droe-gees to be properly fitted with armor. Particularly with helmets if they do not shave or shed their quills. Unlike the soft quilled Droe-gees; the short quilled Droe-gees do not need to use gel that the soft quilled Droe-gees use; but some my still use hair gel to alter their quills. Like the soft quilled Droe-gees short quilled Dore-gees will use their quills in a multiple uses not just for defensive/ offensive purposes.\n\nShort quilled Droe-gees tend to be more timid to fight at close ranges due to a lot of difficulties in armor because of the quills on their body. Unless any Droe-gee shed or shave off all of their quills which will grow back very quickly. Often preferring to fight with ranged weapons as well as any type of fortifications (mostly earthworks made with timbers) in front of them or anything slowing down their opponents. Despite their timidness, both soft and short quilled Droe-gees will not cower away from fights, as it is their nature to be more defensive in fighting. Both excel at ground fighting techniques and ground fighting is the major cause for anyone to get quilled by Droe-gee. Also short quilled Droe-gees have at least no fewer than twenty-five thousand to no more that forty-thousand quills on their body.\n\nmorphologically differences and similarities of the Droe-gees do exist. All Droe-gees have from the top of their heads down to the top of their bald tail quills and guard hairs. When all the quills are gone (by shedding, activation, shaved, or even stress) all Dore-gees will have a dark patch that is slightly darker than coat or quill color. The dark patch is soft almost like skin but you will feel all the remaining guard hairs. As mentioned the quills will grow back very quickly making armor very difficult to fit; So valuing between armor protection or using natural defensive is a very fine balancing act, giving that natural protection means having a very obvious and easily exploited weak points for any almost any weapon.\n\nThe problem that arises with quills is the cloths and padding will get either torn up or filled with quills causing great amounts of discomfort to the Droe-gee in question. Even though they can shed their quills it does become rather impractical when you have to strip down and shed or shave your quills on a nearly daily basis (sleeping causes quills to grow at a faster rate). especially in the middle of a battle or campaign. Secondly it would be common for Droe-gees to fall victim to their own quills when their cloths and padding get filled with their rapid growing quills. After all for both the short quilled and soft quilled Droe-gees their quills can grow from one, one and a half, up to three inches in a single night.\n\nIn short the biggest problem with the Droe-gee and armor of any type is, the quills will reduce the effectiveness of almost any armor. You either risk it with full clothing and padding then armor; running the risk of the padding getting destroyed leaving less material to absorb and help distribute the impact energy from weapons; or you make gaps in the armor. That problem plagues soft quilled Droe-gees the most given that their quills are flexible and will wrap around them too. However using gel does alleviate the problem to some degree. The gel that they would use is the type that will make their quills rigid and less likely to wrap around the undergarments and padding. The biggest hurdle to the gel solution is having the amount needed for extend periods of fighting and long campaign. Also as a side note, the Droe-gee are not the greatest of magic users; so even some magic can help too; but not by much.\n\nMost of the Droe-gees have their quills on their backs up to the base of the skull shaved as it is the most comfortable all be it if only for a short time. As the Droe-gee age their quills still keep their lethality, but a number of quills will start to become more brittle as they age. The quills usually are dark brown in appearance, and can be gray- brown, rarely will you have rust color quills. Color blotches or banding can occur as the quills loses their color. It is a good way to indicate their age (beside the usual signs of aging).\n\nOther physical traits of the Droe-gees are varying snout sizes, incisors, semi-digitigrade/plantigrade, claws, quill patterns, and tails. Depending on the genetics of the Droe-gees some of those features will be produced or reduced. Other influences can be traced from the other races (Chavins, Chavinoid, and bestial races) which can be passed down or skip generations. Almost all Droe-gees are semi-digitigrade (like most anthropomorphs). You can have plantigrade Droe-gees though they tend to be rare. Plantigrade Droe-gees can skip generations even with successive semi-digitigrade fore bearers. Snouts also are subject to morphologically change from genetic mixing. The shape and lengths are the most noticeable differences between the two. Short quilled Droe-gees have shorter and rounded muzzle. Soft quilled Dore-gees have longer and flatter muzzles. One of the consequences of being an anthropomorph is having reduced incisors. The incisors are still present, Droe-gees that are purebred will have somewhat more prominent incisors. Even with mixed genetics, the offspring will still have incisors that stick out from the rest of their teeth. Despite have reduced incisors, the Droe-gees still have strong tendency to gnaw at wood; particularly hardwoods. However wood is not the only thing Droe-gees gnaw at; they will gnaw at bones, plant bulbs, bark, thick roots and so on.\n\nQuill patters vary between the Droe-gee. The most common pattern is the line pattern. Second most common patter is the staggered line pattern and the ring pattern. Irregular quill patterns do accrue from genetic defects; most common defect is the over abundance of quills covering from the head down to the length of the back of the legs ending at the ankles, covering the face around the cheeks except the snout, spreading from the shoulders to the length of the outside forearms. Claws and whiskers are basically non existent. Once again due to being an anthropomorph they have lost their claws and whiskers for opposable thumbs and other non-bestial traits shared by Chavins and Chavinoids.\n\nHowever, not to surprising you will find some Droe-gee with genetic traits the will show the recessive traits; so technically the Droe-gee have not lost the ability for and offspring to have claws. Lastly both the soft quilled and short quilled Droe-gees have lost their ability to use their tail. As a matter of fact the tail like the claws have been greatly reduced and is bald with no quills or guard hairs.\n\nCoat colors are limited even with genetic mixing with the other races. Usually the Droe-gees have one color or two-toned pallet. Coat colors range from tawny, tawny peach, light browns, gray browns, light grays, red browns (nose pad mostly), coffee ( more specifically coffee mixed with milk coloration), and almond. Pupil colors range from warm yellows or deep reds; even though green and blue pupils are not unheard of. Droe-gees have a decent sense of smell on average with Chavins. Visual acuity likewise is similar to Chavins, however night vision is where they exceed Chavins and some Chavinoids. Hearing is on par with Chavins. They have similar endurance to Chavins although they tend to run/sprint at a slower speed than Chavins. Droe-gees are more align with being omnivorous. With that being said their diet is mostly herbivorous eating fruits, seeds, nuts, grasses (like wheat, rice or oltgrass) , blooming flowers, bark, leaves, roots, and other cereals. When food is short Droe-gees have been known to eat flesh mostly from small creatures to fish to insects. Being of anthropomorphic origin the Droe-gees have a connection to natural elements and environmental affinity that Chavins races lack. Due to that affinity the Droe-gees are not as technologically capable as the Chavins and Chavinoids.\n",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'><br /><br />Okay so some to begin with I just want to state that Ka Sarra and Ka Terra are not drawn in proportion even though Ka Sarra is taller (standing at 5 feet 11 inches) than her mother (Ka Terra does not have an official height yet). This is just meant to be a comparison between Ka Sarra and other Droe-gee body presentation. Next I want to express that I&#039;m not much of a fan of a female character having large breasts and therefore their mother also must have massive tits and so on. Largely because it feels a little bit of a trope to me. Not that I am complaining about female characters having large breasts (Ka Sarra was created in mind to have a well endowed bust) so in short I much rather mix things up which is why all my female characters have varying busts.<br /><br />Some notes on Ka Sarra, First off she is part of a race of soft quilled porcupines known as the Droe-gee. Ka Sarra hails from the township of Drawkow. She stands at 5&#039; 11&#039;&#039; tall (not counting her quills). her pupils are in the range of warm yellow color, her &quot;coat&quot; (basically skin color) color is in the cooler brown ranges similar to coffee and milk coloration. The quill color is a solid darker shade of brown; and she prefers the solid look when modeling her quills to give the appearance of large spikes. Ka Sarra for the most part is one solid color except for her back side; since the Droe-gees have quills that go the length of their back; giving the appearance of a two toned look, with her back side being slightly darker in color than her coat. The nose pad follows a darker color brown from her coat color similar to her areola color.<br />Ka Sarra is plantigrade, she runs/sprints at a moderate speed of twelve miles per hour. Unlike other porcupine races which can exceed that rate, she does make up with being more agile, having greater reaction time than the Chavin, Chavinoid, and some bestial races.( Chavin are the anthropomorphs name for the Human races and Chavinoid is likewise refering to the Human like races Elves, and other humanoid races). Ka Sarra also lacks whiskers due to her anthropomorphism. It&#039;s implied that either someone in her father or mother side of the family has had an offspring with a Chavin or Chavinoid. More than likely it was a Droe-gee/Chavin mix due to Ka Sarra&#039;s attraction to Chavins.Ka Sarra has an athletic build due to constant training with both her armor and weapons.<br /><br />Next being an anthropomorph she is omnivorous. Even though she is mostly herbivorous Ka Sarra will eat flesh (predominantly fish and meaty insects) if food options are limited. Also being a porcupine she has a particular habit of gnawing on wood, particularly hardwoods (even though I think she prefers to fellate hardwood). Like many other Droe-gee, Ka Sarra has no claws and has reduced incisors, due to her being an anthropomorph that has lost some of their bestial traits. The trade-off being having a more advanced and developed brain (among other things). Even though with that being said she still retains enough of her ancestral bestial traits after all she is still an anthropomorphic porcupine. Lastly of her vital measurements (but not confirmed) her bust size is 36H...;)<br /><br />Ka Sarra does benefit from being one of a very few people who gets the hidden bonus with Astral armor. Given that only five percent of the total world population has the ability to wield astral armor/weapons without being affected by its weight. In other words Blung Bruster (Ka Sarra&#039;s main weapon) weighs at eighteen pounds, and her Astral armor weighs at thirty-eight pounds; for Ka Sarra; both feel like they weigh close to nothingness. In other words Ka Sarra does not suffer from fatigue as much as most other people. Ka Sarra does posses and use other armors and weapons. Her kit contains her Astral armor, War armor, and Battle Armor. She will wear other armors she has stowed away in her caches throughout Kalskya and with treasures from the Astral plane that basically gives her extra storage space.<br /><br />Ka Sarra prefers to use two-handed weapons such as pole arms and her hunting longbow. Next in her kit will be a two-handed short sword, astral dagger, hunting arrows, war arrows, water arrows, two vials of holy water, two-week supply of linens, oil for her armor and weapons, matting for a bedroll, a variety of potions, medicinal herbs, sharpened antler, fire crystal arrows, and two-week supply of food. Ka Sarra is not a fan of fighting with one-handed weapons nor fighting with shields. She will always prefer to keep assailants at a distance, so lengthier weapons are her first option. Ka Sarra is also not well versed in hand to hand fighting, though if it came down to it she would be a kicker and not a puncher. In addition Ka Sarra does not use her ground fighting techniques all that often, instead she prefers to reserve her ground fighting only if she has no options left.<br /><br />Secondly it is rather difficult for her to perform her ground fighting techniques since she only keeps the quills on her head making it near impossible for Ka Sarra to use her quills. But she has used her quills on attackers before; rarely though did she have to use them; and when she did use them it was on people she deemed worthy enough for those people to die from &quot;Death by 10,000 quills&quot; (coincidentally she had her quills &quot;gelled&quot; so they were hardened, leaving their corpses to be twisted and ruined due to being badly mangled from multiple piercings).<br /><br />Next, Ka Sarra&#039;s personality wise tends to assess situations in a defensive manner. Especially when it comes to haunt slaying. Ka Sarra does not like to rush into a fight under any circumstance. Instead she favors planning out her fights and utilize the environment if possible, and has back-up strategies if things go awry. The only real-time Ka Sarra will fight in a rushed battle is if the fight is forced or thrusted on her or her party. Needless to say, Ka Sarra is very well aware of the very short life expectancy haunt slayers usually have. So she might seem to be callous and ultra serious when crafting her battle plans.<br /><br />Despite that Ka Sarra does have a playful side to her. She likes to express her playfulness in a more lascivious manner to her romantic interest (in hopes that he will lighten and open up more); the Nameless Hero (or at least nameless to the rest of Kalskya) Antoni. Mostly in the form of areola slips, nipple slips, crotch slips and so forth, basically anything that will get a reaction out of him. Aside from her playfulness, Ka Sarra is a nymphomaniac. As mentioned before she has a lot of carnal intentions (that usually fail due to various reasons) with Antoni. Despite Antoni showing more prudish reactions towards Ka Sarra&#039;s advancements he does have the same sensual desires but does not act on them. Antoni personally does not feel ready yet; due to his own personal and other reasons; despite his strong urges, and Ka Sarra respects that about his personality and will wait for Antoni when the time comes.<br /><br />Ka Sarra also has great admiration for his bravery when situations falter or become bleak; despite being very afraid with every hostile encounter they face (since death is very highly likely with most opposition). Ka Sarra&#039;s nymphomania is due to being raised in a highly sexualized culture as well as being a follower of Aldriell. Aldriell is basically the sex goddess of the Droe-gee and other races found in Kalskya; so all followers are encouraged to have happy fulfilled lives and sharing the same happiness with others they have emotional bonds with. Side note Ka Sarra is also a worshiper of the god of balance between life and death M&#039;hal the Harmonious. So the carnal interactions she has are only performed with men that she has a close bond with; bonds forged by the hardships and suffering that haunt slaying brings. Antoni is welcomed to partake in such activities since he is technically the newest recruit in Ka Sarra&#039;s company; and has spent the last two years traversing all over Kalskya with Ka Sarra and her company.<br /><br />Ka Sarra does take a leadership role in her company since she took over and rebuild the band of haunt slayers she originally joined two years prior meeting Antoni. Ka Sarra is also very observant, staying very focused on her goals till completion. Ka Sarra&#039;s hunting skill is adequate and has a good familiarity with the native botany of Kalskya and is very well versed with the local botany of Drawkow, including dealing with poisons and venoms (all skills were passed down from her father).<br /><br />Lastly Ka Sarra is very much illiterate in reading, writing, and math. Next she is somewhat gullible towards dealing with other people in monetary and goods transactions while traveling through towns, cities, and other encampments/ settlements. Normally she has three members of her company to do that type of work, but on occasion she will do a bit of shopping with Antoni (who by the way who can tell if they are being conned). Given that Ka Sarra grew up in Drawkow; where everyone one knows each other; she has a high level of trust in other people she meets and sometimes she will get conned. She very much shows complete ignorance of the way of life outside of Drawkow and has some difficulty of learning from those mistakes. Ka Sarra&#039;s fluent of main language of Kalskya and in the Droe-gee language. In both the Droe-gee and Kalskian writing she is barely able to do anything more than chicken scratch and crude illustrations. Ka Sarra is basically only capable of the most rudimentary of writing sentences and can only read a handful of words. Similarly Ka Sarra has a limited counting ability.<br /><br />Ka Sarra also needs to learn a great deal more of self control in her hedonistic sensual ways. Adding to that, Ka Sarra is at some odds with her family over baring offspring. Ka Sarra like all other Droe-gee know that the overall population of the Droe-gee is critically low but stable. So her family would much rather Ka Sarra have raise offspring with another Droe-gee. Ka Sarra knows that all it take is one disastrous event for her race to be a dangerously low and she will need to breed with other Droe-gee to prevent that. However Ka Sarra also knows that her mother and father can&#039;t raise anymore offspring (due to mature rates, some anthropomorphs tend to have population booms and bust at more dramatic rates than the Chavin, Chavinoid, and some other beast races). So Ka Sarra finds herself in the position of fulfilling her &quot;duty&quot; if such an event were to happen, and desires of having offspring with the Nameless Hero. Most other Droe-gee (including her parents) look down with such paring but also know that there is little most anyone can do.<br /><br />Some notes on Ka Terra. Being the mother of not only Ka Sarra but to her siblings (now deceased) older sister Mi Sarra, younger sister Nasha, and younger brother Lopek. Ka Terra is predominately a baker by trade making both bread and stuffed potato dumplings. In addition Ka Terra sells wooden charms and trinkets made by her husband Lo.<br /><br />Ka Terra no longer has a solid coat color and due to her age she has developed spot on her fading coat color. To be more exact she has half spots which is somewhat rare for Droe-gees to develop but not impossible. Ka Terra may no longer be fertile at her age but she still maintains a strong sex drive. Every once in a while when Ka Sarra passes by Drawkow (with Antoni no doubt) Ka Terra will try to convince Ka Sarra to pair and mate with another Droe-gee male or will drop not very subtle hints of Droe-gee males she is aware of that are interested in Ka Sarra.<br /><br />Even though Ka Terra (and Lo for that mater) will push the point aggressively to Ka Sarra, Ka Terra is for the most part reserved. often praying her alone when she is not selling her goods or being intimate with Lo and other daily tasks. She does have some level of acceptance twords Antoni since Antoni is really one of the very few Chaivns who visits Drawkow. Ka Terra for the most part has little knowledge about Chavins aside from Lo&#039;s experience from him occupation cutting down trees. Ka Terra and be forthright about her thoughts about Chavins and can be easily misinterpreted for rudeness however it usually comes across as being comical by Antoni&#039;s interpretation.<br /><br />Like most Droe-gee, Ka Terra does not understand the Chavins and Antoni&#039;s attiude twords nudity and overt display of sexual acts performed with loved ones and very close friendships. Since the Droe-gee are a highly sexuallized culture such acts and displays are very normal and Ka Terra tries at the very least to get Antoni to be more relaxed when interacting in Droe_gee culture.<br /><br />Some notes about the Droe-gee. The Droe-gee are native to Kalskya. There are only two types of Droe-gee; the soft quilled and short quilled Droe-gee. Like the other porcupine races; the quills of the Droe-gee are nothing more but modified hairs with microscopic reversed barbs and hooks. Starting with the soft quilled Droe-gee, soft quilled is somewhat of a misnomer. The quills are rather coarse to the touch. Think of it like saw-grass; if you touch from front to back you won&#039;t feel the rough textures of the barbs and hooks. Back to front you will feel the hooks and barbs tugging and tearing at your skin. The barbs and hooks serve to cause extra bleeding damage along with causing the quills to be harder to remove for the body. The quills are also thicker than Chavin/ Chavinoid hair. The &quot;soft&quot; part of the soft quilled is in reference to the flexibility of the quills. The quills are capable of wrapping around itself on a foe&#039;s skin or exposed injuries. It has a tendency to get all over the hapless person to engage in fighting with the anthropomorph.<br /><br />Secondly the quills are difficult to remove. Once it wraps over the victim it can start to dig into the flesh with every movement made. Eventually the quills will fallout in two weeks time. The quills themselves are much thicker than Chavin and Chavinoids hair. Thickness and length varies from each quill and all quills end with sharp points. All quills are hollow and absorb liquids making it feel heavier when drenched. Soft quilled Droe-gees frequently make a type of &quot;hair gel&quot; from natural ingredients in the surrounding woods. There are different types of gels that they make and each have different effects like increasing hardness of the quills, adhesion allowing for molding larger spikes, full coating of the quills allowing for the quills to feel soft and lack of flexibility with the inability to absorb water or other liquids.<br /><br />Next Droe-gees use their quills in other creative manners. For example, they will use other woodland ingredients to make toxins with fallen/ shedded quills; and use the rigid quills in pits (punjis), snares, arrows, whip traps (taut tree branches with quills tied to the end of the branches and so on); often placing such traps in defensive locations respective of their positions. Given the flexibility of the quills, soft quilled Droe-gees tend to wear more armor than their short quilled counter parts. Heavy armor suits the soft quilled Droe-gees better since they are more defensive and less aggressive. Side note to the soft quilled Droe-gees; most do not have any type of cushioned furniture in their homes due to quills shedding getting stuck in the cushions. After all the soft quilled Droe-gees have at least no fewer than thirty thousand to no more than fifty to sixty thousand quills on their body.<br /><br />Next the short quilled Droe-gees as the name implies have short quills; however with that being said the quills are not as coarse as their soft quilled counter parts. The quills are more rigid in their structure they still have the microscopic barbs and hooks that will give them a saw-grass feeling to it. The quills are not as curved as the soft quilled, but is thicker and able to do more damage to the exposed flesh of a foe (likewise extra bleeding damage will occur and being more susceptible from contaminants). With having harder quills it is much more difficult for short quilled Droe-gees to be properly fitted with armor. Particularly with helmets if they do not shave or shed their quills. Unlike the soft quilled Droe-gees; the short quilled Droe-gees do not need to use gel that the soft quilled Droe-gees use; but some my still use hair gel to alter their quills. Like the soft quilled Droe-gees short quilled Dore-gees will use their quills in a multiple uses not just for defensive/ offensive purposes.<br /><br />Short quilled Droe-gees tend to be more timid to fight at close ranges due to a lot of difficulties in armor because of the quills on their body. Unless any Droe-gee shed or shave off all of their quills which will grow back very quickly. Often preferring to fight with ranged weapons as well as any type of fortifications (mostly earthworks made with timbers) in front of them or anything slowing down their opponents. Despite their timidness, both soft and short quilled Droe-gees will not cower away from fights, as it is their nature to be more defensive in fighting. Both excel at ground fighting techniques and ground fighting is the major cause for anyone to get quilled by Droe-gee. Also short quilled Droe-gees have at least no fewer than twenty-five thousand to no more that forty-thousand quills on their body.<br /><br />morphologically differences and similarities of the Droe-gees do exist. All Droe-gees have from the top of their heads down to the top of their bald tail quills and guard hairs. When all the quills are gone (by shedding, activation, shaved, or even stress) all Dore-gees will have a dark patch that is slightly darker than coat or quill color. The dark patch is soft almost like skin but you will feel all the remaining guard hairs. As mentioned the quills will grow back very quickly making armor very difficult to fit; So valuing between armor protection or using natural defensive is a very fine balancing act, giving that natural protection means having a very obvious and easily exploited weak points for any almost any weapon.<br /><br />The problem that arises with quills is the cloths and padding will get either torn up or filled with quills causing great amounts of discomfort to the Droe-gee in question. Even though they can shed their quills it does become rather impractical when you have to strip down and shed or shave your quills on a nearly daily basis (sleeping causes quills to grow at a faster rate). especially in the middle of a battle or campaign. Secondly it would be common for Droe-gees to fall victim to their own quills when their cloths and padding get filled with their rapid growing quills. After all for both the short quilled and soft quilled Droe-gees their quills can grow from one, one and a half, up to three inches in a single night.<br /><br />In short the biggest problem with the Droe-gee and armor of any type is, the quills will reduce the effectiveness of almost any armor. You either risk it with full clothing and padding then armor; running the risk of the padding getting destroyed leaving less material to absorb and help distribute the impact energy from weapons; or you make gaps in the armor. That problem plagues soft quilled Droe-gees the most given that their quills are flexible and will wrap around them too. However using gel does alleviate the problem to some degree. The gel that they would use is the type that will make their quills rigid and less likely to wrap around the undergarments and padding. The biggest hurdle to the gel solution is having the amount needed for extend periods of fighting and long campaign. Also as a side note, the Droe-gee are not the greatest of magic users; so even some magic can help too; but not by much.<br /><br />Most of the Droe-gees have their quills on their backs up to the base of the skull shaved as it is the most comfortable all be it if only for a short time. As the Droe-gee age their quills still keep their lethality, but a number of quills will start to become more brittle as they age. The quills usually are dark brown in appearance, and can be gray- brown, rarely will you have rust color quills. Color blotches or banding can occur as the quills loses their color. It is a good way to indicate their age (beside the usual signs of aging).<br /><br />Other physical traits of the Droe-gees are varying snout sizes, incisors, semi-digitigrade/plantigrade, claws, quill patterns, and tails. Depending on the genetics of the Droe-gees some of those features will be produced or reduced. Other influences can be traced from the other races (Chavins, Chavinoid, and bestial races) which can be passed down or skip generations. Almost all Droe-gees are semi-digitigrade (like most anthropomorphs). You can have plantigrade Droe-gees though they tend to be rare. Plantigrade Droe-gees can skip generations even with successive semi-digitigrade fore bearers. Snouts also are subject to morphologically change from genetic mixing. The shape and lengths are the most noticeable differences between the two. Short quilled Droe-gees have shorter and rounded muzzle. Soft quilled Dore-gees have longer and flatter muzzles. One of the consequences of being an anthropomorph is having reduced incisors. The incisors are still present, Droe-gees that are purebred will have somewhat more prominent incisors. Even with mixed genetics, the offspring will still have incisors that stick out from the rest of their teeth. Despite have reduced incisors, the Droe-gees still have strong tendency to gnaw at wood; particularly hardwoods. However wood is not the only thing Droe-gees gnaw at; they will gnaw at bones, plant bulbs, bark, thick roots and so on.<br /><br />Quill patters vary between the Droe-gee. The most common pattern is the line pattern. Second most common patter is the staggered line pattern and the ring pattern. Irregular quill patterns do accrue from genetic defects; most common defect is the over abundance of quills covering from the head down to the length of the back of the legs ending at the ankles, covering the face around the cheeks except the snout, spreading from the shoulders to the length of the outside forearms. Claws and whiskers are basically non existent. Once again due to being an anthropomorph they have lost their claws and whiskers for opposable thumbs and other non-bestial traits shared by Chavins and Chavinoids.<br /><br />However, not to surprising you will find some Droe-gee with genetic traits the will show the recessive traits; so technically the Droe-gee have not lost the ability for and offspring to have claws. Lastly both the soft quilled and short quilled Droe-gees have lost their ability to use their tail. As a matter of fact the tail like the claws have been greatly reduced and is bald with no quills or guard hairs.<br /><br />Coat colors are limited even with genetic mixing with the other races. Usually the Droe-gees have one color or two-toned pallet. Coat colors range from tawny, tawny peach, light browns, gray browns, light grays, red browns (nose pad mostly), coffee ( more specifically coffee mixed with milk coloration), and almond. Pupil colors range from warm yellows or deep reds; even though green and blue pupils are not unheard of. Droe-gees have a decent sense of smell on average with Chavins. Visual acuity likewise is similar to Chavins, however night vision is where they exceed Chavins and some Chavinoids. Hearing is on par with Chavins. They have similar endurance to Chavins although they tend to run/sprint at a slower speed than Chavins. Droe-gees are more align with being omnivorous. With that being said their diet is mostly herbivorous eating fruits, seeds, nuts, grasses (like wheat, rice or oltgrass) , blooming flowers, bark, leaves, roots, and other cereals. When food is short Droe-gees have been known to eat flesh mostly from small creatures to fish to insects. Being of anthropomorphic origin the Droe-gees have a connection to natural elements and environmental affinity that Chavins races lack. Due to that affinity the Droe-gees are not as technologically capable as the Chavins and Chavinoids.<br /></span>",
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  "title": "Ka Sarra & Ka Terra",
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