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  "description": "Hello\n\nSo, here it finally is. The animation. The end result is hardly worth the two-ish years it took to make this thing (including making the characters etc and having few long breaks) but now it is done. It's not perfect by any means but good enough for its purpose I suppose. As I've mentioned before I will move on to make shorter animations in the future. The next animation coming up after this one took only around 2 weeks to make including rendering. It will be posted in a few weeks. (if you feel like Jenner should be punished for what he did here you might enjoy that animation) \n\nThis animation has several issues with poor lighting, boring environment and on several other areas, fluid sims for example mostly just suck. But it is what it is. I hope to get better. :) \n\nIf you want to support this madness or want to see what I'm working on now, feel free to check out my Subscribe Star page here and consider subscribing: https://subscribestar.adult/grimm3d there you will also find higher resolution version of the animation. But it's completely optional. Most of the stuff will be public eventually. \n\nAnyway, here's few things I've learned or at least hope to learn in the future: \n\n[b]PLAN AHEAD:[/b] Don't keep on adding/changing scenes as that makes things difficult and time consuming. Stick to the plan. No animation is worth spending 2 years on it. (unless it is actual decent movie :P ) This was originally a short loop with maybe 2 scenes + cumming. It ballooned a bit from that level.\n\n[b]MAKE THE ENVIRONMENT FIRST:[/b] Adding it afterwards makes it harder to make it interesting as it has to be fitted to the animated scenes. Don't make actual interior scenes. Fake it! Do test renders to see the rendering times and tweak environment accordingly.\n\n[b]DECIDE CAMERA ANGLES EARLY ON:[/b] Based on the plan, set good camera angles for each scene instead of just animating from whatever view. That way I don't need to animate what isn't visible. Nobody cares if a dick doesn't fit perfectly in the hole if the whole hole area isn't seen but if I don't know the final camera angles I have to make sure dick fits all the time which takes AGES. \n\n[b]LEARN TO DO GOOD LIGHTING:[/b] This also depends on good planning and camera angles but lighting in this animation sucks tbh. Characters should pop out from the background etc. but here they mostly blend with it.\n\n[b]LEARN TO USE FLUID SIM TOOLS:[/b] Fluid sims in this project are ok in few places, terrible in others. Learn to use the tool properly on its own instead of trying to learn it when making an animation.\n\n[b]DON'T ADD EXTRA CAMERA ANGLES FOR NON-LOOPING SCENES:[/b] It just doesn't work that well, unless it was planned during the animating process.\n\n[b]LEARN TO SWAP SCENES PROPERLY:[/b] I should pay more attention to swapping / cutting scenes. Shouldn't do it in the middle of an action as it just makes things messy. Don't make many short scenes as constant scene swapping is annoying.\n\n[b]SOMETIMES LESS IS MORE:[/b] Shorter nicely animated animation is probably better that very long half-assed one. With this many scenes I just couldn't maintain high quality level for each scene.\n\n[b]MAKE GOOD TEXTURES FOR CHARACTERS EVEN IF THEY HAVE FUR:[/b] Having skin colored surface under sparse fur looks terrible especially since Eevee doesn't support fur transparency. \"Skin\" should have fur pattern and colors.\n\n[b]LEARN TO RENDER PROPERLY IN EEVEE (OR USE CYCLES)[/b] I don't know enough about rendering in Eevee and the quality level suffers because of that. Learn how to render things in separate passes if necessary.\n\nSo, from now on you can expect to see new stuff more often instead of 1-3 things per year. \n\nMrs. Brisby & Jenner ©  Don Bluth Productions / MGM/UA Entertainment Company / Aurora Productions",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>Hello<br /><br />So, here it finally is. The animation. The end result is hardly worth the two-ish years it took to make this thing (including making the characters etc and having few long breaks) but now it is done. It&#039;s not perfect by any means but good enough for its purpose I suppose. As I&#039;ve mentioned before I will move on to make shorter animations in the future. The next animation coming up after this one took only around 2 weeks to make including rendering. It will be posted in a few weeks. (if you feel like Jenner should be punished for what he did here you might enjoy that animation) <br /><br />This animation has several issues with poor lighting, boring environment and on several other areas, fluid sims for example mostly just suck. But it is what it is. I hope to get better. :) <br /><br />If you want to support this madness or want to see what I&#039;m working on now, feel free to check out my Subscribe Star page here and consider subscribing: <a href=\"https://subscribestar.adult/grimm3d\" rel=\"nofollow\">https://subscribestar.adult/grimm3d</a> there you will also find higher resolution version of the animation. But it&#039;s completely optional. Most of the stuff will be public eventually. <br /><br />Anyway, here&#039;s few things I&#039;ve learned or at least hope to learn in the future: <br /><br /><strong>PLAN AHEAD:</strong> Don&#039;t keep on adding/changing scenes as that makes things difficult and time consuming. Stick to the plan. No animation is worth spending 2 years on it. (unless it is actual decent movie :P ) This was originally a short loop with maybe 2 scenes + cumming. It ballooned a bit from that level.<br /><br /><strong>MAKE THE ENVIRONMENT FIRST:</strong> Adding it afterwards makes it harder to make it interesting as it has to be fitted to the animated scenes. Don&#039;t make actual interior scenes. Fake it! Do test renders to see the rendering times and tweak environment accordingly.<br /><br /><strong>DECIDE CAMERA ANGLES EARLY ON:</strong> Based on the plan, set good camera angles for each scene instead of just animating from whatever view. That way I don&#039;t need to animate what isn&#039;t visible. Nobody cares if a dick doesn&#039;t fit perfectly in the hole if the whole hole area isn&#039;t seen but if I don&#039;t know the final camera angles I have to make sure dick fits all the time which takes AGES. <br /><br /><strong>LEARN TO DO GOOD LIGHTING:</strong> This also depends on good planning and camera angles but lighting in this animation sucks tbh. Characters should pop out from the background etc. but here they mostly blend with it.<br /><br /><strong>LEARN TO USE FLUID SIM TOOLS:</strong> Fluid sims in this project are ok in few places, terrible in others. Learn to use the tool properly on its own instead of trying to learn it when making an animation.<br /><br /><strong>DON&#039;T ADD EXTRA CAMERA ANGLES FOR NON-LOOPING SCENES:</strong> It just doesn&#039;t work that well, unless it was planned during the animating process.<br /><br /><strong>LEARN TO SWAP SCENES PROPERLY:</strong> I should pay more attention to swapping / cutting scenes. Shouldn&#039;t do it in the middle of an action as it just makes things messy. Don&#039;t make many short scenes as constant scene swapping is annoying.<br /><br /><strong>SOMETIMES LESS IS MORE:</strong> Shorter nicely animated animation is probably better that very long half-assed one. With this many scenes I just couldn&#039;t maintain high quality level for each scene.<br /><br /><strong>MAKE GOOD TEXTURES FOR CHARACTERS EVEN IF THEY HAVE FUR:</strong> Having skin colored surface under sparse fur looks terrible especially since Eevee doesn&#039;t support fur transparency. &quot;Skin&quot; should have fur pattern and colors.<br /><br /><strong>LEARN TO RENDER PROPERLY IN EEVEE (OR USE CYCLES)</strong> I don&#039;t know enough about rendering in Eevee and the quality level suffers because of that. Learn how to render things in separate passes if necessary.<br /><br />So, from now on you can expect to see new stuff more often instead of 1-3 things per year. <br /><br />Mrs. Brisby &amp; Jenner &copy;&nbsp;&nbsp;Don Bluth Productions / MGM/UA Entertainment Company / Aurora Productions</span>",
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