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  "description": "This is the Mutants and Masterminds 3E build for my character, [url=https://inkbunny.net/submissionview.php?id=1186075]John \"Goldwing\" Camber[/url], one of [iconname]Norithics[/iconname]'s Layabouts.\n\nNumbers [b][i]before[/i][/b] a slash are when the Strength Enhancing Enchantment is inactive. Numbers [b][i]after[/i][/b] a slash are when the Strength Enhancing Enchantment is active.\n\nJohn Camber was a mage's apprentice when he overheard that the mage in question was planning to sell John's soul to a demon at the next Solstice. John couldn't confront his teacher about it to keep from getting killed or corrupted, so he spent his days learning how to cast spells and enchant objects, and by night he carefully tried to find a way to both keep the demon from taking his soul and his teacher from killing him for botching the deal. And he found it!\n\nJohn found that most demons will only take a soul you actually own. Since he didn't sign anything that said that he gave his soul to his master, he could just tell the demon that the deal was fake. Which he did on the next Solstice, when the deal was scheduled. The demon told John's master \"Foolish mage! You sought to [b]cheat[/b] me?! Your apprentice invokes our laws correctly, for we take [b]only[/b] the souls of the damned and the willing... and the souls of those who would dare cheat us are [b]both! PREPARE TO DIE![/b]\"\n\nJohn's master put up a fight, but in the end, he fell. Figuratively and literally.\n\nThat was when the demon calmed down and looked John in the eye, saying \"We have a special place in Hell for people who try to sell souls they do not own. I knew you were there the night your master made that deal with me, Mr. Camber. I was going to get a spellcaster either way and I now have a [b]very[/b] experienced one, thanks to you. Farewell.\"\n\nWhen the demon departed, dragging John's master [b][i]screaming[/i][/b] into Hell with her, John immediately implemented the second part of his plan. During his tutelage, John had made contact with a member of Dr. Von Zeppelin's Layabouts in the United States. He informed the Layabouts that he was coming over and then he cleaned out his master's safe.\n\nJohn booked a room at Heathrow Airport, and in the morning he took off for Castle Von Zeppelin...",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>This is the Mutants and Masterminds 3E build for my character, <a href=\"https://inkbunny.net/submissionview.php?id=1186075\" rel=\"nofollow\">John &quot;Goldwing&quot; Camber</a>, one of \r\n\t\t\t\t\t<table style='display: inline-block; vertical-align:bottom;'>\r\n\t\t\t\t\t\t<tr>\r\n\t\t\t\t\t\t\t<td style='vertical-align: middle; border: none;'>\r\n\t\t\t\t\t\t\t\t<div style='width: 50px; height: 50px; position: relative; margin: 0px auto;'>\r\n\t\t\t\t\t\t\t\t\t<a style='position: relative; border: 0px;' href='https://inkbunny.net/Norithics'><img class='shadowedimage' style='border: 0px;' src='https://nl1.ib.metapix.net/usericons/small/93/93666_Norithics_noricon5.gif' width='50' height='50' alt='Norithics' title='Norithics' /></a>\r\n\t\t\t\t\t\t\t\t</div>\r\n\t\t\t\t\t\t\t</td>\r\n\t\t\t\t\t\t\t<td style='vertical-align: bottom; font-size: 10pt;'>\r\n\t\t\t\t\t\t\t\t<span style='position: relative; top: 2px;'><a href='https://inkbunny.net/Norithics' class='widget_userNameSmall'>Norithics</a></span>\r\n\t\t\t\t\t\t\t</td>\r\n\t\t\t\t\t\t</tr>\r\n\t\t\t\t\t\t</table>&#039;s Layabouts.<br /><br />Numbers <strong><em>before</em></strong> a slash are when the Strength Enhancing Enchantment is inactive. Numbers <strong><em>after</em></strong> a slash are when the Strength Enhancing Enchantment is active.<br /><br />John Camber was a mage&#039;s apprentice when he overheard that the mage in question was planning to sell John&#039;s soul to a demon at the next Solstice. John couldn&#039;t confront his teacher about it to keep from getting killed or corrupted, so he spent his days learning how to cast spells and enchant objects, and by night he carefully tried to find a way to both keep the demon from taking his soul and his teacher from killing him for botching the deal. And he found it!<br /><br />John found that most demons will only take a soul you actually own. Since he didn&#039;t sign anything that said that he gave his soul to his master, he could just tell the demon that the deal was fake. Which he did on the next Solstice, when the deal was scheduled. The demon told John&#039;s master &quot;Foolish mage! You sought to <strong>cheat</strong> me?! Your apprentice invokes our laws correctly, for we take <strong>only</strong> the souls of the damned and the willing... and the souls of those who would dare cheat us are <strong>both! PREPARE TO DIE!</strong>&quot;<br /><br />John&#039;s master put up a fight, but in the end, he fell. Figuratively and literally.<br /><br />That was when the demon calmed down and looked John in the eye, saying &quot;We have a special place in Hell for people who try to sell souls they do not own. I knew you were there the night your master made that deal with me, Mr. Camber. I was going to get a spellcaster either way and I now have a <strong>very</strong> experienced one, thanks to you. Farewell.&quot;<br /><br />When the demon departed, dragging John&#039;s master <strong><em>screaming</em></strong> into Hell with her, John immediately implemented the second part of his plan. During his tutelage, John had made contact with a member of Dr. Von Zeppelin&#039;s Layabouts in the United States. He informed the Layabouts that he was coming over and then he cleaned out his master&#039;s safe.<br /><br />John booked a room at Heathrow Airport, and in the morning he took off for Castle Von Zeppelin...</span>",
  "writing": "Goldwing - PL 10\n\nStrength 0/9, Stamina 1, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 5, Presence 5\n\nAdvantages: Artificer, Benefit, Wealth (well-off), (Close Attack 5), Equipment 1, Favored Environment: Air, Improved Initiative, Languages 1, Move-by Action, Ritualist, Trance, Ultimate Effort: Will\n\nSkills: Athletics 2 (+2/+11), Deception 1 (+6), Expertise: Magic 8 (+10), Expertise: Pop Culture 3 (+5), Insight 3 (+8), Intimidation 1 (+6), Perception 3 (+8), Persuasion 1 (+6), Ranged Combat: Magic 8 (+10), Stealth 3 (+5), Technology 3 (+5)\n\nPowers\nBody Armour Enchantment: Protection 9 (+9 Toughness)\nGriffin Physiology\n   Eagle Eyes: Senses 2 (Extended: Vision 1: x10, Low-light Vision)\n   Talons: Strength-based Damage 1 (DC 16/25; Dangerous)\n   Wings: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Wings)\nInsulation Enchantment: Immunity 2 (Environmental Condition: Heat, Environmental Condition: Cold)\nMagic Sense: Senses 3 (Analytical: Awareness, Awareness: Magic, Radius: Awareness)\nMagic: Damage 10 (DC 25; Affects Insubstantial 2: full rank, Dangerous, Increased Range: ranged)\n   Healing Touch: Healing 7 (Alternate; Persistent, Restorative, Stabilize)\n   Maddening Blast: Damage 6 (Alternate; DC 21; Affects Insubstantial 2: full rank, Alternate Resistance: Will, Dangerous, Increased Range: ranged)\n   Magic Talons: Move Object 6 (Alternate; 3200 lbs.; Increased Range: perception, Precise, Subtle 2: undetectable)\n   Strength Enhancing Enchantment: Enhanced Strength 9 (Alternate; +9 STR, Advantages: Close Attack 5)\n\nEquipment: Smartphone, Commlink, Lock Release Gun, Multi-tool\n\nOffense\nInitiative +6\nGrab, +10 (DC Spec 19)\nMaddening Blast: Damage 6, +10 (DC Will 21)\nMagic Talons: Move Object 6 (DC 16)\nMagic: Damage 10, +10 (DC 25)\nTalons: Strength-based Damage 1, +5/+10 (DC 16/25)\nThrow, +2 (DC 24)\nUnarmed, +5/+10 (DC 15/24)\n\nComplications\nDisability: Goldwing needs to wear gloves to avoid accidentally hurting people with his talons. He has several pairs of custom gloves on him at all times that also allow him to safely use touchscreens. In game terms, his Talons effectively become Uncontrolled outside of combat when he isn't wearing gloves.\nMotivation: Thrills: Goldwing wants to see the world and its wonders.\nRelationship: With his fellow minions and Nori.\nTemper: Don't mess with his wings!\n\nLanguages: Japanese, U.K. English (Native)\n\nDefense: Dodge 10, Parry 10, Fortitude 9, Toughness 10, Will 11\n\nPower Points: Abilities 44 + Powers 51 + Advantages 10 + Skills 18 (36 ranks) + Defenses 27 = 150",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'>Goldwing - PL 10<br /><br />Strength 0/9, Stamina 1, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 5, Presence 5<br /><br />Advantages: Artificer, Benefit, Wealth (well-off), (Close Attack 5), Equipment 1, Favored Environment: Air, Improved Initiative, Languages 1, Move-by Action, Ritualist, Trance, Ultimate Effort: Will<br /><br />Skills: Athletics 2 (+2/+11), Deception 1 (+6), Expertise: Magic 8 (+10), Expertise: Pop Culture 3 (+5), Insight 3 (+8), Intimidation 1 (+6), Perception 3 (+8), Persuasion 1 (+6), Ranged Combat: Magic 8 (+10), Stealth 3 (+5), Technology 3 (+5)<br /><br />Powers<br />Body Armour Enchantment: Protection 9 (+9 Toughness)<br />Griffin Physiology<br />&nbsp;&nbsp; Eagle Eyes: Senses 2 (Extended: Vision 1: x10, Low-light Vision)<br />&nbsp;&nbsp; Talons: Strength-based Damage 1 (DC 16/25; Dangerous)<br />&nbsp;&nbsp; Wings: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Wings)<br />Insulation Enchantment: Immunity 2 (Environmental Condition: Heat, Environmental Condition: Cold)<br />Magic Sense: Senses 3 (Analytical: Awareness, Awareness: Magic, Radius: Awareness)<br />Magic: Damage 10 (DC 25; Affects Insubstantial 2: full rank, Dangerous, Increased Range: ranged)<br />&nbsp;&nbsp; Healing Touch: Healing 7 (Alternate; Persistent, Restorative, Stabilize)<br />&nbsp;&nbsp; Maddening Blast: Damage 6 (Alternate; DC 21; Affects Insubstantial 2: full rank, Alternate Resistance: Will, Dangerous, Increased Range: ranged)<br />&nbsp;&nbsp; Magic Talons: Move Object 6 (Alternate; 3200 lbs.; Increased Range: perception, Precise, Subtle 2: undetectable)<br />&nbsp;&nbsp; Strength Enhancing Enchantment: Enhanced Strength 9 (Alternate; +9 STR, Advantages: Close Attack 5)<br /><br />Equipment: Smartphone, Commlink, Lock Release Gun, Multi-tool<br /><br />Offense<br />Initiative +6<br />Grab, +10 (DC Spec 19)<br />Maddening Blast: Damage 6, +10 (DC Will 21)<br />Magic Talons: Move Object 6 (DC 16)<br />Magic: Damage 10, +10 (DC 25)<br />Talons: Strength-based Damage 1, +5/+10 (DC 16/25)<br />Throw, +2 (DC 24)<br />Unarmed, +5/+10 (DC 15/24)<br /><br />Complications<br />Disability: Goldwing needs to wear gloves to avoid accidentally hurting people with his talons. He has several pairs of custom gloves on him at all times that also allow him to safely use touchscreens. In game terms, his Talons effectively become Uncontrolled outside of combat when he isn&#039;t wearing gloves.<br />Motivation: Thrills: Goldwing wants to see the world and its wonders.<br />Relationship: With his fellow minions and Nori.<br />Temper: Don&#039;t mess with his wings!<br /><br />Languages: Japanese, U.K. English (Native)<br /><br />Defense: Dodge 10, Parry 10, Fortitude 9, Toughness 10, Will 11<br /><br />Power Points: Abilities 44 + Powers 51 + Advantages 10 + Skills 18 (36 ranks) + Defenses 27 = 150</span>",
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