Edie - PL 10 Strength 8, Stamina -, Agility 0, Dexterity 2, Fighting 6, Intellect 4, Awareness 1, Presence 1 Advantages: Eidetic Memory, Interpose, Well-informed Skills: Perception 5 (+6), Persuasion 5 (+6), Technology 6 (+10), Treatment 6 (+10) Powers Armour: Protection 12 (+12 Toughness; Impervious [4 ranks only]) Enhanced Senses: Senses 8 (Accurate: Hearing, Direction Sense, Distance Sense, Radio, Radius: Vision, Time Sense, Ultra-hearing; Quirk: Cannot Use Radius Vision While Being Worn) Immunity: Immunity 46 (Aging, Common Descriptor: Mental, Fortitude Effects, Sensory Affliction Effects) Life Support System: Immunity 10 (Life Support; Limited: To Wearer) Room For Wearer: Feature 1 Talons: Strength-based Damage 1 (DC 24; Dangerous) Water Blast: Line Area Damage 5 (water, DC 20; Line Area: 5 feet wide by 30 feet long, DC 15; Source: Water in The Tank) Wings: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Wings) Offense Initiative +0 Grab, +6 (DC Spec 18) Talons: Strength-based Damage 1, +6 (DC 24) Throw, +2 (DC 23) Unarmed, +6 (DC 23) Water Blast: Line Area Damage 5 (DC 20) Complications Motivation: Doing Good: Edie was built as a rescue unit, to go into areas too dangerous for most people and get them back out of there. Naive: Edie's empathy software still has a few bugs in it. (Basically, the GM can make Edie auto-fail an Insight check.) Languages: Native Language Defense: Dodge 8, Parry 8, Fortitude Immune, Toughness 12, Will 6 Power Points: Abilities 34 + Powers 87 + Advantages 3 + Skills 11 (22 ranks) + Defenses 15 = 150