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  "description": "\"Sprites are shy and reclusive faerie people, related to other faeriefolk, like brownies and leprechauns. There are several varieties, including pixies and nixies. Most have small, semitransparent wings, and elven features.\n\nNormal sprites have distinctly elven features and live in meadows and wooded glens. The wingless sea sprites make their homes on colorful coral reefs, living in harmony with the sea creatures, protecting the reefs' delicate environment, and frolicking in the waves. The naturally invisible pixies are perhaps the most intelligent and mischievous of the faeries; they dwell in idyllic woodlands and delight in harassing travelers with their pranks. Nixies are water sprites that live in freshwater lakes, and, while they harbor no grudges against humankind, they delight in enslaving men as their beasts of burden. Other sylvan creatures related to sprites include the swift atomies and the mischievous grigs, both forestdwellers.\n\n\nCombat:\nSprites hate evil and ugliness, and are capable of stout militancy, should their secluded homes be invaded by o m or worse. They fight with long, slim swords which do damage as a human-size dagger, or their own special bows. Bows have a range half that of a human short bow and do only half as much damage (1-3 points). The tips of their arrows are coated with a special ointment concocted by the sprites. Any creature struck by the drugged arrows, regardless of level, race, or magic resistance, must make a saving throw vs. poison or fall into a deep sleep lasting ld6 hours. Normally sprites do nothing more than take their victims to safe a place very far away (often confiscating their weapons in the process), though evil creatures may be slain.\n\n\nHabitat/Society:\nSprites prefer to avoid other intelligent beings and live in places where they can have many celebrations, parties, and gatherings. They gather on most moonlit nights for singing and dancing, land sprites in the glens, and water sprites in the surf. Land sprites live in sylvan woodlands, they monitor and protect forests and secluded glens. Water sprites protect their watery territories equally well. \n\nMost land-dwelling species of sprite are immortal, and never die unless killed. The sprites' diminutive sire and their dangerous environments keep sprite populations low\n\n\nSprite (standard)\nSprites usually speak only their own language. common, and elven, but seem to get along with woodland mammals and other creatures anyway. Humans often mistake sprites for butterflies at a distance, and it is guessed that the majority of forest creatures also think of the fair sprites in this way\n\nSprites are very flighty, and find even elves much too serious about most woodland affairs.\n\nOnly druids deal with sprites regularly. Same druids even receive a little of their training in the company of a few sprites. Most sprites love druids, for their neutral alignment and love for nature make them see the forest in much the same way. On rare occasions, sprites associate with rangers as well.\n\nSprites are loosely tribal, electing the best warrior among the group (male or female) as the group spokesperson. This leader is recognized as the one who makes major decisions and bargains with druids and elves. Sprites rarely wait for their leader's decision, often attacking an evil creature\nbefore the leader can issue any command.\n\n\n\nSea sprites\nSea sprites have fine, cheerful faces, with rounded cheeks and wide, fish-like eyes. Their hair is the color and texture of seaweed, and reaches down to the gills on their necks. which enable sea sprites to breathe water as well as air. Their skin is light blue, smooth, and slick. Sea sprites have no wings, but webbing grows between their toes and fingers. Sea sprites wear bright, eelskin jerkins, and often adorn themselves with ornaments crafted from treasures found in the ocean.\n\nSea sprites live in natural caves in coral reefs, or amid large wrecks. Though sea sprites can breathe air, they rarely set foot on land. Their homes are cheerfully decorated with a mishmash of seashells, bones, pearls, free-swimming and colorful pet fish, and artifacts taken from sunken ships. Sea sprites live in small communities of four or five families.While each community is led by the eldest male, the true power often rests in the hands of his mate.\n\n\nPixie\nPixies stand ahout 2 1/2 feet tall. Pixies are normally invisible. When visible, they resemble small elves, but with longer ears. Pixies have two silver wings, like those of moths. They wear bright clothing, often with a cap and a pair of shoes with curled and pointed toes. Pixies speak their own language, Common, and the language of sprites.\n\nPixies live in deep forest caves, dancing in moonlit glades to the music of crickets and frogs. They are pranksters and they love to lead travelers astray. They use their illusion powers to accomplish this, hence the expression \"pixie-led\" for one who has lost his way. They like to frighten maidens, rap on walls, blow out candles, and play in water.\n\nPixies love to trick misers into giving away their treasure, especially by convincing them that something horrible will happen to them if they do not. Pixies carry no treasure, but sometimes have a hoard in their lair to impress visiton. Pixies use treasure to taunt greedy people, and then play merciless pranks on them until they abandon their search far the pixies' fortune. If the victim shows no greed and exhibits a good sense of humor about their pranks, the pixies may allow that individual to choose one item from their hoard.\n\nPixies dwell together in a community of clans or families that Seem to mimic human customs. Each family has a last name, and family and community loyalty is very important to pixies. Their life span is about 300 years.\n\n\nNixie\nNixies have webbed fingers and toes, pointed ears, and wide silver eyes. Most are slim and comely, and they have lightly scaled, pale green skin and dark green hair. Females are attractive, often twining shells and pearl swings in their thick hair, and they modestly dress in tight-fitting wraps woven from colorful seaweeds. Males wear loincloths of the same materials. Nures can breathe both water and air: travel on land is possible, but they prefer not to leave their lakes. Nixies speak their own language and the Common tongue.\n\nNixie dwellings are woven from living seaweed and difficult to detect (5% chance within 20 feet, impossible from farther away). Nixies keep giant fish as guards. either 1-2 gar (20%) or 2-5 pike (80%);\nthese are taught to obey simple commands. Small bright, ornamental fish are kept as pets and trained to perform elaborate tricks. Trout, bass, and catfish are herded as food. Nixies can also summon 10-100 small fish, which takes 1-3 rounds.\n\nNixie tribes have 20-80 members, about one third are youth. Families have 4-8 members, and the tribe usually includes 10-15 families, all related through common ancestors. A nixie tribe controls an area with a radius of 3-5 miles; when a tribe gets too large. 2-3 families break off to from a new tribe. Nixies live lor several centuries.\n\nNixie tribes are ruled by the Arquar (water mother), a hereditary position held by a direct descendant of the original founding ancestor. She decides major disputes and chooses the most apt warrior to be the S’oquar, the warlord responsible for hunting and defense. The Acquar is advised by a council of elders, whose spokesperson is called the L‘uquar, the keeper of the tribe’s oral history. Treasures, whether the spoils of war or the results of work or luck, are divided equally by the Acquar. Intertribal rivalries are often fierce, and female are sometimes kidnapped as brides, for nixies are polygamists, keeping 2-3 wives. Nixies worship water and nature powers.\n\n\nAtomie\nAtomies avoid most serious-minded creatures, but mix freely with grigs, and are 20% likely to be found in their company. The lightest and quickest of all the sprites, atomies are less than 1-foot tall. Atomies have four dragonfly-like wings. Their features are elven, their skin is pale with a hint of woodland green. Atomie dothing is innately magical, bright and festive while at the same time blending with woodland surroundnps.\n\nAtomies have twice the hearing range of humans, and they have infravision to 90 feet. Their voices are high-pitched, almost a bee-like bur. Atamies speak their own language and often the languages of sprites,\npixies, and some broken Common. They can also speak with plants and animals.\n\nAtomies live in the upper branches of old hardwood trees (usually oaks), one family per tree. Each family hollows out a series of tiny rooms, decorating with walnut chairs, woven pine needle rugs, acorn dishes, and the like. A network of balconies, landings, and rope bridges connects the dwellings, forming a village high above the forest floor. A typical atomie village houses 3d4 X 10 adults and 4d6 children.\n\nAtomies seldom bother with outsiders, even standard sprites (whom they view ar tedious and too serious), but they will sometimes help a lost child. A rescued child is well cared for and entertained before being returned to the outside world.\n\nThe concept of pets is unknown, but atomies often grow mushroom ”friends” in their living rooms.\n\nAtomies have loose leadership, choosing a chieftain based on storytelling and singing ability.\n\n\nGrigs\nGrigs are mischievous and lighthearted. They have no fear of big people and take great joy in playing tricks upon them. \n\nA grig has the head, torso, and arms of a sprite, with the wings, antennae, and legs of a cricket. They can leap great distances. Grigs have light blue skin, forest green hair, and brown hairylegs. They usually wear tunics or brightly colored vests with buttons made from tiny gems. Grigs speak atomie, brownie, pixie, sprite, and Common. They have double normal hearing range and 180-faot infravision. The origin of the grigs remains a mystery.\n\nFierce (by sprite standards), each grig carries six small darts and a sprite sword.\n\nGrigs roam the forests in small bands. They have no permanent homes but often sleep in the limbs of treants, or near unicorns (who protect grigs even unto death).\n\nGrigs are cautious but trusting. They delight in playing pranks on big people. Common ploys include stealing food, collapsing a tent, and using ventroloqisms to make objects talk. Once a prank is set, the griks sit back and watch, laughing at the unfortunate person. People who make fools of themselves are apt to be plagued by harmless jokes until they reach the forest edge. At that point, one of the grigs comes out of hiding and makes amends with a gift, either a harmless bauble such as a ld6 X 100 gp gem\n(25%) or a precious jar of really fresh honey (75%).\"\n\n\nAD&D 2nd ed. Monstrous Manual\n\nD&D © Wizards of the Coast",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>&quot;Sprites are shy and reclusive faerie people, related to other faeriefolk, like brownies and leprechauns. There are several varieties, including pixies and nixies. Most have small, semitransparent wings, and elven features.<br /><br />Normal sprites have distinctly elven features and live in meadows and wooded glens. The wingless sea sprites make their homes on colorful coral reefs, living in harmony with the sea creatures, protecting the reefs&#039; delicate environment, and frolicking in the waves. The naturally invisible pixies are perhaps the most intelligent and mischievous of the faeries; they dwell in idyllic woodlands and delight in harassing travelers with their pranks. Nixies are water sprites that live in freshwater lakes, and, while they harbor no grudges against humankind, they delight in enslaving men as their beasts of burden. Other sylvan creatures related to sprites include the swift atomies and the mischievous grigs, both forestdwellers.<br /><br /><br />Combat:<br />Sprites hate evil and ugliness, and are capable of stout militancy, should their secluded homes be invaded by o m or worse. They fight with long, slim swords which do damage as a human-size dagger, or their own special bows. Bows have a range half that of a human short bow and do only half as much damage (1-3 points). The tips of their arrows are coated with a special ointment concocted by the sprites. Any creature struck by the drugged arrows, regardless of level, race, or magic resistance, must make a saving throw vs. poison or fall into a deep sleep lasting ld6 hours. Normally sprites do nothing more than take their victims to safe a place very far away (often confiscating their weapons in the process), though evil creatures may be slain.<br /><br /><br />Habitat/Society:<br />Sprites prefer to avoid other intelligent beings and live in places where they can have many celebrations, parties, and gatherings. They gather on most moonlit nights for singing and dancing, land sprites in the glens, and water sprites in the surf. Land sprites live in sylvan woodlands, they monitor and protect forests and secluded glens. Water sprites protect their watery territories equally well. <br /><br />Most land-dwelling species of sprite are immortal, and never die unless killed. The sprites&#039; diminutive sire and their dangerous environments keep sprite populations low<br /><br /><br />Sprite (standard)<br />Sprites usually speak only their own language. common, and elven, but seem to get along with woodland mammals and other creatures anyway. Humans often mistake sprites for butterflies at a distance, and it is guessed that the majority of forest creatures also think of the fair sprites in this way<br /><br />Sprites are very flighty, and find even elves much too serious about most woodland affairs.<br /><br />Only druids deal with sprites regularly. Same druids even receive a little of their training in the company of a few sprites. Most sprites love druids, for their neutral alignment and love for nature make them see the forest in much the same way. On rare occasions, sprites associate with rangers as well.<br /><br />Sprites are loosely tribal, electing the best warrior among the group (male or female) as the group spokesperson. This leader is recognized as the one who makes major decisions and bargains with druids and elves. Sprites rarely wait for their leader&#039;s decision, often attacking an evil creature<br />before the leader can issue any command.<br /><br /><br /><br />Sea sprites<br />Sea sprites have fine, cheerful faces, with rounded cheeks and wide, fish-like eyes. Their hair is the color and texture of seaweed, and reaches down to the gills on their necks. which enable sea sprites to breathe water as well as air. Their skin is light blue, smooth, and slick. Sea sprites have no wings, but webbing grows between their toes and fingers. Sea sprites wear bright, eelskin jerkins, and often adorn themselves with ornaments crafted from treasures found in the ocean.<br /><br />Sea sprites live in natural caves in coral reefs, or amid large wrecks. Though sea sprites can breathe air, they rarely set foot on land. Their homes are cheerfully decorated with a mishmash of seashells, bones, pearls, free-swimming and colorful pet fish, and artifacts taken from sunken ships. Sea sprites live in small communities of four or five families.While each community is led by the eldest male, the true power often rests in the hands of his mate.<br /><br /><br />Pixie<br />Pixies stand ahout 2 1/2 feet tall. Pixies are normally invisible. When visible, they resemble small elves, but with longer ears. Pixies have two silver wings, like those of moths. They wear bright clothing, often with a cap and a pair of shoes with curled and pointed toes. Pixies speak their own language, Common, and the language of sprites.<br /><br />Pixies live in deep forest caves, dancing in moonlit glades to the music of crickets and frogs. They are pranksters and they love to lead travelers astray. They use their illusion powers to accomplish this, hence the expression &quot;pixie-led&quot; for one who has lost his way. They like to frighten maidens, rap on walls, blow out candles, and play in water.<br /><br />Pixies love to trick misers into giving away their treasure, especially by convincing them that something horrible will happen to them if they do not. Pixies carry no treasure, but sometimes have a hoard in their lair to impress visiton. Pixies use treasure to taunt greedy people, and then play merciless pranks on them until they abandon their search far the pixies&#039; fortune. If the victim shows no greed and exhibits a good sense of humor about their pranks, the pixies may allow that individual to choose one item from their hoard.<br /><br />Pixies dwell together in a community of clans or families that Seem to mimic human customs. Each family has a last name, and family and community loyalty is very important to pixies. Their life span is about 300 years.<br /><br /><br />Nixie<br />Nixies have webbed fingers and toes, pointed ears, and wide silver eyes. Most are slim and comely, and they have lightly scaled, pale green skin and dark green hair. Females are attractive, often twining shells and pearl swings in their thick hair, and they modestly dress in tight-fitting wraps woven from colorful seaweeds. Males wear loincloths of the same materials. Nures can breathe both water and air: travel on land is possible, but they prefer not to leave their lakes. Nixies speak their own language and the Common tongue.<br /><br />Nixie dwellings are woven from living seaweed and difficult to detect (5% chance within 20 feet, impossible from farther away). Nixies keep giant fish as guards. either 1-2 gar (20%) or 2-5 pike (80%);<br />these are taught to obey simple commands. Small bright, ornamental fish are kept as pets and trained to perform elaborate tricks. Trout, bass, and catfish are herded as food. Nixies can also summon 10-100 small fish, which takes 1-3 rounds.<br /><br />Nixie tribes have 20-80 members, about one third are youth. Families have 4-8 members, and the tribe usually includes 10-15 families, all related through common ancestors. A nixie tribe controls an area with a radius of 3-5 miles; when a tribe gets too large. 2-3 families break off to from a new tribe. Nixies live lor several centuries.<br /><br />Nixie tribes are ruled by the Arquar (water mother), a hereditary position held by a direct descendant of the original founding ancestor. She decides major disputes and chooses the most apt warrior to be the S&rsquo;oquar, the warlord responsible for hunting and defense. The Acquar is advised by a council of elders, whose spokesperson is called the L&lsquo;uquar, the keeper of the tribe&rsquo;s oral history. Treasures, whether the spoils of war or the results of work or luck, are divided equally by the Acquar. Intertribal rivalries are often fierce, and female are sometimes kidnapped as brides, for nixies are polygamists, keeping 2-3 wives. Nixies worship water and nature powers.<br /><br /><br />Atomie<br />Atomies avoid most serious-minded creatures, but mix freely with grigs, and are 20% likely to be found in their company. The lightest and quickest of all the sprites, atomies are less than 1-foot tall. Atomies have four dragonfly-like wings. Their features are elven, their skin is pale with a hint of woodland green. Atomie dothing is innately magical, bright and festive while at the same time blending with woodland surroundnps.<br /><br />Atomies have twice the hearing range of humans, and they have infravision to 90 feet. Their voices are high-pitched, almost a bee-like bur. Atamies speak their own language and often the languages of sprites,<br />pixies, and some broken Common. They can also speak with plants and animals.<br /><br />Atomies live in the upper branches of old hardwood trees (usually oaks), one family per tree. Each family hollows out a series of tiny rooms, decorating with walnut chairs, woven pine needle rugs, acorn dishes, and the like. A network of balconies, landings, and rope bridges connects the dwellings, forming a village high above the forest floor. A typical atomie village houses 3d4 X 10 adults and 4d6 children.<br /><br />Atomies seldom bother with outsiders, even standard sprites (whom they view ar tedious and too serious), but they will sometimes help a lost child. A rescued child is well cared for and entertained before being returned to the outside world.<br /><br />The concept of pets is unknown, but atomies often grow mushroom &rdquo;friends&rdquo; in their living rooms.<br /><br />Atomies have loose leadership, choosing a chieftain based on storytelling and singing ability.<br /><br /><br />Grigs<br />Grigs are mischievous and lighthearted. They have no fear of big people and take great joy in playing tricks upon them. <br /><br />A grig has the head, torso, and arms of a sprite, with the wings, antennae, and legs of a cricket. They can leap great distances. Grigs have light blue skin, forest green hair, and brown hairylegs. They usually wear tunics or brightly colored vests with buttons made from tiny gems. Grigs speak atomie, brownie, pixie, sprite, and Common. They have double normal hearing range and 180-faot infravision. The origin of the grigs remains a mystery.<br /><br />Fierce (by sprite standards), each grig carries six small darts and a sprite sword.<br /><br />Grigs roam the forests in small bands. They have no permanent homes but often sleep in the limbs of treants, or near unicorns (who protect grigs even unto death).<br /><br />Grigs are cautious but trusting. They delight in playing pranks on big people. Common ploys include stealing food, collapsing a tent, and using ventroloqisms to make objects talk. Once a prank is set, the griks sit back and watch, laughing at the unfortunate person. People who make fools of themselves are apt to be plagued by harmless jokes until they reach the forest edge. At that point, one of the grigs comes out of hiding and makes amends with a gift, either a harmless bauble such as a ld6 X 100 gp gem<br />(25%) or a precious jar of really fresh honey (75%).&quot;<br /><br /><br />AD&amp;D 2nd ed. Monstrous Manual<br /><br />D&amp;D &copy; Wizards of the Coast</span>",
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