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  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>Longtime viewers may recall that I created Byron in 1992. 1992 is also the year that I bought a ColecoVision at a garage sale, a less auspicious milestone in my life. <br /><br />The ColecoVision is frustrating to me, because it made a lot of lofty promises about perfect conversions of popular arcade games... promises that it ultimately couldn&#039;t keep. Much of the blame rests on the shoulders of the system&#039;s VDP chip, which is saddled with a lot of vexing limitations. Sprites are single colored, smooth scrolling is next to impossible, and the color palette is just the worst; both limited in scope and filled with the blandest, barfiest hues you can imagine. The blues and greens are okay (and probably over-represented), but reds, yellows, and oranges all look like they&#039;ve had the life sucked out of them.<br /><br />Having said all that... the ColecoVision is pretty popular in classic gaming circles, and the system has recently gotten a bunch of development tools that make CV game design a lot easier than it&#039;s been in the past. After careful editing in Aseprite, this drawing was converted to a ColecoVision ROM with the aid of a tool by Tursi, also known as Harmless Lion. You drag and drop an image into Tursi&#039;s utility, and it converts it to your choice of formats, including a file that can run on ColecoVision emulators and even the actual system, should you happen to have a flash cart. <br /><br />The created program doesn&#039;t do anything but display an image, but it&#039;s still pretty nifty. Hey, I&#039;ve got Byron on a classic video game system... that kind of thing makes me unreasonably excited.</span>",
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