#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 10000 RespawnWaveTime 1 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 999999 AddSentryBusterWhenKillCountExceeds 999 Templates { T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } Mission // sentry buster { Objective DestroySentries InitialCooldown 1000 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 1000 TFBot { Template T_TFBot_SentryBuster } } ////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave01A" Where spawnbot TotalCount 22 MaxActive 22 spawnCount 22 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Demoman_Samurai Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Name "Wave01A" Where spawnbot_mission_sniper TotalCount 11 MaxActive 11 spawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 0 Randomchoice { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon Sniper_bow_multi Skill Expert Attributes "AlwaysCrit" Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon Sniper_bow_multi Skill Expert Attributes "AlwaysCrit" Tag nav_prefer_flank_Right BehaviorModifiers push } } } WaveSpawn { Name "Wave01B" WaitForAllSpawned "Wave01A" Where spawnbot TotalCount 22 MaxActive 22 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Heavyweapons_Fist Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllSpawned "Wave01B" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Wave01C" WaitForAllDead "Wave01B" Where spawnbot TotalCount 40 MaxActive 20 spawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Expert Attributes "AlwaysCrit" Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } TFBot { Class Pyro Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name "Wave01D" WaitForAllSpawned "Wave01C" Where spawnbot TotalCount 20 MaxActive 12 spawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 0 Randomchoice { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" Tag nav_prefer_flank_Right BehaviorModifiers push } } } } ////////////////////////// }