#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 1 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 999999 AddSentryBusterWhenKillCountExceeds 999 Mission // sentry buster { Objective DestroySentries InitialCooldown 1000 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 1000 TFBot { Template T_TFBot_SentryBuster } } ////////////////////////////////////////////// Wave ///// WAVE 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 100 MaxActive 8 spawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 0 Support 1 Randomchoice { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Health 200 Template T_TFBot_Heavyweapons_Gnome } TFBot { Template MVM_TF_Santa_Heavy } TFBot { Template T_TFBot_Heavyweapons_Deflector } TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill } } } WaveSpawn { Name "Wave01a" Where spawnbot TotalCount 30 MaxActive 6 spawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Class Soldier Skill Normal } } /////////////////////////// WaveSpawn { Name "Wave01b" Where spawnbot_left TotalCount 20 MaxActive 4 spawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllDead "Wave01a" TotalCurrency 200 TFBot { Class Demoman Skill Normal Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn { Name "Wave01b" Where spawnbot_right TotalCount 20 MaxActive 4 spawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 WaitForAllDead "Wave01a" TotalCurrency 200 TFBot { Class Demoman Skill Normal Tag nav_prefer_flank_right BehaviorModifiers push } } } ////////////////////////////////////////////// Wave ///// WAVE 2 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes } ////////////////////////////////////////////// Wave ///// WAVE 3 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes } ////////////////////////////////////////////// Wave ///// WAVE 4 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 100 MaxActive 4 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Giant_Heavyweapons BehaviorModifiers push } } WaveSpawn { Where spawnbot TotalCount 100 MaxActive 8 spawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 5 TotalCurrency 0 Support 1 Randomchoice { TFBot { Template T_TFBot_ScorchShot_FastShot Attributes "AlwaysCrit" BehaviorModifiers push } TFBot { Class Soldier Skill Hard Attributes "AlwaysCrit" BehaviorModifiers push } TFBot { Template T_TFBot_Heavyweapons_Deflector Skill Hard Attributes "AlwaysCrit" BehaviorModifiers push } } } WaveSpawn { Where spawnbot_left TotalCount 100 MaxActive 2 spawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Giant_Scout_Fast Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn { Where spawnbot_right TotalCount 100 MaxActive 2 spawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Giant_Scout_Fast Tag nav_prefer_flank_right BehaviorModifiers push } } /////////////////////////// WaveSpawn { Name "Wave04a" Where spawnbot TotalCount 12 MaxActive 6 spawnCount 6 WaitBeforeStarting 60 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Melee Skill Expert } } /////////////////////////// WaveSpawn { Name "Wave04b" Where spawnbot_left TotalCount 12 MaxActive 3 spawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllDead "Wave04a" TotalCurrency 200 TFBot { Class Scout Skill Expert } } WaveSpawn { Name "Wave04b" Where spawnbot_right TotalCount 12 MaxActive 3 spawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllDead "Wave04a" TotalCurrency 200 TFBot { Class Scout Skill Expert } } WaveSpawn { TotalCount 1 WaitBeforeStarting 15 TotalCurrency 400 WaitForAllSpawned "Wave04b" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 24000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } ////////////////////////////////////////////// Wave ///// WAVE 5 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes } ////////////////////////// }