#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 16000 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 5 DesiredCount 10 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 2 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 10 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission // Spy - wave 7 { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 7 { Objective Sniper InitialCooldown 25 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Class Sniper Skill Expert Attributes "AlwaysCrit" Name Sniper MaxVisionRange 3000 } } //WAVE 1 //Currency /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave01a" Where spawnbot_giant TotalCount 35 MaxActive 7 spawnCount 7 WaitBeforeStarting 3.5 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Normal } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard } } } WaveSpawn { Name "Wave01a" Where spawnbot TotalCount 15 MaxActive 5 spawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Normal } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name "Wave01a" Where spawnbot TotalCount 20 MaxActive 6 spawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Normal } TFBot { Template T_TFBot_Medic Skill Hard } } } ///////////////////////////////////// WaveSpawn { Name "Wave01b" Where spawnbot TotalCount 25 MaxActive 10 spawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 0 WaitForAllSpawned "Wave01a" TotalCurrency 0 TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard } } WaveSpawn { Name "Wave01b" Where spawnbot TotalCount 20 MaxActive 8 spawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 5 WaitForAllSpawned "Wave01a" TotalCurrency 0 Randomchoice { TFBot { Class Pyro Skill Hard BehaviorModifiers push } TFBot { Health 300 Name "Natascha Heavy" Class HeavyWeapons Skill Normal Item "natascha" } } } //////////////////////////////////// WaveSpawn { Name "Wave01c" Where spawnbot TotalCount 9 MaxActive 6 spawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3.5 WaitForAllSpawned "Wave01b" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Hard } } } } //WAVE 2 //Currency /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave02a" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Wave02b" Where spawnbot TotalCount 2 MaxActive 2 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead "Wave02a" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "Wave02c" Where spawnbot TotalCount 2 MaxActive 2 spawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 0 WaitForAllSpawned "Wave02b" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } } //WAVE 3 //Currency /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave03a" Where spawnbot TotalCount 6 MaxActive 6 spawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 40 TotalCurrency 0 Randomchoice { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { Name "Wave03a" Where spawnbot_giant TotalCount 8 MaxActive 8 spawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 40 TotalCurrency 0 Randomchoice { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { Name "Wave03b" Where spawnbot TotalCount 32 MaxActive 16 spawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 20 WaitForAllSpawned "Wave03a" TotalCurrency 0 Randomchoice { TFBot { Class Soldier Skill Normal } TFBot { Class Demoman Skill Hard } TFBot { Template T_TFBot_Demo_Burst Skill Hard } } } WaveSpawn { Name "Wave03c" Where spawnbot_giant TotalCount 4 MaxActive 4 spawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 0 WaitForAllSpawned "Wave03b" TotalCurrency 0 Randomchoice { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" } } } WaveSpawn { Name "Wave03c" Where spawnbot TotalCount 8 MaxActive 8 spawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 20 WaitForAllSpawned "Wave03b" TotalCurrency 0 Randomchoice { TFBot { Template T_TFBot_Medic_BigHeal Skill Expert Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert Attributes "AlwaysCrit" } } } } //WAVE 4//Currency /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave04a" Where spawnbot_giant TotalCount 1 MaxActive 1 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name "Wave04a" Where spawnbot TotalCount 10 MaxActive 5 spawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "wave04a" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Wave04b" Where spawnbot_giant TotalCount 8 MaxActive 4 spawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 WaitForAllSpawned "Wave04a" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } } } WaveSpawn { Name "Wave04b" Where spawnbot_giant TotalCount 18 MaxActive 6 spawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 7 WaitForAllSpawned "Wave04a" TotalCurrency 0 Squad { TFBot { Class Pyro Skill Normal Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 5 //Currency /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave05a" Where spawnbot_giant TotalCount 20 MaxActive 12 spawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon Sniper_bow_multi Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name "Wave05b" Where spawnbot TotalCount 20 MaxActive 10 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllSpawned "Wave05a" TotalCurrency 0 TFBot { Template T_TFBot_Heavyweapons_Fist Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Name "Wave05c" Where spawnbot TotalCount 20 MaxActive 12 spawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllSpawned "Wave05b" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Expert Attributes "AlwaysCrit" Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } TFBot { Class Pyro Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name "Wave05d" Where spawnbot TotalCount 5 MaxActive 3 spawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 WaitForAllSpawned "Wave05c" TotalCurrency 0 TFBot { Template T_TFBot_Demoman_Samurai Skill Expert Attributes "AlwaysCrit" } } } //WAVE 6 //Currency 1000 + 100 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave06a" Where spawnbot TotalCount 4 MaxActive 4 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name "Wave06a" Where spawnbot_giant TotalCount 4 MaxActive 4 spawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name "Wave06b" Where spawnbot TotalCount 4 MaxActive 4 spawnCount 4 WaitBeforeStarting 50 WaitBetweenSpawns 4 WaitForAllSpawned "Wave06a" TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "Wave06b" Where spawnbot_giant TotalCount 4 MaxActive 4 spawnCount 4 WaitBeforeStarting 60 WaitBetweenSpawns 4 WaitForAllSpawned "Wave06a" TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "Wave06c" Where spawnbot TotalCount 4 MaxActive 4 spawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 3 WaitForAllSpawned "Wave06b" TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name "Wave06c" Where spawnbot_giant TotalCount 4 MaxActive 4 spawnCount 4 WaitBeforeStarting 50 WaitBetweenSpawns 3 WaitForAllSpawned "Wave06b" TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name "Wave06d" Where spawnbot_giant TotalCount 8 MaxActive 8 spawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 4 WaitForAllSpawned "Wave06c" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 7 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave07a" TotalCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 7000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Wave07a" Where spawnbot TotalCount 4 MaxActive 2 spawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "Wave07a" Where spawnbot_giant TotalCount 4 MaxActive 4 spawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 60 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "Wave07a" Where spawnbot TotalCount 9 MaxActive 3 spawnCount 3 WaitBeforeStarting 50 WaitBetweenSpawns 7 TotalCurrency 0 Squad { TFBot { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Expert Attributes "AlwaysCrit" Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } } WaveSpawn { Name "Wave07b" Where spawnbot TotalCount 2 MaxActive 1 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllSpawned "Wave07a" TotalCurrency 0 TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" } } WaveSpawn { Name "Wave07b" Where spawnbot_giant TotalCount 4 MaxActive 2 spawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 0 WaitForAllSpawned "Wave07a" TotalCurrency 0 TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" } } WaveSpawn { Name "Wave07c" Where spawnbot TotalCount 3 MaxActive 3 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllSpawned "Wave07b" TotalCurrency 0 Randomchoice { TFBot { Template T_TFBot_Medic Skill Expert Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert Attributes "AlwaysCrit" } } } } }