#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 16000 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 35 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } //WAVE 1 //Currency 900 + 100 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave01a" Where spawnbot_giant TotalCount 28 MaxActive 7 spawnCount 7 WaitBeforeStarting 3.5 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Normal } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard } } } WaveSpawn { Name "Wave01a" Where spawnbot TotalCount 20 MaxActive 5 spawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Normal } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name "Wave01a" Where spawnbot TotalCount 21 MaxActive 6 spawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Normal } TFBot { Template T_TFBot_Medic Skill Hard } } } ///////////////////////////////////// WaveSpawn { Name "Wave01b" Where spawnbot TotalCount 25 MaxActive 10 spawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead "Wave01a" TotalCurrency 0 TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard } } WaveSpawn { Name "Wave01b" Where spawnbot TotalCount 20 MaxActive 8 spawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead "Wave01a" TotalCurrency 0 Randomchoice { TFBot { Class Pyro Skill Hard BehaviorModifiers push } TFBot { Health 300 Name "Natascha Heavy" Class HeavyWeapons Skill Normal Item "natascha" } } } //////////////////////////////////// WaveSpawn { Name "Wave01c" Where spawnbot TotalCount 9 MaxActive 6 spawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 3.5 WaitForAllSppawned "Wave01b" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Normal } } } } //WAVE 2 //Currency 900 + 100 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave02a" Where spawnbot TotalCount 2 MaxActive 2 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Class Demoman ClassIcon demoknight_samurai Name "Samurai Demo" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" WeaponRestrictions Meleeonly Health 650 Attributes "AutoJump" AutoJumpMin 10 AutoJumpMax 10 Scale 1.4 CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } } WaveSpawn { Name "Wave02a" Where spawnbot_giant TotalCount 3 MaxActive 3 spawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "Wave02a" Where spawnbot TotalCount 8 MaxActive 8 spawnCount 8 WaitBeforeStarting 35 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name "Wave02a" Where spawnbot_giant TotalCount 8 MaxActive 8 spawnCount 8 WaitBeforeStarting 45 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name "Wave02b" Where spawnbot TotalCount 2 MaxActive 2 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllspawned "Wave02a" TotalCurrency 100 TFBot { Class Demoman ClassIcon demoknight_samurai Name "Samurai Demo" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" WeaponRestrictions Meleeonly Health 650 Attributes "AutoJump" AutoJumpMin 10 AutoJumpMax 10 Scale 1.4 CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } } WaveSpawn { Name "Wave02b" Where spawnbot_giant TotalCount 3 MaxActive 3 spawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 WaitForAllspawned "Wave02a" TotalCurrency 150 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "Wave02b" Where spawnbot TotalCount 8 MaxActive 8 spawnCount 8 WaitBeforeStarting 35 WaitBetweenSpawns 3 WaitForAllspawned "Wave02a" TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name "Wave02b" Where spawnbot_giant TotalCount 8 MaxActive 8 spawnCount 8 WaitBeforeStarting 45 WaitBetweenSpawns 3 WaitForAllspawned "Wave02a" TotalCurrency 100 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name "Wave02c" Where spawnbot_giant TotalCount 8 MaxActive 8 spawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 12 WaitForAllspawned "Wave02b" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard } } } } //WAVE 3 //Currency 800 + 100 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave03a" Where spawnbot TotalCount 42 MaxActive 21 spawnCount 21 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } } } WaveSpawn { Name "wave03a" TotalCount 1 WaitBeforeStarting 30 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Wave03b" Where spawnbot TotalCount 4 MaxActive 4 spawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllspawned "Wave03a" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "Wave03b" Where spawnbot_giant TotalCount 18 MaxActive 9 spawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 16 WaitForAllspawned "Wave03a" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } } } WaveSpawn { Name "Wave03b" Where spawnbot TotalCount 40 MaxActive 10 spawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 3 WaitForAllspawned "Wave03a" TotalCurrency 0 Support 1 TFBot { Class Soldier Skill Normal } } } //WAVE 4//Currency 700 + 100 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave04a" Where spawnbot TotalCount 36 MaxActive 12 spawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 200 Squad { TFBot { Class Heavyweapons Skill Normal } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Hard } TFBot { Class Pyro Skill Expert } } } WaveSpawn { Where spawnbot_giant TotalCount 40 MaxActive 8 spawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Heavyweapons_Fist Skill Hard } } WaveSpawn { Name "wave04b" TotalCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 WaitForAllspawned "Wave04a" TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Wave04b" Where spawnbot TotalCount 7 MaxActive 4 spawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 12 WaitForAllspawned "Wave04a" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } } WaveSpawn { Name "Wave04b" Where spawnbot TotalCount 18 MaxActive 6 spawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 WaitForAllspawned "Wave04a" TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Hard } } } //WAVE 5 //Currency 500 + 100 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_giant TotalCount 30 MaxActive 6 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Name "Wave05a" Where spawnbot_giant TotalCount 12 MaxActive 6 spawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Class Demoman ClassIcon demoknight_samurai Name "Samurai Demo" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" WeaponRestrictions Meleeonly Health 650 Attributes "AutoJump" AutoJumpMin 10 AutoJumpMax 10 Scale 1.4 Attributes "AlwaysCrit" CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } } WaveSpawn { Name "Wave05b" Where spawnbot_giant TotalCount 28 MaxActive 4 spawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead "Wave05a" TotalCurrency 200 TFBot { Health 300 Name "Natascha Heavy" Class HeavyWeapons Skill Expert Item "natascha" } } WaveSpawn { Name "Wave05b" Where spawnbot TotalCount 32 MaxActive 8 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead "Wave05a" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert } TFBot { Template T_TFBot_ScorchShot_FastShot Skill Expert } } } WaveSpawn { Name "Wave05b" Where spawnbot TotalCount 15 MaxActive 3 spawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 0 WaitForAllDead "Wave05a" TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast Attributes "AlwaysCrit" } } } //WAVE 6 //Currency 1000 + 100 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave06a" Where spawnbot_giant TotalCount 28 MaxActive 14 spawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Hard } } } WaveSpawn { Name "Wave06a" Where spawnbot TotalCount 15 MaxActive 3 spawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "Wave06b" Where spawnbot_giant TotalCount 24 MaxActive 14 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead "Wave06a" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard } } } WaveSpawn { Name "wave06b" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead "Wave06a" TotalCurrency 250 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave06b" TotalCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 WaitForAllDead "Wave06a" TotalCurrency 250 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Wave06b" Where spawnbot TotalCount 24 MaxActive 3 spawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead "Wave06a" TotalCurrency 0 Support 1 TFBot { Class Demoman ClassIcon demoknight_samurai Name "Samurai Demo" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" WeaponRestrictions Meleeonly Health 650 Attributes "AutoJump" AutoJumpMin 10 AutoJumpMax 10 Scale 1.4 Attributes "AlwaysCrit" CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } } WaveSpawn { Name "Wave06b" Where spawnbot TotalCount 24 MaxActive 3 spawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead "Wave06a" TotalCurrency 0 Support 1 TFBot { Health 900 Name "Bigger Heavy" Class HeavyWeapons Skill Expert Scale 1.4 Attributes "AlwaysCrit" } } } //WAVE 7 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave07a" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 50000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_giant TotalCount 36 MaxActive 12 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 0 Support 1 RandomChoice { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_BurstFire Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_BurstFire Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_BurstFire BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" BehaviorModifiers push } } } WaveSpawn { Name "wave07b" Where spawnbot TotalCount 1 MaxActive 1 spawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 WaitForAllDead "Wave07a" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "wave07b" TotalCount 1 WaitBeforeStarting 75 WaitBetweenSpawns 0 WaitForAllDead "Wave07a" TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }