#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 18000 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 999999 AddSentryBusterWhenKillCountExceeds 999 Mission // sentry buster { Objective DestroySentries InitialCooldown 1000 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 1000 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 35 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } /////////////////////////////////////////////////////////////////////////////////////////////////////// WAVE 1 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 40 MaxActive 4 spawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Hard } } ///////////////////////////////////// WaveSpawn { Name "Wave01a" Where spawnbot_giant TotalCount 4 MaxActive 4 spawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 7 TotalCurrency 0 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "Wave01a" Where spawnbot TotalCount 4 MaxActive 4 spawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 0 TFBot { Class Demoman Skill Hard } } ///////////////////////////////////////////// WaveSpawn { Name "Wave01b" Where spawnbot TotalCount 4 MaxActive 4 spawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 WaitForAllDead "Wave01a" TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert } TFBot { Template T_TFBot_ScorchShot_FastShot Skill Expert } } } WaveSpawn { Name "Wave01b" Where spawnbot TotalCount 1 MaxActive 1 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 WaitForAllDead "Wave01a" TotalCurrency 0 TFBot { Class Demoman ClassIcon demoknight_samurai Name "Samurai Demo" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" WeaponRestrictions Meleeonly Health 650 Attributes "AutoJump" AutoJumpMin 10 AutoJumpMax 10 Scale 1.3 CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } } WaveSpawn { Name "Wave01b" Where spawnbot_giant TotalCount 1 MaxActive 1 spawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 WaitForAllDead "Wave01a" TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast } } ////////////////////////////////////////////// WaveSpawn { Name "Wave01c" Where spawnbot TotalCount 1 MaxActive 1 spawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 7 WaitForAllspawned "Wave01b" TotalCurrency 0 TFBot { Template T_TFBot_Giant_Heavyweapons } } } //WAVE 2 //Currency /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave02a" Where spawnbot TotalCount 1 MaxActive 1 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Class Demoman ClassIcon demoknight_samurai Name "Samurai Demo" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" WeaponRestrictions Meleeonly Health 650 Attributes "AutoJump" AutoJumpMin 10 AutoJumpMax 10 Scale 1.3 CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } } WaveSpawn { Name "Wave02a" Where spawnbot_giant TotalCount 1 MaxActive 1 spawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name "Wave02a" Where spawnbot TotalCount 4 MaxActive 4 spawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 3 TotalCurrency 0 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name "Wave02a" Where spawnbot_giant TotalCount 4 MaxActive 4 spawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 3 TotalCurrency 0 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name "Wave02b" Where spawnbot TotalCount 1 MaxActive 1 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllspawned "Wave02a" TotalCurrency 0 TFBot { Class Demoman ClassIcon demoknight_samurai Name "Samurai Demo" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" WeaponRestrictions Meleeonly Health 650 Attributes "AutoJump" AutoJumpMin 10 AutoJumpMax 10 Scale 1.3 CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } } WaveSpawn { Name "Wave02b" Where spawnbot_giant TotalCount 1 MaxActive 1 spawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 WaitForAllspawned "Wave02a" TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "Wave02b" Where spawnbot TotalCount 4 MaxActive 4 spawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 3 WaitForAllspawned "Wave02a" TotalCurrency 0 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name "Wave02b" Where spawnbot_giant TotalCount 4 MaxActive 4 spawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 3 WaitForAllspawned "Wave02a" TotalCurrency 0 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name "Wave02c" Where spawnbot_giant TotalCount 4 MaxActive 4 spawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 12 WaitForAllspawned "Wave02b" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Hard } } } } //WAVE 3 //Currency /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave03a" Where spawnbot TotalCount 4 MaxActive 4 spawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_BigHeal Skill Expert } TFBot { Template T_TFBot_Medic_BigHeal Skill Expert } TFBot { Template T_TFBot_Medic_BigHeal Skill Expert } } } WaveSpawn { Name "wave03a" TotalCount 1 WaitBeforeStarting 30 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 7000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Wave03a" Where spawnbot TotalCount 4 MaxActive 4 spawnCount 4 WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } } } WaveSpawn { Name "Wave03b" Where spawnbot TotalCount 1 MaxActive 1 spawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllDead "Wave03a" TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "Wave03b" Where spawnbot_giant TotalCount 8 MaxActive 8 spawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 12 WaitForAllDead "Wave03a" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } } } WaveSpawn { Name "Wave03b" Where spawnbot TotalCount 40 MaxActive 5 spawnCount 5 WaitBeforeStarting 24 WaitBetweenSpawns 7 WaitForAllDead "Wave03a" TotalCurrency 0 Support 1 TFBot { Class Soldier Skill Normal } } } //WAVE 4//Currency /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave04a" Where spawnbot TotalCount 8 MaxActive 8 spawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 0 Squad { TFBot { Class Heavyweapons Skill Normal } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Hard } TFBot { Class Pyro Skill Expert } } } WaveSpawn { Where spawnbot_giant TotalCount 40 MaxActive 3 spawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 48 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Heavyweapons_Fist Skill Hard } } WaveSpawn { Name "wave04b" TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 60 WaitForAllDead "Wave04a" TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 6000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Wave04b" Where spawnbot TotalCount 3 MaxActive 2 spawnCount 1 WaitBeforeStarting 48 WaitBetweenSpawns 30 WaitForAllDead "Wave04a" TotalCurrency 0 TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } } WaveSpawn { Name "Wave04b" Where spawnbot TotalCount 9 MaxActive 6 spawnCount 3 WaitBeforeStarting 36 WaitBetweenSpawns 24 WaitForAllDead "Wave04a" TotalCurrency 0 TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Hard } } } //WAVE 5 //Currency /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_giant TotalCount 30 MaxActive 4 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Name "Wave05a" Where spawnbot_giant TotalCount 4 MaxActive 2 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 0 TFBot { Class Demoman ClassIcon demoknight_samurai Name "Samurai Demo" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" WeaponRestrictions Meleeonly Health 650 Attributes "AutoJump" AutoJumpMin 10 AutoJumpMax 10 Scale 1.3 Attributes "AlwaysCrit" CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } } WaveSpawn { Name "Wave05b" Where spawnbot_giant TotalCount 10 MaxActive 3 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead "Wave05a" TotalCurrency 0 TFBot { Health 300 Name "Natascha Heavy" Class HeavyWeapons Skill Expert Item "natascha" } } WaveSpawn { Name "Wave05b" Where spawnbot TotalCount 10 MaxActive 3 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead "Wave05a" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert } TFBot { Template T_TFBot_ScorchShot_FastShot Skill Expert } } } WaveSpawn { Name "Wave05b" Where spawnbot TotalCount 3 MaxActive 1 spawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 WaitForAllDead "Wave05a" TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast Attributes "AlwaysCrit" } } } //WAVE 6 //Currency /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave06a" Where spawnbot_giant TotalCount 10 MaxActive 5 spawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Hard } } } WaveSpawn { Name "Wave06a" Where spawnbot TotalCount 2 MaxActive 1 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "Wave06b" Where spawnbot_giant TotalCount 6 MaxActive 4 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 WaitForAllDead "Wave06a" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard } } } WaveSpawn { Name "wave06b" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead "Wave06a" TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 7000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave06b" TotalCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 WaitForAllDead "Wave06a" TotalCurrency 900 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 8000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Wave06b" Where spawnbot TotalCount 24 MaxActive 2 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 WaitForAllDead "Wave06a" TotalCurrency 0 Support 1 TFBot { Class Demoman ClassIcon demoknight_samurai Name "Samurai Demo" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" WeaponRestrictions Meleeonly Health 650 Attributes "AutoJump" AutoJumpMin 10 AutoJumpMax 10 Scale 1.3 Attributes "AlwaysCrit" CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } } WaveSpawn { Name "Wave06b" Where spawnbot TotalCount 24 MaxActive 4 spawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 WaitForAllDead "Wave06a" TotalCurrency 0 Support 1 TFBot { Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" } } } //WAVE 7 //Currency /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave07a" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 8000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_giant TotalCount 36 MaxActive 4 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 0 Support 1 RandomChoice { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_BurstFire Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_BurstFire Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Tag nav_prefer_flank_right BehaviorModifiers push } } } WaveSpawn { Name "wave07b" Where spawnbot TotalCount 1 MaxActive 1 spawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 WaitForAllDead "Wave07a" TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "wave07b" TotalCount 1 WaitBeforeStarting 75 WaitBetweenSpawns 0 WaitForAllDead "Wave07a" TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 12000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }