#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 16000 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } //WAVE 1 //Currency /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave01a" Where spawnbot TotalCount 40 MaxActive 8 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 0 Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Hard } } } ///////////////////////////////////// WaveSpawn { Name "Wave01a" Where spawnbot_giant TotalCount 12 MaxActive 5 spawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 7 TotalCurrency 0 TFBot { Class Demoman ClassIcon demoknight_samurai Name "Samurai Demo" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" WeaponRestrictions Meleeonly Health 650 Attributes "AutoJump" AutoJumpMin 10 AutoJumpMax 10 Scale 1.4 CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } } WaveSpawn { Name "Wave01a" Where spawnbot TotalCount 20 MaxActive 5 spawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 7 TotalCurrency 0 TFBot { Class Demoman Skill Hard } } ///////////////////////////////////////////// WaveSpawn { Name "Wave01b" Where spawnbot TotalCount 70 MaxActive 6 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead "Wave01a" TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert } TFBot { Template T_TFBot_ScorchShot_FastShot Skill Expert } } } WaveSpawn { Name "Wave01b" Where spawnbot TotalCount 9 MaxActive 3 spawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 WaitForAllDead "Wave01a" TotalCurrency 0 TFBot { Class Demoman ClassIcon demoknight_samurai Name "Samurai Demo" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" WeaponRestrictions Meleeonly Health 650 Attributes "AutoJump" AutoJumpMin 10 AutoJumpMax 10 Scale 1.4 CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } } WaveSpawn { Name "Wave01b" Where spawnbot_giant TotalCount 2 MaxActive 1 spawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 7 WaitForAllDead "Wave01a" TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast } } } //WAVE 2 //Currency /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes } //WAVE 3 //Currency /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes } //WAVE 4 //Currency /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes } //WAVE 5 //Currency /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes } //WAVE 6 //Currency /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes } //WAVE 7 //Currency /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes } }