#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 3000 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 20 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 10 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission // Engineer - wave 3 { Objective Engineer InitialCooldown 40 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill Hard Name "Sydney Sleeper Sniper" MaxVisionRange 3000 } } Mission // Engineer - wave 6 { Objective Engineer InitialCooldown 100 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 Attributes AlwaysCrit } } ////////////////////////////////////////////////////////// Wave ///// WAVE 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave1A" Where spawnbot TotalCount 8 MaxActive 4 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 0 TFBot { Class HeavyWeapons Skill Normal } } WaveSpawn { Name "Wave1B" Where spawnbot TotalCount 4 MaxActive 2 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead "Wave1A" TotalCurrency 0 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Normal } } WaveSpawn { Name "Wave1B" Where spawnbot TotalCount 4 MaxActive 2 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead "Wave1A" TotalCurrency 0 TFBot { Class HeavyWeapons Skill Normal } } WaveSpawn { Name "Wave1C" Where spawnbot TotalCount 4 MaxActive 4 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3.5 WaitForAllDead "Wave1B" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Normal } TFBot { ClassIcon heavy_shotgun Health 300 Name "Heavy Shotgun" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name "Wave1C" Where spawnbot TotalCount 2 MaxActive 2 spawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 0 WaitForAllDead "Wave1B" TotalCurrency 900 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Medic_BigHeal Skill Hard } } } } ////////////////////////////////////////////////////////// Wave ///// WAVE 2 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave2A" Where spawnbot TotalCount 20 MaxActive 6 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_ScorchShot_FastShot Skill Hard } } WaveSpawn { Name "Wave2A" Where spawnbot TotalCount 16 MaxActive 2 spawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 0 Support 1 TFBot { ClassIcon heavy_mittens Health 300 Name "Make 'em Laugh!" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "The Holiday Punch" CharacterAttributes { "move speed bonus" 1.3 } } } WaveSpawn // Tank { TotalCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 900 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } ////////////////////////////////////////////////////////// Wave ///// WAVE 3 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave3A" Where spawnbot TotalCount 8 MaxActive 4 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 0 RandomChoice { TFBot { Class HeavyWeapons Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Demoman Skill Normal } TFBot { Class Pyro Skill Normal } } } WaveSpawn { Name "Wave3A" Where spawnbot TotalCount 8 MaxActive 4 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Normal } TFBot { Template T_TFBot_Medic Skill Normal } TFBot { Template T_TFBot_Medic_QuickUber Skill Normal } TFBot { Template T_TFBot_Medic_BigHeal Skill Normal } } } WaveSpawn { Name "Wave3B" Where spawnbot TotalCount 8 MaxActive 8 spawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllDead "Wave3A" TotalCurrency 900 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Skill Hard Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber Skill Hard } TFBot { Template T_TFBot_Medic_BigHeal Skill Hard } } } WaveSpawn { Name "Wave3B" Where spawnbot TotalCount 4 MaxActive 2 spawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 7 WaitForAllDead "Wave3A" TotalCurrency 0 TFBot { Template T_TFBot_Demoman_Samurai Skill Hard Attributes AlwaysCrit } } WaveSpawn { Name "Wave3B" Where spawnbot TotalCount 12 MaxActive 4 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead "Wave3A" TotalCurrency 0 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Bonk Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert Attributes AlwaysCrit } } } } ///////////////////////////////////////////////////////////////////////////// Wave ///// WAVE 4 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave4A" Where spawnbot TotalCount 2 MaxActive 2 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill CharacterAttributes { "move speed bonus" 0.35 } } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "Wave4A" Where spawnbot TotalCount 12 MaxActive 8 spawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Demo_Burst Skill Normal } TFBot { Class Pyro Skill Normal } } } WaveSpawn // Tank { TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead "Wave4A" TotalCurrency 900 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 12000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Wave4B" Where spawnbot TotalCount 4 MaxActive 4 spawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 WaitForAllDead "Wave4A" TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast } TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } } WaveSpawn { Name "Wave4B" Where spawnbot TotalCount 4 MaxActive 4 spawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3.5 WaitForAllDead "Wave4A" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Skill Normal } TFBot { Template T_TFBot_Medic Skill Normal } } } WaveSpawn { Name "Wave4B" Where spawnbot TotalCount 8 MaxActive 4 spawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3.5 WaitForAllDead "Wave4A" TotalCurrency 0 Squad { TFBot { Class Demoman Skill Normal } TFBot { Template T_TFBot_Medic_BigHeal Skill Normal } } } } ///////////////////////////////////////////////////////////////////////////// Wave ///// WAVE 5 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 20 MaxActive 8 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 0 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Hard } TFBot { Template T_TFBot_ScorchShot_FastShot Skill Hard } TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard Item "natascha" } } } WaveSpawn { Name "Wave5A" Where spawnbot TotalCount 2 MaxActive 2 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } } WaveSpawn { Name "Wave5B" Where spawnbot TotalCount 2 MaxActive 2 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead "Wave5A" TotalCurrency 0 TFBot { Template T_TFBot_Soldier_BurstFire Attributes AlwaysCrit } } WaveSpawn { Name "Wave5C" Where spawnbot TotalCount 2 MaxActive 2 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 WaitForAllDead "Wave5B" TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot TotalCount 4 MaxActive 2 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllDead "Wave5C" TotalCurrency 900 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "Wave5D" Where spawnbot TotalCount 2 MaxActive 2 spawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllDead "Wave5C" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } TFBot { Template T_TFBot_Medic_QuickUber CharacterAttributes { "move speed bonus" 2 } } } } } ///////////////////////////////////////////////////////////////////////////// Wave ///// WAVE 6 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave6A" Where spawnbot TotalCount 3 MaxActive 3 spawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "Wave6B" Where spawnbot TotalCount 16 MaxActive 12 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead "Wave6A" TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Hard Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Hard Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Name "Wave6B" Where spawnbot TotalCount 4 MaxActive 4 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 14 WaitForAllSpawned "Wave6A" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Easy } } } WaveSpawn { Name "Wave6B" Where spawnbot TotalCount 4 MaxActive 4 spawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 14 WaitForAllDead "Wave6A" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Easy } } } WaveSpawn // Tank { TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 45 WaitForAllDead "Wave6B" TotalCurrency 600 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Wave6C" Where spawnbot TotalCount 4 MaxActive 2 spawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 15 WaitForAllDead "Wave6B" TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "Wave6C" Where spawnbot TotalCount 16 MaxActive 12 spawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 2 WaitForAllDead "Wave6B" TotalCurrency 0 TFBot { Class HeavyWeapons Skill Expert Attributes AlwaysCrit } } WaveSpawn { Name "Wave6D" Where spawnbot TotalCount 4 MaxActive 4 spawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 WaitForAllDead "Wave6C" TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name "Wave6D" Where spawnbot TotalCount 12 MaxActive 8 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead "Wave6C" TotalCurrency 0 RandomChoice { TFBot { Class HeavyWeapons Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Demoman Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } } } WaveSpawn { Where spawnbot TotalCount 14 MaxActive 6 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead "Wave6C" TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Scout_Bonk Skill Expert Attributes AlwaysCrit Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Bonk Skill Expert Attributes AlwaysCrit Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn // Tank { TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 WaitForAllSpawned "Wave6D" TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } ////////////////////////////////////////////////////////////////////// }