#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 20000 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 10 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 10 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 2 DesiredCount 1 TFBot { Class Spy Skill Expert Name Spy } } //WAVE 1 //Melee Heavies and Scout Melees //Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Description "Melee Heavies and Scouts" Checkpoint Yes WaveSpawn { Name "primarywave" Where spawnbot TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes AlwaysCrit } } } } //WAVE 2 //Heavies and Pyros squads, Giant Pyro and pyro and heavy squad//Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name wave2primarywave Where spawnbot TotalCount 24 MaxActive 15 SpawnCount 3 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 200 Squad { TFBot { Class HeavyWeapons Skill Hard } TFBot { Class Pyro Skill Hard } TFBot { Class HeavyWeapons Skill Expert } } } WaveSpawn { WaitForAllSpawned "wave2primarywave" Where spawnbot TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 600 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit } TFBot { Class Pyro Skill Hard } TFBot { Class HeavyWeapons Skill Hard Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Class HeavyWeapons Skill Hard Attributes AlwaysCrit } } } } //WAVE 3 //Tank Boss 28k, Scout melee support, Spy Mission//Currency 1100 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 1 active WaveSpawn //WAVE { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 900 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 50000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 200 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 TotalCurrency 0 TFBot { Class Scout Skill Hard } } } //WAVE 4 //Demos, Scout melees, Soldiers, Giant Demos, Sniper Mission MB //Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active WaveSpawn { Name "wave4primarywave" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Class Demoman Skill Hard } } WaveSpawn { Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Class Scout Skill Hard } } WaveSpawn { Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Class Soldier Skill Hard } } WaveSpawn { WaitForAllSpawned "wave4primarywave" Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 160 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { WaitForAllSpawned "wave4primarywave" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 15 TotalCurrency 40 TFBot { Template T_TFBot_Giant_Demoman } } } //WAVE 5 //Tank Boss 30k, Giant Demo with pyro escort//Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 2 WaitBeforeStarting 25 TotalCurrency 700 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE { Where spawnbot TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 500 Squad // Tavish + pyros { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } TFBot { Class Pyro Skill Expert } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Class Pyro Skill Expert } TFBot { Template T_TFBot_Pyro_Flaregun } } } } //WAVE 6 //Giant Demos, Giant geavy with Quick fix medics, Giant Pyros, Tank Boss 33K, Giant Baseball, scout support.//Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target humans_win Action RoundWin } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE { Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } } } WaveSpawn //WAVE { Name "heavywave" Where spawnbot TotalCount 28 MaxActive 7 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllSpawned "heavywave" TotalCount 1 WaitBeforeStarting 25 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 33000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "heavywave" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 8 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { WaitForAllSpawned "heavywave" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball } TFBot { Template T_TFBot_Giant_Scout_Baseball } } } WaveSpawn { Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class Scout Skill Hard Attributes AlwaysCrit } } } }