# CaveInfo { {c000} 4 27 #Number_of_sublevels_in_cave {_eof} } 27 # FloorInfo { {f000} 4 0 # Sublevel_Number_Minus_One {f001} 4 0 # SameAsAbove {f002} 4 24 # IdealMaxNumOf_Objects {f003} 4 2 # IdealMaxNumOf_Treasure(Treasures_In_Enemies_Not_Counted) {f004} 4 0 # IdealMaxNumOf_Gates {f005} 4 2 # NumOfRooms {f006} 4 0.200000 # CorridorProbability {f007} 4 0 # 1_If_Theres_A_Geyser_0_If_No_Geyser {f008} -1 1_NARI_4x4c_conc.txt # CaveUnitDefinitionFileName {f009} -1 normal_light_lv0.ini # LightingUnitDefinitionFileName {f00A} -1 none # SKybox_none_f010_vrbox_ice_test_build_hiroba_flooring_tatami {f010} 4 0 # 1_If_Next_Sublevel_Hole_Is_Clogged_0_If_Not {f011} 4 2 # Echo_Strength_0_for_longest_echo_to_5_for_Shortest {f012} 4 0 # Music_type_0_Is_normal_1_is_mute_until_boss_2_is_rest_sublevel {f013} 4 0 # 1_if_invisible_solid_plane_0_If_Pikmin_can_fall_off_edge {f014} 4 0 # Dead_end_Probability_in_%_0_-_100 {f015} 4 1 # FileFormatVersion_1_normal_0_ignore_Dead_end_spawns {f016} 4 0.000000 # Water_Wraith_Timer {f017} 4 0 # ’¾‚Þ•Ç {_eof} } # TekiInfo { 5 # number_of_entries UjiA 50 # weight 0 # type UjiB 50 # weight 0 # type Tobi 80 # weight 0 # type Wakame_s 40 # weight 6 # type Wakame_l 20 # weight 6 # type } # ItemInfo_(Treasures) { 2 # number_of_entries kuri 10 # weight dia_a_green 10 # weight } # GateInfo { 0 # num } # CapInfo_(dead_end_category_objects) { 1 # number_of_entries 0 # captype_(always_0) $1Sokkuri 10 # weight 1 # type_0_for_two_objects_to_spawn_in_the_same_spot_1_foroneobject } # FloorInfo { {f000} 4 1 # Sublevel_Num_-1 {f001} 4 1 # Sublevel_Num_-1 {f002} 4 24 # Num_Objects {f003} 4 2 # Num_Treasure {f004} 4 0 # Num_Gates {f005} 4 1 # Num_Rooms {f006} 4 0.000000 # CorridorProbability {f007} 4 0 # 1=Geyser_0=No_Geyser {f008} -1 1_units_torigoya_Kusachi.txt # CaveUnitDefinitionFileName {f009} -1 normal_light_lv0.ini # LightingUnitDefinitionFileName {f00A} -1 none # SKybox {f010} 4 0 # 1=HoleIsClogged_0=NotClogged {f011} 4 0 # Echo {f012} 4 0 # Music_type {f013} 4 0 # 1_if_invisible_solid_plane_0_If_Pikmin_can_fall_off_edge {f014} 4 0 # Dead_end_Probability {f015} 4 1 # FileFormatVersion {f016} 4 0.000000 # Water_Wraith_Timer {f017} 4 0 # ’¾‚Þ•Ç {_eof} } # TekiInfo { 8 # number_of_entries UjiA 40 # weight 0 # type UjiB 50 # weight 0 # type Tobi 50 # weight 0 # type TamagoMushi 10 # weight 0 # type TamagoMushi 10 # weight 0 # type SnakeCrow_bird_hane 10 # weight 1 # type SnakeCrow 10 # weight 1 # type egg 30 # weight 1 # type } # ItemInfo_(Treasures) { 1 # number_of_entries bane_yellow 10 # weight } # GateInfo { 0 # num } # CapInfo { 0 # num }