// mvm_mannworks #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 500 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 1 AddSentryBusterWhenDamageDealtExceeds 999999 AddSentryBusterWhenKillCountExceeds 999 // WAVE 01 800 +100 Wave { Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Where spawnbot TotalCount 12 MaxActive 4 spawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Class Scout ClassIcon Scout_bat Skill easy WeaponRestrictions meleeonly } } WaveSpawn { Name "wave01a" Where spawnbot TotalCount 6 MaxActive 4 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Class Heavyweapons Name "Steel Fist Heavy" ClassIcon heavy_steelfist Health 900 Skill normal Scale 1.5 Item "fists of steel" WeaponRestrictions meleeonly } } WaveSpawn { Name "wave01b" Where spawnbot TotalCount 9 MaxActive 3 spawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Waitforalldead "wave01a" TotalCurrency 400 Squad { TFBot { Class Heavyweapons Name "Giant Fat Scout" ClassIcon heavy_shotgun Attributes "MiniBoss" Health 1750 Scale 1.8 Skill Hard WeaponRestrictions secondaryonly CharacterAttributes { "airblast vulnerability multiplier" 0.2 } } TFBot { Class Heavyweapons Name "Steel Fist Heavy" ClassIcon heavy_steelfist Health 900 Skill normal Scale 1.5 Item "fists of steel" WeaponRestrictions meleeonly } TFBot { Class Heavyweapons Name "Steel Fist Heavy" ClassIcon heavy_steelfist Health 900 Skill normal Scale 1.5 Item "fists of steel" WeaponRestrictions meleeonly } } } } // WAVE 02 900 +100 Wave { Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } } // WAVE 03 900 + 100 Wave { Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } } // WAVE 04 900 + 100 Wave { Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } } // WAVE 05 900 + 100 Wave { Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } } //////////////////////////////////////////// }