WaveSchedule { StartingCurrency 20000 RespawnWaveTime 10 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom no ////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////// Wave ///// WAVE 1 - Fire and Bullets { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes //////////////// WaveSpawn { Name "Wave01a" Where spawnbot TotalCount 10 MaxActive 10 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Heavyweapons ClassIcon heavy_heater Item "the huo long heatmaker" Skill Expert } } WaveSpawn { Name "Wave01a" Where spawnbot TotalCount 10 MaxActive 10 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Pyro ClassIcon Pyro_flare WeaponRestrictions SecondaryOnly Item "the scorch shot" Skill Expert } } WaveSpawn { Name "Wave01a" Where spawnbot_mission_sniper TotalCount 10 MaxActive 10 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Heavyweapons ClassIcon heavy_heater Item "the huo long heatmaker" Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn { Name "Wave01a" Where spawnbot_mission_sniper TotalCount 10 MaxActive 10 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Pyro ClassIcon Pyro_flare WeaponRestrictions SecondaryOnly Item "the scorch shot" Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } } /////////// WaveSpawn { Where spawnbot TotalCount 14 MaxActive 7 spawnCount 7 WaitForAllDead "Wave01a" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 400 Squad { TFBot { Class Heavyweapons ClassIcon heavy_heater Attributes "MiniBoss" Item "the huo long heatmaker" Skill Expert Health 5000 Scale 2 CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 } } TFBot { Class Pyro ClassIcon Pyro_flare WeaponRestrictions SecondaryOnly Item "the scorch shot" Skill Expert } TFBot { Class Pyro ClassIcon Pyro_flare WeaponRestrictions SecondaryOnly Item "the scorch shot" Skill Expert } TFBot { Class Pyro ClassIcon Pyro_flare WeaponRestrictions SecondaryOnly Item "the scorch shot" Skill Expert } TFBot { Class Pyro ClassIcon Pyro_flare WeaponRestrictions SecondaryOnly Item "the scorch shot" Skill Expert } TFBot { Class Pyro ClassIcon Pyro_flare WeaponRestrictions SecondaryOnly Item "the scorch shot" Skill Expert } TFBot { Class Pyro ClassIcon Pyro_flare WeaponRestrictions SecondaryOnly Item "the scorch shot" Skill Expert } } } WaveSpawn { Where spawnbot_mission_sniper TotalCount 14 MaxActive 7 spawnCount 7 WaitForAllDead "Wave01a" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 400 Squad { TFBot { Class Pyro ClassIcon Pyro_flare Attributes "MiniBoss" WeaponRestrictions SecondaryOnly Item "the scorch shot" Health 3000 Scale 1.8 Tag nav_prefer_flank_left BehaviorModifiers push CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 } } TFBot { Class Heavyweapons ClassIcon heavy_heater Item "the huo long heatmaker" Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Class Heavyweapons ClassIcon heavy_heater Item "the huo long heatmaker" Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Class Heavyweapons ClassIcon heavy_heater Item "the huo long heatmaker" Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Class Heavyweapons ClassIcon heavy_heater Item "the huo long heatmaker" Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Class Heavyweapons ClassIcon heavy_heater Item "the huo long heatmaker" Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Class Heavyweapons ClassIcon heavy_heater Item "the huo long heatmaker" Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } } } } ////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////// }