Keysee HP 24/36 Punch/Kick 4/6 Tail Whip 2/3 to three enemies Personal Feast +6/+9 HP to one ally or self Picnic time! +3/+4 HP to two allies and self Sparkey HP 24/36 Punch/Kick 4/6 Tail Whip 2/3 to three enemies Rage - Charge up by 4/6, than use Punch/Kick net turn Adrenaline Rush - If Sparkey takes 8/12 or more damage in one turn, than for the next turn his attack power is increased by 2/3 Twitchy HP 16/24 Punch/Kick/Slap Build - Add one robot buddy to your team. There can only be one out at a time for every Twitchy on the team. Fix - +8/+12 HP to Robot Buddy Robot Buddy HP 8/12 Def 1/2 Zap - "2" Chance of Immoblizing, confusing, making dizzy, or burning for one turn. Body Guard - Take the hits for a Teammate. Can't attack in this mode. Note - can only be healed by being fixed. Little Keysee HP 16/24 Def 1 Bite 6/9, +2/+3 HP to Little Keysee Claw "4"/"6" Eat 4/6 only use if it's the killing blow on an enemy, in which case Little Keysee gains +4/+6 HP