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  "writing": "#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\n\tStartingCurrency 16000\n\tRespawnWaveTime 1\n\tCanBotsAttackWhileInSpawnRoom No\n\tAddSentryBusterWhenDamageDealtExceeds\t999999\n\tAddSentryBusterWhenKillCountExceeds\t999\n\t\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 9000\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 9\n\n\t\tCooldownTime 9000           \n\n            TFBot\n\t\t{\n\t\t\tTemplate T_TFBot_SentryBuster\n\t\t}\n\t}\n\tMission // Spy - wave 1\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 15\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 15\n\t\tDesiredCount 3\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t}\n\t}\t\n\tMission // Sniper - wave 1\n\t{\n\t\tObjective Sniper\n\n\t\tInitialCooldown 20\n\t\tWhere spawnbot_mission_sniper\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 30\n\t\tDesiredCount 3\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Sniper\n\t\t\tSkill Expert\n\t\t\tName Sniper\n\t\t\tMaxVisionRange 3000\n\t\t}\n\t}\n\n\n\n///////////////////////////////////////////////// WAVE 01\n\tWave\n\t{\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\n\n\n\t\tWaveSpawn\n\t\t{\n\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tTotalCount 2\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 90\n\t\t\t\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 10500\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_right\"\n\t\t\t\tStartingPathTrackNode \"boss_path2_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tTotalCount 2\n\t\t\tWaitBeforeStarting 45\n\t\t\tWaitBetweenSpawns 45\n\t\t\t\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 10500\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_left\"\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\nWaveSpawn\n{\nWhere spawnbot_lower\nTotalCount 20\nMaxActive 3\nSpawnCount 3\nWaitBeforeStarting 70\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nClass Scout\nClassIcon scout_bat\nName \"Bat Scout\"\nSkill easy\nWeaponRestrictions MeleeOnly\nBehaviorModifiers Push\n}\n}\n\n\nWaveSpawn\n{\nWhere spawnbot_lower\nTotalCount 20\nMaxActive 3\nSpawnCount 3\nWaitBeforeStarting 70\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro\nName \"Pyro\"\nSkill Normal\nBehaviorModifiers Push\n}\n}\n\n\nWaveSpawn\n{\nWhere spawnbot_left\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 112\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nClassIcon demoknight_samurai\nName \"Samurai Demo\"\nHealth 700\nScale 1.3\nSkill Expert\nAttributes \"AutoJump\"\nAttributes \"AirChargeOnly\"\nAutoJumpMin 10\nAutoJumpMax 10\nItem \"the splendid screen\"\nItem \"the half-zatoichi\"\nItem \"demo kabuto\"\nWeaponRestrictions Meleeonly\nBehaviorModifiers Push\n\nItemAttributes\n{\nItemName \"the splendid screen\"\n\"Attack not cancel charge\" 1\n}\n\nCharacterAttributes\n{\n\"charge time increased\" 2\n\"charge recharge rate increased\" 7\n\"increased jump height\"\t2.3\n\"bot custom jump particle\" 1\n\"damage bonus\" 1.5\n}\n\n}\n}\n\n\nWaveSpawn\n{\nWhere spawnbot_right\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 112\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nClassIcon demoknight_samurai\nName \"Samurai Demo\"\nHealth 700\nScale 1.3\nSkill Expert\nAttributes \"AutoJump\"\nAttributes \"AirChargeOnly\"\nAutoJumpMin 10\nAutoJumpMax 10\nItem \"the splendid screen\"\nItem \"the half-zatoichi\"\nItem \"demo kabuto\"\nWeaponRestrictions Meleeonly\nBehaviorModifiers Push\n\nItemAttributes\n{\nItemName \"the splendid screen\"\n\"Attack not cancel charge\" 1\n}\n\nCharacterAttributes\n{\n\"charge time increased\" 2\n\"charge recharge rate increased\" 7\n\"increased jump height\"\t2.3\n\"bot custom jump particle\" 1\n\"damage bonus\" 1.5\n}\n\n}\n}\n\n\t}\n///////////////////////////////////////////////// WAVE 02\n\tWave\n\t{\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\n\nWaveSpawn\n{\nName \"Wave02A\"\n\nWhere spawnbot_right\nTotalCount 10\nMaxActive 10\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Soldier\nClassIcon soldier\nName \"Soldier\"\nSkill Hard\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Normal\nAttributes \"SpawnWithFullCharge\"\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave02A\"\n\nWhere spawnbot_left\nTotalCount 10\nMaxActive 10\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nName \"Heavyweapons\"\nSkill Normal\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Normal\nAttributes \"SpawnWithFullCharge\"\n}\n\n}\n}\n\n///////////////////////////////\n\nWaveSpawn\n{\nName \"Wave02B\"\nWaitForAllDead \"Wave02A\"\n\nWhere spawnbot_lower\nTotalCount 12\nMaxActive 6\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nClassIcon scout\nName \"Scout\"\nSkill easy\n}\n}\n\nWaveSpawn\n{\nName \"Wave02B\"\nWaitForAllDead \"Wave02A\"\n\nWhere spawnbot_lower\nTotalCount 12\nMaxActive 6\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\nSkill easy\n}\n}\n\n\n///////////////////////////////\n\nWaveSpawn\n{\nName \"Wave02C\"\nWaitForAllSpawned \"Wave02B\"\n\nWhere spawnbot_right\nTotalCount 5\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nClassIcon Heavy_steelfist\nName \"Steel Gauntlet\"\nWeaponRestrictions MeleeOnly\nSkill Normal\nHealth 900\nScale 1.5\nItem \"fists of steel\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave02C\"\nWaitForAllSpawned \"Wave02B\"\n\nWhere spawnbot_left\nTotalCount 5\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nClassIcon Heavy_steelfist\nName \"Steel Gauntlet\"\nWeaponRestrictions MeleeOnly\nSkill Normal\nHealth 900\nScale 1.5\nItem \"fists of steel\"\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02C\"\nWaitForAllSpawned \"Wave02B\"\n\nWhere spawnbot_lower\nTotalCount 20\nMaxActive 8\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nName \"Demoman\"\nSkill Normal\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02C\"\nWaitForAllSpawned \"Wave02B\"\n\nWhere spawnbot_lower\nTotalCount 20\nMaxActive 8\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nClassIcon demoknight\nName \"DemoKnight\"\nSkill Expert\nWeaponRestrictions MeleeOnly\nItem \"the bootlegger\"\nItem \"the chargin' targe\"\nItem \"the eyelander\"\n\nItemAttributes\n{\nItemName \"the eyelander\"\n\"critboost on kill\" 3\n}\n\nCharacterAttributes\n{\n\"charge time increased\"\t2\n\"charge recharge rate increased\" 2\n}\n}\n}\n\n\n\n\t}\n///////////////////////////////////////////////// WAVE 03\n\tWave\n\t{\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\n\nWaveSpawn\n{\nName \"Wave03A\"\n\nWhere spawnbot_right\nTotalCount 6\nMaxActive 6\nSpawnCount 6\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nName \"Giant Heavy\"\nHealth 6000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"damage bonus\" 1.5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 2\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave03Bonk\"\n\nWhere spawnbot_left\nTotalCount 16\nMaxActive 8\nSpawnCount 8\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Scout_Bonk\nName \"Crit Bonk Scout\"\nSkill Normal\nAttributes \"AlwaysCrit\"\n}\n}\n\n///////////////////////////////\n\nWaveSpawn\n{\nName \"Wave03B\"\nWaitForAllSpawned \"Wave03A\"\n\nWhere spawnbot_left\nTotalCount 6\nMaxActive 6\nSpawnCount 6\nWaitBeforeStarting 30\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nName \"Giant Heavy\"\nHealth 6000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"damage bonus\" 1.5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 2\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave03B\"\nWaitForAllDead \"Wave03Bonk\"\n\nWhere spawnbot_right\nTotalCount 16\nMaxActive 8\nSpawnCount 8\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Scout_Bonk\nName \"Crit Bonk Scout\"\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n///////////////////////////////\n\nWaveSpawn\n{\nName \"Wave03C\"\nWaitForAllDead \"Wave03B\"\n\nWhere spawnbot_right\nTotalCount 6\nMaxActive 6\nSpawnCount 6\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nClassIcon heavy_heater\nName \"Giant Heatmaker Heavy\"\nHealth 6000\nScale 1.8\nSkill Expert\nItem \"the huo long heatmaker\"\nItem \"dragonborn helmet\"\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\n\nItemAttributes\n{\nItemName \"the huo long heatmaker\"\n\"damage bonus\" 1.5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 2\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave03FlarePyro\"\nWaitForAllDead \"Wave03B\"\n\nWhere spawnbot_left\nTotalCount 16\nMaxActive 8\nSpawnCount 8\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_Flare\nName \"Flare Pyro\"\nWeaponRestrictions SecondaryOnly\nSkill Expert\nItem \"the flare gun\"\n}\n}\n\n///////////////////////////////\n\nWaveSpawn\n{\nName \"Wave03D\"\nWaitForAllSpawned \"Wave03C\"\n\nWhere spawnbot_left\nTotalCount 6\nMaxActive 6\nSpawnCount 6\nWaitBeforeStarting 30\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nClassIcon heavy_heater\nName \"Giant Heatmaker Heavy\"\nHealth 6000\nScale 1.8\nSkill Expert\nItem \"the huo long heatmaker\"\nItem \"dragonborn helmet\"\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\n\nItemAttributes\n{\nItemName \"the huo long heatmaker\"\n\"damage bonus\" 1.5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 2\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave03D\"\nWaitForAllDead \"Wave03FlarePyro\"\n\nWhere spawnbot_right\nTotalCount 16\nMaxActive 8\nSpawnCount 8\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_Flare\nName \"Flare Pyro\"\nWeaponRestrictions SecondaryOnly\nSkill Expert\nItem \"the flare gun\"\n}\n}\n\n\n\n\t}\n///////////////////////////////////////////////// WAVE 04\n\tWave\n\t{\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\t\tWaveSpawn\n\t\t{\n\t\t\tName \"Wave04A\"\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\t\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 6500\n\t\t\t\tSpeed 70\n\t\t\t\tName \"tankboss_right\"\n\t\t\t\tStartingPathTrackNode \"boss_path2_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tWaveSpawn\n\t\t{\n\t\t\tName \"Wave04A\"\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\t\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 6000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_left\"\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nName \"Wave04A\"\n\nWhere spawnbot_right\nTotalCount 12\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 16\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nClassIcon Heavy_steelfist\nName \"Steel Gauntlet\"\nWeaponRestrictions MeleeOnly\nSkill Hard\nHealth 900\nScale 1.5\nItem \"fists of steel\"\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Hard\nAttributes \"SpawnWithFullCharge\"\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave04A\"\n\nWhere spawnbot_left\nTotalCount 20\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 16\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Normal\n}\n}\n\n///////////////////////////////\n\nWaveSpawn\n{\nName \"Wave04B\"\nWaitForAllDead \"Wave04A\"\n\nWhere spawnbot_left\nTotalCount 2\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 30\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nClassIcon demo_burst\nName \"Giant Crit Burst Fire Demo\"\nHealth 3500\nScale 1.8\nSkill Expert\nWeaponRestrictions PrimaryOnly\nAttributes \"AlwaysCrit\"\nAttributes \"MiniBoss\"\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"UseBossHealthBar\"\n\nItemAttributes\n{\nItemName tf_weapon_grenadelauncher\n\"faster reload rate\" 0.65\n\"fire rate bonus\" 0.1\n\"clip size upgrade atomic\" 7.0\n\"projectile spread angle penalty\" 5\n\"Projectile speed increased\" 1.1\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 4\n}\n}\n}\n\nWaveSpawn\n{\nName \"Wave04B\"\nWaitForAllDead \"Wave04A\"\n\nWhere spawnbot_right\nTotalCount 2\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 30\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nClassIcon demo_burst\nName \"Giant Crit Burst Fire Demo\"\nHealth 3500\nScale 1.8\nSkill Expert\nWeaponRestrictions PrimaryOnly\nAttributes \"AlwaysCrit\"\nAttributes \"MiniBoss\"\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"UseBossHealthBar\"\n\nItemAttributes\n{\nItemName tf_weapon_grenadelauncher\n\"faster reload rate\" 0.65\n\"fire rate bonus\" 0.1\n\"clip size upgrade atomic\" 7.0\n\"projectile spread angle penalty\" 5\n\"Projectile speed increased\" 1.1\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 4\n}\n}\n}\n\nWaveSpawn\n{\nName \"Wave04B\"\nWaitForAllDead \"Wave04A\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nClassIcon Scout_giant_fast\nName \"Super Scout\"\nHealth 1250\nScale 1.8\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\nWeaponRestrictions MeleeOnly\nItem \"the holy mackerel\"\nItem \"bonk boy\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.0\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 5\n}\n}\n}\n\nWaveSpawn\n{\nName \"Wave04B\"\nWaitForAllDead \"Wave04A\"\n\nWhere spawnbot_lower\nTotalCount 37\nMaxActive 8\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nClass Scout\nClassIcon scout_stun\nName \"Hyper League Scout\"\nSkill Expert\nItem \"the sandman\"\nItem \"batter's helmet\"\nWeaponRestrictions MeleeOnly\n\nItemAttributes\n{\nItemName \"the sandman\"\n\"effect bar recharge rate increased\" 0.25\n}\n}\n\nTFBot\n{\nClass Scout\nClassIcon scout_jumping\nName \"Jumping Sandman Scout\"\nSkill Hard\nItem \"the sandman\"\nItem \"the hanger-on hood\"\nItem \"the flight of the monarch\"\nWeaponRestrictions MeleeOnly\nAttributes \"AutoJump\"\nAutoJumpMin 5\nAutoJumpMax 5\n\nItemAttributes\n{\nItemName \"the sandman\"\n\"effect bar recharge rate increased\" 0.5\n}\n\nCharacterAttributes\n{\n\"increased jump height\"\t2\n}\n}\n\n}\n}\n\n\n\n\n\n\n\n\n\t}\n///////////////////////////////////////////////// WAVE 05\n\tWave\n\t{\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\n\n\n\n\n\t}\n///////////////////////////////////////////////// WAVE 06\n\tWave\n\t{\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\n\n\n\n\n\n\t}\n/////////////////////////////////////////////////////////\n}",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />\tStartingCurrency 16000<br />\tRespawnWaveTime 1<br />\tCanBotsAttackWhileInSpawnRoom No<br />\tAddSentryBusterWhenDamageDealtExceeds\t999999<br />\tAddSentryBusterWhenKillCountExceeds\t999<br />\t<br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 9000<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 9<br /><br />\t\tCooldownTime 9000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t}<br />\t}<br />\tMission // Spy - wave 1<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 15<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 15<br />\t\tDesiredCount 3<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t}<br />\t}\t<br />\tMission // Sniper - wave 1<br />\t{<br />\t\tObjective Sniper<br /><br />\t\tInitialCooldown 20<br />\t\tWhere spawnbot_mission_sniper<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 30<br />\t\tDesiredCount 3<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Sniper<br />\t\t\tSkill Expert<br />\t\t\tName Sniper<br />\t\t\tMaxVisionRange 3000<br />\t\t}<br />\t}<br /><br /><br /><br />///////////////////////////////////////////////// WAVE 01<br />\tWave<br />\t{<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br /><br /><br />\t\tWaveSpawn<br />\t\t{<br /><br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tTotalCount 2<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 90<br />\t\t\t<br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 10500<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_right&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path2_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tTotalCount 2<br />\t\t\tWaitBeforeStarting 45<br />\t\t\tWaitBetweenSpawns 45<br />\t\t\t<br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 10500<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_left&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot_lower<br />TotalCount 20<br />MaxActive 3<br />SpawnCount 3<br />WaitBeforeStarting 70<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon scout_bat<br />Name &quot;Bat Scout&quot;<br />Skill easy<br />WeaponRestrictions MeleeOnly<br />BehaviorModifiers Push<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot_lower<br />TotalCount 20<br />MaxActive 3<br />SpawnCount 3<br />WaitBeforeStarting 70<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro<br />Name &quot;Pyro&quot;<br />Skill Normal<br />BehaviorModifiers Push<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot_left<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 112<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demoknight_samurai<br />Name &quot;Samurai Demo&quot;<br />Health 700<br />Scale 1.3<br />Skill Expert<br />Attributes &quot;AutoJump&quot;<br />Attributes &quot;AirChargeOnly&quot;<br />AutoJumpMin 10<br />AutoJumpMax 10<br />Item &quot;the splendid screen&quot;<br />Item &quot;the half-zatoichi&quot;<br />Item &quot;demo kabuto&quot;<br />WeaponRestrictions Meleeonly<br />BehaviorModifiers Push<br /><br />ItemAttributes<br />{<br />ItemName &quot;the splendid screen&quot;<br />&quot;Attack not cancel charge&quot; 1<br />}<br /><br />CharacterAttributes<br />{<br />&quot;charge time increased&quot; 2<br />&quot;charge recharge rate increased&quot; 7<br />&quot;increased jump height&quot;\t2.3<br />&quot;bot custom jump particle&quot; 1<br />&quot;damage bonus&quot; 1.5<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot_right<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 112<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demoknight_samurai<br />Name &quot;Samurai Demo&quot;<br />Health 700<br />Scale 1.3<br />Skill Expert<br />Attributes &quot;AutoJump&quot;<br />Attributes &quot;AirChargeOnly&quot;<br />AutoJumpMin 10<br />AutoJumpMax 10<br />Item &quot;the splendid screen&quot;<br />Item &quot;the half-zatoichi&quot;<br />Item &quot;demo kabuto&quot;<br />WeaponRestrictions Meleeonly<br />BehaviorModifiers Push<br /><br />ItemAttributes<br />{<br />ItemName &quot;the splendid screen&quot;<br />&quot;Attack not cancel charge&quot; 1<br />}<br /><br />CharacterAttributes<br />{<br />&quot;charge time increased&quot; 2<br />&quot;charge recharge rate increased&quot; 7<br />&quot;increased jump height&quot;\t2.3<br />&quot;bot custom jump particle&quot; 1<br />&quot;damage bonus&quot; 1.5<br />}<br /><br />}<br />}<br /><br />\t}<br />///////////////////////////////////////////////// WAVE 02<br />\tWave<br />\t{<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02A&quot;<br /><br />Where spawnbot_right<br />TotalCount 10<br />MaxActive 10<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Soldier<br />ClassIcon soldier<br />Name &quot;Soldier&quot;<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Normal<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02A&quot;<br /><br />Where spawnbot_left<br />TotalCount 10<br />MaxActive 10<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Name &quot;Heavyweapons&quot;<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Normal<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />}<br />}<br /><br />///////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02B&quot;<br />WaitForAllDead &quot;Wave02A&quot;<br /><br />Where spawnbot_lower<br />TotalCount 12<br />MaxActive 6<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon scout<br />Name &quot;Scout&quot;<br />Skill easy<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02B&quot;<br />WaitForAllDead &quot;Wave02A&quot;<br /><br />Where spawnbot_lower<br />TotalCount 12<br />MaxActive 6<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />Skill easy<br />}<br />}<br /><br /><br />///////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02C&quot;<br />WaitForAllSpawned &quot;Wave02B&quot;<br /><br />Where spawnbot_right<br />TotalCount 5<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon Heavy_steelfist<br />Name &quot;Steel Gauntlet&quot;<br />WeaponRestrictions MeleeOnly<br />Skill Normal<br />Health 900<br />Scale 1.5<br />Item &quot;fists of steel&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02C&quot;<br />WaitForAllSpawned &quot;Wave02B&quot;<br /><br />Where spawnbot_left<br />TotalCount 5<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon Heavy_steelfist<br />Name &quot;Steel Gauntlet&quot;<br />WeaponRestrictions MeleeOnly<br />Skill Normal<br />Health 900<br />Scale 1.5<br />Item &quot;fists of steel&quot;<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02C&quot;<br />WaitForAllSpawned &quot;Wave02B&quot;<br /><br />Where spawnbot_lower<br />TotalCount 20<br />MaxActive 8<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />Name &quot;Demoman&quot;<br />Skill Normal<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02C&quot;<br />WaitForAllSpawned &quot;Wave02B&quot;<br /><br />Where spawnbot_lower<br />TotalCount 20<br />MaxActive 8<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demoknight<br />Name &quot;DemoKnight&quot;<br />Skill Expert<br />WeaponRestrictions MeleeOnly<br />Item &quot;the bootlegger&quot;<br />Item &quot;the chargin&#039; targe&quot;<br />Item &quot;the eyelander&quot;<br /><br />ItemAttributes<br />{<br />ItemName &quot;the eyelander&quot;<br />&quot;critboost on kill&quot; 3<br />}<br /><br />CharacterAttributes<br />{<br />&quot;charge time increased&quot;\t2<br />&quot;charge recharge rate increased&quot; 2<br />}<br />}<br />}<br /><br /><br /><br />\t}<br />///////////////////////////////////////////////// WAVE 03<br />\tWave<br />\t{<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03A&quot;<br /><br />Where spawnbot_right<br />TotalCount 6<br />MaxActive 6<br />SpawnCount 6<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Name &quot;Giant Heavy&quot;<br />Health 6000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;damage bonus&quot; 1.5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 2<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03Bonk&quot;<br /><br />Where spawnbot_left<br />TotalCount 16<br />MaxActive 8<br />SpawnCount 8<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Bonk<br />Name &quot;Crit Bonk Scout&quot;<br />Skill Normal<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />///////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03B&quot;<br />WaitForAllSpawned &quot;Wave03A&quot;<br /><br />Where spawnbot_left<br />TotalCount 6<br />MaxActive 6<br />SpawnCount 6<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Name &quot;Giant Heavy&quot;<br />Health 6000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;damage bonus&quot; 1.5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 2<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03B&quot;<br />WaitForAllDead &quot;Wave03Bonk&quot;<br /><br />Where spawnbot_right<br />TotalCount 16<br />MaxActive 8<br />SpawnCount 8<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Bonk<br />Name &quot;Crit Bonk Scout&quot;<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />///////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03C&quot;<br />WaitForAllDead &quot;Wave03B&quot;<br /><br />Where spawnbot_right<br />TotalCount 6<br />MaxActive 6<br />SpawnCount 6<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon heavy_heater<br />Name &quot;Giant Heatmaker Heavy&quot;<br />Health 6000<br />Scale 1.8<br />Skill Expert<br />Item &quot;the huo long heatmaker&quot;<br />Item &quot;dragonborn helmet&quot;<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br /><br />ItemAttributes<br />{<br />ItemName &quot;the huo long heatmaker&quot;<br />&quot;damage bonus&quot; 1.5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 2<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03FlarePyro&quot;<br />WaitForAllDead &quot;Wave03B&quot;<br /><br />Where spawnbot_left<br />TotalCount 16<br />MaxActive 8<br />SpawnCount 8<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_Flare<br />Name &quot;Flare Pyro&quot;<br />WeaponRestrictions SecondaryOnly<br />Skill Expert<br />Item &quot;the flare gun&quot;<br />}<br />}<br /><br />///////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03D&quot;<br />WaitForAllSpawned &quot;Wave03C&quot;<br /><br />Where spawnbot_left<br />TotalCount 6<br />MaxActive 6<br />SpawnCount 6<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon heavy_heater<br />Name &quot;Giant Heatmaker Heavy&quot;<br />Health 6000<br />Scale 1.8<br />Skill Expert<br />Item &quot;the huo long heatmaker&quot;<br />Item &quot;dragonborn helmet&quot;<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br /><br />ItemAttributes<br />{<br />ItemName &quot;the huo long heatmaker&quot;<br />&quot;damage bonus&quot; 1.5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 2<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03D&quot;<br />WaitForAllDead &quot;Wave03FlarePyro&quot;<br /><br />Where spawnbot_right<br />TotalCount 16<br />MaxActive 8<br />SpawnCount 8<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_Flare<br />Name &quot;Flare Pyro&quot;<br />WeaponRestrictions SecondaryOnly<br />Skill Expert<br />Item &quot;the flare gun&quot;<br />}<br />}<br /><br /><br /><br />\t}<br />///////////////////////////////////////////////// WAVE 04<br />\tWave<br />\t{<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tName &quot;Wave04A&quot;<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\t<br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 6500<br />\t\t\t\tSpeed 70<br />\t\t\t\tName &quot;tankboss_right&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path2_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tName &quot;Wave04A&quot;<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\t<br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 6000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_left&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04A&quot;<br /><br />Where spawnbot_right<br />TotalCount 12<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 16<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon Heavy_steelfist<br />Name &quot;Steel Gauntlet&quot;<br />WeaponRestrictions MeleeOnly<br />Skill Hard<br />Health 900<br />Scale 1.5<br />Item &quot;fists of steel&quot;<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Hard<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04A&quot;<br /><br />Where spawnbot_left<br />TotalCount 20<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 16<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Normal<br />}<br />}<br /><br />///////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04B&quot;<br />WaitForAllDead &quot;Wave04A&quot;<br /><br />Where spawnbot_left<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 30<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demo_burst<br />Name &quot;Giant Crit Burst Fire Demo&quot;<br />Health 3500<br />Scale 1.8<br />Skill Expert<br />WeaponRestrictions PrimaryOnly<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_grenadelauncher<br />&quot;faster reload rate&quot; 0.65<br />&quot;fire rate bonus&quot; 0.1<br />&quot;clip size upgrade atomic&quot; 7.0<br />&quot;projectile spread angle penalty&quot; 5<br />&quot;Projectile speed increased&quot; 1.1<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 4<br />}<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04B&quot;<br />WaitForAllDead &quot;Wave04A&quot;<br /><br />Where spawnbot_right<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 30<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demo_burst<br />Name &quot;Giant Crit Burst Fire Demo&quot;<br />Health 3500<br />Scale 1.8<br />Skill Expert<br />WeaponRestrictions PrimaryOnly<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_grenadelauncher<br />&quot;faster reload rate&quot; 0.65<br />&quot;fire rate bonus&quot; 0.1<br />&quot;clip size upgrade atomic&quot; 7.0<br />&quot;projectile spread angle penalty&quot; 5<br />&quot;Projectile speed increased&quot; 1.1<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 4<br />}<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04B&quot;<br />WaitForAllDead &quot;Wave04A&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon Scout_giant_fast<br />Name &quot;Super Scout&quot;<br />Health 1250<br />Scale 1.8<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />WeaponRestrictions MeleeOnly<br />Item &quot;the holy mackerel&quot;<br />Item &quot;bonk boy&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.0<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 5<br />}<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04B&quot;<br />WaitForAllDead &quot;Wave04A&quot;<br /><br />Where spawnbot_lower<br />TotalCount 37<br />MaxActive 8<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon scout_stun<br />Name &quot;Hyper League Scout&quot;<br />Skill Expert<br />Item &quot;the sandman&quot;<br />Item &quot;batter&#039;s helmet&quot;<br />WeaponRestrictions MeleeOnly<br /><br />ItemAttributes<br />{<br />ItemName &quot;the sandman&quot;<br />&quot;effect bar recharge rate increased&quot; 0.25<br />}<br />}<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon scout_jumping<br />Name &quot;Jumping Sandman Scout&quot;<br />Skill Hard<br />Item &quot;the sandman&quot;<br />Item &quot;the hanger-on hood&quot;<br />Item &quot;the flight of the monarch&quot;<br />WeaponRestrictions MeleeOnly<br />Attributes &quot;AutoJump&quot;<br />AutoJumpMin 5<br />AutoJumpMax 5<br /><br />ItemAttributes<br />{<br />ItemName &quot;the sandman&quot;<br />&quot;effect bar recharge rate increased&quot; 0.5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;increased jump height&quot;\t2<br />}<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br /><br /><br /><br />\t}<br />///////////////////////////////////////////////// WAVE 05<br />\tWave<br />\t{<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br /><br /><br /><br /><br />\t}<br />///////////////////////////////////////////////// WAVE 06<br />\tWave<br />\t{<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br /><br /><br /><br /><br /><br />\t}<br />/////////////////////////////////////////////////////////<br />}</span>",
  "pools_count": 0,
  "title": "mvm_mannworks_woodbank_bankruptcy",
  "deleted": "f",
  "public": "t",
  "mimetype": "text/plain",
  "pagecount": "1",
  "rating_id": "0",
  "rating_name": "General",
  "ratings": [],
  "submission_type_id": "12",
  "type_name": "Writing - Document",
  "guest_block": "f",
  "friends_only": "f",
  "comments_count": "0",
  "views": "5"
}