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  "description": "Oh, NO! Looks like the robots found an alternative fuel source to dollar bills! Now the team can't utilize upgrades and canteens, making defeating the robots a much more difficult task! Can you and your teammates beat this mission's hardest waves? Good Luck!\n\nI am unable to playtest this mission. So, what I want to know is, is this mission even possible? Are there some waves that I should make easier? Are there some waves I should make harder? Let me know in the comments please and thank you.",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>Oh, NO! Looks like the robots found an alternative fuel source to dollar bills! Now the team can&#039;t utilize upgrades and canteens, making defeating the robots a much more difficult task! Can you and your teammates beat this mission&#039;s hardest waves? Good Luck!<br /><br />I am unable to playtest this mission. So, what I want to know is, is this mission even possible? Are there some waves that I should make easier? Are there some waves I should make harder? Let me know in the comments please and thank you.</span>",
  "writing": "#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\nStartingCurrency 0\nRespawnWaveTime 1\nCanBotsAttackWhileInSpawnRoom no\nAddSentryBusterWhenDamageDealtExceeds\t999999\nAddSentryBusterWhenKillCountExceeds\t999\n\n\n\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 9000\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 7\n\n\t\tCooldownTime 9000         \n\n            TFBot\n\t\t{\n\t\t\tTemplate T_TFBot_SentryBuster\n\t\t}\n\t}\n\n\n\n\tMission // Engineer - wave 3 and 4\n\t{\n\t\tObjective Engineer  \n\n\t\tInitialCooldown 45\n\t\tWhere spawnbot\n\t\tBeginAtWave 3\n\t\tRunForThisManyWaves 2\n\t\tCooldownTime 45\n\t\tDesiredCount 1\n\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter\n\t\t\tHealth 250\n\t\t\tAttributes \"IgnoreFlag\"\n\t\t}\n\t}\n\tMission // Spy - wave 4 and 5\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 30\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 4\n\t\tRunForThisManyWaves 2\n\t\tCooldownTime 30\n\t\tDesiredCount 2\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t}\n\t}\t\n\tMission // Sniper - wave 4 and 5\n\t{\n\t\tObjective Sniper\n\n\t\tInitialCooldown 60\n\t\tWhere spawnbot_mission_sniper\n\t\tBeginAtWave 4\n\t\tRunForThisManyWaves 2\n\t\tCooldownTime 45\n\t\tDesiredCount 4\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Sniper\n\t\t\tSkill Expert\n\t\t\tName Sniper\n\t\t\tMaxVisionRange 3000\n\t\t}\n\t}\n\tMission // Sniper - wave 6\n\t{\n\t\tObjective Sniper\n\n\t\tInitialCooldown 40\n\t\tWhere spawnbot_mission_sniper\n\t\tBeginAtWave 6\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 40\n\t\tDesiredCount 6\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Sniper\n\t\t\tSkill Expert\n\t\t\tName Sniper\n\t\t\tMaxVisionRange 3000\n\t\t}\n\t}\n\tMission // Engineer - wave 6\n\t{\n\t\tObjective Engineer  \n\n\t\tInitialCooldown 20\n\t\tWhere spawnbot\n\t\tBeginAtWave 6\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 25\n\t\tDesiredCount 1\n\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter\n\t\t\tHealth 250\n\t\t\tAttributes \"IgnoreFlag\"\n\t\t}\n\t}\n\n\n\n///////////////////////////////////////////////////////////\n\tWave ///// WAVE 1\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave01A\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 12\nSpawnCount 6\nWaitBeforeStarting 0\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nClassIcon Heavy_champ\nName \"Heavy Weight Champion\"\nWeaponRestrictions MeleeOnly\nSkill easy\nItem \"the killing gloves of boxing\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave01B\"\nWaitForAllSpawned \"Wave01A\"\n\nWhere spawnbot\nTotalCount 28\nMaxActive 21\nSpawnCount 7\nWaitBeforeStarting 10\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_Flare\nName \"Scorch Pyro\"\nWeaponRestrictions SecondaryOnly\nSkill Normal\nItem \"the scorch shot\"\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_Flare\nName \"Flare Pyro\"\nWeaponRestrictions SecondaryOnly\nSkill easy\nItem \"the flare gun\"\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_Flare\nName \"Flare Pyro\"\nWeaponRestrictions SecondaryOnly\nSkill easy\nItem \"the flare gun\"\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_Flare\nName \"Flare Pyro\"\nWeaponRestrictions SecondaryOnly\nSkill easy\nItem \"the flare gun\"\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_Flare\nName \"Flare Pyro\"\nWeaponRestrictions SecondaryOnly\nSkill easy\nItem \"the flare gun\"\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_Flare\nName \"Flare Pyro\"\nWeaponRestrictions SecondaryOnly\nSkill easy\nItem \"the flare gun\"\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_Flare\nName \"Flare Pyro\"\nWeaponRestrictions SecondaryOnly\nSkill easy\nItem \"the flare gun\"\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave01C\"\nWaitForAllSpawned \"Wave01B\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nClassIcon Heavy_steelfist\nName \"Steel Gauntlet\"\nWeaponRestrictions MeleeOnly\nSkill Normal\nHealth 900\nScale 1.5\nItem \"fists of steel\"\n}\n}\n\n////////////////////////////\n\nWaveSpawn\n{\nName \"Wave01D\"\nWaitForAllDead \"Wave01C\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 12\nSpawnCount 3\nWaitBeforeStarting 4\nWaitBetweenSpawns 4\nTotalCurrency 0\n\nTFBot\n{\nClass Spy\nName \"Spy\"\nSkill Hard\n}\n}\n\nWaveSpawn\n{\nName \"Wave01D\"\nWaitForAllDead \"Wave01C\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 9\nSpawnCount 3\nWaitBeforeStarting 4\nWaitBetweenSpawns 4\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nClassIcon Heavy_Gru\nName \"Crit GRU Heavy\"\nWeaponRestrictions MeleeOnly\nSkill Expert\nItem \"gloves of running urgently\"\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave01E\"\nWaitForAllSpawned \"Wave01D\"\n\nWhere spawnbot\nTotalCount 56\nMaxActive 21\nSpawnCount 7\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nClassIcon Heavy_steelfist\nName \"Steel Gauntlet\"\nWeaponRestrictions MeleeOnly\nSkill Normal\nHealth 900\nScale 1.5\nItem \"fists of steel\"\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_Flare\nName \"Scorch Pyro\"\nWeaponRestrictions SecondaryOnly\nSkill Hard\nItem \"the scorch shot\"\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_Flare\nName \"Scorch Pyro\"\nWeaponRestrictions SecondaryOnly\nSkill Normal\nItem \"the scorch shot\"\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_Flare\nName \"Scorch Pyro\"\nWeaponRestrictions SecondaryOnly\nSkill easy\nItem \"the scorch shot\"\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_Flare\nName \"Scorch Pyro\"\nWeaponRestrictions SecondaryOnly\nSkill Hard\nItem \"the scorch shot\"\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_Flare\nName \"Scorch Pyro\"\nWeaponRestrictions SecondaryOnly\nSkill Normal\nItem \"the scorch shot\"\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_Flare\nName \"Scorch Pyro\"\nWeaponRestrictions SecondaryOnly\nSkill easy\nItem \"the scorch shot\"\n}\n\n}\n}\n\n\n\t}\n\n//////////////////////////////////////////////////////////\n\n\tWave ///// WAVE 2\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\nWaveSpawn\n{\nName \"Wave02A\"\n//WaitForAllSpawned \"Wave02A\"\n\nWhere spawnbot\nTotalCount 30\nMaxActive 12\nSpawnCount 6\nWaitBeforeStarting 0\nWaitBetweenSpawns 6\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nName \"Demoman\"\nSkill Normal\n}\n}\n\n////////////////////////////\n\nWaveSpawn\n{\nName \"Wave02B\"\nWaitForAllSpawned \"Wave02A\"\n\nWhere spawnbot\nTotalCount 30\nMaxActive 12\nSpawnCount 6\nWaitBeforeStarting 10\nWaitBetweenSpawns 6\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nClass Demoman\nName \"Demoman\"\nSkill easy\n}\n\nTFBot\n{\nClass Demoman\nName \"Demoman\"\nSkill Normal\n}\n\nTFBot\n{\nClass Demoman\nName \"Demoman\"\nSkill Hard\n}\n\nTFBot\n{\nClass Demoman\nName \"Demoman\"\nSkill Expert\n}\n\nTFBot\n{\nClass Demoman\nClassIcon demo_burst\nName \"Bust Fire Demo\"\nSkill easy\nAttributes \"HoldFireUntilFullReload\"\n\nItemAttributes\n{\nItemName tf_weapon_grenadelauncher\n\"faster reload rate\" 1.75\n\"fire rate bonus\" 0.05\n\"clip size penalty\" 0.5\n\"projectile spread angle penalty\" 3\n}\n}\n\nTFBot\n{\nClass Demoman\nClassIcon demo_burst\nName \"Bust Fire Demo\"\nSkill Normal\nAttributes \"HoldFireUntilFullReload\"\n\nItemAttributes\n{\nItemName tf_weapon_grenadelauncher\n\"faster reload rate\" 1.75\n\"fire rate bonus\" 0.05\n\"clip size penalty\" 0.5\n\"projectile spread angle penalty\" 3\n}\n}\n\nTFBot\n{\nClass Demoman\nClassIcon demo_burst\nName \"Bust Fire Demo\"\nSkill Hard\nAttributes \"HoldFireUntilFullReload\"\n\nItemAttributes\n{\nItemName tf_weapon_grenadelauncher\n\"faster reload rate\" 1.75\n\"fire rate bonus\" 0.05\n\"clip size penalty\" 0.5\n\"projectile spread angle penalty\" 3\n}\n}\n\nTFBot\n{\nClass Demoman\nClassIcon demo_burst\nName \"Bust Fire Demo\"\nSkill Expert\nAttributes \"HoldFireUntilFullReload\"\n\nItemAttributes\n{\nItemName tf_weapon_grenadelauncher\n\"faster reload rate\" 1.75\n\"fire rate bonus\" 0.05\n\"clip size penalty\" 0.5\n\"projectile spread angle penalty\" 3\n}\n}\n\n}\n}\n\n////////////////////////////\n\nWaveSpawn\n{\nName \"Wave02C\"\nWaitForAllSpawned \"Wave02B\"\n\nWhere spawnbot\nTotalCount 36\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 10\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nClassIcon demo_burst\nName \"Bust Fire Demo\"\nSkill Expert\nAttributes \"HoldFireUntilFullReload\"\n\nItemAttributes\n{\nItemName tf_weapon_grenadelauncher\n\"faster reload rate\" 1.75\n\"fire rate bonus\" 0.05\n\"clip size penalty\" 0.5\n\"projectile spread angle penalty\" 3\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave02C\"\nWaitForAllSpawned \"Wave02B\"\n\nWhere spawnbot\nTotalCount 36\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 10\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nTFBot\n{\nClass Pyro\nName \"Pyro\"\nSkill Normal\n}\n}\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Wave02C\"\n\t\t\tWaitForAllDead \"Wave02B\"\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 20\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 16000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n//////////////////////////////////////////////////////////\n\tWave ///// WAVE 3\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nTFBot\n{\nName \"Giant Demo\"\nClass Demoman\nHealth 3500\nScale 1.8\nSkill Expert\nWeaponRestrictions PrimaryOnly\nAttributes \"MiniBoss\"\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"UseBossHealthBar\"\n\nItemAttributes\n{\nItemName tf_weapon_grenadelauncher\n\"faster reload rate\" -0.8\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 4\n}\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave03A\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nSpawnCount 8\nWaitBeforeStarting 1\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Scout_Bonk\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave03B\"\nWaitForAllSpawned \"Wave03A\"\n\nWhere spawnbot\nTotalCount 21\nMaxActive 6\nSpawnCount 3\nWaitBeforeStarting 10\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave03B\"\nWaitForAllSpawned \"Wave03A\"\n\nWhere spawnbot\nTotalCount 21\nMaxActive 6\nSpawnCount 3\nWaitBeforeStarting 10\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nClassIcon Heavy_Shotgun\nName \"Shotgun Heavy\"\nSkill Normal\nWeaponRestrictions SecondaryOnly\n\nItemAttributes\n{\nItemName tf_weapon_shotgun_hwg\n\"faster reload rate\" -0.8\n\"fire rate bonus\" 2\n\"damage bonus\"\t1.5\n}\n\n}\n}\n\n////////////////////////////\n\nWaveSpawn\n{\nName \"Wave03C\"\nWaitForAllDead \"Wave03B\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Scout_Bonk\n}\n}\n\nWaveSpawn\n{\nName \"Wave03C\"\nWaitForAllDead \"Wave03B\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave03C\"\nWaitForAllDead \"Wave03B\"\n\nWhere spawnbot\nTotalCount 10\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nClass Sniper\nClassIcon sniper_bow\nName \"Bowman\"\nSkill Hard\nWeaponRestrictions PrimaryOnly\nItem \"the huntsman\"\nAttributes \"AlwaysCrit\"\n}\n}\n\n////////////////////////////\n\nWaveSpawn\n{\nName \"Wave03D\"\nWaitForAllSpawned \"Wave03C\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nClassIcon Heavy_Shotgun_Giant\nName \"Giant Shotgun Heavy\"\nHealth 6000\nScale 1.8\nSkill Expert\nWeaponRestrictions SecondaryOnly\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\nTag special_main_left\n\nItemAttributes\n{\nItemName tf_weapon_shotgun_hwg\n\"faster reload rate\" -0.8\n\"fire rate bonus\" 2\n\"bullets per shot bonus\" 5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 2\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave03D\"\nWaitForAllSpawned \"Wave03C\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nClassIcon Heavy_Shotgun_Giant\nName \"Giant Shotgun Heavy\"\nHealth 6000\nScale 1.8\nSkill Expert\nWeaponRestrictions SecondaryOnly\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\nTag special_main_right\n\nItemAttributes\n{\nItemName tf_weapon_shotgun_hwg\n\"faster reload rate\" -0.8\n\"fire rate bonus\" 2\n\"bullets per shot bonus\" 5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 2\n}\n\n}\n}\n\n\n\n\n\t}\n\n/////////////////////////////////////////////////////////////////////////////\n\n\tWave ///// WAVE 4\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave04A\"\n\nWhere spawnbot\nTotalCount 22\nMaxActive 22\nSpawnCount 22\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nName \"Heavyweapons\"\nSkill Hard\nWeaponRestrictions PrimaryOnly\n}\n}\n\nWaveSpawn\n{\nName \"Wave04B\"\nWaitForAllSpawned \"Wave04A\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 20\nSpawnCount 5\nWaitBeforeStarting 4\nWaitBetweenSpawns 3\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nName \"Heavyweapons\"\nSkill Hard\nWeaponRestrictions PrimaryOnly\n}\n}\n\n////////////////////////////\n\nWaveSpawn\n{\nName \"Wave04C\"\nWaitForAllDead \"Wave04B\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave04C\"\nWaitForAllDead \"Wave04B\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave04C\"\nWaitForAllDead \"Wave04B\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nTFBot\n{\nClass Pyro\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave04C\"\nWaitForAllDead \"Wave04B\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave04C\"\nWaitForAllDead \"Wave04B\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nTFBot\n{\nClass Engineer\nSkill Expert\nHealth 250\nAttributes \"IgnoreFlag\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave04C\"\nWaitForAllDead \"Wave04B\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nTFBot\n{\nClass Spy\nSkill Expert\n}\n}\n\n///////////////////\n\nWaveSpawn\n{\nName \"Wave04C\"\nWaitForAllDead \"Wave04B\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 32\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave04C\"\nWaitForAllDead \"Wave04B\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 32\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nTFBot\n{\nClass Soldier\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave04C\"\nWaitForAllDead \"Wave04B\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 32\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nTFBot\n{\nClass Sniper\nClassIcon sniper_bow\nName \"Bowman\"\nSkill Expert\nWeaponRestrictions PrimaryOnly\nItem \"the huntsman\"\n}\n}\n\n///////////////////////////////\n\nWaveSpawn\n{\nName \"Wave04D\"\nWaitForAllSpawned \"Wave04C\"\n\nWhere spawnbot\nTotalCount 25\nMaxActive 15\nSpawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nClass Soldier\nSkill Hard\n}\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n\n}\n}\n\n\t}\n\n/////////////////////////////////////////////////////////////////////////////\n\n\tWave ///// WAVE 5\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Wave05A\"\n\t\t\t\n\t\t\tTotalCount 2\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 60\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 8000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nName \"Wave05A\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nName \"Rocket Spamming Giant Soldier\"\nClassIcon Soldier_Spammer\nClass Soldier\nHealth 4000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"UseBossHealthBar\"\n\nItemAttributes \n{\nItemName \"TF_WEAPON_ROCKETLAUNCHER\"\n\"fire rate bonus\" 0.5\n\"faster reload rate\" -0.8\n\"Projectile speed increased\" 0.75\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 3\n}\n}\n\nTFBot\n{\nName \"Giant Crit Soldier\"\nClassIcon Soldier_Crit\nClass Soldier\nHealth 4000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"UseBossHealthBar\"\nAttributes \"AlwaysCrit\"\n\nItemAttributes \n{\nItemName \"TF_WEAPON_ROCKETLAUNCHER\"\n\"fire rate bonus\" 2.0\n\"faster reload rate\" -0.8\n\"Projectile speed increased\" 0.5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 3\n}\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave05A\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nSpawnCount 2\nWaitBeforeStarting 40\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nName \"Giant Crit Soldier\"\nClassIcon Soldier_Crit\nClass Soldier\nHealth 4000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"UseBossHealthBar\"\nAttributes \"AlwaysCrit\"\n\nItemAttributes \n{\nItemName \"TF_WEAPON_ROCKETLAUNCHER\"\n\"fire rate bonus\" 2.0\n\"faster reload rate\" -0.8\n\"Projectile speed increased\" 0.5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 3\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave05A\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nSpawnCount 2\nWaitBeforeStarting 60\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nName \"Rocket Spamming Giant Soldier\"\nClassIcon Soldier_Spammer\nClass Soldier\nHealth 4000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"UseBossHealthBar\"\n\nItemAttributes \n{\nItemName \"TF_WEAPON_ROCKETLAUNCHER\"\n\"fire rate bonus\" 0.5\n\"faster reload rate\" -0.8\n\"Projectile speed increased\" 0.65\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 3\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave05A\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 4\nWaitBeforeStarting 80\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nName \"Giant Crit Soldier\"\nClassIcon Soldier_Crit\nClass Soldier\nHealth 4000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"UseBossHealthBar\"\nAttributes \"AlwaysCrit\"\n\nItemAttributes \n{\nItemName \"TF_WEAPON_ROCKETLAUNCHER\"\n\"fire rate bonus\" 2.0\n\"faster reload rate\" -0.8\n\"Projectile speed increased\" 0.5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 3\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Fast Heal Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t8\n\"uber duration bonus\" -2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 20\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Fast Heal Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t8\n\"uber duration bonus\" -2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 20\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Fast Heal Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t8\n\"uber duration bonus\" -2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 20\n}\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave05A\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 4\nWaitBeforeStarting 100\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nName \"Rocket Spamming Giant Soldier\"\nClassIcon Soldier_Spammer\nClass Soldier\nHealth 4000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"UseBossHealthBar\"\n\nItemAttributes \n{\nItemName \"TF_WEAPON_ROCKETLAUNCHER\"\n\"fire rate bonus\" 0.5\n\"faster reload rate\" -0.8\n\"Projectile speed increased\" 0.75\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 3\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Fast Heal Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t8\n\"uber duration bonus\" -2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 20\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Fast Heal Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t8\n\"uber duration bonus\" -2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 20\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Fast Heal Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t8\n\"uber duration bonus\" -2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 20\n}\n}\n\n}\n}\n\n/////////////////////////////\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Wave05B\"\n\t\t\tWaitForAllDead \"Wave05A\"\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 10\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 10000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nName \"Wave05B\"\nWaitForAllDead \"Wave05A\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Scout\nSkill Normal\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Fast Heal Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t8\n\"uber duration bonus\" -2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 20\n}\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave05B\"\nWaitForAllDead \"Wave05A\"\n\nWhere spawnbot\nTotalCount 10\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Scout_Bonk\n\nItemAttributes\n{\nItemName \"bonk! atomic punch\"\n\"charge recharge rate increased\" 2.5\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave05B\"\nWaitForAllDead \"Wave05A\"\n\nWhere spawnbot\nTotalCount 10\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nClassIcon demoknight\nName \"DemoKnight\"\nSkill Expert\nWeaponRestrictions MeleeOnly\nItem \"the bootlegger\"\nItem \"the chargin' targe\"\nItem \"the eyelander\"\n\n//ItemAttributes\n//{\n//ItemName \"the chargin' targe\"\n//\"Attack not cancel charge\" 1\n//}\n\nItemAttributes\n{\nItemName \"the eyelander\"\n\"critboost on kill\" 3\n}\n\nCharacterAttributes\n{\n\"charge time increased\"\t2\n\"charge recharge rate increased\" 2\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave05B\"\nWaitForAllDead \"Wave05A\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nClass Scout\nClassIcon Scout_giant_fast\nName \"Super Scout\"\nHealth 1250\nScale 1.8\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\nWeaponRestrictions MeleeOnly\nItem \"the holy mackerel\"\nItem \"bonk boy\"\nTag special_main_left\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.0\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 5\n}\n}\n\nTFBot\n{\nClass Scout\nClassIcon Scout_giant_fast\nName \"Super Scout\"\nHealth 1250\nScale 1.8\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\nWeaponRestrictions MeleeOnly\nItem \"the holy mackerel\"\nItem \"bonk boy\"\nTag special_main_right\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.0\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 5\n}\n}\n\n}\n}\n\n\t}\n\n/////////////////////////////////////////////////////////////////////////////\n\n\tWave ///// WAVE 6\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave06A\"\n//WaitForAllDead \"Wave06A\"\n\nWhere spawnbot\nTotalCount 3\nMaxActive 3\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nClassIcon Heavy_champ\nName \"Giant Heavy Weight Champion\"\nHealth 6000\nScale 1.8\nSkill Expert\nWeaponRestrictions MeleeOnly\nAttributes \"AlwaysCrit\"\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\nItem \"the killing gloves of boxing\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 2\n}\n}\n\n}\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 60\nMaxActive 12\nSpawnCount 4\nWaitBeforeStarting 40\nWaitBetweenSpawns 2.5\nTotalCurrency 0\n\nTFBot\n{\nClass Engineer\nName \"Speedy Engie\"\nSkill Expert\nHealth 250\nAttributes \"IgnoreFlag\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 2\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave06B\"\nWaitForAllDead \"Wave06A\"\n\nWhere spawnbot\nTotalCount 3\nMaxActive 3\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nName \"Giant Heavy\"\nHealth 6000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"damage bonus\" 1.5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 2\n}\n}\n\n}\n\nWaveSpawn\n{\nName \"Wave06C\"\nWaitForAllDead \"Wave06B\"\n\nWhere spawnbot\nTotalCount 6\nMaxActive 3\nSpawnCount 3\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nClassIcon heavy_deflector_healonkill\nName \"Giant Heal-on-Kill Heavy\"\nHealth 6000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"damage bonus\" 1.5\n\"attack projectiles\" 2\n\"heal on kill\" 6000\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 2\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Fast Heal Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t8\n\"uber duration bonus\" -2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 20\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Fast Heal Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t8\n\"uber duration bonus\" -2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 20\n}\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave06D\"\nWaitForAllDead \"Wave06C\"\n\nWhere spawnbot\nTotalCount 90\nMaxActive 3\nSpawnCount 3\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nClass Heavyweapons\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\t}\n\n//////////////////////////////////////////////////////////////////////\n\n\tWave ///// WAVE 7\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 100\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 30\nTotalCurrency 0\n\nSupport 1\n\nRandomChoice\n{\n\nTFBot\n{\nClass Scout\nClassIcon Scout_shortstop\nName \"Ha HA!\"\nHealth 625\nScale 1.25\nSkill Expert\nAttributes \"AlwaysCrit\"\nItem \"the shortstop\"\nBehaviorModifiers Push\nTag special_main_left\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.25\n}\n}\n\nTFBot\n{\nClass Scout\nClassIcon Scout_shortstop\nName \"Ha HA!\"\nHealth 500\nScale 1.25\nSkill Expert\nAttributes \"AlwaysCrit\"\nItem \"the shortstop\"\nBehaviorModifiers Push\nTag special_main_right\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.25\n}\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave07A\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 6\nSpawnCount 3\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\nSkill Hard\n}\n}\n\nWaveSpawn\n{\nName \"Wave07A\"\n//WaitForAllSpawned \"Wave07A\"\n\nWhere spawnbot\nTotalCount 36\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 5\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave07A\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 30\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nName \"Giant Heavy\"\nHealth 6000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"damage bonus\" 1.5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 2\n}\n}\n}\n\n/////////////////////////////\n\nWaveSpawn\n{\nName \"Wave07B\"\nWaitForAllDead \"Wave07A\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nClassIcon Heavy_steelfist\nName \"Steel Gauntlet\"\nWeaponRestrictions MeleeOnly\nSkill Normal\nHealth 900\nScale 1.5\nItem \"fists of steel\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave07B\"\nWaitForAllDead \"Wave07A\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 6\nSpawnCount 3\nWaitBeforeStarting 5\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Hard\n}\n}\n\nWaveSpawn\n{\nName \"Wave07B\"\nWaitForAllDead \"Wave07A\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 10\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nClassIcon Heavy_Shotgun\nName \"Shotgun Heavy\"\nSkill Expert\nWeaponRestrictions SecondaryOnly\n\nItemAttributes\n{\nItemName tf_weapon_shotgun_hwg\n\"faster reload rate\" -0.8\n\"fire rate bonus\" 2\n\"damage bonus\"\t1.5\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave07B\"\nWaitForAllDead \"Wave07A\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 30\nTotalCurrency 0\n\nTFBot\n{\nClass HeavyWeapons\nClassIcon heavy_steelfist_giant\nName \"Giant Steel Gauntlet\"\nHealth 6000\nScale 1.8\nSkill Expert\nWeaponRestrictions MeleeOnly\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\nItem \"fists of steel\"\nItem \"security shades\"\n\nItemAttributes\n{\nItemName \"fists of steel\"\n\"damage bonus\" 7\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 2\n}\n\n}\n}\n\n/////////////////////////////\n\nWaveSpawn\n{\nName \"Wave07C\"\nWaitForAllSpawned \"Wave07B\"\n\nWhere spawnbot\nTotalCount 21\nMaxActive 6\nSpawnCount 3\nWaitBeforeStarting 20\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Buff_Banner\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave07C\"\nWaitForAllSpawned \"Wave07B\"\n\nWhere spawnbot\nTotalCount 28\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 20\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nClassIcon demo_burst\nName \"Bust Fire Demo\"\nSkill Hard\nAttributes \"HoldFireUntilFullReload\"\n\nItemAttributes\n{\nItemName tf_weapon_grenadelauncher\n\"faster reload rate\" 1.75\n\"fire rate bonus\" 0.05\n\"clip size penalty\" 0.5\n\"projectile spread angle penalty\" 3\n}\n}\n}\n\nWaveSpawn\n{\nName \"Wave07C\"\nWaitForAllSpawned \"Wave07B\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 35\nWaitBetweenSpawns 30\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nClassIcon Demo_Burst_Giant\nName \"Giant Bust Fire Demo\"\nHealth 3500\nScale 1.8\nSkill Expert\nWeaponRestrictions PrimaryOnly\nAttributes \"MiniBoss\"\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"UseBossHealthBar\"\n\nItemAttributes\n{\nItemName tf_weapon_grenadelauncher\n\"fire rate bonus\" 0.1\n\"faster reload rate\" 0.60\n\"clip size upgrade atomic\" 8.0\n\"projectile spread angle penalty\" 3\n\"Projectile speed increased\" 1.1\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 4\n}\n}\n}\n\n/////////////////////////////\n\nWaveSpawn\n{\nName \"Wave07D\"\nWaitForAllSpawned \"Wave07C\"\n\nWhere spawnbot\nTotalCount 27\nMaxActive 18\nSpawnCount 9\nWaitBeforeStarting 10\nWaitBetweenSpawns 12\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Buff_Banner\nSkill Expert\n}\n\n}\n}\n\n\n\t}\n\n//////////////////////////////////////////////////////////////////////\n\n\tWave ///// WAVE 8\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\n\nWaveSpawn\n{\nName \"Wave08A\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 16\nSpawnCount 8\nWaitBeforeStarting 0\nWaitBetweenSpawns 16\nTotalCurrency 0\n\nTFBot\n{\nClass Pyro\nName \"Crit Pyro\"\nSkill Normal\nAttributes \"AlwaysFireWeapon\"\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 6\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 16\nWaitBetweenSpawns 16\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_Giant\nName \"Giant Crit Pyro\"\nSkill Expert\nHealth 3500\nScale 1.8\nAttributes \"AlwaysFireWeapon\"\nAttributes \"AlwaysCrit\"\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 6\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 5\n}\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave08B\"\nWaitForAllSpawned \"Wave08A\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nSpawnCount 8\nWaitBeforeStarting 16\nWaitBetweenSpawns 16\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Pyro\nName \"Crit Pyro\"\nSkill Normal\nAttributes \"AlwaysFireWeapon\"\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 5\n}\n}\n\n}\n}\n\n/////////////////////////////\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Wave08C\"\n\t\t\tWaitForAllSpawned \"Wave08B\"\n\t\t\t\n\t\t\tTotalCount 2\n\t\t\tWaitBeforeStarting 16\n\t\t\tWaitBetweenSpawns 28\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 7500\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nName \"Wave08C\"\nWaitForAllSpawned \"Wave08B\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 16\nWaitBetweenSpawns 16\nTotalCurrency 0\n\nTFBot\n{\nName \"Giant Crit Soldier\"\nClassIcon Soldier_Crit\nClass Soldier\nHealth 4000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"UseBossHealthBar\"\nAttributes \"AlwaysCrit\"\n\nItemAttributes \n{\nItemName \"TF_WEAPON_ROCKETLAUNCHER\"\n\"fire rate bonus\" 2.0\n\"faster reload rate\" -0.8\n\"Projectile speed increased\" 0.5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 3\n}\n}\n}\n\nWaveSpawn\n{\nWaitForAllSpawned \"Wave08B\"\n\nWhere spawnbot\nTotalCount 6\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 16\nWaitBetweenSpawns 16\nTotalCurrency 0\n\nTFBot\n{\nClass Sniper\nClassIcon sniper_bow_multi\nName \"Rapid Fire Bowman\"\nHealth 1250\nScale 1.5\nSkill Hard\nAttributes \"AlwaysCrit\"\nItem \"the huntsman\"\n\nItemAttributes\n{\nItemName \"the huntsman\"\n\"fire rate bonus\" 0.6\n}\n\nCharacterAttributes\n{\n\"head scale\" 0.7\n\"move speed bonus\" 0.85\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave08D\"\nWaitForAllSpawned \"Wave08C\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 8\nWaitBetweenSpawns 4\nTotalCurrency 0\n\nTFBot\n{\nName \"Giant Crit Soldier\"\nClassIcon Soldier_Crit\nClass Soldier\nHealth 4000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"UseBossHealthBar\"\nAttributes \"AlwaysCrit\"\n\nItemAttributes \n{\nItemName \"TF_WEAPON_ROCKETLAUNCHER\"\n\"fire rate bonus\" 2.0\n\"faster reload rate\" -0.8\n\"Projectile speed increased\" 0.5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 3\n}\n}\n}\n\nWaveSpawn\n{\nName \"Wave08D\"\nWaitForAllSpawned \"Wave08C\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 16\nWaitBetweenSpawns 16\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nClassIcon demoknight_samurai\nName \"Crit Swordless Samurai\"\nHealth 700\nScale 1.3\nSkill Expert\nAttributes \"AlwaysCrit\"\n//Attributes \"IgnoreFlag\"\nAttributes \"AutoJump\"\nAttributes \"AirChargeOnly\"\nAutoJumpMin 10\nAutoJumpMax 10\nItem \"the splendid screen\"\nItem \"the half-zatoichi\"\nItem \"demo kabuto\"\n\nItemAttributes\n{\nItemName tf_weapon_grenadelauncher\n\"fire rate bonus\" 0.5\n\"faster reload rate\" -0.8\n\"projectile spread angle penalty\" 3\n\"Projectile speed increased\" 1.1\n}\n\nItemAttributes\n{\nItemName \"the splendid screen\"\n\"Attack not cancel charge\" 1\n}\n\nCharacterAttributes\n{\n\"charge time increased\" 2\n\"charge recharge rate increased\" 7\n\"increased jump height\"\t2.3\n\"bot custom jump particle\" 1\n\"damage bonus\" 1.5\n}\n\n}\n}\n\n/////////////////////////////\n\nWaveSpawn\n{\nWaitForAllDead \"Wave08D\"\n\nWhere spawnbot\nTotalCount 54\nMaxActive 6\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nClass Engineer\nName \"Engineer\"\nSkill Expert\nHealth 250\nAttributes \"IgnoreFlag\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 1\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave08E\"\nWaitForAllDead \"Wave08D\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nSpawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nName \"Giant Crit Burst Fire Soldier\"\nClassIcon Soldier_Burstfire\nClass Soldier\nHealth 4000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"UseBossHealthBar\"\nAttributes \"AlwaysCrit\"\n\nItemAttributes \n{\nItemName \"TF_WEAPON_ROCKETLAUNCHER\"\n\"fire rate bonus\" 0.2\n\"faster reload rate\" 0.4\n\"clip size upgrade atomic\" 5.0\n\"Projectile speed increased\" 0.9\n\"damage bonus\" 2.0\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 3\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon medic\nName \"Giant Medic\"\nHealth 3000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"SpawnWithFullCharge\"\nWeaponRestrictions SecondaryOnly\nItem \"the quick-fix\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"heal rate bonus\" 200\n}\n}\n\n}\n}\n\n/////////////////////////////\n\nWaveSpawn\n{\nName \"Wave08F\"\nWaitForAllDead \"Wave08E\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 16\nSpawnCount 16\nWaitBeforeStarting 20\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nClassIcon heavy_deflector_healonkill\nName \"Mob Boss Heavy\"\nHealth 15000\nScale 1.9\nSkill Expert\nAttributes \"AlwaysCrit\"\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\nItem \"tomislav\"\nItem \"capone's capper\"\nItem \"the macho mann\"\n\nItemAttributes\n{\nItemName tomislav\n\"damage bonus\"\t1.5\n\"attack projectiles\" 2\n\"heal on kill\" 750\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 2\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 5\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 5\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 5\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 5\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 5\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 5\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 5\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 5\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 5\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 5\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 5\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 5\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 5\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 5\n}\n}\n\nTFBot\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Uber Medic\"\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t2\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 5\n}\n}\n\n}\n}\n\n\n\n\n\n\t}\n\n//////////////////////////////////////////////////////////////////////\n\n}",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />StartingCurrency 0<br />RespawnWaveTime 1<br />CanBotsAttackWhileInSpawnRoom no<br />AddSentryBusterWhenDamageDealtExceeds\t999999<br />AddSentryBusterWhenKillCountExceeds\t999<br /><br /><br /><br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 9000<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 7<br /><br />\t\tCooldownTime 9000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t}<br />\t}<br /><br /><br /><br />\tMission // Engineer - wave 3 and 4<br />\t{<br />\t\tObjective Engineer&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 45<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 3<br />\t\tRunForThisManyWaves 2<br />\t\tCooldownTime 45<br />\t\tDesiredCount 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter<br />\t\t\tHealth 250<br />\t\t\tAttributes &quot;IgnoreFlag&quot;<br />\t\t}<br />\t}<br />\tMission // Spy - wave 4 and 5<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 30<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 4<br />\t\tRunForThisManyWaves 2<br />\t\tCooldownTime 30<br />\t\tDesiredCount 2<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t}<br />\t}\t<br />\tMission // Sniper - wave 4 and 5<br />\t{<br />\t\tObjective Sniper<br /><br />\t\tInitialCooldown 60<br />\t\tWhere spawnbot_mission_sniper<br />\t\tBeginAtWave 4<br />\t\tRunForThisManyWaves 2<br />\t\tCooldownTime 45<br />\t\tDesiredCount 4<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Sniper<br />\t\t\tSkill Expert<br />\t\t\tName Sniper<br />\t\t\tMaxVisionRange 3000<br />\t\t}<br />\t}<br />\tMission // Sniper - wave 6<br />\t{<br />\t\tObjective Sniper<br /><br />\t\tInitialCooldown 40<br />\t\tWhere spawnbot_mission_sniper<br />\t\tBeginAtWave 6<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 40<br />\t\tDesiredCount 6<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Sniper<br />\t\t\tSkill Expert<br />\t\t\tName Sniper<br />\t\t\tMaxVisionRange 3000<br />\t\t}<br />\t}<br />\tMission // Engineer - wave 6<br />\t{<br />\t\tObjective Engineer&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 20<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 6<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 25<br />\t\tDesiredCount 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter<br />\t\t\tHealth 250<br />\t\t\tAttributes &quot;IgnoreFlag&quot;<br />\t\t}<br />\t}<br /><br /><br /><br />///////////////////////////////////////////////////////////<br />\tWave ///// WAVE 1<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01A&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 12<br />SpawnCount 6<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon Heavy_champ<br />Name &quot;Heavy Weight Champion&quot;<br />WeaponRestrictions MeleeOnly<br />Skill easy<br />Item &quot;the killing gloves of boxing&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01B&quot;<br />WaitForAllSpawned &quot;Wave01A&quot;<br /><br />Where spawnbot<br />TotalCount 28<br />MaxActive 21<br />SpawnCount 7<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_Flare<br />Name &quot;Scorch Pyro&quot;<br />WeaponRestrictions SecondaryOnly<br />Skill Normal<br />Item &quot;the scorch shot&quot;<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_Flare<br />Name &quot;Flare Pyro&quot;<br />WeaponRestrictions SecondaryOnly<br />Skill easy<br />Item &quot;the flare gun&quot;<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_Flare<br />Name &quot;Flare Pyro&quot;<br />WeaponRestrictions SecondaryOnly<br />Skill easy<br />Item &quot;the flare gun&quot;<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_Flare<br />Name &quot;Flare Pyro&quot;<br />WeaponRestrictions SecondaryOnly<br />Skill easy<br />Item &quot;the flare gun&quot;<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_Flare<br />Name &quot;Flare Pyro&quot;<br />WeaponRestrictions SecondaryOnly<br />Skill easy<br />Item &quot;the flare gun&quot;<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_Flare<br />Name &quot;Flare Pyro&quot;<br />WeaponRestrictions SecondaryOnly<br />Skill easy<br />Item &quot;the flare gun&quot;<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_Flare<br />Name &quot;Flare Pyro&quot;<br />WeaponRestrictions SecondaryOnly<br />Skill easy<br />Item &quot;the flare gun&quot;<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01C&quot;<br />WaitForAllSpawned &quot;Wave01B&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon Heavy_steelfist<br />Name &quot;Steel Gauntlet&quot;<br />WeaponRestrictions MeleeOnly<br />Skill Normal<br />Health 900<br />Scale 1.5<br />Item &quot;fists of steel&quot;<br />}<br />}<br /><br />////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01D&quot;<br />WaitForAllDead &quot;Wave01C&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 12<br />SpawnCount 3<br />WaitBeforeStarting 4<br />WaitBetweenSpawns 4<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Spy<br />Name &quot;Spy&quot;<br />Skill Hard<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01D&quot;<br />WaitForAllDead &quot;Wave01C&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 9<br />SpawnCount 3<br />WaitBeforeStarting 4<br />WaitBetweenSpawns 4<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon Heavy_Gru<br />Name &quot;Crit GRU Heavy&quot;<br />WeaponRestrictions MeleeOnly<br />Skill Expert<br />Item &quot;gloves of running urgently&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01E&quot;<br />WaitForAllSpawned &quot;Wave01D&quot;<br /><br />Where spawnbot<br />TotalCount 56<br />MaxActive 21<br />SpawnCount 7<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon Heavy_steelfist<br />Name &quot;Steel Gauntlet&quot;<br />WeaponRestrictions MeleeOnly<br />Skill Normal<br />Health 900<br />Scale 1.5<br />Item &quot;fists of steel&quot;<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_Flare<br />Name &quot;Scorch Pyro&quot;<br />WeaponRestrictions SecondaryOnly<br />Skill Hard<br />Item &quot;the scorch shot&quot;<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_Flare<br />Name &quot;Scorch Pyro&quot;<br />WeaponRestrictions SecondaryOnly<br />Skill Normal<br />Item &quot;the scorch shot&quot;<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_Flare<br />Name &quot;Scorch Pyro&quot;<br />WeaponRestrictions SecondaryOnly<br />Skill easy<br />Item &quot;the scorch shot&quot;<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_Flare<br />Name &quot;Scorch Pyro&quot;<br />WeaponRestrictions SecondaryOnly<br />Skill Hard<br />Item &quot;the scorch shot&quot;<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_Flare<br />Name &quot;Scorch Pyro&quot;<br />WeaponRestrictions SecondaryOnly<br />Skill Normal<br />Item &quot;the scorch shot&quot;<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_Flare<br />Name &quot;Scorch Pyro&quot;<br />WeaponRestrictions SecondaryOnly<br />Skill easy<br />Item &quot;the scorch shot&quot;<br />}<br /><br />}<br />}<br /><br /><br />\t}<br /><br />//////////////////////////////////////////////////////////<br /><br />\tWave ///// WAVE 2<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02A&quot;<br />//WaitForAllSpawned &quot;Wave02A&quot;<br /><br />Where spawnbot<br />TotalCount 30<br />MaxActive 12<br />SpawnCount 6<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 6<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />Name &quot;Demoman&quot;<br />Skill Normal<br />}<br />}<br /><br />////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02B&quot;<br />WaitForAllSpawned &quot;Wave02A&quot;<br /><br />Where spawnbot<br />TotalCount 30<br />MaxActive 12<br />SpawnCount 6<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 6<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Demoman<br />Name &quot;Demoman&quot;<br />Skill easy<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />Name &quot;Demoman&quot;<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />Name &quot;Demoman&quot;<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />Name &quot;Demoman&quot;<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demo_burst<br />Name &quot;Bust Fire Demo&quot;<br />Skill easy<br />Attributes &quot;HoldFireUntilFullReload&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_grenadelauncher<br />&quot;faster reload rate&quot; 1.75<br />&quot;fire rate bonus&quot; 0.05<br />&quot;clip size penalty&quot; 0.5<br />&quot;projectile spread angle penalty&quot; 3<br />}<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demo_burst<br />Name &quot;Bust Fire Demo&quot;<br />Skill Normal<br />Attributes &quot;HoldFireUntilFullReload&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_grenadelauncher<br />&quot;faster reload rate&quot; 1.75<br />&quot;fire rate bonus&quot; 0.05<br />&quot;clip size penalty&quot; 0.5<br />&quot;projectile spread angle penalty&quot; 3<br />}<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demo_burst<br />Name &quot;Bust Fire Demo&quot;<br />Skill Hard<br />Attributes &quot;HoldFireUntilFullReload&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_grenadelauncher<br />&quot;faster reload rate&quot; 1.75<br />&quot;fire rate bonus&quot; 0.05<br />&quot;clip size penalty&quot; 0.5<br />&quot;projectile spread angle penalty&quot; 3<br />}<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demo_burst<br />Name &quot;Bust Fire Demo&quot;<br />Skill Expert<br />Attributes &quot;HoldFireUntilFullReload&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_grenadelauncher<br />&quot;faster reload rate&quot; 1.75<br />&quot;fire rate bonus&quot; 0.05<br />&quot;clip size penalty&quot; 0.5<br />&quot;projectile spread angle penalty&quot; 3<br />}<br />}<br /><br />}<br />}<br /><br />////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02C&quot;<br />WaitForAllSpawned &quot;Wave02B&quot;<br /><br />Where spawnbot<br />TotalCount 36<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demo_burst<br />Name &quot;Bust Fire Demo&quot;<br />Skill Expert<br />Attributes &quot;HoldFireUntilFullReload&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_grenadelauncher<br />&quot;faster reload rate&quot; 1.75<br />&quot;fire rate bonus&quot; 0.05<br />&quot;clip size penalty&quot; 0.5<br />&quot;projectile spread angle penalty&quot; 3<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02C&quot;<br />WaitForAllSpawned &quot;Wave02B&quot;<br /><br />Where spawnbot<br />TotalCount 36<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Pyro<br />Name &quot;Pyro&quot;<br />Skill Normal<br />}<br />}<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Wave02C&quot;<br />\t\t\tWaitForAllDead &quot;Wave02B&quot;<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 20<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 16000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t}<br /><br />//////////////////////////////////////////////////////////<br />\tWave ///// WAVE 3<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Giant Demo&quot;<br />Class Demoman<br />Health 3500<br />Scale 1.8<br />Skill Expert<br />WeaponRestrictions PrimaryOnly<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_grenadelauncher<br />&quot;faster reload rate&quot; -0.8<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 4<br />}<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03A&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />SpawnCount 8<br />WaitBeforeStarting 1<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Bonk<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03B&quot;<br />WaitForAllSpawned &quot;Wave03A&quot;<br /><br />Where spawnbot<br />TotalCount 21<br />MaxActive 6<br />SpawnCount 3<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03B&quot;<br />WaitForAllSpawned &quot;Wave03A&quot;<br /><br />Where spawnbot<br />TotalCount 21<br />MaxActive 6<br />SpawnCount 3<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon Heavy_Shotgun<br />Name &quot;Shotgun Heavy&quot;<br />Skill Normal<br />WeaponRestrictions SecondaryOnly<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_shotgun_hwg<br />&quot;faster reload rate&quot; -0.8<br />&quot;fire rate bonus&quot; 2<br />&quot;damage bonus&quot;\t1.5<br />}<br /><br />}<br />}<br /><br />////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03C&quot;<br />WaitForAllDead &quot;Wave03B&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Bonk<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03C&quot;<br />WaitForAllDead &quot;Wave03B&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03C&quot;<br />WaitForAllDead &quot;Wave03B&quot;<br /><br />Where spawnbot<br />TotalCount 10<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Sniper<br />ClassIcon sniper_bow<br />Name &quot;Bowman&quot;<br />Skill Hard<br />WeaponRestrictions PrimaryOnly<br />Item &quot;the huntsman&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03D&quot;<br />WaitForAllSpawned &quot;Wave03C&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon Heavy_Shotgun_Giant<br />Name &quot;Giant Shotgun Heavy&quot;<br />Health 6000<br />Scale 1.8<br />Skill Expert<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />Tag special_main_left<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_shotgun_hwg<br />&quot;faster reload rate&quot; -0.8<br />&quot;fire rate bonus&quot; 2<br />&quot;bullets per shot bonus&quot; 5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 2<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03D&quot;<br />WaitForAllSpawned &quot;Wave03C&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon Heavy_Shotgun_Giant<br />Name &quot;Giant Shotgun Heavy&quot;<br />Health 6000<br />Scale 1.8<br />Skill Expert<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />Tag special_main_right<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_shotgun_hwg<br />&quot;faster reload rate&quot; -0.8<br />&quot;fire rate bonus&quot; 2<br />&quot;bullets per shot bonus&quot; 5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 2<br />}<br /><br />}<br />}<br /><br /><br /><br /><br />\t}<br /><br />/////////////////////////////////////////////////////////////////////////////<br /><br />\tWave ///// WAVE 4<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04A&quot;<br /><br />Where spawnbot<br />TotalCount 22<br />MaxActive 22<br />SpawnCount 22<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Name &quot;Heavyweapons&quot;<br />Skill Hard<br />WeaponRestrictions PrimaryOnly<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04B&quot;<br />WaitForAllSpawned &quot;Wave04A&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 20<br />SpawnCount 5<br />WaitBeforeStarting 4<br />WaitBetweenSpawns 3<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Name &quot;Heavyweapons&quot;<br />Skill Hard<br />WeaponRestrictions PrimaryOnly<br />}<br />}<br /><br />////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04C&quot;<br />WaitForAllDead &quot;Wave04B&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04C&quot;<br />WaitForAllDead &quot;Wave04B&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04C&quot;<br />WaitForAllDead &quot;Wave04B&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04C&quot;<br />WaitForAllDead &quot;Wave04B&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04C&quot;<br />WaitForAllDead &quot;Wave04B&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Engineer<br />Skill Expert<br />Health 250<br />Attributes &quot;IgnoreFlag&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04C&quot;<br />WaitForAllDead &quot;Wave04B&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Spy<br />Skill Expert<br />}<br />}<br /><br />///////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04C&quot;<br />WaitForAllDead &quot;Wave04B&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 32<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04C&quot;<br />WaitForAllDead &quot;Wave04B&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 32<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04C&quot;<br />WaitForAllDead &quot;Wave04B&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 32<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Sniper<br />ClassIcon sniper_bow<br />Name &quot;Bowman&quot;<br />Skill Expert<br />WeaponRestrictions PrimaryOnly<br />Item &quot;the huntsman&quot;<br />}<br />}<br /><br />///////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04D&quot;<br />WaitForAllSpawned &quot;Wave04C&quot;<br /><br />Where spawnbot<br />TotalCount 25<br />MaxActive 15<br />SpawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br /><br />}<br />}<br /><br />\t}<br /><br />/////////////////////////////////////////////////////////////////////////////<br /><br />\tWave ///// WAVE 5<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Wave05A&quot;<br />\t\t\t<br />\t\t\tTotalCount 2<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 60<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 8000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05A&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Name &quot;Rocket Spamming Giant Soldier&quot;<br />ClassIcon Soldier_Spammer<br />Class Soldier<br />Health 4000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br /><br />ItemAttributes <br />{<br />ItemName &quot;TF_WEAPON_ROCKETLAUNCHER&quot;<br />&quot;fire rate bonus&quot; 0.5<br />&quot;faster reload rate&quot; -0.8<br />&quot;Projectile speed increased&quot; 0.75<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 3<br />}<br />}<br /><br />TFBot<br />{<br />Name &quot;Giant Crit Soldier&quot;<br />ClassIcon Soldier_Crit<br />Class Soldier<br />Health 4000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />Attributes &quot;AlwaysCrit&quot;<br /><br />ItemAttributes <br />{<br />ItemName &quot;TF_WEAPON_ROCKETLAUNCHER&quot;<br />&quot;fire rate bonus&quot; 2.0<br />&quot;faster reload rate&quot; -0.8<br />&quot;Projectile speed increased&quot; 0.5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 3<br />}<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05A&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 2<br />WaitBeforeStarting 40<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Name &quot;Giant Crit Soldier&quot;<br />ClassIcon Soldier_Crit<br />Class Soldier<br />Health 4000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />Attributes &quot;AlwaysCrit&quot;<br /><br />ItemAttributes <br />{<br />ItemName &quot;TF_WEAPON_ROCKETLAUNCHER&quot;<br />&quot;fire rate bonus&quot; 2.0<br />&quot;faster reload rate&quot; -0.8<br />&quot;Projectile speed increased&quot; 0.5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 3<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05A&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 2<br />WaitBeforeStarting 60<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Name &quot;Rocket Spamming Giant Soldier&quot;<br />ClassIcon Soldier_Spammer<br />Class Soldier<br />Health 4000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br /><br />ItemAttributes <br />{<br />ItemName &quot;TF_WEAPON_ROCKETLAUNCHER&quot;<br />&quot;fire rate bonus&quot; 0.5<br />&quot;faster reload rate&quot; -0.8<br />&quot;Projectile speed increased&quot; 0.65<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 3<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05A&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 4<br />WaitBeforeStarting 80<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Name &quot;Giant Crit Soldier&quot;<br />ClassIcon Soldier_Crit<br />Class Soldier<br />Health 4000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />Attributes &quot;AlwaysCrit&quot;<br /><br />ItemAttributes <br />{<br />ItemName &quot;TF_WEAPON_ROCKETLAUNCHER&quot;<br />&quot;fire rate bonus&quot; 2.0<br />&quot;faster reload rate&quot; -0.8<br />&quot;Projectile speed increased&quot; 0.5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 3<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Fast Heal Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t8<br />&quot;uber duration bonus&quot; -2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 20<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Fast Heal Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t8<br />&quot;uber duration bonus&quot; -2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 20<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Fast Heal Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t8<br />&quot;uber duration bonus&quot; -2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 20<br />}<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05A&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 4<br />WaitBeforeStarting 100<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Name &quot;Rocket Spamming Giant Soldier&quot;<br />ClassIcon Soldier_Spammer<br />Class Soldier<br />Health 4000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br /><br />ItemAttributes <br />{<br />ItemName &quot;TF_WEAPON_ROCKETLAUNCHER&quot;<br />&quot;fire rate bonus&quot; 0.5<br />&quot;faster reload rate&quot; -0.8<br />&quot;Projectile speed increased&quot; 0.75<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 3<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Fast Heal Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t8<br />&quot;uber duration bonus&quot; -2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 20<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Fast Heal Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t8<br />&quot;uber duration bonus&quot; -2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 20<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Fast Heal Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t8<br />&quot;uber duration bonus&quot; -2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 20<br />}<br />}<br /><br />}<br />}<br /><br />/////////////////////////////<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Wave05B&quot;<br />\t\t\tWaitForAllDead &quot;Wave05A&quot;<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 10<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 10000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05B&quot;<br />WaitForAllDead &quot;Wave05A&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Scout<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Fast Heal Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t8<br />&quot;uber duration bonus&quot; -2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 20<br />}<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05B&quot;<br />WaitForAllDead &quot;Wave05A&quot;<br /><br />Where spawnbot<br />TotalCount 10<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Bonk<br /><br />ItemAttributes<br />{<br />ItemName &quot;bonk! atomic punch&quot;<br />&quot;charge recharge rate increased&quot; 2.5<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05B&quot;<br />WaitForAllDead &quot;Wave05A&quot;<br /><br />Where spawnbot<br />TotalCount 10<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demoknight<br />Name &quot;DemoKnight&quot;<br />Skill Expert<br />WeaponRestrictions MeleeOnly<br />Item &quot;the bootlegger&quot;<br />Item &quot;the chargin&#039; targe&quot;<br />Item &quot;the eyelander&quot;<br /><br />//ItemAttributes<br />//{<br />//ItemName &quot;the chargin&#039; targe&quot;<br />//&quot;Attack not cancel charge&quot; 1<br />//}<br /><br />ItemAttributes<br />{<br />ItemName &quot;the eyelander&quot;<br />&quot;critboost on kill&quot; 3<br />}<br /><br />CharacterAttributes<br />{<br />&quot;charge time increased&quot;\t2<br />&quot;charge recharge rate increased&quot; 2<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05B&quot;<br />WaitForAllDead &quot;Wave05A&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon Scout_giant_fast<br />Name &quot;Super Scout&quot;<br />Health 1250<br />Scale 1.8<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />WeaponRestrictions MeleeOnly<br />Item &quot;the holy mackerel&quot;<br />Item &quot;bonk boy&quot;<br />Tag special_main_left<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.0<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 5<br />}<br />}<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon Scout_giant_fast<br />Name &quot;Super Scout&quot;<br />Health 1250<br />Scale 1.8<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />WeaponRestrictions MeleeOnly<br />Item &quot;the holy mackerel&quot;<br />Item &quot;bonk boy&quot;<br />Tag special_main_right<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.0<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 5<br />}<br />}<br /><br />}<br />}<br /><br />\t}<br /><br />/////////////////////////////////////////////////////////////////////////////<br /><br />\tWave ///// WAVE 6<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06A&quot;<br />//WaitForAllDead &quot;Wave06A&quot;<br /><br />Where spawnbot<br />TotalCount 3<br />MaxActive 3<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon Heavy_champ<br />Name &quot;Giant Heavy Weight Champion&quot;<br />Health 6000<br />Scale 1.8<br />Skill Expert<br />WeaponRestrictions MeleeOnly<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />Item &quot;the killing gloves of boxing&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 2<br />}<br />}<br /><br />}<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 60<br />MaxActive 12<br />SpawnCount 4<br />WaitBeforeStarting 40<br />WaitBetweenSpawns 2.5<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Engineer<br />Name &quot;Speedy Engie&quot;<br />Skill Expert<br />Health 250<br />Attributes &quot;IgnoreFlag&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 2<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06B&quot;<br />WaitForAllDead &quot;Wave06A&quot;<br /><br />Where spawnbot<br />TotalCount 3<br />MaxActive 3<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Name &quot;Giant Heavy&quot;<br />Health 6000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;damage bonus&quot; 1.5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 2<br />}<br />}<br /><br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06C&quot;<br />WaitForAllDead &quot;Wave06B&quot;<br /><br />Where spawnbot<br />TotalCount 6<br />MaxActive 3<br />SpawnCount 3<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon heavy_deflector_healonkill<br />Name &quot;Giant Heal-on-Kill Heavy&quot;<br />Health 6000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;damage bonus&quot; 1.5<br />&quot;attack projectiles&quot; 2<br />&quot;heal on kill&quot; 6000<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 2<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Fast Heal Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t8<br />&quot;uber duration bonus&quot; -2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 20<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Fast Heal Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t8<br />&quot;uber duration bonus&quot; -2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 20<br />}<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06D&quot;<br />WaitForAllDead &quot;Wave06C&quot;<br /><br />Where spawnbot<br />TotalCount 90<br />MaxActive 3<br />SpawnCount 3<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />\t}<br /><br />//////////////////////////////////////////////////////////////////////<br /><br />\tWave ///// WAVE 7<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 100<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 30<br />TotalCurrency 0<br /><br />Support 1<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon Scout_shortstop<br />Name &quot;Ha HA!&quot;<br />Health 625<br />Scale 1.25<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Item &quot;the shortstop&quot;<br />BehaviorModifiers Push<br />Tag special_main_left<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.25<br />}<br />}<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon Scout_shortstop<br />Name &quot;Ha HA!&quot;<br />Health 500<br />Scale 1.25<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Item &quot;the shortstop&quot;<br />BehaviorModifiers Push<br />Tag special_main_right<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.25<br />}<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave07A&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 6<br />SpawnCount 3<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />Skill Hard<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07A&quot;<br />//WaitForAllSpawned &quot;Wave07A&quot;<br /><br />Where spawnbot<br />TotalCount 36<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07A&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 30<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Name &quot;Giant Heavy&quot;<br />Health 6000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;damage bonus&quot; 1.5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 2<br />}<br />}<br />}<br /><br />/////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07B&quot;<br />WaitForAllDead &quot;Wave07A&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon Heavy_steelfist<br />Name &quot;Steel Gauntlet&quot;<br />WeaponRestrictions MeleeOnly<br />Skill Normal<br />Health 900<br />Scale 1.5<br />Item &quot;fists of steel&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07B&quot;<br />WaitForAllDead &quot;Wave07A&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 6<br />SpawnCount 3<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Hard<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07B&quot;<br />WaitForAllDead &quot;Wave07A&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon Heavy_Shotgun<br />Name &quot;Shotgun Heavy&quot;<br />Skill Expert<br />WeaponRestrictions SecondaryOnly<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_shotgun_hwg<br />&quot;faster reload rate&quot; -0.8<br />&quot;fire rate bonus&quot; 2<br />&quot;damage bonus&quot;\t1.5<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07B&quot;<br />WaitForAllDead &quot;Wave07A&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 30<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class HeavyWeapons<br />ClassIcon heavy_steelfist_giant<br />Name &quot;Giant Steel Gauntlet&quot;<br />Health 6000<br />Scale 1.8<br />Skill Expert<br />WeaponRestrictions MeleeOnly<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />Item &quot;fists of steel&quot;<br />Item &quot;security shades&quot;<br /><br />ItemAttributes<br />{<br />ItemName &quot;fists of steel&quot;<br />&quot;damage bonus&quot; 7<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 2<br />}<br /><br />}<br />}<br /><br />/////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07C&quot;<br />WaitForAllSpawned &quot;Wave07B&quot;<br /><br />Where spawnbot<br />TotalCount 21<br />MaxActive 6<br />SpawnCount 3<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Buff_Banner<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07C&quot;<br />WaitForAllSpawned &quot;Wave07B&quot;<br /><br />Where spawnbot<br />TotalCount 28<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demo_burst<br />Name &quot;Bust Fire Demo&quot;<br />Skill Hard<br />Attributes &quot;HoldFireUntilFullReload&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_grenadelauncher<br />&quot;faster reload rate&quot; 1.75<br />&quot;fire rate bonus&quot; 0.05<br />&quot;clip size penalty&quot; 0.5<br />&quot;projectile spread angle penalty&quot; 3<br />}<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07C&quot;<br />WaitForAllSpawned &quot;Wave07B&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 35<br />WaitBetweenSpawns 30<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon Demo_Burst_Giant<br />Name &quot;Giant Bust Fire Demo&quot;<br />Health 3500<br />Scale 1.8<br />Skill Expert<br />WeaponRestrictions PrimaryOnly<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_grenadelauncher<br />&quot;fire rate bonus&quot; 0.1<br />&quot;faster reload rate&quot; 0.60<br />&quot;clip size upgrade atomic&quot; 8.0<br />&quot;projectile spread angle penalty&quot; 3<br />&quot;Projectile speed increased&quot; 1.1<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 4<br />}<br />}<br />}<br /><br />/////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07D&quot;<br />WaitForAllSpawned &quot;Wave07C&quot;<br /><br />Where spawnbot<br />TotalCount 27<br />MaxActive 18<br />SpawnCount 9<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 12<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Buff_Banner<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br />\t}<br /><br />//////////////////////////////////////////////////////////////////////<br /><br />\tWave ///// WAVE 8<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave08A&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 16<br />SpawnCount 8<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 16<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Pyro<br />Name &quot;Crit Pyro&quot;<br />Skill Normal<br />Attributes &quot;AlwaysFireWeapon&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 6<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 16<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_Giant<br />Name &quot;Giant Crit Pyro&quot;<br />Skill Expert<br />Health 3500<br />Scale 1.8<br />Attributes &quot;AlwaysFireWeapon&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 6<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 5<br />}<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08B&quot;<br />WaitForAllSpawned &quot;Wave08A&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />SpawnCount 8<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 16<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Pyro<br />Name &quot;Crit Pyro&quot;<br />Skill Normal<br />Attributes &quot;AlwaysFireWeapon&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 5<br />}<br />}<br /><br />}<br />}<br /><br />/////////////////////////////<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Wave08C&quot;<br />\t\t\tWaitForAllSpawned &quot;Wave08B&quot;<br />\t\t\t<br />\t\t\tTotalCount 2<br />\t\t\tWaitBeforeStarting 16<br />\t\t\tWaitBetweenSpawns 28<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 7500<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08C&quot;<br />WaitForAllSpawned &quot;Wave08B&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 16<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Giant Crit Soldier&quot;<br />ClassIcon Soldier_Crit<br />Class Soldier<br />Health 4000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />Attributes &quot;AlwaysCrit&quot;<br /><br />ItemAttributes <br />{<br />ItemName &quot;TF_WEAPON_ROCKETLAUNCHER&quot;<br />&quot;fire rate bonus&quot; 2.0<br />&quot;faster reload rate&quot; -0.8<br />&quot;Projectile speed increased&quot; 0.5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 3<br />}<br />}<br />}<br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;Wave08B&quot;<br /><br />Where spawnbot<br />TotalCount 6<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 16<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Sniper<br />ClassIcon sniper_bow_multi<br />Name &quot;Rapid Fire Bowman&quot;<br />Health 1250<br />Scale 1.5<br />Skill Hard<br />Attributes &quot;AlwaysCrit&quot;<br />Item &quot;the huntsman&quot;<br /><br />ItemAttributes<br />{<br />ItemName &quot;the huntsman&quot;<br />&quot;fire rate bonus&quot; 0.6<br />}<br /><br />CharacterAttributes<br />{<br />&quot;head scale&quot; 0.7<br />&quot;move speed bonus&quot; 0.85<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08D&quot;<br />WaitForAllSpawned &quot;Wave08C&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 8<br />WaitBetweenSpawns 4<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Giant Crit Soldier&quot;<br />ClassIcon Soldier_Crit<br />Class Soldier<br />Health 4000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />Attributes &quot;AlwaysCrit&quot;<br /><br />ItemAttributes <br />{<br />ItemName &quot;TF_WEAPON_ROCKETLAUNCHER&quot;<br />&quot;fire rate bonus&quot; 2.0<br />&quot;faster reload rate&quot; -0.8<br />&quot;Projectile speed increased&quot; 0.5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 3<br />}<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08D&quot;<br />WaitForAllSpawned &quot;Wave08C&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 16<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demoknight_samurai<br />Name &quot;Crit Swordless Samurai&quot;<br />Health 700<br />Scale 1.3<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />//Attributes &quot;IgnoreFlag&quot;<br />Attributes &quot;AutoJump&quot;<br />Attributes &quot;AirChargeOnly&quot;<br />AutoJumpMin 10<br />AutoJumpMax 10<br />Item &quot;the splendid screen&quot;<br />Item &quot;the half-zatoichi&quot;<br />Item &quot;demo kabuto&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_grenadelauncher<br />&quot;fire rate bonus&quot; 0.5<br />&quot;faster reload rate&quot; -0.8<br />&quot;projectile spread angle penalty&quot; 3<br />&quot;Projectile speed increased&quot; 1.1<br />}<br /><br />ItemAttributes<br />{<br />ItemName &quot;the splendid screen&quot;<br />&quot;Attack not cancel charge&quot; 1<br />}<br /><br />CharacterAttributes<br />{<br />&quot;charge time increased&quot; 2<br />&quot;charge recharge rate increased&quot; 7<br />&quot;increased jump height&quot;\t2.3<br />&quot;bot custom jump particle&quot; 1<br />&quot;damage bonus&quot; 1.5<br />}<br /><br />}<br />}<br /><br />/////////////////////////////<br /><br />WaveSpawn<br />{<br />WaitForAllDead &quot;Wave08D&quot;<br /><br />Where spawnbot<br />TotalCount 54<br />MaxActive 6<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Class Engineer<br />Name &quot;Engineer&quot;<br />Skill Expert<br />Health 250<br />Attributes &quot;IgnoreFlag&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08E&quot;<br />WaitForAllDead &quot;Wave08D&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Name &quot;Giant Crit Burst Fire Soldier&quot;<br />ClassIcon Soldier_Burstfire<br />Class Soldier<br />Health 4000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />Attributes &quot;AlwaysCrit&quot;<br /><br />ItemAttributes <br />{<br />ItemName &quot;TF_WEAPON_ROCKETLAUNCHER&quot;<br />&quot;fire rate bonus&quot; 0.2<br />&quot;faster reload rate&quot; 0.4<br />&quot;clip size upgrade atomic&quot; 5.0<br />&quot;Projectile speed increased&quot; 0.9<br />&quot;damage bonus&quot; 2.0<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 3<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon medic<br />Name &quot;Giant Medic&quot;<br />Health 3000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;SpawnWithFullCharge&quot;<br />WeaponRestrictions SecondaryOnly<br />Item &quot;the quick-fix&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;heal rate bonus&quot; 200<br />}<br />}<br /><br />}<br />}<br /><br />/////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08F&quot;<br />WaitForAllDead &quot;Wave08E&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 16<br />SpawnCount 16<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon heavy_deflector_healonkill<br />Name &quot;Mob Boss Heavy&quot;<br />Health 15000<br />Scale 1.9<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />Item &quot;tomislav&quot;<br />Item &quot;capone&#039;s capper&quot;<br />Item &quot;the macho mann&quot;<br /><br />ItemAttributes<br />{<br />ItemName tomislav<br />&quot;damage bonus&quot;\t1.5<br />&quot;attack projectiles&quot; 2<br />&quot;heal on kill&quot; 750<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 2<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 5<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 5<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 5<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 5<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 5<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 5<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 5<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 5<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 5<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 5<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 5<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 5<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 5<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 5<br />}<br />}<br /><br />TFBot<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Uber Medic&quot;<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 5<br />}<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br />\t}<br /><br />//////////////////////////////////////////////////////////////////////<br /><br />}</span>",
  "pools_count": 0,
  "title": "mvm_bigrock_cashless_society.pop",
  "deleted": "f",
  "public": "t",
  "mimetype": "text/plain",
  "pagecount": "1",
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  "rating_name": "General",
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  "submission_type_id": "12",
  "type_name": "Writing - Document",
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