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  "description": "not done yet",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>not done yet</span>",
  "writing": "#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\nStartingCurrency 16000\nRespawnWaveTime 1\nCanBotsAttackWhileInSpawnRoom no\nAddSentryBusterWhenDamageDealtExceeds\t999999\nAddSentryBusterWhenKillCountExceeds\t999\n\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 9999\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 7\n\n\t\tCooldownTime 9999         \n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n\t\t\t}\n\t}\n\nTemplates\n{\nT_TFBot_Heavy_UltraCharged\n{\nName \"Ultra Charged Heavy\"\nClass Heavyweapons\nHealth 1200\nScale 1\nSkill Expert\nAttributes \"AlwaysCrit\"\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"damage bonus\"\t4\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 2\n}\n}\n\nT_TFBot_Soldier_UltraCharged\n{\nName \"Ultra Charged Soldier\"\nClass Soldier\nHealth 800\nScale 1\nSkill Expert\nAttributes \"AlwaysCrit\"\n\nItemAttributes \n{\nItemName \"TF_WEAPON_ROCKETLAUNCHER\"\n\"damage bonus\"\t4.0\n\"faster reload rate\" -0.8\n\"fire rate bonus\" 0.6\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 2\n}\n}\n\nT_TFBot_Scout_UltraCharged\n{\nName \"Ultra Charged Scout\"\nClass Scout\nHealth 500\nScale 0.25\nSkill Expert\nAttributes \"AlwaysCrit\"\n\nItemAttributes\n{\nItemName tf_weapon_scattergun\n\"damage bonus\"\t4\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 2\n}\n}\n\nT_TFBot_Pyro_UltraCharged\n{\nName \"Ultra Charged Pyro\"\nClass Pyro\nHealth 700\nScale 1.5\nSkill Expert\nAttributes \"AlwaysCrit\"\n\nItemAttributes \n{\nItemName \"TF_WEAPON_FLAMETHROWER\"\n\"damage bonus\"\t4.0\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 2\n}\n}\n\nT_TFBot_Demo_UltraCharged\n{\nName \"Ultra Charged Demo\"\nClass Demoman\nHealth 700\nScale 1.5\nSkill Normal\nAttributes \"AlwaysCrit\"\n\nItemAttributes \n{\nItemName \"TF_WEAPON_GRENADELAUNCHER\"\n\"Projectile speed increased\" 2.0\n\"faster reload rate\" -0.8\n\"damage bonus\"\t4.0\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 2\n}\n}\n\nT_TFBot_Heavy_UltraDeflector\n{\nClass Heavyweapons\nClassIcon heavy_deflector\nName \"Deflector Heavy\"\nHealth 1200\nScale 1.5\nSkill Expert\nAttributes \"AlwaysCrit\"\nItem \"The U-clank-a\"\nItem \"Deflector\"\nWeaponRestrictions PrimaryOnly\nMaxVisionRange 1200\n\nItemAttributes \n{\nItemName \"Deflector\"\n\"attack projectiles\" 1\n}\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"damage bonus\"\t4\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 2\n}\n}\n\nT_TFBot_Medic_UltraCharged\n{\nClass Medic\nClassIcon Medic_Uber\nName \"Ultra Charged Medic\"\nSkill Expert\nHealth 600\nScale 1.5\nAttributes \"AlwaysCrit\"\n\nItemAttributes\n{\nItemName tf_weapon_syringegun_medic\n\"damage bonus\"\t4\n}\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t10\n\"uber duration bonus\"\t8\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\" 200\n}\n}\n\nT_TFBot_Soldier_UltraBackup\n{\nName \"Ultra Backup Soldier\"\nClass Soldier\nHealth 800\nScale 1.5\nSkill Expert\nAttributes \"AlwaysCrit\"\nItem \"the battalion's backup\"\n\nItemAttributes\n{\nItemName \"TF_WEAPON_ROCKETLAUNCHER\"\n\"damage bonus\"\t4.0\n\"faster reload rate\" -0.8\n\"fire rate bonus\" 0.6\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 2\n\"increase buff duration\" 9.0\n}\n}\n\nT_TFBot_Giant_Soldier_Ultra\n{\nName \"Giant Soldier Ultra Fire\"\nClassIcon Soldier_Spammer\nClass Soldier\nHealth 4000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"UseBossHealthBar\"\n//Attributes \"AlwaysCrit\"\n//MaxVisionRange 3000\n\nItemAttributes \n{\nItemName \"TF_WEAPON_ROCKETLAUNCHER\"\n\"damage bonus\" 4.0\n\"faster reload rate\" -0.8\n\"fire rate bonus\" 0.1\n\"Projectile speed increased\" 0.65\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 1\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 3\n}\n}\n\nT_TFBot_Heavy_UltraShotgun\n{\nName \"Ultra Shotgun Heavy\"\nClass Heavyweapons\nClassIcon Heavy_shotgun\nHealth 1200\nScale 1\nSkill Expert\nAttributes \"AlwaysCrit\"\nWeaponRestrictions SecondaryOnly\n\nItemAttributes\n{\nItemName tf_weapon_shotgun_hwg\n\"damage bonus\"\t4\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 2\n}\n}\n\nT_TFBot_Giant_Heavy_Ultra\n{\nName \"Giant Ultra Heavy\"\nClass Heavyweapons\nClassIcon heavy_deflector_healonkill\nHealth 9000\nScale 1.8\nSkill Expert\nAttributes \"AlwaysCrit\"\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"damage bonus\" 1000\n\"attack projectiles\" 2\n\"heal on kill\" 9000\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 1\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n\"aiming knockback resistance\" 0.0\n\"override footstep sound set\" 2\n}\n}\n\nT_TFBot_Giant_Demo_Ultra\n{\nName \"Giant Ultra Burst Demo\"\nClass Demoman\nClassIcon demo_burst\nHealth 3500\nScale 1.8\nSkill Expert\nAttributes \"AlwaysCrit\"\nWeaponRestrictions PrimaryOnly\nAttributes \"MiniBoss\"\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"UseBossHealthBar\"\n\nItemAttributes\n{\nItemName tf_weapon_grenadelauncher\n\"faster reload rate\" 0.65\n\"fire rate bonus\" 0.1\n\"clip size upgrade atomic\" 8.0\n\"projectile spread angle penalty\" 10\n\"Projectile speed increased\" 1.1\n\"damage bonus\" 4\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 1\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"override footstep sound set\" 4\n\"airblast vertical vulnerability multiplier\" 0.0\n}\n}\n\n}\n\n\n\n\n\n\tMission // Engineer\n\t{\n\t\tObjective Engineer  \n\n\t\tInitialCooldown 60\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 30\n\t\tDesiredCount 1\n\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter\n\t\t\tHealth 2000\n\t\t}\n\t}\n\n\n\n\n\n\n\n///////////////////////////////////////////////////////////////////////////////////////////////////\n\tWave ///// WAVE 1\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"StageA\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 8\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Scout_Bonk\nHealth 500\nScale 0.25\nSkill Expert\nAttributes \"AlwaysCrit\"\nBehaviorModifiers Push\n\nAttributes \"AutoJump\"\nAutoJumpMin 10\nAutoJumpMax 10\n\nCharacterAttributes\n{\n\"increased jump height\"\t2\n\"move speed bonus\" 2\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"StageA\"\n\nWhere spawnbot\nTotalCount 14\nMaxActive 7\nSpawnCount 1\nWaitBeforeStarting 1\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavy_UltraCharged\n}\n}\n\nWaveSpawn\n{\nName \"StageA\"\n\nWhere spawnbot\nTotalCount 14\nMaxActive 7\nSpawnCount 1\nWaitBeforeStarting 1\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_UltraCharged\n}\n}\n\n///////////////////////////////////////////////////////////////////////////////////////////////////\n\nWaveSpawn\n{\nName \"StageB\"\nWaitForAllSpawned \"StageA\"\n\nWhere spawnbot\nTotalCount 22\nMaxActive 22\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Samurai\nAttributes \"AlwaysCrit\"\n}\n}\n\n///////////////////////////////////////////////////////////////////////////////////////////////////\n\nWaveSpawn\n{\nName \"StageC\"\nWaitForAllSpawned \"StageB\"\n\nWhere spawnbot\nTotalCount 88\nMaxActive 22\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Scout_UltraCharged\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_UltraCharged\n}\n\nTFBot\n{\nTemplate T_TFBot_Pyro_UltraCharged\nAttributes \"AlwaysFireWeapon\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Demo_UltraCharged\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavy_UltraCharged\n}\n\n}\n}\n\n///////////////////////////////////////////////////////////////////////////////////////////////////\n\nWaveSpawn\n{\nName \"StageD\"\nWaitForAllSpawned \"StageC\"\n\nWhere spawnbot\nTotalCount 60\nMaxActive 20\nSpawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_UltraBackup\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_UltraCharged\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavy_UltraDeflector\n}\n\nTFBot\n{\nTemplate T_TFBot_Pyro_UltraCharged\n}\n\n}\n}\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"StageD\"\n\t\t\tWaitForAllSpawned \"StageC\"\n\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 60000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n///////////////////////////////////////////////////////////////////////////////////////////////////\n\nWaveSpawn\n{\nName \"StageE\"\nWaitForAllSpawned \"StageD\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 8\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 6\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Ultra\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_UltraCharged\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"StageE\"\nWaitForAllSpawned \"StageD\"\n\nWhere spawnbot\nTotalCount 70\nMaxActive 12\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavy_UltraShotgun\n}\n}\n\n///////////////////////////////////////////////////////////////////////////////////////////////////\n\nWaveSpawn\n{\nName \"StageF\"\nWaitForAllSpawned \"StageE\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 20\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Ultra\n}\n}\n\n///////////////////////////////////////////////////////////////////////////////////////////////////\n\nWaveSpawn\n{\nName \"StageG\"\nWaitForAllSpawned \"StageF\"\n\nWhere spawnbot\nTotalCount 60\nMaxActive 12\nSpawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_UltraBackup\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_UltraCharged\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavy_UltraDeflector\n}\n\nTFBot\n{\nTemplate T_TFBot_Pyro_UltraCharged\n}\n\n}\n}\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"StageG\"\n\t\t\tWaitForAllSpawned \"StageF\"\n\n\t\t\tTotalCount 2\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 30\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 30000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nName \"StageG\"\nWaitForAllSpawned \"StageF\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\nName \"Ultra Super Scout\"\nHealth 2500\nAttributes \"AlwaysCrit\"\nItemAttributes\n{\nItemName \"the holy mackerel\"\n\"damage bonus\"\t30\n}\n}\n}\n\nWaveSpawn\n{\nName \"StageG\"\nWaitForAllSpawned \"StageF\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 14\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavy_Ultra\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\n\nItemAttributes\n{\nItemName \"the quick-fix\"\n\"uber duration bonus\" 8\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 1\n\"damage force reduction\" 0.0\n\"airblast vulnerability multiplier\" 0.0\n\"airblast vertical vulnerability multiplier\" 0.0\n}\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"StageG\"\nWaitForAllSpawned \"StageF\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 7\nWaitBetweenSpawns 14\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demo_Ultra\n}\n}\n\n\n\n\n\n\t}\n///////////////////////////////////////////////////////////////////////////////////////////////////\n}",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />StartingCurrency 16000<br />RespawnWaveTime 1<br />CanBotsAttackWhileInSpawnRoom no<br />AddSentryBusterWhenDamageDealtExceeds\t999999<br />AddSentryBusterWhenKillCountExceeds\t999<br /><br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 9999<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 7<br /><br />\t\tCooldownTime 9999&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t\t}<br />\t}<br /><br />Templates<br />{<br />T_TFBot_Heavy_UltraCharged<br />{<br />Name &quot;Ultra Charged Heavy&quot;<br />Class Heavyweapons<br />Health 1200<br />Scale 1<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;damage bonus&quot;\t4<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 2<br />}<br />}<br /><br />T_TFBot_Soldier_UltraCharged<br />{<br />Name &quot;Ultra Charged Soldier&quot;<br />Class Soldier<br />Health 800<br />Scale 1<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br /><br />ItemAttributes <br />{<br />ItemName &quot;TF_WEAPON_ROCKETLAUNCHER&quot;<br />&quot;damage bonus&quot;\t4.0<br />&quot;faster reload rate&quot; -0.8<br />&quot;fire rate bonus&quot; 0.6<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 2<br />}<br />}<br /><br />T_TFBot_Scout_UltraCharged<br />{<br />Name &quot;Ultra Charged Scout&quot;<br />Class Scout<br />Health 500<br />Scale 0.25<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_scattergun<br />&quot;damage bonus&quot;\t4<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 2<br />}<br />}<br /><br />T_TFBot_Pyro_UltraCharged<br />{<br />Name &quot;Ultra Charged Pyro&quot;<br />Class Pyro<br />Health 700<br />Scale 1.5<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br /><br />ItemAttributes <br />{<br />ItemName &quot;TF_WEAPON_FLAMETHROWER&quot;<br />&quot;damage bonus&quot;\t4.0<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 2<br />}<br />}<br /><br />T_TFBot_Demo_UltraCharged<br />{<br />Name &quot;Ultra Charged Demo&quot;<br />Class Demoman<br />Health 700<br />Scale 1.5<br />Skill Normal<br />Attributes &quot;AlwaysCrit&quot;<br /><br />ItemAttributes <br />{<br />ItemName &quot;TF_WEAPON_GRENADELAUNCHER&quot;<br />&quot;Projectile speed increased&quot; 2.0<br />&quot;faster reload rate&quot; -0.8<br />&quot;damage bonus&quot;\t4.0<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 2<br />}<br />}<br /><br />T_TFBot_Heavy_UltraDeflector<br />{<br />Class Heavyweapons<br />ClassIcon heavy_deflector<br />Name &quot;Deflector Heavy&quot;<br />Health 1200<br />Scale 1.5<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Item &quot;The U-clank-a&quot;<br />Item &quot;Deflector&quot;<br />WeaponRestrictions PrimaryOnly<br />MaxVisionRange 1200<br /><br />ItemAttributes <br />{<br />ItemName &quot;Deflector&quot;<br />&quot;attack projectiles&quot; 1<br />}<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;damage bonus&quot;\t4<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 2<br />}<br />}<br /><br />T_TFBot_Medic_UltraCharged<br />{<br />Class Medic<br />ClassIcon Medic_Uber<br />Name &quot;Ultra Charged Medic&quot;<br />Skill Expert<br />Health 600<br />Scale 1.5<br />Attributes &quot;AlwaysCrit&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_syringegun_medic<br />&quot;damage bonus&quot;\t4<br />}<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t10<br />&quot;uber duration bonus&quot;\t8<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot; 200<br />}<br />}<br /><br />T_TFBot_Soldier_UltraBackup<br />{<br />Name &quot;Ultra Backup Soldier&quot;<br />Class Soldier<br />Health 800<br />Scale 1.5<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Item &quot;the battalion&#039;s backup&quot;<br /><br />ItemAttributes<br />{<br />ItemName &quot;TF_WEAPON_ROCKETLAUNCHER&quot;<br />&quot;damage bonus&quot;\t4.0<br />&quot;faster reload rate&quot; -0.8<br />&quot;fire rate bonus&quot; 0.6<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 2<br />&quot;increase buff duration&quot; 9.0<br />}<br />}<br /><br />T_TFBot_Giant_Soldier_Ultra<br />{<br />Name &quot;Giant Soldier Ultra Fire&quot;<br />ClassIcon Soldier_Spammer<br />Class Soldier<br />Health 4000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />//Attributes &quot;AlwaysCrit&quot;<br />//MaxVisionRange 3000<br /><br />ItemAttributes <br />{<br />ItemName &quot;TF_WEAPON_ROCKETLAUNCHER&quot;<br />&quot;damage bonus&quot; 4.0<br />&quot;faster reload rate&quot; -0.8<br />&quot;fire rate bonus&quot; 0.1<br />&quot;Projectile speed increased&quot; 0.65<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 3<br />}<br />}<br /><br />T_TFBot_Heavy_UltraShotgun<br />{<br />Name &quot;Ultra Shotgun Heavy&quot;<br />Class Heavyweapons<br />ClassIcon Heavy_shotgun<br />Health 1200<br />Scale 1<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />WeaponRestrictions SecondaryOnly<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_shotgun_hwg<br />&quot;damage bonus&quot;\t4<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 2<br />}<br />}<br /><br />T_TFBot_Giant_Heavy_Ultra<br />{<br />Name &quot;Giant Ultra Heavy&quot;<br />Class Heavyweapons<br />ClassIcon heavy_deflector_healonkill<br />Health 9000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;damage bonus&quot; 1000<br />&quot;attack projectiles&quot; 2<br />&quot;heal on kill&quot; 9000<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />&quot;aiming knockback resistance&quot; 0.0<br />&quot;override footstep sound set&quot; 2<br />}<br />}<br /><br />T_TFBot_Giant_Demo_Ultra<br />{<br />Name &quot;Giant Ultra Burst Demo&quot;<br />Class Demoman<br />ClassIcon demo_burst<br />Health 3500<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />WeaponRestrictions PrimaryOnly<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_grenadelauncher<br />&quot;faster reload rate&quot; 0.65<br />&quot;fire rate bonus&quot; 0.1<br />&quot;clip size upgrade atomic&quot; 8.0<br />&quot;projectile spread angle penalty&quot; 10<br />&quot;Projectile speed increased&quot; 1.1<br />&quot;damage bonus&quot; 4<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;override footstep sound set&quot; 4<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />}<br />}<br /><br />}<br /><br /><br /><br /><br /><br />\tMission // Engineer<br />\t{<br />\t\tObjective Engineer&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 60<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 30<br />\t\tDesiredCount 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter<br />\t\t\tHealth 2000<br />\t\t}<br />\t}<br /><br /><br /><br /><br /><br /><br /><br />///////////////////////////////////////////////////////////////////////////////////////////////////<br />\tWave ///// WAVE 1<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;StageA&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 8<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Bonk<br />Health 500<br />Scale 0.25<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />BehaviorModifiers Push<br /><br />Attributes &quot;AutoJump&quot;<br />AutoJumpMin 10<br />AutoJumpMax 10<br /><br />CharacterAttributes<br />{<br />&quot;increased jump height&quot;\t2<br />&quot;move speed bonus&quot; 2<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;StageA&quot;<br /><br />Where spawnbot<br />TotalCount 14<br />MaxActive 7<br />SpawnCount 1<br />WaitBeforeStarting 1<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavy_UltraCharged<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;StageA&quot;<br /><br />Where spawnbot<br />TotalCount 14<br />MaxActive 7<br />SpawnCount 1<br />WaitBeforeStarting 1<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_UltraCharged<br />}<br />}<br /><br />///////////////////////////////////////////////////////////////////////////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;StageB&quot;<br />WaitForAllSpawned &quot;StageA&quot;<br /><br />Where spawnbot<br />TotalCount 22<br />MaxActive 22<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Samurai<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />///////////////////////////////////////////////////////////////////////////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;StageC&quot;<br />WaitForAllSpawned &quot;StageB&quot;<br /><br />Where spawnbot<br />TotalCount 88<br />MaxActive 22<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_UltraCharged<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_UltraCharged<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Pyro_UltraCharged<br />Attributes &quot;AlwaysFireWeapon&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Demo_UltraCharged<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavy_UltraCharged<br />}<br /><br />}<br />}<br /><br />///////////////////////////////////////////////////////////////////////////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;StageD&quot;<br />WaitForAllSpawned &quot;StageC&quot;<br /><br />Where spawnbot<br />TotalCount 60<br />MaxActive 20<br />SpawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_UltraBackup<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_UltraCharged<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavy_UltraDeflector<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Pyro_UltraCharged<br />}<br /><br />}<br />}<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;StageD&quot;<br />\t\t\tWaitForAllSpawned &quot;StageC&quot;<br /><br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 60000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />///////////////////////////////////////////////////////////////////////////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;StageE&quot;<br />WaitForAllSpawned &quot;StageD&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 8<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 6<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Ultra<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_UltraCharged<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;StageE&quot;<br />WaitForAllSpawned &quot;StageD&quot;<br /><br />Where spawnbot<br />TotalCount 70<br />MaxActive 12<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavy_UltraShotgun<br />}<br />}<br /><br />///////////////////////////////////////////////////////////////////////////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;StageF&quot;<br />WaitForAllSpawned &quot;StageE&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 20<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Ultra<br />}<br />}<br /><br />///////////////////////////////////////////////////////////////////////////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;StageG&quot;<br />WaitForAllSpawned &quot;StageF&quot;<br /><br />Where spawnbot<br />TotalCount 60<br />MaxActive 12<br />SpawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_UltraBackup<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_UltraCharged<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavy_UltraDeflector<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Pyro_UltraCharged<br />}<br /><br />}<br />}<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;StageG&quot;<br />\t\t\tWaitForAllSpawned &quot;StageF&quot;<br /><br />\t\t\tTotalCount 2<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 30<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 30000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;StageG&quot;<br />WaitForAllSpawned &quot;StageF&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />Name &quot;Ultra Super Scout&quot;<br />Health 2500<br />Attributes &quot;AlwaysCrit&quot;<br />ItemAttributes<br />{<br />ItemName &quot;the holy mackerel&quot;<br />&quot;damage bonus&quot;\t30<br />}<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;StageG&quot;<br />WaitForAllSpawned &quot;StageF&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 14<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavy_Ultra<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br /><br />ItemAttributes<br />{<br />ItemName &quot;the quick-fix&quot;<br />&quot;uber duration bonus&quot; 8<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1<br />&quot;damage force reduction&quot; 0.0<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />}<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;StageG&quot;<br />WaitForAllSpawned &quot;StageF&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 7<br />WaitBetweenSpawns 14<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demo_Ultra<br />}<br />}<br /><br /><br /><br /><br /><br />\t}<br />///////////////////////////////////////////////////////////////////////////////////////////////////<br />}</span>",
  "pools_count": 0,
  "title": "mvm_bigrock_the_unbeatable_mission",
  "deleted": "f",
  "public": "t",
  "mimetype": "text/plain",
  "pagecount": "1",
  "rating_id": "0",
  "rating_name": "General",
  "ratings": [],
  "submission_type_id": "12",
  "type_name": "Writing - Document",
  "guest_block": "f",
  "friends_only": "f",
  "comments_count": "0",
  "views": "21"
}