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  "pools": [],
  "description": "This mission is intended for a single Heavy Player.",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>This mission is intended for a single Heavy Player.</span>",
  "writing": "#base robot_giant.pop\n#base robot_standard.pop\n#base robot_gatebot.pop\npopulation\n{\n\tStartingCurrency\t1000\n\tRespawnWaveTime\t0\n\tCanBotsAttackWhileInSpawnRoom\tno\n\tFixedRespawnWaveTime\tYes\n\tAddSentryBusterWhenDamageDealtExceeds\t999999\n\tAddSentryBusterWhenKillCountExceeds\t999\n\nTemplates\n{\nT_TFBot_Giant_Heavyweapons_Fist\n{\nClassIcon heavy_steelfist_giant\nHealth 5000\nName \"Giant Steel Gauntlet\"\nScale 1.8\nClass HeavyWeapons\nSkill Expert\nMaxVisionRange 1200\nWeaponRestrictions MeleeOnly\nAttributes \"MiniBoss\"\n\nItemAttributes\n{\nItemName \"fists of steel\"\n\"damage bonus\" 7\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.3\n\"airblast vulnerability multiplier\" 0.3\n\"override footstep sound set\" 2\n}\nItem \"fists of steel\"\nItem \"security shades\"\n}\n\n}\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 9000\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 1\n\n\t\tCooldownTime 9000           \n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n\t\t\t}\n\t}\n// MISSION: Sniper_Crit 04\n\tMission // Sniper - wave 4\n\t{\n\t\tObjective Sniper\n\n\t\tInitialCooldown 25\n\t\tWhere spawnbot_mission_sniper\n\t\tBeginAtWave 4\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 30\n\t\tDesiredCount 4\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Sniper\n\t\t\tSkill Expert\n\t\t\tName \"Crit Sniper\"\n\t\t\tMaxVisionRange 3000\n\t\t\tAttributes \"AlwaysCrit\"\n\t\t}\n\t}\n// MISSION: Spy 04\n\tMission // Spy - wave 4\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 15\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 4\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 20\n\t\tDesiredCount 4\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName \"Frenchie Poopy Pants\"\n\t\t}\n\t}\n/////////////////////////////////////////////////Wave 1\n\tWave\n\t{\n\t\tWaitWhenDone\t65\n\t\tCheckpoint\tYes\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget\twave_start_relay_classic\n\t\t\tAction\tTrigger\n\t\t}\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget\twave_finished_relay\n\t\t\tAction\tTrigger\n\t\t}\n\nWaveSpawn\n{\nName \"Wave01a\"\n//WaitForAllSpawned \"Wave01a\"\n\nWhere spawnbot\nTotalCount 9\nMaxActive 6\nspawnCount 3\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nName \"bat scout\"\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nSkill Hard\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01b\"\nWaitForAllSpawned \"Wave01a\"\n\nWhere spawnbot\nTotalCount 9\nMaxActive 6\nspawnCount 3\nWaitBeforeStarting 10\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Scout_Bonk\n}\n}\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 6\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill easy\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave01c\"\nWaitForAllDead \"Wave01b\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 12\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nSkill Normal\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave01d\"\nWaitForAllSpawned \"Wave01c\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill easy\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Buff_Banner\nSkill Normal\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave01d\"\nWaitForAllSpawned \"Wave01c\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 35\nWaitBetweenSpawns 0\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill easy\n}\n}\n\n\n\t}\n/////////////////////////////////////////////////Wave 2\n\tWave\n\t{\n\t\tWaitWhenDone\t65\n\t\tCheckpoint\tYes\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget\twave_start_relay_classic\n\t\t\tAction\tTrigger\n\t\t}\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget\twave_finished_relay\n\t\t\tAction\tTrigger\n\t\t}\n\n\nWaveSpawn\n{\nName \"Wave02a\"\n//WaitForAllDead \"Wave02a\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 12\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave02a\"\n//WaitForAllDead \"Wave02a\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 16\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Samurai\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave02b\"\nWaitForAllSpawned \"Wave02a\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 16\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Fist\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave02c\"\nWaitForAllSpawned \"Wave02b\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 12\nspawnCount 2\nWaitBeforeStarting 16\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demo_Burst\n}\n}\n\nWaveSpawn\n{\nName \"Wave02c\"\nWaitForAllSpawned \"Wave02b\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 16\nWaitBetweenSpawns 16\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Samurai\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave02d\"\nWaitForAllSpawned \"Wave02c\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 16\nWaitBetweenSpawns 0\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n}\n\n\n\t}\n/////////////////////////////////////////////////Wave 3\n\tWave\n\t{\n\t\tWaitWhenDone\t65\n\t\tCheckpoint\tYes\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget\twave_start_relay_classic\n\t\t\tAction\tTrigger\n\t\t}\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget\twave_finished_relay\n\t\t\tAction\tTrigger\n\t\t}\n\n\tWaveSpawn // Tanks\n\t\t{\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 900\n\t\t\t\n\t\t\tFirstSpawnOutput \n\t\t\t\n\t\t\t{\n\t\t\t\tTarget boss_spawn_relay                       \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth \t7500\t\t\t\t\t\n\t\t\t\tSpeed 50\t\t\t\t\t\t\t\t\n\t\t\t\tName \"TankBossA\"\n\t\t\t\tStartingPathTrackNode \"tank_path_a_10\"\n\t\t\t\t\n\t\t\t\tOnKilledOutput                              \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t\n\t\t\t\t\tAction Trigger                \n\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                       \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \t\n\t\t\t\t\tAction Trigger                  \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nName \"Wave03a\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 20\nWaitBetweenSpawns 16\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Hard\n}\n\nTFBot\n{\nClass Heavyweapons\nSkill easy\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nWaitForAllSpawned \"Wave03a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 16\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_ScorchShot_FastShot\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nWaitForAllSpawned \"Wave03a\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 8\nspawnCount 2\nWaitBeforeStarting 16\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Pyro\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\n}\n}\n\n\n\t}\n/////////////////////////////////////////////////Wave 4\n\tWave\n\t{\n\t\tWaitWhenDone\t65\n\t\tCheckpoint\tYes\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget\twave_start_relay_classic\n\t\t\tAction\tTrigger\n\t\t}\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget\twave_finished_relay\n\t\t\tAction\tTrigger\n\t\t}\n\nWaveSpawn\n{\nName \"Wave04a\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave04b\"\nWaitForAllDead \"Wave04a\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier\n}\n}\n\nWaveSpawn\n{\nName \"Wave04b\"\nWaitForAllDead \"Wave04a\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 16\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_DemoMan_PrinceTavish\n}\n}\n\nWaveSpawn\n{\nName \"Wave04b\"\nWaitForAllDead \"Wave04a\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 32\nWaitBetweenSpawns 0\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\n}\n}\n\n\n\t}\n/////////////////////////////////////////////////Wave 5\n\tWave\n\t{\n\t\tWaitWhenDone\t65\n\t\tCheckpoint\tYes\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget\twave_start_relay_classic\n\t\t\tAction\tTrigger\n\t\t}\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget\twave_finished_relay\n\t\t\tAction\tTrigger\n\t\t}\n\nWaveSpawn\n{\nName \"Wave05a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 6\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nTFBot\n{\nClass Soldier\nSkill Hard\n}\n}\n\nWaveSpawn\n{\nName \"Wave05a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 6\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave05a\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 10\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Hard\n}\n\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave05b\"\nWaitForAllSpawned \"Wave05a\"\n\nWhere spawnbot\nTotalCount 32\nMaxActive 20\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave05c\"\nWaitForAllSpawned \"Wave05b\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 12\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave05d\"\nWaitForAllSpawned \"Wave05c\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 25\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave05d\"\nWaitForAllSpawned \"Wave05c\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 25\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Scout_Bonk\n}\n}\n\nWaveSpawn\n{\nName \"Wave05d\"\nWaitForAllSpawned \"Wave05c\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 25\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave05d\"\nWaitForAllSpawned \"Wave05c\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 25\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Scout_Shortstop\nSkill Expert\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave05e\"\nWaitForAllDead \"Wave05d\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Scout_Shortstop\nSkill Expert\n}\n}\n\n\t}\n/////////////////////////////////////////////////Wave 6\n\tWave\n\t{\n\t\tWaitWhenDone\t65\n\t\tCheckpoint\tYes\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget\twave_start_relay_classic\n\t\t\tAction\tTrigger\n\t\t}\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget\twave_finished_relay\n\t\t\tAction\tTrigger\n\t\t}\n\n//\tWaveSpawn // Tanks\n//\t\t{\n//\t\t\tTotalCount 1\n//\t\t\tWaitBeforeStarting 0\n//\t\t\tWaitBetweenSpawns 0\n//\t\t\tTotalCurrency 0\n//\t\t\t\n//\t\t\tFirstSpawnOutput \n//\t\t\t\n//\t\t\t{\n//\t\t\t\tTarget boss_spawn_relay                       \n//\t\t\t\tAction Trigger                         \n//\t\t\t}\n//\n//\t\t\tTank\n//\t\t\t{\n//\t\t\t\tHealth \t8000\t\t\t\t\t\n//\t\t\t\tSpeed 50\t\t\t\t\t\t\t\t\n//\t\t\t\tName \"TankBossA\"\n//\t\t\t\tStartingPathTrackNode \"tank_path_a_10\"\n//\t\t\t\t\n//\t\t\t\tOnKilledOutput                              \n//\t\t\t\t{\n//\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t\n//\t\t\t\t\tAction Trigger                \n//\t\t\t\t}\n//\t\t\t\t\t\n//\t\t\t\tOnBombDroppedOutput                       \n//\t\t\t\t{\n//\t\t\t\t\tTarget boss_deploy_relay \t\n//\t\t\t\t\tAction Trigger                  \n//\t\t\t\t}\n//\t\t\t}\n//\t\t}\n\nWaveSpawn\n{\nName \"Wave06a\"\n\nWhere spawnbot\nTotalCount 22\nMaxActive 22\nspawnCount 22\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave06b\"\nWaitForAllSpawned \"Wave06a\"\n\nWhere spawnbot\nTotalCount 48\nMaxActive 12\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 1\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nClass Scout\nSkill Expert\n//Attributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nName \"Crit bat scout\"\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nSkill Expert\n//Attributes \"AlwaysCrit\"\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave06b\"\nWaitForAllSpawned \"Wave06a\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 50\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer_Reload\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave06c\"\nWaitForAllDead \"Wave06b\"\n\nWhere spawnbot\nTotalCount 5\nMaxActive 5\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer_Reload\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave06c\"\nWaitForAllSpawned \"Wave06b\"\n\nWhere spawnbot\nTotalCount 30\nMaxActive 10\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Hard\n}\n}\n\n\tWaveSpawn // Tanks\n\t\t{\n\n\t\t\tName \"Wave06c\"\n\t\t\tWaitForAllSpawned \"Wave06b\"\t\n\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 25\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 900\n\t\t\t\n\t\t\tFirstSpawnOutput \n\t\t\t\n\t\t\t{\n\t\t\t\tTarget boss_spawn_relay                       \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth \t5000\t\t\t\t\t\n\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t\n\t\t\t\tName \"TankBossB\"\n\t\t\t\tStartingPathTrackNode \"tank_path_b_10\"\n\t\t\t\t\n\t\t\t\tOnKilledOutput                              \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t\n\t\t\t\t\tAction Trigger                \n\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                       \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \t\n\t\t\t\t\tAction Trigger                  \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\t}\n/////////////////////////////////////////////////Wave 7\n\tWave\n\t{\n\t\tWaitWhenDone\t65\n\t\tCheckpoint\tYes\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget\twave_start_relay_classic\n\t\t\tAction\tTrigger\n\t\t}\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget\twave_finished_relay\n\t\t\tAction\tTrigger\n\t\t}\n\n\nWaveSpawn\n{\nName \"Wave07a\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 20\nspawnCount 10\nWaitBeforeStarting 0\nWaitBetweenSpawns 16\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nSkill Expert\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave07b\"\nWaitForAllSpawned \"Wave07a\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 16\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Samurai\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave07b\"\nWaitForAllSpawned \"Wave07a\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 16\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Jumping_Sandman\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave07c\"\nWaitForAllSpawned \"Wave07b\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 16\nWaitBetweenSpawns 16\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demoman\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\n}\n}\n\nWaveSpawn\n{\n//Name \"Wave07c\"\nWaitForAllSpawned \"Wave07b\"\n\nWhere spawnbot\nTotalCount 32\nMaxActive 12\nspawnCount 4\nWaitBeforeStarting 8\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Pyro_Flaregun\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave07d\"\nWaitForAllSpawned \"Wave07c\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 16\nWaitBetweenSpawns 16\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demo_Burst\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave07d\"\nWaitForAllSpawned \"Wave07c\"\n\nWhere spawnbot\nTotalCount 32\nMaxActive 12\nspawnCount 4\nWaitBeforeStarting 8\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nTFBot\n{\nClass Soldier\nSkill Expert\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave07e\"\nWaitForAllSpawned \"Wave07d\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 20\nspawnCount 10\nWaitBeforeStarting 0\nWaitBetweenSpawns 4\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nSkill Expert\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nWaitForAllSpawned \"Wave07e\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 4\nWaitBetweenSpawns 0\nTotalCurrency 900\n\nTFBot\n{\nClass Scout\nSkill Expert\n}\n}\n\n\t}\n/////////////////////////////////////////////////Wave 8\n\tWave\n\t{\n\t\tWaitWhenDone\t65\n\t\tCheckpoint\tYes\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget\twave_start_relay_classic\n\t\t\tAction\tTrigger\n\t\t}\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget\twave_finished_relay\n\t\t\tAction\tTrigger\n\t\t}\n\nWaveSpawn\n{\nName \"Wave08a\"\n//WaitForAllSpawned \"Wave08a\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Buff_Banner\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave08a\"\n//WaitForAllSpawned \"Wave08a\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demo_Burst\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave08a\"\n//WaitForAllSpawned \"Wave08a\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Expert\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave08b\"\nWaitForAllSpawned \"Wave08a\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 8\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Pyro\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave08b\"\nWaitForAllSpawned \"Wave08a\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 8\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave08b\"\nWaitForAllSpawned \"Wave08a\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 8\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nName \"Crit Soda Popper Scout\"\nClassIcon scout_fan\nClass Scout\nSkill Expert\nItem \"the soda popper\"\nAttributes \"AlwaysCrit\"\n}\n}\n\n////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave08c\"\nWaitForAllDead \"Wave08b\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 30\nTotalCurrency 0\n\nTFBot\n{\nName \"Super Charged Heavy\"\nClass Heavyweapons\nSkill Expert\nHealth 900\nScale 1.4\nAttributes \"AlwaysCrit\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.4\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave08c\"\nWaitForAllDead \"Wave08b\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 30\nTotalCurrency 0\n\nTFBot\n{\nName \"Super Charged Soldier\"\nClass Soldier\nSkill Expert\nHealth 600\nScale 1.4\nAttributes \"AlwaysCrit\"\n\nItemAttributes \n{\nItemName \"TF_WEAPON_ROCKETLAUNCHER\"\n\"damage bonus\"\t1.5\n\"faster reload rate\" -0.8\n\"fire rate bonus\" 0.6\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.4\n}\n\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave08d\"\nWaitForAllSpawned \"Wave08c\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 30\nWaitBetweenSpawns 30\nTotalCurrency 900\n\nTFBot\n{\nName \"Super Charged Heavy\"\nClass Heavyweapons\nSkill Expert\nHealth 900\nScale 1.4\nAttributes \"AlwaysCrit\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.4\n}\n\n}\n}\n\n\n\t}\n/////////////////////////////////////////////////Wave 9\n\tWave\n\t{\n\t\tWaitWhenDone\t65\n\t\tCheckpoint\tYes\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget\twave_start_relay_classic\n\t\t\tAction\tTrigger\n\t\t}\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget\twave_finished_relay\n\t\t\tAction\tTrigger\n\t\t}\n\nWaveSpawn\n{\nName \"Wave09a\"\n//WaitForAllSpawned \"Wave09a\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 20\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClassIcon heavy_crit\nName \"Crit Heavy\"\nClass Heavyweapons\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave09b\"\nWaitForAllSpawned \"Wave09a\"\n\nWhere spawnbot\nTotalCount 32\nMaxActive 12\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nName \"Heater Heavy\"\nClassIcon heavy_heater\nClass HeavyWeapons\nSkill Hard\nWeaponRestrictions PrimaryOnly\nItem \"the huo long heatmaker\"\nItem \"dragonborn helmet\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave09b\"\nWaitForAllSpawned \"Wave09a\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro\nAttributes AlwaysFireWeapon\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\n}\n}\n\n////////////////////////\n\n\tWaveSpawn // Tanks\n\t\t{\n\t\t\tName \"Wave09c\"\n\t\t\tWaitForAllSpawned \"Wave09b\"\n\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput \n\t\t\t\n\t\t\t{\n\t\t\t\tTarget boss_spawn_relay                       \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth \t7000\t\t\t\t\t\n\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t\n\t\t\t\tName \"TankBossA\"\n\t\t\t\tStartingPathTrackNode \"tank_path_a_10\"\n\t\t\t\t\n\t\t\t\tOnKilledOutput                              \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t\n\t\t\t\t\tAction Trigger                \n\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                       \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \t\n\t\t\t\t\tAction Trigger                  \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nName \"Wave09c\"\nWaitForAllSpawned \"Wave09b\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer_Reload\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave09c\"\nWaitForAllSpawned \"Wave09b\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 40\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave09c\"\nWaitForAllSpawned \"Wave09b\"\n\nWhere spawnbot\nTotalCount 36\nMaxActive 12\nspawnCount 6\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\n////////////////////////\n\n\tWaveSpawn // Tanks\n\t\t{\n\t\t\tName \"Wave09d\"\n\t\t\tWaitForAllSpawned \"Wave09c\"\n\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 900\n\t\t\t\n\t\t\tFirstSpawnOutput \n\t\t\t\n\t\t\t{\n\t\t\t\tTarget boss_spawn_relay                       \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth \t7000\t\t\t\t\t\n\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t\n\t\t\t\tName \"TankBossA\"\n\t\t\t\tStartingPathTrackNode \"tank_path_a_10\"\n\t\t\t\t\n\t\t\t\tOnKilledOutput                              \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t\n\t\t\t\t\tAction Trigger                \n\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                       \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \t\n\t\t\t\t\tAction Trigger                  \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nName \"Wave09d\"\nWaitForAllDead \"Wave09c\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer_Reload\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic_Regen\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave09d\"\nWaitForAllDead \"Wave09c\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 40\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave09d\"\nWaitForAllDead \"Wave09c\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 12\nspawnCount 4\nWaitBeforeStarting 60\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\n\nClass Heavyweapons\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\n}\n}\n\n\t}\n/////////////////////////////////////////////////Wave 10\n\tWave\n\t{\n\t\tWaitWhenDone\t65\n\t\tCheckpoint\tYes\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget\twave_start_relay_classic\n\t\t\tAction\tTrigger\n\t\t}\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget\twave_finished_relay\n\t\t\tAction\tTrigger\n\t\t}\n\nWaveSpawn\n{\nName \"Wave10a\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demo_Burst\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave10b\"\nWaitForAllSpawned \"Wave10a\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_BurstFire\n}\n}\n\nWaveSpawn\n{\nName \"Wave10c\"\nWaitForAllSpawned \"Wave10b\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 48\nMaxActive 12\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\nSkill easy\n}\n}\n\n\tWaveSpawn // Tanks\n\t\t{\n\t\t\tName \"Wave10d\"\n\t\t\tWaitForAllSpawned \"Wave10c\"\n\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 16\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 900\n\t\t\t\n\t\t\tFirstSpawnOutput \n\t\t\t\n\t\t\t{\n\t\t\t\tTarget boss_spawn_relay                       \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth \t7500\t\t\t\t\t\n\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t\n\t\t\t\tName \"TankBossA\"\n\t\t\t\tStartingPathTrackNode \"tank_path_a_10\"\n\t\t\t\t\n\t\t\t\tOnKilledOutput                              \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t\n\t\t\t\t\tAction Trigger                \n\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                       \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \t\n\t\t\t\t\tAction Trigger                  \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n////////////////////////\n\nWaveSpawn\n{\nWaitForAllDead \"Wave10c\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 10\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Samurai\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nWaitForAllDead \"Wave10c\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClassIcon demoknight_samurai_giant\nName \"Emperor Samurai\"\nClass Demoman\nHealth 13000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\nWeaponRestrictions MeleeOnly\nAttributes \"AutoJump\"\nAttributes \"AirChargeOnly\"\nAutoJumpMin 10\nAutoJumpMax 10\n\nItem \"the half-zatoichi\"\nItem \"demo kabuto\"\n\nItemAttributes\n{\nItemName tf_weapon_pipebomblauncher\n\"Attack not cancel charge\" 1\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"charge time increased\"\t2\n\"charge recharge rate increased\" 10\n\"increased jump height\"\t2\n\"bot custom jump particle\" 1\n\"damage bonus\" 1.5\n}\n\n}\n}\n\n\t}\n}",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br />#base robot_gatebot.pop<br />population<br />{<br />\tStartingCurrency\t1000<br />\tRespawnWaveTime\t0<br />\tCanBotsAttackWhileInSpawnRoom\tno<br />\tFixedRespawnWaveTime\tYes<br />\tAddSentryBusterWhenDamageDealtExceeds\t999999<br />\tAddSentryBusterWhenKillCountExceeds\t999<br /><br />Templates<br />{<br />T_TFBot_Giant_Heavyweapons_Fist<br />{<br />ClassIcon heavy_steelfist_giant<br />Health 5000<br />Name &quot;Giant Steel Gauntlet&quot;<br />Scale 1.8<br />Class HeavyWeapons<br />Skill Expert<br />MaxVisionRange 1200<br />WeaponRestrictions MeleeOnly<br />Attributes &quot;MiniBoss&quot;<br /><br />ItemAttributes<br />{<br />ItemName &quot;fists of steel&quot;<br />&quot;damage bonus&quot; 7<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.3<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;override footstep sound set&quot; 2<br />}<br />Item &quot;fists of steel&quot;<br />Item &quot;security shades&quot;<br />}<br /><br />}<br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 9000<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 1<br /><br />\t\tCooldownTime 9000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t\t}<br />\t}<br />// MISSION: Sniper_Crit 04<br />\tMission // Sniper - wave 4<br />\t{<br />\t\tObjective Sniper<br /><br />\t\tInitialCooldown 25<br />\t\tWhere spawnbot_mission_sniper<br />\t\tBeginAtWave 4<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 30<br />\t\tDesiredCount 4<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Sniper<br />\t\t\tSkill Expert<br />\t\t\tName &quot;Crit Sniper&quot;<br />\t\t\tMaxVisionRange 3000<br />\t\t\tAttributes &quot;AlwaysCrit&quot;<br />\t\t}<br />\t}<br />// MISSION: Spy 04<br />\tMission // Spy - wave 4<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 15<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 4<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 20<br />\t\tDesiredCount 4<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName &quot;Frenchie Poopy Pants&quot;<br />\t\t}<br />\t}<br />/////////////////////////////////////////////////Wave 1<br />\tWave<br />\t{<br />\t\tWaitWhenDone\t65<br />\t\tCheckpoint\tYes<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget\twave_start_relay_classic<br />\t\t\tAction\tTrigger<br />\t\t}<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget\twave_finished_relay<br />\t\t\tAction\tTrigger<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br />//WaitForAllSpawned &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 9<br />MaxActive 6<br />spawnCount 3<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;bat scout&quot;<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Skill Hard<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />WaitForAllSpawned &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 9<br />MaxActive 6<br />spawnCount 3<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Bonk<br />}<br />}<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 6<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill easy<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />WaitForAllDead &quot;Wave01b&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 12<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Normal<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01d&quot;<br />WaitForAllSpawned &quot;Wave01c&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill easy<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Buff_Banner<br />Skill Normal<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01d&quot;<br />WaitForAllSpawned &quot;Wave01c&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 35<br />WaitBetweenSpawns 0<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill easy<br />}<br />}<br /><br /><br />\t}<br />/////////////////////////////////////////////////Wave 2<br />\tWave<br />\t{<br />\t\tWaitWhenDone\t65<br />\t\tCheckpoint\tYes<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget\twave_start_relay_classic<br />\t\t\tAction\tTrigger<br />\t\t}<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget\twave_finished_relay<br />\t\t\tAction\tTrigger<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />//WaitForAllDead &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 12<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />//WaitForAllDead &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 16<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Samurai<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />WaitForAllSpawned &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Fist<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02c&quot;<br />WaitForAllSpawned &quot;Wave02b&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 12<br />spawnCount 2<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demo_Burst<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02c&quot;<br />WaitForAllSpawned &quot;Wave02b&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 16<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Samurai<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02d&quot;<br />WaitForAllSpawned &quot;Wave02c&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 0<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br />}<br /><br /><br />\t}<br />/////////////////////////////////////////////////Wave 3<br />\tWave<br />\t{<br />\t\tWaitWhenDone\t65<br />\t\tCheckpoint\tYes<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget\twave_start_relay_classic<br />\t\t\tAction\tTrigger<br />\t\t}<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget\twave_finished_relay<br />\t\t\tAction\tTrigger<br />\t\t}<br /><br />\tWaveSpawn // Tanks<br />\t\t{<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 900<br />\t\t\t<br />\t\t\tFirstSpawnOutput <br />\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth \t7500\t\t\t\t\t<br />\t\t\t\tSpeed 50\t\t\t\t\t\t\t\t<br />\t\t\t\tName &quot;TankBossA&quot;<br />\t\t\t\tStartingPathTrackNode &quot;tank_path_a_10&quot;<br />\t\t\t\t<br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay \t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03a&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 16<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill easy<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;Wave03a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_ScorchShot_FastShot<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;Wave03a&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 8<br />spawnCount 2<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />}<br />}<br /><br /><br />\t}<br />/////////////////////////////////////////////////Wave 4<br />\tWave<br />\t{<br />\t\tWaitWhenDone\t65<br />\t\tCheckpoint\tYes<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget\twave_start_relay_classic<br />\t\t\tAction\tTrigger<br />\t\t}<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget\twave_finished_relay<br />\t\t\tAction\tTrigger<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04a&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04b&quot;<br />WaitForAllDead &quot;Wave04a&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04b&quot;<br />WaitForAllDead &quot;Wave04a&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_DemoMan_PrinceTavish<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04b&quot;<br />WaitForAllDead &quot;Wave04a&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 32<br />WaitBetweenSpawns 0<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br />}<br />}<br /><br /><br />\t}<br />/////////////////////////////////////////////////Wave 5<br />\tWave<br />\t{<br />\t\tWaitWhenDone\t65<br />\t\tCheckpoint\tYes<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget\twave_start_relay_classic<br />\t\t\tAction\tTrigger<br />\t\t}<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget\twave_finished_relay<br />\t\t\tAction\tTrigger<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 6<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Hard<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 6<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05a&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 10<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Hard<br />}<br /><br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05b&quot;<br />WaitForAllSpawned &quot;Wave05a&quot;<br /><br />Where spawnbot<br />TotalCount 32<br />MaxActive 20<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05c&quot;<br />WaitForAllSpawned &quot;Wave05b&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 12<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05d&quot;<br />WaitForAllSpawned &quot;Wave05c&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 25<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05d&quot;<br />WaitForAllSpawned &quot;Wave05c&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 25<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Bonk<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05d&quot;<br />WaitForAllSpawned &quot;Wave05c&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 25<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05d&quot;<br />WaitForAllSpawned &quot;Wave05c&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 25<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Shortstop<br />Skill Expert<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05e&quot;<br />WaitForAllDead &quot;Wave05d&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Shortstop<br />Skill Expert<br />}<br />}<br /><br />\t}<br />/////////////////////////////////////////////////Wave 6<br />\tWave<br />\t{<br />\t\tWaitWhenDone\t65<br />\t\tCheckpoint\tYes<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget\twave_start_relay_classic<br />\t\t\tAction\tTrigger<br />\t\t}<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget\twave_finished_relay<br />\t\t\tAction\tTrigger<br />\t\t}<br /><br />//\tWaveSpawn // Tanks<br />//\t\t{<br />//\t\t\tTotalCount 1<br />//\t\t\tWaitBeforeStarting 0<br />//\t\t\tWaitBetweenSpawns 0<br />//\t\t\tTotalCurrency 0<br />//\t\t\t<br />//\t\t\tFirstSpawnOutput <br />//\t\t\t<br />//\t\t\t{<br />//\t\t\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />//\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />//\t\t\t}<br />//<br />//\t\t\tTank<br />//\t\t\t{<br />//\t\t\t\tHealth \t8000\t\t\t\t\t<br />//\t\t\t\tSpeed 50\t\t\t\t\t\t\t\t<br />//\t\t\t\tName &quot;TankBossA&quot;<br />//\t\t\t\tStartingPathTrackNode &quot;tank_path_a_10&quot;<br />//\t\t\t\t<br />//\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />//\t\t\t\t{<br />//\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t<br />//\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />//\t\t\t\t}<br />//\t\t\t\t\t<br />//\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />//\t\t\t\t{<br />//\t\t\t\t\tTarget boss_deploy_relay \t<br />//\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />//\t\t\t\t}<br />//\t\t\t}<br />//\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06a&quot;<br /><br />Where spawnbot<br />TotalCount 22<br />MaxActive 22<br />spawnCount 22<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06b&quot;<br />WaitForAllSpawned &quot;Wave06a&quot;<br /><br />Where spawnbot<br />TotalCount 48<br />MaxActive 12<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 1<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Scout<br />Skill Expert<br />//Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Name &quot;Crit bat scout&quot;<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Skill Expert<br />//Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06b&quot;<br />WaitForAllSpawned &quot;Wave06a&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 50<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer_Reload<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06c&quot;<br />WaitForAllDead &quot;Wave06b&quot;<br /><br />Where spawnbot<br />TotalCount 5<br />MaxActive 5<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer_Reload<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06c&quot;<br />WaitForAllSpawned &quot;Wave06b&quot;<br /><br />Where spawnbot<br />TotalCount 30<br />MaxActive 10<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Hard<br />}<br />}<br /><br />\tWaveSpawn // Tanks<br />\t\t{<br /><br />\t\t\tName &quot;Wave06c&quot;<br />\t\t\tWaitForAllSpawned &quot;Wave06b&quot;\t<br /><br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 25<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 900<br />\t\t\t<br />\t\t\tFirstSpawnOutput <br />\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth \t5000\t\t\t\t\t<br />\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t<br />\t\t\t\tName &quot;TankBossB&quot;<br />\t\t\t\tStartingPathTrackNode &quot;tank_path_b_10&quot;<br />\t\t\t\t<br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay \t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br />\t}<br />/////////////////////////////////////////////////Wave 7<br />\tWave<br />\t{<br />\t\tWaitWhenDone\t65<br />\t\tCheckpoint\tYes<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget\twave_start_relay_classic<br />\t\t\tAction\tTrigger<br />\t\t}<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget\twave_finished_relay<br />\t\t\tAction\tTrigger<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave07a&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 20<br />spawnCount 10<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 16<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07b&quot;<br />WaitForAllSpawned &quot;Wave07a&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 16<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Samurai<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave07b&quot;<br />WaitForAllSpawned &quot;Wave07a&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 16<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Jumping_Sandman<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07c&quot;<br />WaitForAllSpawned &quot;Wave07b&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 16<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demoman<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />//Name &quot;Wave07c&quot;<br />WaitForAllSpawned &quot;Wave07b&quot;<br /><br />Where spawnbot<br />TotalCount 32<br />MaxActive 12<br />spawnCount 4<br />WaitBeforeStarting 8<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Pyro_Flaregun<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07d&quot;<br />WaitForAllSpawned &quot;Wave07c&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 16<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demo_Burst<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07d&quot;<br />WaitForAllSpawned &quot;Wave07c&quot;<br /><br />Where spawnbot<br />TotalCount 32<br />MaxActive 12<br />spawnCount 4<br />WaitBeforeStarting 8<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07e&quot;<br />WaitForAllSpawned &quot;Wave07d&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 20<br />spawnCount 10<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 4<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;Wave07e&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 4<br />WaitBetweenSpawns 0<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Class Scout<br />Skill Expert<br />}<br />}<br /><br />\t}<br />/////////////////////////////////////////////////Wave 8<br />\tWave<br />\t{<br />\t\tWaitWhenDone\t65<br />\t\tCheckpoint\tYes<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget\twave_start_relay_classic<br />\t\t\tAction\tTrigger<br />\t\t}<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget\twave_finished_relay<br />\t\t\tAction\tTrigger<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08a&quot;<br />//WaitForAllSpawned &quot;Wave08a&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Buff_Banner<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08a&quot;<br />//WaitForAllSpawned &quot;Wave08a&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demo_Burst<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08a&quot;<br />//WaitForAllSpawned &quot;Wave08a&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Expert<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08b&quot;<br />WaitForAllSpawned &quot;Wave08a&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 8<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08b&quot;<br />WaitForAllSpawned &quot;Wave08a&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 8<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08b&quot;<br />WaitForAllSpawned &quot;Wave08a&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 8<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Crit Soda Popper Scout&quot;<br />ClassIcon scout_fan<br />Class Scout<br />Skill Expert<br />Item &quot;the soda popper&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave08c&quot;<br />WaitForAllDead &quot;Wave08b&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 30<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Super Charged Heavy&quot;<br />Class Heavyweapons<br />Skill Expert<br />Health 900<br />Scale 1.4<br />Attributes &quot;AlwaysCrit&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.4<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08c&quot;<br />WaitForAllDead &quot;Wave08b&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 30<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Super Charged Soldier&quot;<br />Class Soldier<br />Skill Expert<br />Health 600<br />Scale 1.4<br />Attributes &quot;AlwaysCrit&quot;<br /><br />ItemAttributes <br />{<br />ItemName &quot;TF_WEAPON_ROCKETLAUNCHER&quot;<br />&quot;damage bonus&quot;\t1.5<br />&quot;faster reload rate&quot; -0.8<br />&quot;fire rate bonus&quot; 0.6<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.4<br />}<br /><br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08d&quot;<br />WaitForAllSpawned &quot;Wave08c&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 30<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Name &quot;Super Charged Heavy&quot;<br />Class Heavyweapons<br />Skill Expert<br />Health 900<br />Scale 1.4<br />Attributes &quot;AlwaysCrit&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.4<br />}<br /><br />}<br />}<br /><br /><br />\t}<br />/////////////////////////////////////////////////Wave 9<br />\tWave<br />\t{<br />\t\tWaitWhenDone\t65<br />\t\tCheckpoint\tYes<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget\twave_start_relay_classic<br />\t\t\tAction\tTrigger<br />\t\t}<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget\twave_finished_relay<br />\t\t\tAction\tTrigger<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave09a&quot;<br />//WaitForAllSpawned &quot;Wave09a&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 20<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />ClassIcon heavy_crit<br />Name &quot;Crit Heavy&quot;<br />Class Heavyweapons<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave09b&quot;<br />WaitForAllSpawned &quot;Wave09a&quot;<br /><br />Where spawnbot<br />TotalCount 32<br />MaxActive 12<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Heater Heavy&quot;<br />ClassIcon heavy_heater<br />Class HeavyWeapons<br />Skill Hard<br />WeaponRestrictions PrimaryOnly<br />Item &quot;the huo long heatmaker&quot;<br />Item &quot;dragonborn helmet&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave09b&quot;<br />WaitForAllSpawned &quot;Wave09a&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro<br />Attributes AlwaysFireWeapon<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />}<br />}<br /><br />////////////////////////<br /><br />\tWaveSpawn // Tanks<br />\t\t{<br />\t\t\tName &quot;Wave09c&quot;<br />\t\t\tWaitForAllSpawned &quot;Wave09b&quot;<br /><br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput <br />\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth \t7000\t\t\t\t\t<br />\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t<br />\t\t\t\tName &quot;TankBossA&quot;<br />\t\t\t\tStartingPathTrackNode &quot;tank_path_a_10&quot;<br />\t\t\t\t<br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay \t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave09c&quot;<br />WaitForAllSpawned &quot;Wave09b&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer_Reload<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave09c&quot;<br />WaitForAllSpawned &quot;Wave09b&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 40<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave09c&quot;<br />WaitForAllSpawned &quot;Wave09b&quot;<br /><br />Where spawnbot<br />TotalCount 36<br />MaxActive 12<br />spawnCount 6<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br />////////////////////////<br /><br />\tWaveSpawn // Tanks<br />\t\t{<br />\t\t\tName &quot;Wave09d&quot;<br />\t\t\tWaitForAllSpawned &quot;Wave09c&quot;<br /><br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 900<br />\t\t\t<br />\t\t\tFirstSpawnOutput <br />\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth \t7000\t\t\t\t\t<br />\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t<br />\t\t\t\tName &quot;TankBossA&quot;<br />\t\t\t\tStartingPathTrackNode &quot;tank_path_a_10&quot;<br />\t\t\t\t<br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay \t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave09d&quot;<br />WaitForAllDead &quot;Wave09c&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer_Reload<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic_Regen<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave09d&quot;<br />WaitForAllDead &quot;Wave09c&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 40<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave09d&quot;<br />WaitForAllDead &quot;Wave09c&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 12<br />spawnCount 4<br />WaitBeforeStarting 60<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br /><br />Class Heavyweapons<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />}<br />}<br /><br />\t}<br />/////////////////////////////////////////////////Wave 10<br />\tWave<br />\t{<br />\t\tWaitWhenDone\t65<br />\t\tCheckpoint\tYes<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget\twave_start_relay_classic<br />\t\t\tAction\tTrigger<br />\t\t}<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget\twave_finished_relay<br />\t\t\tAction\tTrigger<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave10a&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demo_Burst<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave10b&quot;<br />WaitForAllSpawned &quot;Wave10a&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_BurstFire<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave10c&quot;<br />WaitForAllSpawned &quot;Wave10b&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 48<br />MaxActive 12<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />Skill easy<br />}<br />}<br /><br />\tWaveSpawn // Tanks<br />\t\t{<br />\t\t\tName &quot;Wave10d&quot;<br />\t\t\tWaitForAllSpawned &quot;Wave10c&quot;<br /><br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 16<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 900<br />\t\t\t<br />\t\t\tFirstSpawnOutput <br />\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth \t7500\t\t\t\t\t<br />\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t<br />\t\t\t\tName &quot;TankBossA&quot;<br />\t\t\t\tStartingPathTrackNode &quot;tank_path_a_10&quot;<br />\t\t\t\t<br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay \t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />WaitForAllDead &quot;Wave10c&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Samurai<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />WaitForAllDead &quot;Wave10c&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />ClassIcon demoknight_samurai_giant<br />Name &quot;Emperor Samurai&quot;<br />Class Demoman<br />Health 13000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />WeaponRestrictions MeleeOnly<br />Attributes &quot;AutoJump&quot;<br />Attributes &quot;AirChargeOnly&quot;<br />AutoJumpMin 10<br />AutoJumpMax 10<br /><br />Item &quot;the half-zatoichi&quot;<br />Item &quot;demo kabuto&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_pipebomblauncher<br />&quot;Attack not cancel charge&quot; 1<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;charge time increased&quot;\t2<br />&quot;charge recharge rate increased&quot; 10<br />&quot;increased jump height&quot;\t2<br />&quot;bot custom jump particle&quot; 1<br />&quot;damage bonus&quot; 1.5<br />}<br /><br />}<br />}<br /><br />\t}<br />}</span>",
  "pools_count": 0,
  "title": "mvm_rottenburg_heavy_mission_1_player.pop",
  "deleted": "f",
  "public": "t",
  "mimetype": "text/plain",
  "pagecount": "1",
  "rating_id": "0",
  "rating_name": "General",
  "ratings": [],
  "submission_type_id": "12",
  "type_name": "Writing - Document",
  "guest_block": "f",
  "friends_only": "f",
  "comments_count": "0",
  "views": "19"
}