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  "writing": "#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\nStartingCurrency 16000\nRespawnWaveTime 1\nCanBotsAttackWhileInSpawnRoom no\nAddSentryBusterWhenDamageDealtExceeds\t999999\nAddSentryBusterWhenKillCountExceeds\t999\n\n\n\nTemplates\n{\nT_TFBot_Giant_Heavyweapons_Fist\n{\nClassIcon heavy_steelfist_giant\nHealth 5000\nName \"Giant Steel Gauntlet\"\nScale 1.8\nClass HeavyWeapons\nSkill Expert\nMaxVisionRange 1200\nWeaponRestrictions MeleeOnly\nAttributes \"MiniBoss\"\n\nItemAttributes\n{\nItemName \"fists of steel\"\n\"damage bonus\" 7\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.3\n\"airblast vulnerability multiplier\" 0.3\n\"override footstep sound set\" 2\n}\nItem \"fists of steel\"\nItem \"security shades\"\n}\n}\n\n\n\n\n\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 1000\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 7\n\n\t\tCooldownTime 1000         \n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n\t\t\t}\n\t}\n\n///////////////////////////////////////////////////////////\n\tWave ///// WAVE 1\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave01a\"\n\nWhere spawnbot\nTotalCount 48\nMaxActive 20\nSpawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 3\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nSkill Normal\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave01b\"\nWaitForAllSpawned \"Wave01a\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 7\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 4\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave01b\"\nWaitForAllSpawned \"Wave01a\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 7\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 4\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nSkill easy\n}\n}\n\nWaveSpawn\n{\nName \"Wave01b\"\nWaitForAllSpawned \"Wave01a\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 7\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 4\nTotalCurrency 0\n\nTFBot\n{\nClass Soldier\nSkill Hard\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave01c\"\nWaitForAllDead \"Wave01b\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 7\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 4\nTotalCurrency 0\n\nTFBot\n{\nClass Pyro\nSkill Hard\n}\n}\n\nWaveSpawn\n{\nName \"Wave01c\"\nWaitForAllDead \"Wave01b\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 14\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 4\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass HeavyWeapons\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave01d\"\nWaitForAllSpawned \"Wave01c\"\n\nWhere spawnbot\nTotalCount 48\nMaxActive 20\nSpawnCount 4\nWaitBeforeStarting 35\nWaitBetweenSpawns 6\nTotalCurrency 0\n\nTFBot\n{\nClass HeavyWeapons\nSkill Normal\n}\n}\n\n\n\t}\n//////////////////////////////////////////////////////////\n\tWave ///// WAVE 2\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\nWaveSpawn\n{\nName \"Wave02a\"\n\nWhere spawnbot\nTotalCount 3\nMaxActive 3\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 12\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Crit\n}\n}\n\nWaveSpawn\n{\nName \"Wave02a\"\n\nWhere spawnbot\nTotalCount 36\nMaxActive 18\nSpawnCount 3\nWaitBeforeStarting 15\nWaitBetweenSpawns 3\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Hard\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02b\"\nWaitForAllSpawned \"Wave02a\"\n\nWhere spawnbot\nTotalCount 3\nMaxActive 3\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 12\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Crit\n}\n}\n\n////////////////////////\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Wave02c\"\n\t\t\tWaitForAllSpawned \"Wave02b\"\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 25\n\t\t\tWaitBetweenSpawns 30\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 12000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nName \"Wave02c\"\nWaitForAllSpawned \"Wave02b\"\n\nWhere spawnbot\nTotalCount 36\nMaxActive 18\nSpawnCount 3\nWaitBeforeStarting 40\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Hard\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02c\"\nWaitForAllSpawned \"Wave02b\"\n\nWhere spawnbot\nTotalCount 3\nMaxActive 3\nSpawnCount 1\nWaitBeforeStarting 40\nWaitBetweenSpawns 12\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Crit\n}\n}\n\n\n\n\t}\n//////////////////////////////////////////////////////////\n\tWave ///// WAVE 3\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave03a\"\n\nWhere spawnbot\nTotalCount 32\nMaxActive 12\nSpawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heavyweight_Champ\n}\n}\n\nWaveSpawn\n{\nName \"Wave03a\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 6\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave03b\"\nWaitForAllSpawned \"Wave03a\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 10\nSpawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\n}\n}\n\nWaveSpawn\n{\nName \"Wave03b\"\nWaitForAllSpawned \"Wave03a\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 10\nSpawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 5\nTotalCurrency 0\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave03c\"\nWaitForAllDead \"Wave03b\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 60\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_DemoMan_PrinceTavish\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic_Regen\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave03c\"\nWaitForAllDead \"Wave03b\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 10\nSpawnCount 2\nWaitBeforeStarting 16\nWaitBetweenSpawns 2\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demo_Burst\nSkill easy\n}\n}\n\nWaveSpawn\n{\nName \"Wave03c\"\nWaitForAllDead \"Wave03b\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 8\nSpawnCount 2\nWaitBeforeStarting 16\nWaitBetweenSpawns 3\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\n////////////////////////\n\n//WaveSpawn\n//{\n//Name \"Wave03d\"\n//WaitForAllSpawned \"Wave03c\"\n\n//Where spawnbot\n//TotalCount 4\n//MaxActive 2\n//SpawnCount 2\n//WaitBeforeStarting 0\n//WaitBetweenSpawns 20\n//TotalCurrency 0\n\n//Squad\n//{\n\n//TFBot\n//{\n//Template T_TFBot_Giant_DemoMan_PrinceTavish\n//}\n\n//TFBot\n//{\n//Template T_TFBot_Giant_Medic_Regen\n//}\n\n//}\n//}\n\n\t}\n/////////////////////////////////////////////////////////////////////////////\n\tWave ///// WAVE 4\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\nWaveSpawn\n{\nName \"Wave04a\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 18\nSpawnCount 3\nWaitBeforeStarting 0\nWaitBetweenSpawns 4\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nClass Scout\nSkill easy\n}\n\nTFBot\n{\nClass Scout\nSkill Normal\n}\n\nTFBot\n{\nClass Scout\nSkill Hard\n}\n\nTFBot\n{\nClass Scout\nSkill Expert\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave04a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 7\nWaitBetweenSpawns 4\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave04b\"\nWaitForAllSpawned \"Wave04a\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 16\nSpawnCount 2\nWaitBeforeStarting 15\nWaitBetweenSpawns 4\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Scout_Shortstop\n}\n}\n\nWaveSpawn\n{\nName \"Wave04b\"\nWaitForAllSpawned \"Wave04a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 6\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 4\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Samurai\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave04c\"\nWaitForAllSpawned \"Wave04b\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 6\nSpawnCount 2\nWaitBeforeStarting 15\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave04c\"\nWaitForAllSpawned \"Wave04b\"\n\nWhere spawnbot\nTotalCount 32\nMaxActive 16\nSpawnCount 4\nWaitBeforeStarting 35\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nSkill Normal\n}\n}\n\n\t}\n/////////////////////////////////////////////////////////////////////////////\n\tWave ///// WAVE 5\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\nWaveSpawn\n{\nName \"Wave05a\"\n\nWhere spawnbot\nTotalCount 72\nMaxActive 18\nSpawnCount 6\nWaitBeforeStarting 0\nWaitBetweenSpawns 3\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\n}\n\nTFBot\n{\nName \"Ali Babas\"\nClass Demoman\nClassIcon demoknight\nSkill Hard\nItem \"Sultan's Ceremonial\"\t\nItem \"Ali Baba's Wee Booties\"\nItem \"The Persian Persuader\"\nItem \"The Splendid Screen\"\t\nItemAttributes\n{\nItemName \"The Splendid Screen\"\n\"Attack not cancel charge\" 1\n}\t\t\nWeaponRestrictions MeleeOnly\nCharacterAttributes\n{\n\"critboost on kill\" 3\n}\n}\n\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave05b\"\nWaitForAllSpawned \"Wave05a\"\n\nWhere spawnbot\nTotalCount 72\nMaxActive 18\nSpawnCount 6\nWaitBeforeStarting 3\nWaitBetweenSpawns 3\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Pyro_Flaregun\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Hard\n}\n\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave05c\"\nWaitForAllSpawned \"Wave05b\"\n\nWhere spawnbot\nTotalCount 72\nMaxActive 18\nSpawnCount 6\nWaitBeforeStarting 3\nWaitBetweenSpawns 3\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nClass Scout\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Buff_Banner\nSkill Expert\n}\n\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave05d\"\nWaitForAllSpawned \"Wave05c\"\n\nWhere spawnbot\nTotalCount 72\nMaxActive 18\nSpawnCount 6\nWaitBeforeStarting 3\nWaitBetweenSpawns 3\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nClass Demoman\nSkill easy\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nClass Soldier\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\n\t}\n/////////////////////////////////////////////////////////////////////////////\n\tWave ///// WAVE 6\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave06a\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Crit\n}\n}\n\nWaveSpawn\n{\nName \"Wave06a\"\n\nWhere spawnbot\nTotalCount 48\nMaxActive 16\nSpawnCount 4\nWaitBeforeStarting 30\nWaitBetweenSpawns 3\nTotalCurrency 0\n\nTFBot\n{\nClass Soldier\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave06b\"\nWaitForAllSpawned \"Wave06a\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_BurstFire\n}\n}\n\nWaveSpawn\n{\nName \"Wave06b\"\nWaitForAllSpawned \"Wave06a\"\n\nWhere spawnbot\nTotalCount 48\nMaxActive 16\nSpawnCount 4\nWaitBeforeStarting 30\nWaitBetweenSpawns 3\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave06c\"\nWaitForAllDead \"Wave06b\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_SlowBarrage\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave06c\"\nWaitForAllDead \"Wave06b\"\n\nWhere spawnbot\nTotalCount 48\nMaxActive 16\nSpawnCount 4\nWaitBeforeStarting 30\nWaitBetweenSpawns 3\nTotalCurrency 0\n\nTFBot\n{\nClass Pyro\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\n\t}\n//////////////////////////////////////////////////////////////////////\n\tWave ///// WAVE 7\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave07a\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 21\nSpawnCount 3\nWaitBeforeStarting 0\nWaitBetweenSpawns 6\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Wave07a\"\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 30\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 10000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave07b\"\nWaitForAllSpawned \"Wave07a\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 30\nWaitBetweenSpawns 60\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Fist\n}\n}\n\nWaveSpawn\n{\nName \"Wave07b\"\nWaitForAllSpawned \"Wave07a\"\n\nWhere spawnbot\nTotalCount 40\nMaxActive 20\nSpawnCount 4\nWaitBeforeStarting 60\nWaitBetweenSpawns 8\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\n}\n}\n\n////////////////////////\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Wave07c\"\n\t\t\tWaitForAllSpawned \"Wave07b\"\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 10\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 250\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 20000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nName \"Wave07c\"\nWaitForAllSpawned \"Wave07b\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 21\nSpawnCount 3\nWaitBeforeStarting 10\nWaitBetweenSpawns 6\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\n\n\n\t}\n//////////////////////////////////////////////////////////////////////\n\tWave ///// WAVE 8\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 48\nMaxActive 16\nSpawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 16\nTotalCurrency 100\n\nSupport 1\n\nRandomChoice\n{\n\nTFBot\n{\nClass Heavyweapons\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave08a\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 8\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\n}\n}\n\nWaveSpawn\n{\nName \"Wave08b\"\nWaitForAllSpawned \"Wave08a\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 8\nWaitBetweenSpawns 8\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Samurai\nAttributes \"AlwaysCrit\"\n}\n}\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Wave08c\"\n\t\t\tWaitForAllSpawned \"Wave08b\"\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 16\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 250\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 20000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\nWaveSpawn\n{\nName \"Wave08d\"\nWaitForAllSpawned \"Wave08c\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 6\nSpawnCount 2\nWaitBeforeStarting 14\nWaitBetweenSpawns 14\nTotalCurrency 100\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demo_Burst\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave08e\"\nWaitForAllSpawned \"Wave08d\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 28\nWaitBetweenSpawns 28\nTotalCurrency 100\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\nClassIcon heavy_shotgun_giant\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\n}\n\n}\n}\n\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Wave08f\"\n\t\t\tWaitForAllSpawned \"Wave08e\"\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 28\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 250\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 20000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\n\n\n\n\n\n\t}\n//////////////////////////////////////////////////////////////////////\n}",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />StartingCurrency 16000<br />RespawnWaveTime 1<br />CanBotsAttackWhileInSpawnRoom no<br />AddSentryBusterWhenDamageDealtExceeds\t999999<br />AddSentryBusterWhenKillCountExceeds\t999<br /><br /><br /><br />Templates<br />{<br />T_TFBot_Giant_Heavyweapons_Fist<br />{<br />ClassIcon heavy_steelfist_giant<br />Health 5000<br />Name &quot;Giant Steel Gauntlet&quot;<br />Scale 1.8<br />Class HeavyWeapons<br />Skill Expert<br />MaxVisionRange 1200<br />WeaponRestrictions MeleeOnly<br />Attributes &quot;MiniBoss&quot;<br /><br />ItemAttributes<br />{<br />ItemName &quot;fists of steel&quot;<br />&quot;damage bonus&quot; 7<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.3<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;override footstep sound set&quot; 2<br />}<br />Item &quot;fists of steel&quot;<br />Item &quot;security shades&quot;<br />}<br />}<br /><br /><br /><br /><br /><br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 1000<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 7<br /><br />\t\tCooldownTime 1000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t\t}<br />\t}<br /><br />///////////////////////////////////////////////////////////<br />\tWave ///// WAVE 1<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 48<br />MaxActive 20<br />SpawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 3<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Skill Normal<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />WaitForAllSpawned &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 7<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 4<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />WaitForAllSpawned &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 7<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 4<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />Skill easy<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />WaitForAllSpawned &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 7<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 4<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Hard<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />WaitForAllDead &quot;Wave01b&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 7<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 4<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Hard<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />WaitForAllDead &quot;Wave01b&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 14<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 4<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class HeavyWeapons<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01d&quot;<br />WaitForAllSpawned &quot;Wave01c&quot;<br /><br />Where spawnbot<br />TotalCount 48<br />MaxActive 20<br />SpawnCount 4<br />WaitBeforeStarting 35<br />WaitBetweenSpawns 6<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class HeavyWeapons<br />Skill Normal<br />}<br />}<br /><br /><br />\t}<br />//////////////////////////////////////////////////////////<br />\tWave ///// WAVE 2<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 3<br />MaxActive 3<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 12<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Crit<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 36<br />MaxActive 18<br />SpawnCount 3<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 3<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Hard<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />WaitForAllSpawned &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 3<br />MaxActive 3<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 12<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Crit<br />}<br />}<br /><br />////////////////////////<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Wave02c&quot;<br />\t\t\tWaitForAllSpawned &quot;Wave02b&quot;<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 25<br />\t\t\tWaitBetweenSpawns 30<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 12000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02c&quot;<br />WaitForAllSpawned &quot;Wave02b&quot;<br /><br />Where spawnbot<br />TotalCount 36<br />MaxActive 18<br />SpawnCount 3<br />WaitBeforeStarting 40<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Hard<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02c&quot;<br />WaitForAllSpawned &quot;Wave02b&quot;<br /><br />Where spawnbot<br />TotalCount 3<br />MaxActive 3<br />SpawnCount 1<br />WaitBeforeStarting 40<br />WaitBetweenSpawns 12<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Crit<br />}<br />}<br /><br /><br /><br />\t}<br />//////////////////////////////////////////////////////////<br />\tWave ///// WAVE 3<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03a&quot;<br /><br />Where spawnbot<br />TotalCount 32<br />MaxActive 12<br />SpawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heavyweight_Champ<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03a&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 6<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03b&quot;<br />WaitForAllSpawned &quot;Wave03a&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 10<br />SpawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03b&quot;<br />WaitForAllSpawned &quot;Wave03a&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 10<br />SpawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03c&quot;<br />WaitForAllDead &quot;Wave03b&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 60<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_DemoMan_PrinceTavish<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic_Regen<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03c&quot;<br />WaitForAllDead &quot;Wave03b&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 10<br />SpawnCount 2<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 2<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demo_Burst<br />Skill easy<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03c&quot;<br />WaitForAllDead &quot;Wave03b&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 8<br />SpawnCount 2<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 3<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br />////////////////////////<br /><br />//WaveSpawn<br />//{<br />//Name &quot;Wave03d&quot;<br />//WaitForAllSpawned &quot;Wave03c&quot;<br /><br />//Where spawnbot<br />//TotalCount 4<br />//MaxActive 2<br />//SpawnCount 2<br />//WaitBeforeStarting 0<br />//WaitBetweenSpawns 20<br />//TotalCurrency 0<br /><br />//Squad<br />//{<br /><br />//TFBot<br />//{<br />//Template T_TFBot_Giant_DemoMan_PrinceTavish<br />//}<br /><br />//TFBot<br />//{<br />//Template T_TFBot_Giant_Medic_Regen<br />//}<br /><br />//}<br />//}<br /><br />\t}<br />/////////////////////////////////////////////////////////////////////////////<br />\tWave ///// WAVE 4<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04a&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 18<br />SpawnCount 3<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 4<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Scout<br />Skill easy<br />}<br /><br />TFBot<br />{<br />Class Scout<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Scout<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Scout<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 7<br />WaitBetweenSpawns 4<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04b&quot;<br />WaitForAllSpawned &quot;Wave04a&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 16<br />SpawnCount 2<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 4<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Shortstop<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04b&quot;<br />WaitForAllSpawned &quot;Wave04a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 6<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 4<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Samurai<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04c&quot;<br />WaitForAllSpawned &quot;Wave04b&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 6<br />SpawnCount 2<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04c&quot;<br />WaitForAllSpawned &quot;Wave04b&quot;<br /><br />Where spawnbot<br />TotalCount 32<br />MaxActive 16<br />SpawnCount 4<br />WaitBeforeStarting 35<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Normal<br />}<br />}<br /><br />\t}<br />/////////////////////////////////////////////////////////////////////////////<br />\tWave ///// WAVE 5<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave05a&quot;<br /><br />Where spawnbot<br />TotalCount 72<br />MaxActive 18<br />SpawnCount 6<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 3<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />}<br /><br />TFBot<br />{<br />Name &quot;Ali Babas&quot;<br />Class Demoman<br />ClassIcon demoknight<br />Skill Hard<br />Item &quot;Sultan&#039;s Ceremonial&quot;\t<br />Item &quot;Ali Baba&#039;s Wee Booties&quot;<br />Item &quot;The Persian Persuader&quot;<br />Item &quot;The Splendid Screen&quot;\t<br />ItemAttributes<br />{<br />ItemName &quot;The Splendid Screen&quot;<br />&quot;Attack not cancel charge&quot; 1<br />}\t\t<br />WeaponRestrictions MeleeOnly<br />CharacterAttributes<br />{<br />&quot;critboost on kill&quot; 3<br />}<br />}<br /><br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05b&quot;<br />WaitForAllSpawned &quot;Wave05a&quot;<br /><br />Where spawnbot<br />TotalCount 72<br />MaxActive 18<br />SpawnCount 6<br />WaitBeforeStarting 3<br />WaitBetweenSpawns 3<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Pyro_Flaregun<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Hard<br />}<br /><br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05c&quot;<br />WaitForAllSpawned &quot;Wave05b&quot;<br /><br />Where spawnbot<br />TotalCount 72<br />MaxActive 18<br />SpawnCount 6<br />WaitBeforeStarting 3<br />WaitBetweenSpawns 3<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Scout<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Buff_Banner<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05d&quot;<br />WaitForAllSpawned &quot;Wave05c&quot;<br /><br />Where spawnbot<br />TotalCount 72<br />MaxActive 18<br />SpawnCount 6<br />WaitBeforeStarting 3<br />WaitBetweenSpawns 3<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Demoman<br />Skill easy<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br />\t}<br />/////////////////////////////////////////////////////////////////////////////<br />\tWave ///// WAVE 6<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06a&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Crit<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06a&quot;<br /><br />Where spawnbot<br />TotalCount 48<br />MaxActive 16<br />SpawnCount 4<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 3<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06b&quot;<br />WaitForAllSpawned &quot;Wave06a&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_BurstFire<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06b&quot;<br />WaitForAllSpawned &quot;Wave06a&quot;<br /><br />Where spawnbot<br />TotalCount 48<br />MaxActive 16<br />SpawnCount 4<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 3<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave06c&quot;<br />WaitForAllDead &quot;Wave06b&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_SlowBarrage<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06c&quot;<br />WaitForAllDead &quot;Wave06b&quot;<br /><br />Where spawnbot<br />TotalCount 48<br />MaxActive 16<br />SpawnCount 4<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 3<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br />\t}<br />//////////////////////////////////////////////////////////////////////<br />\tWave ///// WAVE 7<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07a&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 21<br />SpawnCount 3<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 6<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Wave07a&quot;<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 30<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 10000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave07b&quot;<br />WaitForAllSpawned &quot;Wave07a&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 60<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Fist<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07b&quot;<br />WaitForAllSpawned &quot;Wave07a&quot;<br /><br />Where spawnbot<br />TotalCount 40<br />MaxActive 20<br />SpawnCount 4<br />WaitBeforeStarting 60<br />WaitBetweenSpawns 8<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />}<br />}<br /><br />////////////////////////<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Wave07c&quot;<br />\t\t\tWaitForAllSpawned &quot;Wave07b&quot;<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 10<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 250<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 20000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07c&quot;<br />WaitForAllSpawned &quot;Wave07b&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 21<br />SpawnCount 3<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 6<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br /><br /><br />\t}<br />//////////////////////////////////////////////////////////////////////<br />\tWave ///// WAVE 8<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 48<br />MaxActive 16<br />SpawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 16<br />TotalCurrency 100<br /><br />Support 1<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave08a&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 8<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08b&quot;<br />WaitForAllSpawned &quot;Wave08a&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 8<br />WaitBetweenSpawns 8<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Samurai<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Wave08c&quot;<br />\t\t\tWaitForAllSpawned &quot;Wave08b&quot;<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 16<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 250<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 20000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave08d&quot;<br />WaitForAllSpawned &quot;Wave08c&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 6<br />SpawnCount 2<br />WaitBeforeStarting 14<br />WaitBetweenSpawns 14<br />TotalCurrency 100<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demo_Burst<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08e&quot;<br />WaitForAllSpawned &quot;Wave08d&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 28<br />WaitBetweenSpawns 28<br />TotalCurrency 100<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br />ClassIcon heavy_shotgun_giant<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />}<br /><br />}<br />}<br /><br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Wave08f&quot;<br />\t\t\tWaitForAllSpawned &quot;Wave08e&quot;<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 28<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 250<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 20000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br /><br /><br /><br /><br /><br /><br />\t}<br />//////////////////////////////////////////////////////////////////////<br />}</span>",
  "pools_count": 0,
  "title": "mvm_bigrock_not_scout_mission_solo",
  "deleted": "f",
  "public": "t",
  "mimetype": "text/plain",
  "pagecount": "1",
  "rating_id": "0",
  "rating_name": "General",
  "ratings": [],
  "submission_type_id": "12",
  "type_name": "Writing - Document",
  "guest_block": "f",
  "friends_only": "f",
  "comments_count": "0",
  "views": "13"
}