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  "description": "not done yet",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>not done yet</span>",
  "writing": "#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\nStartingCurrency 16000\nRespawnWaveTime 1\nCanBotsAttackWhileInSpawnRoom no\nAddSentryBusterWhenDamageDealtExceeds\t999999\nAddSentryBusterWhenKillCountExceeds\t999\n\n\n\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 1000\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 7\n\n\t\tCooldownTime 1000         \n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n\t\t\t}\n\t}\n\tTemplates\n\t{\n\t\tT_TFBot_Heavyweapons_Deflector\n\t\t{\n\t\t\tClass Heavyweapons\n\t\t\tName \"Deflector Heavy\"\n\t\t\tClassIcon heavy_deflector\n\t\t\tSkill Hard\n\t\t\tItem \"The U-clank-a\"\n\t\t\tItem \"Deflector\"\n\t\t\tWeaponRestrictions PrimaryOnly\n\t\t\tMaxVisionRange 1200\n\t\t\tItemAttributes \n\t\t\t{\n\t\t\t\tItemName \"Deflector\"\n\t\t\t\t\"attack projectiles\" 1\n\t\t\t}\n\t\t}\n\t}\n// MISSION: Sniper_Razorback 01\n\tMission\n\t{\n\t\tObjective Sniper\n\t\t\n\t\tWhere spawnbot_mission_sniper\n\t\t\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 1\n\t\tInitialCooldown 120\n\t\tCooldownTime 40\n\t\tDesiredCount 1\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Sniper_Razorback\n\t\t}\n\t}\n// MISSION: Sniper_Sydney_Sleeper 03\n\tMission\n\t{\n\t\tObjective Sniper\n\t\t\n\t\tWhere spawnbot_mission_sniper\n\t\t\n\t\tBeginAtWave 3\n\t\tRunForThisManyWaves 1\n\t\tInitialCooldown 100\n\t\tCooldownTime 40\n\t\tDesiredCount 2\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Sniper_Sydney_Sleeper\n\t\t}\n\t}\n// MISSION: Sniper_Crit 04\n\tMission // Sniper - wave 4\n\t{\n\t\tObjective Sniper\n\n\t\tInitialCooldown 80\n\t\tWhere spawnbot_giant\n\t\tBeginAtWave 4\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 30\n\t\tDesiredCount 2\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Sniper\n\t\t\tSkill Expert\n\t\t\tName Sniper\n\t\t\tMaxVisionRange 3000\n\t\t\tAttributes AlwaysCrit\n\t\t}\n\t}\n// MISSION: Spy 04\n\tMission // Spy - wave 4\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 100\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 4\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 25\n\t\tDesiredCount 2\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t}\n\t}\n\n\n\n\n\n\n/////////////////////////////////////////////////WAVE 1 \n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\n\nWaveSpawn\n{\nName \"Wave01A\"\n//WaitForAllDead \"Wave01A\"\n\nWhere spawnbot\nTotalCount 100\nMaxActive 22\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heavyweight_Champ\nSkill easy\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heavyweight_Champ_Fast\nSkill Normal\n}\n\nTFBot\n{\nName \"bat scout\"\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Gnome\nSkill Expert\n}\n\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave01B\"\nWaitForAllSpawned \"Wave01A\"\n\nWhere spawnbot\nTotalCount 64\nMaxActive 16\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave01B\"\nWaitForAllSpawned \"Wave01A\"\n\nWhere spawnbot_giant\nTotalCount 4\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_DemoMan_PrinceTavish\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave01C\"\nWaitForAllDead \"Wave01B\"\n\nWhere spawnbot\nTotalCount 36\nMaxActive 6\nSpawnCount 6\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Hard\n}\n}\n\nWaveSpawn\n{\nName \"Wave01C\"\nWaitForAllDead \"Wave01B\"\n\nWhere spawnbot\nTotalCount 32\nMaxActive 4\nSpawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Pyro_Flaregun\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave01C\"\nWaitForAllDead \"Wave01B\"\n\nWhere spawnbot_giant\nTotalCount 28\nMaxActive 4\nSpawnCount 4\nWaitBeforeStarting 12\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nSkill Expert\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n}\n\nWaveSpawn\n{\nName \"Wave01C\"\nWaitForAllDead \"Wave01B\"\n\nWhere spawnbot_giant\nTotalCount 28\nMaxActive 4\nSpawnCount 4\nWaitBeforeStarting 12\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nSkill Expert\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n}\n\nWaveSpawn\n{\nName \"Wave01C\"\nWaitForAllDead \"Wave01B\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demoman\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro_Flare_Spammer\n}\n\n}\n}\n\n\n\n////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave01D\"\nWaitForAllDead \"Wave01C\"\n\nWhere spawnbot_giant\nTotalCount 100\nMaxActive 22\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nClass Soldier\nSkill Expert\n}\n\nTFBot\n{\nClass Demoman\nSkill Expert\n}\n\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave01E\"\nWaitForAllSpawned \"Wave01D\"\n\nWhere spawnbot\nTotalCount 48\nMaxActive 18\nSpawnCount 2\nWaitBeforeStarting 7\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_RocketShotgun\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickFix\nSkill Expert\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01E\"\nWaitForAllSpawned \"Wave01D\"\n\nWhere spawnbot_giant\nTotalCount 4\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 25\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier\n}\n}\n\nWaveSpawn\n{\nName \"Wave01E\"\nWaitForAllSpawned \"Wave01D\"\n\nWhere spawnbot_giant\nTotalCount 4\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 32\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro\n}\n}\n\n\n\t}\n/////////////////////////////////////////////////WAVE 2\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\t\t\n\t\t\n\nWaveSpawn\n{\nName \"Wave02A\"\n//WaitForAllDead \"Wave02A\"\n\nWhere spawnbot\nTotalCount 150\nMaxActive 20\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Scout_Sandman_FastCharge\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Scout_Jumping_Sandman\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\nSkill Expert\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave02A\"\n//WaitForAllDead \"Wave02A\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_FAN\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Baseball\n}\n\n}\n}\n\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave02B\"\nWaitForAllDead \"Wave02A\"\n\nWhere spawnbot_giant\nTotalCount 125\nMaxActive 20\nSpawnCount 10\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Buff_Banner\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Demo_Burst\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Hard\n}\n\nTFBot\n{\nClass Heavyweapons\nSkill Hard\n}\n\nTFBot\n{\nClass Pyro\nSkill Normal\nBehaviorModifiers push\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave02B\"\nWaitForAllDead \"Wave02A\"\n\nWhere spawnbot_giant\nTotalCount 8\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Crit\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave02C\"\nWaitForAllSpawned \"Wave02B\"\n\nWhere spawnbot\nTotalCount 80\nMaxActive 14\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill easy\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02C\"\nWaitForAllSpawned \"Wave02B\"\n\nWhere spawnbot\nTotalCount 40\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Scout_Shortstop\nSkill Expert\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02C\"\nWaitForAllSpawned \"Wave02B\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer_Reload\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave02D\"\nWaitForAllDead \"Wave02C\"\n\nWhere spawnbot\nTotalCount 124\nMaxActive 18\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nName \"Ali Babas\"\nClass Demoman\nClassIcon demoknight\nSkill Hard\nItem \"Sultan's Ceremonial\"\t\nItem \"Ali Baba's Wee Booties\"\nItem \"The Persian Persuader\"\nItem \"The Splendid Screen\"\t\nItemAttributes\n{\nItemName \"The Splendid Screen\"\n\"Attack not cancel charge\" 1\n}\t\t\nWeaponRestrictions MeleeOnly\nCharacterAttributes\n{\n\"critboost on kill\" 3\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave02D\"\nWaitForAllDead \"Wave02C\"\n\nWhere spawnbot_giant\nTotalCount 6\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n}\n\nWaveSpawn\n{\nName \"Wave02D\"\nWaitForAllDead \"Wave02C\"\n\nWhere spawnbot_giant\nTotalCount 6\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 5\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n\n}\n}\n\t}\n/////////////////////////////////////////////////WAVE 3\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave03A\"\n//WaitForAllDead \"Wave03A\"\n\nWhere spawnbot_giant\nTotalCount 150\nMaxActive 16\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Scout_FAN\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_ScorchShot_FastShot\nSkill Expert\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave03A\"\n//WaitForAllDead \"Wave03A\"\n\nWhere spawnbot_giant\nTotalCount 8\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 7\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Bonk\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave03A\"\n//WaitForAllDead \"Wave03A\"\n\nWhere spawnbot_giant\nTotalCount 8\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 7\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_RocketPush\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave03B\"\nWaitForAllSpawned \"Wave03A\"\n\nWhere spawnbot\nTotalCount 9\nMaxActive 6\nSpawnCount 3\nWaitBeforeStarting 20\nWaitBetweenSpawns 40\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Extended_Concheror\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Extended_Buff_Banner\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Extended_Battalion\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave03B\"\nWaitForAllSpawned \"Wave03A\"\n\nWhere spawnbot_giant\nTotalCount 125\nMaxActive 14\nSpawnCount 7\nWaitBeforeStarting 7\nWaitBetweenSpawns 4\nTotalCurrency 0\n\nTFBot\n{\nName \"Direct Hit Soldier\"\nClass Soldier\nSkill Expert\nAttributes \"HoldFireUntilFullReload\"\nItem \"the direct hit\"\nItem \"the mantreads\"\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave03C\"\nWaitForAllDead \"Wave03B\"\n\nWhere spawnbot_giant\nTotalCount 4\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 12\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heater\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave03C\"\nWaitForAllDead \"Wave03B\"\n\nWhere spawnbot_giant\nTotalCount 8\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 24\nWaitBetweenSpawns 12\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_HealOnKill\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave03C\"\nWaitForAllDead \"Wave03B\"\n\nWhere spawnbot_giant\nTotalCount 24\nMaxActive 12\nSpawnCount 6\nWaitBeforeStarting 48\nWaitBetweenSpawns 12\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave03C\"\nWaitForAllDead \"Wave03B\"\n\nWhere spawnbot\nTotalCount 128\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Spy\nSkill Expert\n}\n}\n\n////////////////////////\n\n\n\nWaveSpawn\n{\nName \"Wave03D\"\nWaitForAllSpawned \"Wave03C\"\n\nWhere spawnbot\nTotalCount 10\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 30\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demo_Burst\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic_Regen\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave03D\"\nWaitForAllSpawned \"Wave03C\"\n\nWhere spawnbot\nTotalCount 125\nMaxActive 16\nSpawnCount 1\nWaitBeforeStarting 30\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nName \"Direct Hit Soldier\"\nClass Soldier\nSkill Expert\nAttributes \"HoldFireUntilFullReload\"\nItem \"the direct hit\"\nItem \"the mantreads\"\n}\n}\n\n\t}\n/////////////////////////////////////////////////WAVE 4\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tName \"Wave04A\"\n\t\t\tTotalCount 2\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 90\n\t\t\t//WaitForAllDead \"Wave04A\"\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 16000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tStartingPathTrackNode \"boss_path_a1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\nWaveSpawn\n{\nName \"Wave04A\"\n//WaitForAllDead \"Wave04A\"\n\nWhere spawnbot_giant\nTotalCount 40\nMaxActive 8\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Deflector\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave04A\"\n//WaitForAllDead \"Wave04A\"\n\nWhere spawnbot_giant\nTotalCount 10\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman_Spammer\nClassIcon Sniper_bow_multi\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave04A\"\n//WaitForAllDead \"Wave04A\"\n\nWhere spawnbot_giant\nTotalCount 10\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Samurai\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave04A\"\n//WaitForAllDead \"Wave04A\"\n\nWhere spawnbot_giant\nTotalCount 20\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nName \"Crit Pyro\"\nClass Pyro\nSkill Expert\nAttributes \"AlwaysCrit\"\nAttributes \"AlwaysFireWeapon\"\n\nItemAttributes \n{\nItemName \"TF_WEAPON_FLAMETHROWER\"\n\"damage bonus\"\t2.0\n}\n\nCharacterAttributes\n{\n\"move speed bonus\"\t1.5\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave04A\"\n//WaitForAllDead \"Wave04A\"\n\nWhere spawnbot_giant\nTotalCount 20\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Scout_Bonk\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave04B\"\nWaitForAllSpawned \"Wave04A\"\n\nWhere spawnbot\nTotalCount 28\nMaxActive 14\nSpawnCount 7\nWaitBeforeStarting 14\nWaitBetweenSpawns 14\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_RocketShotgun\nItemAttributes\n{\nItemName \"the black box\"\n\"heal on hit for rapidfire\" 1000\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave04B\"\nWaitForAllSpawned \"Wave04A\"\n\nWhere spawnbot_giant\nTotalCount 36\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\n}\n}\n\n///////////\n\nWaveSpawn\n{\nName \"Wave04C\"\nWaitForAllSpawned \"Wave04B\"\n\nWhere spawnbot_giant\nTotalCount 8\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_BurstFire\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave04C\"\nWaitForAllSpawned \"Wave04B\"\n\nWhere spawnbot_giant\nTotalCount 8\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_SlowBarrage\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave04C\"\nWaitForAllSpawned \"Wave04B\"\n\nWhere spawnbot_giant\nTotalCount 60\nMaxActive 10\nSpawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nName \"Crit Scout\"\nClass Scout\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n////////////////////////\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tName \"Wave04D\"\n\t\t\tTotalCount 3\n\t\t\tWaitBeforeStarting 20\n\t\t\tWaitBetweenSpawns 40\n\t\t\tWaitForAllSpawned \"Wave04C\"\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 12000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tStartingPathTrackNode \"boss_path_a1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nName \"Wave04D\"\nWaitForAllDead \"Wave04C\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 25\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Deflector\nAttributes \"AlwaysCrit\"\nClassIcon heavy_deflector_giant\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave04D\"\nWaitForAllDead \"Wave04C\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 40\nWaitBetweenSpawns 25\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Jumping_Sandman\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Baseball_Armored\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave04D\"\nWaitForAllDead \"Wave04C\"\n\nWhere spawnbot_giant\nTotalCount 64\nMaxActive 8\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Deflector\nSkill Expert\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Deflector\nSkill Expert\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n\nTFBot\n{\nName \"Crit Soldier\"\nClass Soldier\nSkill Expert\nAttributes \"AlwaysCrit\"\n\nItemAttributes \n{\nItemName \"TF_WEAPON_ROCKETLAUNCHER\"\n\"damage bonus\"\t2.0\n\"faster reload rate\" -0.8\n\"fire rate bonus\" 0.6\n}\n\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nName \"Crit Demo\"\nClass Demoman\nSkill Expert\nAttributes \"AlwaysCrit\"\n\nItemAttributes \n{\nItemName \"TF_WEAPON_GRENADELAUNCHER\"\n\"Projectile speed increased\" 2.0\n\"faster reload rate\" -0.8\n\"damage bonus\"\t2.0\n}\n\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n\n}\n}\n\n///////////\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tName \"Wave04E\"\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 20\n\t\t\tWaitBetweenSpawns 0\n\t\t\tWaitForAllSpawned \"Wave04D\"\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 30000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tStartingPathTrackNode \"boss_path_a1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\n\n\n\n\t}\n/////////////////////////////////////////////////\n}",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />StartingCurrency 16000<br />RespawnWaveTime 1<br />CanBotsAttackWhileInSpawnRoom no<br />AddSentryBusterWhenDamageDealtExceeds\t999999<br />AddSentryBusterWhenKillCountExceeds\t999<br /><br /><br /><br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 1000<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 7<br /><br />\t\tCooldownTime 1000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t\t}<br />\t}<br />\tTemplates<br />\t{<br />\t\tT_TFBot_Heavyweapons_Deflector<br />\t\t{<br />\t\t\tClass Heavyweapons<br />\t\t\tName &quot;Deflector Heavy&quot;<br />\t\t\tClassIcon heavy_deflector<br />\t\t\tSkill Hard<br />\t\t\tItem &quot;The U-clank-a&quot;<br />\t\t\tItem &quot;Deflector&quot;<br />\t\t\tWeaponRestrictions PrimaryOnly<br />\t\t\tMaxVisionRange 1200<br />\t\t\tItemAttributes <br />\t\t\t{<br />\t\t\t\tItemName &quot;Deflector&quot;<br />\t\t\t\t&quot;attack projectiles&quot; 1<br />\t\t\t}<br />\t\t}<br />\t}<br />// MISSION: Sniper_Razorback 01<br />\tMission<br />\t{<br />\t\tObjective Sniper<br />\t\t<br />\t\tWhere spawnbot_mission_sniper<br />\t\t<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 1<br />\t\tInitialCooldown 120<br />\t\tCooldownTime 40<br />\t\tDesiredCount 1<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Sniper_Razorback<br />\t\t}<br />\t}<br />// MISSION: Sniper_Sydney_Sleeper 03<br />\tMission<br />\t{<br />\t\tObjective Sniper<br />\t\t<br />\t\tWhere spawnbot_mission_sniper<br />\t\t<br />\t\tBeginAtWave 3<br />\t\tRunForThisManyWaves 1<br />\t\tInitialCooldown 100<br />\t\tCooldownTime 40<br />\t\tDesiredCount 2<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Sniper_Sydney_Sleeper<br />\t\t}<br />\t}<br />// MISSION: Sniper_Crit 04<br />\tMission // Sniper - wave 4<br />\t{<br />\t\tObjective Sniper<br /><br />\t\tInitialCooldown 80<br />\t\tWhere spawnbot_giant<br />\t\tBeginAtWave 4<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 30<br />\t\tDesiredCount 2<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Sniper<br />\t\t\tSkill Expert<br />\t\t\tName Sniper<br />\t\t\tMaxVisionRange 3000<br />\t\t\tAttributes AlwaysCrit<br />\t\t}<br />\t}<br />// MISSION: Spy 04<br />\tMission // Spy - wave 4<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 100<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 4<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 25<br />\t\tDesiredCount 2<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t}<br />\t}<br /><br /><br /><br /><br /><br /><br />/////////////////////////////////////////////////WAVE 1 <br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01A&quot;<br />//WaitForAllDead &quot;Wave01A&quot;<br /><br />Where spawnbot<br />TotalCount 100<br />MaxActive 22<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heavyweight_Champ<br />Skill easy<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Name &quot;bat scout&quot;<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Gnome<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01B&quot;<br />WaitForAllSpawned &quot;Wave01A&quot;<br /><br />Where spawnbot<br />TotalCount 64<br />MaxActive 16<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01B&quot;<br />WaitForAllSpawned &quot;Wave01A&quot;<br /><br />Where spawnbot_giant<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_DemoMan_PrinceTavish<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01C&quot;<br />WaitForAllDead &quot;Wave01B&quot;<br /><br />Where spawnbot<br />TotalCount 36<br />MaxActive 6<br />SpawnCount 6<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Hard<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01C&quot;<br />WaitForAllDead &quot;Wave01B&quot;<br /><br />Where spawnbot<br />TotalCount 32<br />MaxActive 4<br />SpawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Pyro_Flaregun<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01C&quot;<br />WaitForAllDead &quot;Wave01B&quot;<br /><br />Where spawnbot_giant<br />TotalCount 28<br />MaxActive 4<br />SpawnCount 4<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />Skill Expert<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01C&quot;<br />WaitForAllDead &quot;Wave01B&quot;<br /><br />Where spawnbot_giant<br />TotalCount 28<br />MaxActive 4<br />SpawnCount 4<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />Skill Expert<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01C&quot;<br />WaitForAllDead &quot;Wave01B&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demoman<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro_Flare_Spammer<br />}<br /><br />}<br />}<br /><br /><br /><br />////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01D&quot;<br />WaitForAllDead &quot;Wave01C&quot;<br /><br />Where spawnbot_giant<br />TotalCount 100<br />MaxActive 22<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01E&quot;<br />WaitForAllSpawned &quot;Wave01D&quot;<br /><br />Where spawnbot<br />TotalCount 48<br />MaxActive 18<br />SpawnCount 2<br />WaitBeforeStarting 7<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_RocketShotgun<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickFix<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01E&quot;<br />WaitForAllSpawned &quot;Wave01D&quot;<br /><br />Where spawnbot_giant<br />TotalCount 4<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 25<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01E&quot;<br />WaitForAllSpawned &quot;Wave01D&quot;<br /><br />Where spawnbot_giant<br />TotalCount 4<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 32<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro<br />}<br />}<br /><br /><br />\t}<br />/////////////////////////////////////////////////WAVE 2<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br />\t\t<br />\t\t<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02A&quot;<br />//WaitForAllDead &quot;Wave02A&quot;<br /><br />Where spawnbot<br />TotalCount 150<br />MaxActive 20<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Sandman_FastCharge<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Jumping_Sandman<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02A&quot;<br />//WaitForAllDead &quot;Wave02A&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_FAN<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Baseball<br />}<br /><br />}<br />}<br /><br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02B&quot;<br />WaitForAllDead &quot;Wave02A&quot;<br /><br />Where spawnbot_giant<br />TotalCount 125<br />MaxActive 20<br />SpawnCount 10<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Buff_Banner<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Demo_Burst<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Normal<br />BehaviorModifiers push<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02B&quot;<br />WaitForAllDead &quot;Wave02A&quot;<br /><br />Where spawnbot_giant<br />TotalCount 8<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Crit<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02C&quot;<br />WaitForAllSpawned &quot;Wave02B&quot;<br /><br />Where spawnbot<br />TotalCount 80<br />MaxActive 14<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill easy<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02C&quot;<br />WaitForAllSpawned &quot;Wave02B&quot;<br /><br />Where spawnbot<br />TotalCount 40<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Shortstop<br />Skill Expert<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02C&quot;<br />WaitForAllSpawned &quot;Wave02B&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer_Reload<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02D&quot;<br />WaitForAllDead &quot;Wave02C&quot;<br /><br />Where spawnbot<br />TotalCount 124<br />MaxActive 18<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Name &quot;Ali Babas&quot;<br />Class Demoman<br />ClassIcon demoknight<br />Skill Hard<br />Item &quot;Sultan&#039;s Ceremonial&quot;\t<br />Item &quot;Ali Baba&#039;s Wee Booties&quot;<br />Item &quot;The Persian Persuader&quot;<br />Item &quot;The Splendid Screen&quot;\t<br />ItemAttributes<br />{<br />ItemName &quot;The Splendid Screen&quot;<br />&quot;Attack not cancel charge&quot; 1<br />}\t\t<br />WeaponRestrictions MeleeOnly<br />CharacterAttributes<br />{<br />&quot;critboost on kill&quot; 3<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02D&quot;<br />WaitForAllDead &quot;Wave02C&quot;<br /><br />Where spawnbot_giant<br />TotalCount 6<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02D&quot;<br />WaitForAllDead &quot;Wave02C&quot;<br /><br />Where spawnbot_giant<br />TotalCount 6<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br /><br />}<br />}<br />\t}<br />/////////////////////////////////////////////////WAVE 3<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03A&quot;<br />//WaitForAllDead &quot;Wave03A&quot;<br /><br />Where spawnbot_giant<br />TotalCount 150<br />MaxActive 16<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_FAN<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_ScorchShot_FastShot<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03A&quot;<br />//WaitForAllDead &quot;Wave03A&quot;<br /><br />Where spawnbot_giant<br />TotalCount 8<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 7<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Bonk<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03A&quot;<br />//WaitForAllDead &quot;Wave03A&quot;<br /><br />Where spawnbot_giant<br />TotalCount 8<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 7<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_RocketPush<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03B&quot;<br />WaitForAllSpawned &quot;Wave03A&quot;<br /><br />Where spawnbot<br />TotalCount 9<br />MaxActive 6<br />SpawnCount 3<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 40<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Extended_Concheror<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Extended_Buff_Banner<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Extended_Battalion<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03B&quot;<br />WaitForAllSpawned &quot;Wave03A&quot;<br /><br />Where spawnbot_giant<br />TotalCount 125<br />MaxActive 14<br />SpawnCount 7<br />WaitBeforeStarting 7<br />WaitBetweenSpawns 4<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Direct Hit Soldier&quot;<br />Class Soldier<br />Skill Expert<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Item &quot;the direct hit&quot;<br />Item &quot;the mantreads&quot;<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03C&quot;<br />WaitForAllDead &quot;Wave03B&quot;<br /><br />Where spawnbot_giant<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 12<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heater<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03C&quot;<br />WaitForAllDead &quot;Wave03B&quot;<br /><br />Where spawnbot_giant<br />TotalCount 8<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 24<br />WaitBetweenSpawns 12<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_HealOnKill<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03C&quot;<br />WaitForAllDead &quot;Wave03B&quot;<br /><br />Where spawnbot_giant<br />TotalCount 24<br />MaxActive 12<br />SpawnCount 6<br />WaitBeforeStarting 48<br />WaitBetweenSpawns 12<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03C&quot;<br />WaitForAllDead &quot;Wave03B&quot;<br /><br />Where spawnbot<br />TotalCount 128<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Spy<br />Skill Expert<br />}<br />}<br /><br />////////////////////////<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03D&quot;<br />WaitForAllSpawned &quot;Wave03C&quot;<br /><br />Where spawnbot<br />TotalCount 10<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demo_Burst<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic_Regen<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03D&quot;<br />WaitForAllSpawned &quot;Wave03C&quot;<br /><br />Where spawnbot<br />TotalCount 125<br />MaxActive 16<br />SpawnCount 1<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Direct Hit Soldier&quot;<br />Class Soldier<br />Skill Expert<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Item &quot;the direct hit&quot;<br />Item &quot;the mantreads&quot;<br />}<br />}<br /><br />\t}<br />/////////////////////////////////////////////////WAVE 4<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tName &quot;Wave04A&quot;<br />\t\t\tTotalCount 2<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 90<br />\t\t\t//WaitForAllDead &quot;Wave04A&quot;<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 16000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_a1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04A&quot;<br />//WaitForAllDead &quot;Wave04A&quot;<br /><br />Where spawnbot_giant<br />TotalCount 40<br />MaxActive 8<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Deflector<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04A&quot;<br />//WaitForAllDead &quot;Wave04A&quot;<br /><br />Where spawnbot_giant<br />TotalCount 10<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman_Spammer<br />ClassIcon Sniper_bow_multi<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04A&quot;<br />//WaitForAllDead &quot;Wave04A&quot;<br /><br />Where spawnbot_giant<br />TotalCount 10<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Samurai<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04A&quot;<br />//WaitForAllDead &quot;Wave04A&quot;<br /><br />Where spawnbot_giant<br />TotalCount 20<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Crit Pyro&quot;<br />Class Pyro<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;AlwaysFireWeapon&quot;<br /><br />ItemAttributes <br />{<br />ItemName &quot;TF_WEAPON_FLAMETHROWER&quot;<br />&quot;damage bonus&quot;\t2.0<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot;\t1.5<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04A&quot;<br />//WaitForAllDead &quot;Wave04A&quot;<br /><br />Where spawnbot_giant<br />TotalCount 20<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Bonk<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04B&quot;<br />WaitForAllSpawned &quot;Wave04A&quot;<br /><br />Where spawnbot<br />TotalCount 28<br />MaxActive 14<br />SpawnCount 7<br />WaitBeforeStarting 14<br />WaitBetweenSpawns 14<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_RocketShotgun<br />ItemAttributes<br />{<br />ItemName &quot;the black box&quot;<br />&quot;heal on hit for rapidfire&quot; 1000<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04B&quot;<br />WaitForAllSpawned &quot;Wave04A&quot;<br /><br />Where spawnbot_giant<br />TotalCount 36<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />}<br />}<br /><br />///////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04C&quot;<br />WaitForAllSpawned &quot;Wave04B&quot;<br /><br />Where spawnbot_giant<br />TotalCount 8<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_BurstFire<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04C&quot;<br />WaitForAllSpawned &quot;Wave04B&quot;<br /><br />Where spawnbot_giant<br />TotalCount 8<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_SlowBarrage<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04C&quot;<br />WaitForAllSpawned &quot;Wave04B&quot;<br /><br />Where spawnbot_giant<br />TotalCount 60<br />MaxActive 10<br />SpawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Crit Scout&quot;<br />Class Scout<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />////////////////////////<br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tName &quot;Wave04D&quot;<br />\t\t\tTotalCount 3<br />\t\t\tWaitBeforeStarting 20<br />\t\t\tWaitBetweenSpawns 40<br />\t\t\tWaitForAllSpawned &quot;Wave04C&quot;<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 12000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_a1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04D&quot;<br />WaitForAllDead &quot;Wave04C&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 25<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Deflector<br />Attributes &quot;AlwaysCrit&quot;<br />ClassIcon heavy_deflector_giant<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04D&quot;<br />WaitForAllDead &quot;Wave04C&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 40<br />WaitBetweenSpawns 25<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Jumping_Sandman<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Baseball_Armored<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04D&quot;<br />WaitForAllDead &quot;Wave04C&quot;<br /><br />Where spawnbot_giant<br />TotalCount 64<br />MaxActive 8<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Deflector<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Deflector<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Name &quot;Crit Soldier&quot;<br />Class Soldier<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br /><br />ItemAttributes <br />{<br />ItemName &quot;TF_WEAPON_ROCKETLAUNCHER&quot;<br />&quot;damage bonus&quot;\t2.0<br />&quot;faster reload rate&quot; -0.8<br />&quot;fire rate bonus&quot; 0.6<br />}<br /><br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Name &quot;Crit Demo&quot;<br />Class Demoman<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br /><br />ItemAttributes <br />{<br />ItemName &quot;TF_WEAPON_GRENADELAUNCHER&quot;<br />&quot;Projectile speed increased&quot; 2.0<br />&quot;faster reload rate&quot; -0.8<br />&quot;damage bonus&quot;\t2.0<br />}<br /><br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br /><br />}<br />}<br /><br />///////////<br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tName &quot;Wave04E&quot;<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 20<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tWaitForAllSpawned &quot;Wave04D&quot;<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 30000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_a1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br /><br /><br /><br /><br />\t}<br />/////////////////////////////////////////////////<br />}</span>",
  "pools_count": 0,
  "title": "mvm_coaltown_big_mission",
  "deleted": "f",
  "public": "t",
  "mimetype": "text/plain",
  "pagecount": "1",
  "rating_id": "0",
  "rating_name": "General",
  "ratings": [],
  "submission_type_id": "12",
  "type_name": "Writing - Document",
  "guest_block": "f",
  "friends_only": "f",
  "comments_count": "0",
  "views": "27"
}