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  "last_file_update_datetime_usertime": "20 Apr 2024 02:05 CEST",
  "username": "FreePi",
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  "user_icon_file_name": "218123_FreePi_maraca_snake.png",
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  ],
  "pools": [],
  "description": "This mission is intended for two \"fat scout\" players.",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>This mission is intended for two &quot;fat scout&quot; players.</span>",
  "writing": "#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\nStartingCurrency 1000\nRespawnWaveTime 1\nFixedRespawnWaveTime no\nCanBotsAttackWhileInSpawnRoom no\nAddSentryBusterWhenDamageDealtExceeds\t999999\nAddSentryBusterWhenKillCountExceeds\t999\n\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 1000\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 1\n\n\t\tCooldownTime 1000           \n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n\t\t\t}\n\t}\n////////////////////////////////////////////// Wave 1\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\nWaveSpawn\n{\nName \"Wave01a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heavyweight_Champ\n}\n}\n\nWaveSpawn\n{\nName \"Wave01a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heavyweight_Champ_Fast\n}\n}\n\nWaveSpawn\n{\nName \"Wave01a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nName \"bat scout\"\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nSkill easy\n}\n}\n\n////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave01b\"\nWaitForAllDead \"Wave01a\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 18\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\n}\n}\n\nWaveSpawn\n{\nName \"Wave01b\"\nWaitForAllDead \"Wave01a\"\n\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 18\nWaitBetweenSpawns 36\nTotalCurrency 1100\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\n\t}\n////////////////////////////////////////////// Wave 2\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave02a\"\n\nWhere spawnbot\nTotalCount 6\nMaxActive 6\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave02b\"\nWaitForAllSpawned \"Wave02a\"\n\nWhere spawnbot\nTotalCount 6\nMaxActive 6\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Soldier\nSkill easy\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave02c\"\nWaitForAllDead \"Wave02b\"\n\nWhere spawnbot\nTotalCount 100\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSupport 1\n\nRandomChoice\n{\n\nTFBot\n{\nClass Demoman\nSkill Normal\n}\n\nTFBot\n{\nClass Soldier\nSkill easy\n}\n\n}\n}\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tWaitForAllDead \"Wave02b\"\n\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tTotalCurrency 900\n\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\tTarget boss_spawn_relay                                            \n\t\t\tAction Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 12000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"boss\"\n\t\t\t\tStartingPathTrackNode \"boss_path_b1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\t\t\t\n\t\t}\n\t}\n////////////////////////////////////////////// Wave 3\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave03a\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave03b\"\nWaitForAllSpawned \"Wave03a\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 10\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Normal\n}\n}\n\n////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave03c\"\nWaitForAllDead \"Wave03b\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 25\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Giant_DemoMan_PrinceTavish\n}\n}\n\nWaveSpawn\n{\nName \"Wave03c\"\nWaitForAllDead \"Wave03b\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 12\nspawnCount 6\nWaitBeforeStarting 10\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nSkill Normal\n}\n}\n\n\n\n\n\t}\n////////////////////////////////////////////// Wave 4\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave04a\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 1450\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n}\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave04b\"\nWaitForAllSpawned \"Wave04a\"\n\nWhere spawnbot\nTotalCount 3\nMaxActive 3\nspawnCount 3\nWaitBeforeStarting 30\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave04c\"\nWaitForAllSpawned \"Wave04b\"\n\nWhere spawnbot\nTotalCount 5\nMaxActive 5\nspawnCount 5\nWaitBeforeStarting 30\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave04c\"\nWaitForAllSpawned \"Wave04b\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nspawnCount 8\nWaitBeforeStarting 40\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nName \"bat scout\"\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nSkill easy\n}\n}\n\n\n\n\t}\n////////////////////////////////////////////// Wave 5\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave05a\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 16\nspawnCount 8\nWaitBeforeStarting 0\nWaitBetweenSpawns 12\nTotalCurrency 900\n\nTFBot\n{\nName \"Shotgun Pyro\"\nClass Pyro\nClassIcon pyro_flare\nWeaponRestrictions SecondaryOnly\nSkill Hard\n}\n}\n\n////////////////////////\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tWaitForAllDead \"Wave05a\"\n\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tTotalCurrency 0\n\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\tTarget boss_spawn_relay                                            \n\t\t\tAction Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 15000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"boss\"\n\t\t\t\tStartingPathTrackNode \"boss_path_b1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\t\t\t\n\t\t}\n\nWaveSpawn\n{\nName \"Wave05b\"\nWaitForAllDead \"Wave05a\"\n\nWhere spawnbot\nTotalCount 30\nMaxActive 12\nspawnCount 6\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nName \"Shotgun Soldier\"\nClass Soldier\nClassIcon Heavy_Shotgun\nWeaponRestrictions SecondaryOnly\nSkill Hard\n}\n}\n\n\n\t}\n////////////////////////////////////////////// Wave 6\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave06a\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 12\nWaitBetweenSpawns 0\nTotalCurrency 1000\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n}\n\nWaveSpawn\n{\nName \"Wave06a\"\n\nWhere spawnbot_left\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer_Reload\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n}\n\nWaveSpawn\n{\nName \"Wave06a\"\n\nWhere spawnbot_right\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer_Reload\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave06b\"\nWaitForAllSpawned \"Wave06a\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 57\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n}\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave06b\"\nWaitForAllSpawned \"Wave06a\"\n\nWhere spawnbot_left\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 45\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave06b\"\nWaitForAllSpawned \"Wave06a\"\n\nWhere spawnbot_right\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 45\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n}\n\n\n\n\n\t}\n////////////////////////////////////////////// Wave 7\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave07a\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout\n}\n}\n\nWaveSpawn\n{\nName \"Wave07a\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Scout_Shortstop\n}\n}\n\nWaveSpawn\n{\nName \"Wave07a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nTFBot\n{\nName \"bat scout\"\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nAttributes \"AlwaysCrit\"\nSkill Expert\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave07b\"\nWaitForAllSpawned \"Wave07a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 20\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nTFBot\n{\nName \"Ali Babas\"\nClass Demoman\nClassIcon demoknight\nSkill Hard\nItem \"Sultan's Ceremonial\"\t\nItem \"Ali Baba's Wee Booties\"\nItem \"The Persian Persuader\"\nItem \"The Splendid Screen\"\t\nItemAttributes\n{\nItemName \"The Splendid Screen\"\n\"Attack not cancel charge\" 1\n}\t\t\nWeaponRestrictions MeleeOnly\nCharacterAttributes\n{\n\"critboost on kill\" 3\n}\n}\n}\n\nWaveSpawn\n{\nName \"Wave07b\"\nWaitForAllSpawned \"Wave07a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 30\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Samurai\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave07c\"\nWaitForAllSpawned \"Wave07b\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 0\nTotalCurrency 200\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\n\t}\n////////////////////////////////////////////// Wave 8\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave08a\"\n\nWhere spawnbot\nTotalCount 6\nMaxActive 6\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nAttributes \"AlwaysCrit\"\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave08a\"\n\nWhere spawnbot_left\nTotalCount 6\nMaxActive 6\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nName \"Crit Shotgun Pyro\"\nClass Pyro\nClassIcon pyro_flare\nWeaponRestrictions SecondaryOnly\nAttributes \"AlwaysCrit\"\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave08a\"\n\nWhere spawnbot_right\nTotalCount 6\nMaxActive 6\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nName \"Crit Shotgun Soldier\"\nClass Soldier\nWeaponRestrictions SecondaryOnly\nAttributes \"AlwaysCrit\"\nSkill Expert\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave08b\"\nWaitForAllSpawned \"Wave08a\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 45\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_SlowBarrage\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave08b\"\nWaitForAllSpawned \"Wave08a\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 65\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Pyro\nAttributes \"AlwaysCrit\"\nAttributes \"AlwaysFireWeapon\"\nSkill Expert\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave08b\"\nWaitForAllSpawned \"Wave08a\"\n\nWhere spawnbot_left\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 25\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_crit\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n}\n\nWaveSpawn\n{\nName \"Wave08b\"\nWaitForAllSpawned \"Wave08a\"\n\nWhere spawnbot_right\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 25\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_crit\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n}\n\n////////////////////////\n\n\t\tWaveSpawn\n\t\t{\n\n\t\t\tName \"Wave08c\"\n\t\t\tWaitForAllSpawned \"Wave08b\"\n\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 45\n\t\t\tTotalCurrency 300\n\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\tTarget boss_spawn_relay                                            \n\t\t\tAction Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 10800\n\t\t\t\tSpeed 75\n\t\t\t\tName \"boss\"\n\t\t\t\tStartingPathTrackNode \"boss_path_b1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\t\t\t\n\t\t}\n\nWaveSpawn\n{\nName \"Wave08c\"\nWaitForAllSpawned \"Wave08b\"\n\nWhere spawnbot\nTotalCount 6\nMaxActive 6\nspawnCount 1\nWaitBeforeStarting 65\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Pyro\nAttributes \"AlwaysCrit\"\nAttributes \"AlwaysFireWeapon\"\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave08c\"\nWaitForAllSpawned \"Wave08b\"\n\nWhere spawnbot_left\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 25\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_crit\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n}\n\nWaveSpawn\n{\nName \"Wave08c\"\nWaitForAllSpawned \"Wave08b\"\n\nWhere spawnbot_right\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 25\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_crit\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave08d\"\nWaitForAllDead \"Wave08c\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_BurstFire\n}\n}\n\nWaveSpawn\n{\nName \"Wave08d\"\nWaitForAllDead \"Wave08c\"\n\nWhere spawnbot_left\nTotalCount 4\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nAttributes \"AlwaysCrit\"\nSkill Expert\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave08d\"\nWaitForAllDead \"Wave08c\"\n\nWhere spawnbot_right\nTotalCount 4\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nname \"Crit Heavy\"\nClass Heavyweapons\nAttributes \"AlwaysCrit\"\nSkill Expert\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\n}\n}\n\n\t}\n////////////////////////////////////////////// Wave 9\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nWhere spawnbot_left\nTotalCount 40\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nAttributes \"AlwaysCrit\"\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave08e\"\nWaitForAllSpawned \"Wave08d\"\n\nWhere spawnbot_right\nTotalCount 40\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nAttributes \"AlwaysCrit\"\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nClassIcon heavy_shotgun_giant\nName \"Fattest Scout\"\nHealth 14000\nScale 1.9\nSkill Expert\nWeaponRestrictions SecondaryOnly\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"AlwaysCrit\"\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\n\nItemAttributes\n{\nItemName tf_weapon_shotgun_hwg\n\"bullets per shot bonus\" 6\n\"damage bonus\" 1.5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.35\n\"damage force reduction\" 0.3\n\"airblast vulnerability multiplier\" 0.3\n\"override footstep sound set\" 2\n\"airblast vertical vulnerability multiplier\" 0.1\n\"rage giving scale\" 0.1\n}\n}\n}\n\n\t}\n/////////////////////////////////////////////////\n}",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />StartingCurrency 1000<br />RespawnWaveTime 1<br />FixedRespawnWaveTime no<br />CanBotsAttackWhileInSpawnRoom no<br />AddSentryBusterWhenDamageDealtExceeds\t999999<br />AddSentryBusterWhenKillCountExceeds\t999<br /><br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 1000<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 1<br /><br />\t\tCooldownTime 1000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t\t}<br />\t}<br />////////////////////////////////////////////// Wave 1<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heavyweight_Champ<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;bat scout&quot;<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Skill easy<br />}<br />}<br /><br />////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />WaitForAllDead &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 18<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />WaitForAllDead &quot;Wave01a&quot;<br /><br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 18<br />WaitBetweenSpawns 36<br />TotalCurrency 1100<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br />\t}<br />////////////////////////////////////////////// Wave 2<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 6<br />MaxActive 6<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />WaitForAllSpawned &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 6<br />MaxActive 6<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Soldier<br />Skill easy<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02c&quot;<br />WaitForAllDead &quot;Wave02b&quot;<br /><br />Where spawnbot<br />TotalCount 100<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Support 1<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill easy<br />}<br /><br />}<br />}<br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tWaitForAllDead &quot;Wave02b&quot;<br /><br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tTotalCurrency 900<br /><br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 12000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;boss&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_b1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}\t\t\t<br />\t\t}<br />\t}<br />////////////////////////////////////////////// Wave 3<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03a&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03b&quot;<br />WaitForAllSpawned &quot;Wave03a&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Normal<br />}<br />}<br /><br />////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03c&quot;<br />WaitForAllDead &quot;Wave03b&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 25<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_DemoMan_PrinceTavish<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03c&quot;<br />WaitForAllDead &quot;Wave03b&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 12<br />spawnCount 6<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Normal<br />}<br />}<br /><br /><br /><br /><br />\t}<br />////////////////////////////////////////////// Wave 4<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04a&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 1450<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />}<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04b&quot;<br />WaitForAllSpawned &quot;Wave04a&quot;<br /><br />Where spawnbot<br />TotalCount 3<br />MaxActive 3<br />spawnCount 3<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04c&quot;<br />WaitForAllSpawned &quot;Wave04b&quot;<br /><br />Where spawnbot<br />TotalCount 5<br />MaxActive 5<br />spawnCount 5<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04c&quot;<br />WaitForAllSpawned &quot;Wave04b&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />spawnCount 8<br />WaitBeforeStarting 40<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;bat scout&quot;<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Skill easy<br />}<br />}<br /><br /><br /><br />\t}<br />////////////////////////////////////////////// Wave 5<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05a&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 16<br />spawnCount 8<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 12<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Name &quot;Shotgun Pyro&quot;<br />Class Pyro<br />ClassIcon pyro_flare<br />WeaponRestrictions SecondaryOnly<br />Skill Hard<br />}<br />}<br /><br />////////////////////////<br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tWaitForAllDead &quot;Wave05a&quot;<br /><br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tTotalCurrency 0<br /><br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 15000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;boss&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_b1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}\t\t\t<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05b&quot;<br />WaitForAllDead &quot;Wave05a&quot;<br /><br />Where spawnbot<br />TotalCount 30<br />MaxActive 12<br />spawnCount 6<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Shotgun Soldier&quot;<br />Class Soldier<br />ClassIcon Heavy_Shotgun<br />WeaponRestrictions SecondaryOnly<br />Skill Hard<br />}<br />}<br /><br /><br />\t}<br />////////////////////////////////////////////// Wave 6<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06a&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 0<br />TotalCurrency 1000<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06a&quot;<br /><br />Where spawnbot_left<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer_Reload<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06a&quot;<br /><br />Where spawnbot_right<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer_Reload<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06b&quot;<br />WaitForAllSpawned &quot;Wave06a&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 57<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />}<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave06b&quot;<br />WaitForAllSpawned &quot;Wave06a&quot;<br /><br />Where spawnbot_left<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 45<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave06b&quot;<br />WaitForAllSpawned &quot;Wave06a&quot;<br /><br />Where spawnbot_right<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 45<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br />}<br /><br /><br /><br /><br />\t}<br />////////////////////////////////////////////// Wave 7<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07a&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07a&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Shortstop<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;bat scout&quot;<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Attributes &quot;AlwaysCrit&quot;<br />Skill Expert<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07b&quot;<br />WaitForAllSpawned &quot;Wave07a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Ali Babas&quot;<br />Class Demoman<br />ClassIcon demoknight<br />Skill Hard<br />Item &quot;Sultan&#039;s Ceremonial&quot;\t<br />Item &quot;Ali Baba&#039;s Wee Booties&quot;<br />Item &quot;The Persian Persuader&quot;<br />Item &quot;The Splendid Screen&quot;\t<br />ItemAttributes<br />{<br />ItemName &quot;The Splendid Screen&quot;<br />&quot;Attack not cancel charge&quot; 1<br />}\t\t<br />WeaponRestrictions MeleeOnly<br />CharacterAttributes<br />{<br />&quot;critboost on kill&quot; 3<br />}<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07b&quot;<br />WaitForAllSpawned &quot;Wave07a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Samurai<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07c&quot;<br />WaitForAllSpawned &quot;Wave07b&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 0<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br />\t}<br />////////////////////////////////////////////// Wave 8<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08a&quot;<br /><br />Where spawnbot<br />TotalCount 6<br />MaxActive 6<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Attributes &quot;AlwaysCrit&quot;<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08a&quot;<br /><br />Where spawnbot_left<br />TotalCount 6<br />MaxActive 6<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Crit Shotgun Pyro&quot;<br />Class Pyro<br />ClassIcon pyro_flare<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;AlwaysCrit&quot;<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08a&quot;<br /><br />Where spawnbot_right<br />TotalCount 6<br />MaxActive 6<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Crit Shotgun Soldier&quot;<br />Class Soldier<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;AlwaysCrit&quot;<br />Skill Expert<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08b&quot;<br />WaitForAllSpawned &quot;Wave08a&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 45<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_SlowBarrage<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08b&quot;<br />WaitForAllSpawned &quot;Wave08a&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 65<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Pyro<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;AlwaysFireWeapon&quot;<br />Skill Expert<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave08b&quot;<br />WaitForAllSpawned &quot;Wave08a&quot;<br /><br />Where spawnbot_left<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 25<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_crit<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08b&quot;<br />WaitForAllSpawned &quot;Wave08a&quot;<br /><br />Where spawnbot_right<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 25<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_crit<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br />}<br /><br />////////////////////////<br /><br />\t\tWaveSpawn<br />\t\t{<br /><br />\t\t\tName &quot;Wave08c&quot;<br />\t\t\tWaitForAllSpawned &quot;Wave08b&quot;<br /><br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 45<br />\t\t\tTotalCurrency 300<br /><br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 10800<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;boss&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_b1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}\t\t\t<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08c&quot;<br />WaitForAllSpawned &quot;Wave08b&quot;<br /><br />Where spawnbot<br />TotalCount 6<br />MaxActive 6<br />spawnCount 1<br />WaitBeforeStarting 65<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Pyro<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;AlwaysFireWeapon&quot;<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08c&quot;<br />WaitForAllSpawned &quot;Wave08b&quot;<br /><br />Where spawnbot_left<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 25<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_crit<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08c&quot;<br />WaitForAllSpawned &quot;Wave08b&quot;<br /><br />Where spawnbot_right<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 25<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_crit<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08d&quot;<br />WaitForAllDead &quot;Wave08c&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_BurstFire<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08d&quot;<br />WaitForAllDead &quot;Wave08c&quot;<br /><br />Where spawnbot_left<br />TotalCount 4<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Attributes &quot;AlwaysCrit&quot;<br />Skill Expert<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08d&quot;<br />WaitForAllDead &quot;Wave08c&quot;<br /><br />Where spawnbot_right<br />TotalCount 4<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />name &quot;Crit Heavy&quot;<br />Class Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />Skill Expert<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />}<br />}<br /><br />\t}<br />////////////////////////////////////////////// Wave 9<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Where spawnbot_left<br />TotalCount 40<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Attributes &quot;AlwaysCrit&quot;<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave08e&quot;<br />WaitForAllSpawned &quot;Wave08d&quot;<br /><br />Where spawnbot_right<br />TotalCount 40<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Attributes &quot;AlwaysCrit&quot;<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon heavy_shotgun_giant<br />Name &quot;Fattest Scout&quot;<br />Health 14000<br />Scale 1.9<br />Skill Expert<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_shotgun_hwg<br />&quot;bullets per shot bonus&quot; 6<br />&quot;damage bonus&quot; 1.5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.35<br />&quot;damage force reduction&quot; 0.3<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;override footstep sound set&quot; 2<br />&quot;airblast vertical vulnerability multiplier&quot; 0.1<br />&quot;rage giving scale&quot; 0.1<br />}<br />}<br />}<br /><br />\t}<br />/////////////////////////////////////////////////<br />}</span>",
  "pools_count": 0,
  "title": "mvm_decoy_fat_scout_mission_two_player",
  "deleted": "f",
  "public": "t",
  "mimetype": "text/plain",
  "pagecount": "1",
  "rating_id": "0",
  "rating_name": "General",
  "ratings": [],
  "submission_type_id": "12",
  "type_name": "Writing - Document",
  "guest_block": "f",
  "friends_only": "f",
  "comments_count": "0",
  "views": "23"
}