{
  "submission_id": "3231074",
  "keywords": [
    {
      "keyword_id": "165",
      "keyword_name": "male",
      "contributed": "f",
      "submissions_count": "1213861"
    },
    {
      "keyword_id": "46111",
      "keyword_name": "mvm",
      "contributed": "f",
      "submissions_count": "30"
    },
    {
      "keyword_id": "2361",
      "keyword_name": "robot",
      "contributed": "f",
      "submissions_count": "19026"
    },
    {
      "keyword_id": "4173",
      "keyword_name": "tf2",
      "contributed": "f",
      "submissions_count": "659"
    }
  ],
  "hidden": "f",
  "scraps": "f",
  "favorite": "f",
  "favorites_count": "1",
  "create_datetime": "2024-01-22 03:52:44.978858+00",
  "create_datetime_usertime": "22 Jan 2024 04:52 CET",
  "last_file_update_datetime": "2024-01-22 03:51:56.922217+00",
  "last_file_update_datetime_usertime": "22 Jan 2024 04:51 CET",
  "username": "FreePi",
  "user_id": "337515",
  "user_icon_file_name": "218123_FreePi_maraca_snake.png",
  "user_icon_url_large": "https://nl1.ib.metapix.net/usericons/large/218/218123_FreePi_maraca_snake.png",
  "user_icon_url_medium": "https://nl1.ib.metapix.net/usericons/medium/218/218123_FreePi_maraca_snake.png",
  "user_icon_url_small": "https://nl1.ib.metapix.net/usericons/small/218/218123_FreePi_maraca_snake.png",
  "file_name": "4869503_FreePi_mvm_bigrock_demoknight_mission.txt",
  "file_url_full": "https://nl1.ib.metapix.net/files/full/4869/4869503_FreePi_mvm_bigrock_demoknight_mission.txt",
  "file_url_screen": "https://nl1.ib.metapix.net/files/screen/4869/4869503_FreePi_mvm_bigrock_demoknight_mission.txt",
  "file_url_preview": "https://nl1.ib.metapix.net/files/preview/4869/4869503_FreePi_mvm_bigrock_demoknight_mission.txt",
  "files": [
    {
      "file_id": "4869503",
      "file_name": "4869503_FreePi_mvm_bigrock_demoknight_mission.txt",
      "file_url_full": "https://nl1.ib.metapix.net/files/full/4869/4869503_FreePi_mvm_bigrock_demoknight_mission.txt",
      "file_url_screen": "https://nl1.ib.metapix.net/files/screen/4869/4869503_FreePi_mvm_bigrock_demoknight_mission.txt",
      "file_url_preview": "https://nl1.ib.metapix.net/files/preview/4869/4869503_FreePi_mvm_bigrock_demoknight_mission.txt",
      "mimetype": "text/plain",
      "submission_id": "3231074",
      "user_id": "337515",
      "submission_file_order": "0",
      "full_size_x": null,
      "full_size_y": null,
      "screen_size_x": null,
      "screen_size_y": null,
      "preview_size_x": null,
      "preview_size_y": null,
      "initial_file_md5": "dca6b601c8137b99ce8980df2ee55e65",
      "full_file_md5": "dca6b601c8137b99ce8980df2ee55e65",
      "large_file_md5": "",
      "small_file_md5": "",
      "thumbnail_md5": "",
      "deleted": "f",
      "create_datetime": "2024-01-22 03:51:56.922217+00",
      "create_datetime_usertime": "22 Jan 2024 04:51 CET"
    }
  ],
  "pools": [],
  "description": "Not done yet. I still need to test wave 7 and make wave 8 (and test that too).",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>Not done yet. I still need to test wave 7 and make wave 8 (and test that too).</span>",
  "writing": "#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\nStartingCurrency 2000\nRespawnWaveTime 1\nCanBotsAttackWhileInSpawnRoom no\nAddSentryBusterWhenDamageDealtExceeds\t999999\nAddSentryBusterWhenKillCountExceeds\t999\n\n\n\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 1000\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 7\n\n\t\tCooldownTime 1000         \n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n\t\t\t}\n\t}\n\tMission // Spy - wave 2\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 30\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 2\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 30\n\t\tDesiredCount 2\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t}\n\t}\n\tMission // Engineer - wave 4\n\t{\n\t\tObjective Engineer  \n\n\t\tInitialCooldown 60\n\t\tWhere spawnbot\n\t\tBeginAtWave 4\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 60\n\t\tDesiredCount 1\n\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter\n\t\t}\n\t}\n/////////////////////////////////////////////////\n\tWave ///// WAVE 1\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave01a\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nTFBot\n{\nClass Pyro\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave01a\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 14\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill Easy\nHealth 300\nScale 1\nName \"Fists of Steel Heavy\"\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave01b\"\nWaitForAllDead \"Wave01a\"\n\nWhere spawnbot\nTotalCount 100\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 10\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_Pyro_Flaregun\nSkill Expert\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01b\"\nWaitForAllDead \"Wave01a\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 3\nSpawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 20\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro_Flare_Spammer\n}\n}\n\n\t}\n\n/////////////////////////////////////////////////\n\tWave ///// WAVE 2\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\nWaveSpawn\n{\nName \"Wave02a\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nSkill Hard\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave02b\"\nWaitForAllSpawned \"Wave02a\"\n\nWhere spawnbot\nTotalCount 3\nMaxActive 3\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\nWaveSpawn\n{\nName \"Wave02b\"\nWaitForAllSpawned \"Wave02a\"\n\nWhere spawnbot\nTotalCount 15\nMaxActive 3\nSpawnCount 1\nWaitBeforeStarting 5\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demo_Burst\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave02b\"\nWaitForAllDead \"Wave02a\"\n\nWhere spawnbot\nTotalCount 15\nMaxActive 3\nSpawnCount 1\nWaitBeforeStarting 5\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nName \"Bat Scout\"\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave02c\"\nWaitForAllSpawned \"Wave02b\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\n\n\n}\n\n/////////////////////////////////////////////////\n\tWave ///// WAVE 3\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Wave03a\"\n\t\t\t\n\t\t\tTotalCount 3\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 60\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 12000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 58\nWaitBetweenSpawns 60\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nSkill easy\n}\n}\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 60\nWaitBetweenSpawns 60\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 4\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 120\nWaitBetweenSpawns 12\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_crit\n}\n}\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tWaitForAllSpawned \"Wave03a\"\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 60\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 900\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 20000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n/////////////////////////////////////////////////\n\n\tWave ///// WAVE 4\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave04a\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nSkill Normal\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave04b\"\nWaitForAllSpawned \"Wave04a\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 5\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Hard\n}\n}\n\nWaveSpawn\n{\n//Name \"Wave04b\"\nWaitForAllDead \"Wave04a\"\n\nWhere spawnbot\nTotalCount 5\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave04c\"\nWaitForAllSpawned \"Wave04b\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 10\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave04c\"\nWaitForAllSpawned \"Wave04b\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 10\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman_Spammer\nClassIcon Sniper_bow_multi\nSkill Expert\n}\n}\n\n\t}\n\n/////////////////////////////////////////////////\n\n\tWave ///// WAVE 5\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave05a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nSpawnCount 8\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 900\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave05b\"\nWaitForAllDead \"Wave05a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nSpawnCount 8\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nSkill Normal\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave05c\"\nWaitForAllSpawned \"Wave05b\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nSpawnCount 2\nWaitBeforeStarting 25\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave05d\"\nWaitForAllSpawned \"Wave05c\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 12\nSpawnCount 3\nWaitBeforeStarting 5\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nName \"Ali Babas\"\nClass Demoman\nClassIcon demoknight\nSkill Hard\nItem \"Sultan's Ceremonial\"\t\nItem \"Ali Baba's Wee Booties\"\nItem \"The Persian Persuader\"\nItem \"The Splendid Screen\"\t\nItemAttributes\n{\nItemName \"The Splendid Screen\"\n\"Attack not cancel charge\" 1\n}\t\t\nWeaponRestrictions MeleeOnly\nCharacterAttributes\n{\n\"critboost on kill\" 3\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n}\n\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave05e\"\nWaitForAllSpawned \"Wave05d\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 8\nSpawnCount 2\nWaitBeforeStarting 15\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demo_RapidFire\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave05e\"\nWaitForAllDead \"Wave05d\"\n\nWhere spawnbot\nTotalCount 100\nMaxActive 4\nSpawnCount 4\nWaitBeforeStarting 15\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nName \"Heater Heavy\"\nClassIcon heavy_heater\nClass HeavyWeapons\nSkill Normal\nWeaponRestrictions PrimaryOnly\nItem \"the huo long heatmaker\"\nItem \"dragonborn helmet\"\n}\n}\n\n\t}\n\n/////////////////////////////////////////////////\n\n\tWave ///// WAVE 6\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave06a\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nTotalCurrency 1900\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer_Reload\n}\n}\n\nWaveSpawn\n{\nName \"Wave06b\"\nWaitForAllSpawned \"Wave06a\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n}\n}\n}\n\nWaveSpawn\n{\nName \"Wave06c\"\nWaitForAllSpawned \"Wave06b\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n}\n\nWaveSpawn\n{\nName \"Wave06d\"\nWaitForAllSpawned \"Wave06c\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\n}\n}\n\n////////////////////////\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tWaitForAllSpawned \"Wave06d\"\n\t\t\t\n\t\t\tTotalCount 2\n\t\t\tWaitBeforeStarting 15\n\t\t\tWaitBetweenSpawns 60\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 20000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nName \"Wave06e\"\nWaitForAllSpawned \"Wave06d\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave06f\"\nWaitForAllSpawned \"Wave06e\"\n\nWhere spawnbot\nTotalCount 5\nMaxActive 5\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nSkill Hard\n}\n}\n\nWaveSpawn\n{\nName \"Wave06f\"\nWaitForAllSpawned \"Wave06e\"\n\nWhere spawnbot\nTotalCount 5\nMaxActive 5\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Soldier\nSkill Hard\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave06g\"\nWaitForAllSpawned \"Wave06f\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nSpawnCount 2\nWaitBeforeStarting 15\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer_Reload\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\n}\n\n}\n}\n\n\t}\n\n/////////////////////////////////////////////////\n\n\tWave ///// WAVE 7\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave07a\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nName \"Crit Pyro\"\nClass Pyro\nSkill Expert\nAttributes \"AlwaysCrit\"\nAttributes \"AlwaysFireweapon\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave07a\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_BurstFire\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave07b\"\nWaitForAllSpawned \"Wave07a\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nName \"Crit Demo\"\nClass Demoman\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave07b\"\nWaitForAllSpawned \"Wave07a\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nSpawnCount 2\nWaitBeforeStarting 30\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\n}\n}\n\n////////////////////////\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave07c\"\nWaitForAllSpawned \"Wave07b\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nName \"Crit Scout\"\nClass Scout\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave07c\"\nWaitForAllSpawned \"Wave07b\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 30\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_BurstFire\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave07d\"\nWaitForAllSpawned \"Wave07c\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nName \"Crit Soldier\"\nClass Soldier\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave07d\"\nWaitForAllSpawned \"Wave07c\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 4\nWaitBeforeStarting 30\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\n}\n}\n\n////////////////////////\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave07e\"\nWaitForAllSpawned \"Wave07d\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 30\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_BurstFire\n}\n}\n\nWaveSpawn\n{\nName \"Wave07e\"\nWaitForAllSpawned \"Wave07d\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 45\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave07f\"\nWaitForAllSpawned \"Wave07e\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nName \"Crit Heavy\"\nClass Heavyweapons\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave07f\"\nWaitForAllSpawned \"Wave07e\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 30\nWaitBetweenSpawns 0\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro_Flare_Spammer\nAttributes \"AlwaysCrit\"\n}\n}\n\n\n\t}\n\n/////////////////////////////////////////////////\n\n\tWave ///// WAVE 8\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\n\n\n\n\n\n\n\n\n\n\n\t}\n\n/////////////////////////////////////////////////\n\n}",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />StartingCurrency 2000<br />RespawnWaveTime 1<br />CanBotsAttackWhileInSpawnRoom no<br />AddSentryBusterWhenDamageDealtExceeds\t999999<br />AddSentryBusterWhenKillCountExceeds\t999<br /><br /><br /><br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 1000<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 7<br /><br />\t\tCooldownTime 1000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t\t}<br />\t}<br />\tMission // Spy - wave 2<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 30<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 2<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 30<br />\t\tDesiredCount 2<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t}<br />\t}<br />\tMission // Engineer - wave 4<br />\t{<br />\t\tObjective Engineer&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 60<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 4<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 60<br />\t\tDesiredCount 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter<br />\t\t}<br />\t}<br />/////////////////////////////////////////////////<br />\tWave ///// WAVE 1<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 14<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill Easy<br />Health 300<br />Scale 1<br />Name &quot;Fists of Steel Heavy&quot;<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />WaitForAllDead &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 100<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_Pyro_Flaregun<br />Skill Expert<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />WaitForAllDead &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 3<br />SpawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 20<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro_Flare_Spammer<br />}<br />}<br /><br />\t}<br /><br />/////////////////////////////////////////////////<br />\tWave ///// WAVE 2<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Hard<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />WaitForAllSpawned &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 3<br />MaxActive 3<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />WaitForAllSpawned &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 15<br />MaxActive 3<br />SpawnCount 1<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demo_Burst<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />WaitForAllDead &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 15<br />MaxActive 3<br />SpawnCount 1<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Bat Scout&quot;<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02c&quot;<br />WaitForAllSpawned &quot;Wave02b&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br /><br /><br />}<br /><br />/////////////////////////////////////////////////<br />\tWave ///// WAVE 3<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Wave03a&quot;<br />\t\t\t<br />\t\t\tTotalCount 3<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 60<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 12000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 58<br />WaitBetweenSpawns 60<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />Skill easy<br />}<br />}<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 60<br />WaitBetweenSpawns 60<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 4<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 120<br />WaitBetweenSpawns 12<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_crit<br />}<br />}<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tWaitForAllSpawned &quot;Wave03a&quot;<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 60<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 900<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 20000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t}<br /><br />/////////////////////////////////////////////////<br /><br />\tWave ///// WAVE 4<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04a&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />Skill Normal<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04b&quot;<br />WaitForAllSpawned &quot;Wave04a&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Hard<br />}<br />}<br /><br />WaveSpawn<br />{<br />//Name &quot;Wave04b&quot;<br />WaitForAllDead &quot;Wave04a&quot;<br /><br />Where spawnbot<br />TotalCount 5<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04c&quot;<br />WaitForAllSpawned &quot;Wave04b&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04c&quot;<br />WaitForAllSpawned &quot;Wave04b&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman_Spammer<br />ClassIcon Sniper_bow_multi<br />Skill Expert<br />}<br />}<br /><br />\t}<br /><br />/////////////////////////////////////////////////<br /><br />\tWave ///// WAVE 5<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />SpawnCount 8<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05b&quot;<br />WaitForAllDead &quot;Wave05a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />SpawnCount 8<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Normal<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05c&quot;<br />WaitForAllSpawned &quot;Wave05b&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />SpawnCount 2<br />WaitBeforeStarting 25<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05d&quot;<br />WaitForAllSpawned &quot;Wave05c&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 12<br />SpawnCount 3<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Name &quot;Ali Babas&quot;<br />Class Demoman<br />ClassIcon demoknight<br />Skill Hard<br />Item &quot;Sultan&#039;s Ceremonial&quot;\t<br />Item &quot;Ali Baba&#039;s Wee Booties&quot;<br />Item &quot;The Persian Persuader&quot;<br />Item &quot;The Splendid Screen&quot;\t<br />ItemAttributes<br />{<br />ItemName &quot;The Splendid Screen&quot;<br />&quot;Attack not cancel charge&quot; 1<br />}\t\t<br />WeaponRestrictions MeleeOnly<br />CharacterAttributes<br />{<br />&quot;critboost on kill&quot; 3<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />}<br /><br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05e&quot;<br />WaitForAllSpawned &quot;Wave05d&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 8<br />SpawnCount 2<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demo_RapidFire<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05e&quot;<br />WaitForAllDead &quot;Wave05d&quot;<br /><br />Where spawnbot<br />TotalCount 100<br />MaxActive 4<br />SpawnCount 4<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Name &quot;Heater Heavy&quot;<br />ClassIcon heavy_heater<br />Class HeavyWeapons<br />Skill Normal<br />WeaponRestrictions PrimaryOnly<br />Item &quot;the huo long heatmaker&quot;<br />Item &quot;dragonborn helmet&quot;<br />}<br />}<br /><br />\t}<br /><br />/////////////////////////////////////////////////<br /><br />\tWave ///// WAVE 6<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06a&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />TotalCurrency 1900<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer_Reload<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06b&quot;<br />WaitForAllSpawned &quot;Wave06a&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />}<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06c&quot;<br />WaitForAllSpawned &quot;Wave06b&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06d&quot;<br />WaitForAllSpawned &quot;Wave06c&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />}<br />}<br /><br />////////////////////////<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tWaitForAllSpawned &quot;Wave06d&quot;<br />\t\t\t<br />\t\t\tTotalCount 2<br />\t\t\tWaitBeforeStarting 15<br />\t\t\tWaitBetweenSpawns 60<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 20000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06e&quot;<br />WaitForAllSpawned &quot;Wave06d&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06f&quot;<br />WaitForAllSpawned &quot;Wave06e&quot;<br /><br />Where spawnbot<br />TotalCount 5<br />MaxActive 5<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Hard<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06f&quot;<br />WaitForAllSpawned &quot;Wave06e&quot;<br /><br />Where spawnbot<br />TotalCount 5<br />MaxActive 5<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Hard<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06g&quot;<br />WaitForAllSpawned &quot;Wave06f&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 2<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer_Reload<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />}<br /><br />}<br />}<br /><br />\t}<br /><br />/////////////////////////////////////////////////<br /><br />\tWave ///// WAVE 7<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07a&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Crit Pyro&quot;<br />Class Pyro<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;AlwaysFireweapon&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07a&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_BurstFire<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07b&quot;<br />WaitForAllSpawned &quot;Wave07a&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Crit Demo&quot;<br />Class Demoman<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07b&quot;<br />WaitForAllSpawned &quot;Wave07a&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 2<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />}<br />}<br /><br />////////////////////////<br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07c&quot;<br />WaitForAllSpawned &quot;Wave07b&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Crit Scout&quot;<br />Class Scout<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07c&quot;<br />WaitForAllSpawned &quot;Wave07b&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_BurstFire<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07d&quot;<br />WaitForAllSpawned &quot;Wave07c&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;Crit Soldier&quot;<br />Class Soldier<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07d&quot;<br />WaitForAllSpawned &quot;Wave07c&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 4<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />}<br />}<br /><br />////////////////////////<br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07e&quot;<br />WaitForAllSpawned &quot;Wave07d&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_BurstFire<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07e&quot;<br />WaitForAllSpawned &quot;Wave07d&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 45<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07f&quot;<br />WaitForAllSpawned &quot;Wave07e&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Name &quot;Crit Heavy&quot;<br />Class Heavyweapons<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07f&quot;<br />WaitForAllSpawned &quot;Wave07e&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 0<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro_Flare_Spammer<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br />\t}<br /><br />/////////////////////////////////////////////////<br /><br />\tWave ///// WAVE 8<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />\t}<br /><br />/////////////////////////////////////////////////<br /><br />}</span>",
  "pools_count": 0,
  "title": "mvm_bigrock_demoknight_mission_1_player",
  "deleted": "f",
  "public": "t",
  "mimetype": "text/plain",
  "pagecount": "1",
  "rating_id": "0",
  "rating_name": "General",
  "ratings": [],
  "submission_type_id": "12",
  "type_name": "Writing - Document",
  "guest_block": "f",
  "friends_only": "f",
  "comments_count": "0",
  "views": "19"
}