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  "description": "I had already made this. But this is an improved version.",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>I had already made this. But this is an improved version.</span>",
  "writing": "#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\n\n\tStartingCurrency 3000\n\tRespawnWaveTime 1\n\tCanBotsAttackWhileInSpawnRoom no\n\tAddSentryBusterWhenDamageDealtExceeds\t999999\n\tAddSentryBusterWhenKillCountExceeds\t999\n\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 1000\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 9\n\n\t\tCooldownTime 1000           \n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n            }\n\t}\n\tMission // Spy - wave 1\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 35\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 30\n\t\tDesiredCount 1\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t}\n\t}\t\n\n/////////////////////////////////////////////////////////////////////////////////////////////////////// WAVE 1\n\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 40\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\nSkill Hard\n}\n}\n\n/////////////////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave01a\"\nWhere spawnbot_giant\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 25\nWaitBetweenSpawns 25\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\n}\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave01a\"\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nSkill Hard\n}\n}\n\n\n/////////////////////////////////////////////\n\nWaveSpawn\n{\nName \"Wave01b\"\nWhere spawnbot\nTotalCount 4\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 20\nWaitForAllDead \"Wave01a\"\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Scout_Sandman_FastCharge\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_ScorchShot_FastShot\nSkill Expert\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01b\"\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 7\nWaitForAllDead \"Wave01a\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave01b\"\nWhere spawnbot_giant\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 30\nWaitBetweenSpawns 20\nWaitForAllDead \"Wave01a\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\nHealth 600\nScale 1.6\n}\n}\n\n//////////////////////////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave01c\"\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 12\nWaitBetweenSpawns 7\nWaitForAllspawned \"Wave01b\"\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nHealth 2500\nScale 1.6\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"damage bonus\" 1.25\n}\n}\n\n}\n\n\n\n\n\n\t}\t\n\t//WAVE 2 //Currency ///////////////////////////////////////////////////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nClassIcon demoknight_samurai\nName \"Samurai Demo\"\nItem \"the splendid screen\"\nItem \"the half-zatoichi\"\nItem \"demo kabuto\"\nWeaponRestrictions Meleeonly\nHealth\t650\nAttributes \"AutoJump\"\nAutoJumpMin 10\nAutoJumpMax 10\nScale\t1.4\n\nCharacterAttributes\n{\n\"charge time increased\" 2\n\"charge recharge rate increased\" 7\n\"increased jump height\"\t2.3\n\"bot custom jump particle\" 1\n\"damage bonus\"\t1.5\n}\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot_giant\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 3\nTotalCurrency 450\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nHealth 1900\nScale 1.6\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 25\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot_giant\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 35\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Scout_Bonk\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02b\"\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nWaitForAllspawned \"Wave02a\"\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nClassIcon demoknight_samurai\nName \"Samurai Demo\"\nItem \"the splendid screen\"\nItem \"the half-zatoichi\"\nItem \"demo kabuto\"\nWeaponRestrictions Meleeonly\nHealth\t650\nAttributes \"AutoJump\"\nAutoJumpMin 10\nAutoJumpMax 10\nScale\t1.4\n\nCharacterAttributes\n{\n\"charge time increased\" 2\n\"charge recharge rate increased\" 7\n\"increased jump height\"\t2.3\n\"bot custom jump particle\" 1\n\"damage bonus\"\t1.5\n}\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02b\"\nWhere spawnbot_giant\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 3\nWaitForAllspawned \"Wave02a\"\nTotalCurrency 450\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nHealth 1900\nScale 1.6\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave02b\"\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 25\nWaitBetweenSpawns 0\nWaitForAllspawned \"Wave02a\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02b\"\nWhere spawnbot_giant\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 35\nWaitBetweenSpawns 0\nWaitForAllspawned \"Wave02a\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Scout_Bonk\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave02c\"\nWhere spawnbot_giant\nTotalCount 3\nMaxActive 3\nspawnCount 3\nWaitBeforeStarting 20\nWaitBetweenSpawns 12\nWaitForAllspawned \"Wave02b\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nHealth 2500\nScale 1.6\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"damage bonus\" 1.25\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Buff_Banner\nSkill Hard\n}\n\n}\n}\n\n\n\t}\n\t//WAVE 3 //Currency ///////////////////////////////////////////////////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\t\t\n\n\n\n\n\n\nWaveSpawn\n{\nName \"Wave03a\"\nWhere spawnbot\nTotalCount 4\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nHealth 2500\nScale 1.6\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"damage bonus\" 1.25\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\n}\n}\n\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tName \"wave03a\"\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 30\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 6000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tStartingPathTrackNode \"boss_path_a1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\nWaveSpawn\n{\nName \"Wave03b\"\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 35\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave03a\"\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\nHealth 600\nScale 1.6\n}\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave03b\"\nWhere spawnbot_giant\nTotalCount 4\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 10\nWaitBetweenSpawns 16\nWaitForAllDead \"Wave03a\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demoman\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave03b\"\nWhere spawnbot\nTotalCount 40\nMaxActive 3\nspawnCount 3\nWaitBeforeStarting 24\nWaitBetweenSpawns 7\nWaitForAllDead \"Wave03a\"\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n}\n\n\n\t}\n\t//WAVE 4//Currency  ///////////////////////////////////////////////////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\n\nWaveSpawn\n{\nName \"Wave04a\"\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Hard\n}\n\nTFBot\n{\nClass Pyro\nSkill Expert\n}\n\n}\n}\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot_giant\nTotalCount 40\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 15\nWaitBetweenSpawns 48\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill Hard\n}\n}\n\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tName \"wave04b\"\n\t\t\tTotalCount 2\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 60\n\t\t\tWaitForAllDead \"Wave04a\"\n\t\t\tTotalCurrency 900\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 5500\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tStartingPathTrackNode \"boss_path_a1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\nWaveSpawn\n{\nName \"Wave04b\"\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 48\nWaitBetweenSpawns 56\nWaitForAllDead \"Wave04a\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro\nAttributes \"AlwaysCrit\"\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave04b\"\nWhere spawnbot\nTotalCount 6\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 36\nWaitBetweenSpawns 24 \nWaitForAllDead \"Wave04a\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Hard\n}\n}\n\n\n\t}\n\t//WAVE 5 //Currency ///////////////////////////////////////////////////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nWhere spawnbot_giant\nTotalCount 30\nMaxActive 3\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 4 \nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave05a\"\nWhere spawnbot_giant\nTotalCount 4\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nClassIcon demoknight_samurai\nName \"Samurai Demo\"\nItem \"the splendid screen\"\nItem \"the half-zatoichi\"\nItem \"demo kabuto\"\nWeaponRestrictions Meleeonly\nHealth\t650\nAttributes \"AutoJump\"\nAutoJumpMin 10\nAutoJumpMax 10\nScale\t1.4\nAttributes \"AlwaysCrit\"\n\nCharacterAttributes\n{\n\"charge time increased\" 2\n\"charge recharge rate increased\" 7\n\"increased jump height\"\t2.3\n\"bot custom jump particle\" 1\n\"damage bonus\"\t1.5\n}\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave05b\"\nWhere spawnbot_giant\nTotalCount 8\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 0 \nWaitForAllDead \"Wave05a\"\nTotalCurrency 0\n\nTFBot\n{\nHealth 300\nName \"Natascha Heavy\"\nClass HeavyWeapons\nSkill Expert\nItem \"natascha\"\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave05b\"\nWhere spawnbot\nTotalCount 10\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 2\nWaitForAllDead \"Wave05a\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Scout_Sandman_FastCharge\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_ScorchShot_FastShot\nSkill Expert\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave05b\"\nWhere spawnbot\nTotalCount 2\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 12\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave05a\"\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\nAttributes \"AlwaysCrit\"\n}\n}\n\n\n\n\n\n\n\n\t}\t\t\n\t//WAVE 6 //Currency ///////////////////////////////////////////////////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\nWaveSpawn\n{\nName \"Wave06a\"\nWhere spawnbot_giant\nTotalCount 6\nMaxActive 6\nspawnCount 3\nWaitBeforeStarting 0\nWaitBetweenSpawns 45\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Hard\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave06a\"\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 45\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\n}\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave06b\"\nWhere spawnbot_giant\nTotalCount 6\nMaxActive 6\nspawnCount 3\nWaitBeforeStarting 0\nWaitBetweenSpawns 40\nWaitForAllDead \"Wave06a\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Buff_Banner\nSkill Hard\n}\n\n}\n}\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tName \"wave06b\"\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\tWaitForAllDead \"Wave06a\"\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 7000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tStartingPathTrackNode \"boss_path_a1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tName \"wave06b\"\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 40\n\t\t\tWaitBetweenSpawns 0\n\t\t\tWaitForAllDead \"Wave06a\"\n\t\t\tTotalCurrency 900\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 7000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tStartingPathTrackNode \"boss_path_a1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\nWaveSpawn\n{\nName \"Wave06b\"\nWhere spawnbot\nTotalCount 24\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 30\nWaitForAllDead \"Wave06a\"\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nClass Demoman\nClassIcon demoknight_samurai\nName \"Samurai Demo\"\nItem \"the splendid screen\"\nItem \"the half-zatoichi\"\nItem \"demo kabuto\"\nWeaponRestrictions Meleeonly\nHealth\t650\nAttributes \"AutoJump\"\nAutoJumpMin 10\nAutoJumpMax 10\nScale\t1.4\nAttributes \"AlwaysCrit\"\n\nCharacterAttributes\n{\n\"charge time increased\" 2\n\"charge recharge rate increased\" 7\n\"increased jump height\"\t2.3\n\"bot custom jump particle\" 1\n\"damage bonus\"\t1.5\n}\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave06b\"\nWhere spawnbot\nTotalCount 24\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 30\nWaitForAllDead \"Wave06a\"\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nClass HeavyWeapons\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\t}\n\t//WAVE 7 //Currency ///////////////////////////////////////////////////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tName \"wave07a\"\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 450\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 12000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tStartingPathTrackNode \"boss_path_a1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\nWaveSpawn\n{\nWhere spawnbot_giant\nTotalCount 40\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nSupport 1\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_BurstFire\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_BurstFire\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_BurstFire\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro\nAttributes \"AlwaysCrit\"\nBehaviorModifiers push\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"wave07b\"\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 60\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave07a\"\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\n}\n}\n\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tName \"wave07b\"\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 75\n\t\t\tWaitBetweenSpawns 0\n\t\t\tWaitForAllDead \"Wave07a\"\n\t\t\tTotalCurrency 450\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 12000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tStartingPathTrackNode \"boss_path_a1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\t}\t\n}",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br /><br />\tStartingCurrency 3000<br />\tRespawnWaveTime 1<br />\tCanBotsAttackWhileInSpawnRoom no<br />\tAddSentryBusterWhenDamageDealtExceeds\t999999<br />\tAddSentryBusterWhenKillCountExceeds\t999<br /><br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 1000<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 9<br /><br />\t\tCooldownTime 1000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />\t}<br />\tMission // Spy - wave 1<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 35<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 30<br />\t\tDesiredCount 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t}<br />\t}\t<br /><br />/////////////////////////////////////////////////////////////////////////////////////////////////////// WAVE 1<br /><br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 40<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />Skill Hard<br />}<br />}<br /><br />/////////////////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br />Where spawnbot_giant<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 25<br />WaitBetweenSpawns 25<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Hard<br />}<br />}<br /><br /><br />/////////////////////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />Where spawnbot<br />TotalCount 4<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 20<br />WaitForAllDead &quot;Wave01a&quot;<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Sandman_FastCharge<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_ScorchShot_FastShot<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 7<br />WaitForAllDead &quot;Wave01a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />Where spawnbot_giant<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 20<br />WaitForAllDead &quot;Wave01a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />Health 600<br />Scale 1.6<br />}<br />}<br /><br />//////////////////////////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 7<br />WaitForAllspawned &quot;Wave01b&quot;<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Health 2500<br />Scale 1.6<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;damage bonus&quot; 1.25<br />}<br />}<br /><br />}<br /><br /><br /><br /><br /><br />\t}\t<br />\t//WAVE 2 //Currency ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demoknight_samurai<br />Name &quot;Samurai Demo&quot;<br />Item &quot;the splendid screen&quot;<br />Item &quot;the half-zatoichi&quot;<br />Item &quot;demo kabuto&quot;<br />WeaponRestrictions Meleeonly<br />Health\t650<br />Attributes &quot;AutoJump&quot;<br />AutoJumpMin 10<br />AutoJumpMax 10<br />Scale\t1.4<br /><br />CharacterAttributes<br />{<br />&quot;charge time increased&quot; 2<br />&quot;charge recharge rate increased&quot; 7<br />&quot;increased jump height&quot;\t2.3<br />&quot;bot custom jump particle&quot; 1<br />&quot;damage bonus&quot;\t1.5<br />}<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot_giant<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 3<br />TotalCurrency 450<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />Health 1900<br />Scale 1.6<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 25<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot_giant<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 35<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Bonk<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />WaitForAllspawned &quot;Wave02a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demoknight_samurai<br />Name &quot;Samurai Demo&quot;<br />Item &quot;the splendid screen&quot;<br />Item &quot;the half-zatoichi&quot;<br />Item &quot;demo kabuto&quot;<br />WeaponRestrictions Meleeonly<br />Health\t650<br />Attributes &quot;AutoJump&quot;<br />AutoJumpMin 10<br />AutoJumpMax 10<br />Scale\t1.4<br /><br />CharacterAttributes<br />{<br />&quot;charge time increased&quot; 2<br />&quot;charge recharge rate increased&quot; 7<br />&quot;increased jump height&quot;\t2.3<br />&quot;bot custom jump particle&quot; 1<br />&quot;damage bonus&quot;\t1.5<br />}<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />Where spawnbot_giant<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 3<br />WaitForAllspawned &quot;Wave02a&quot;<br />TotalCurrency 450<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />Health 1900<br />Scale 1.6<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 25<br />WaitBetweenSpawns 0<br />WaitForAllspawned &quot;Wave02a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />Where spawnbot_giant<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 35<br />WaitBetweenSpawns 0<br />WaitForAllspawned &quot;Wave02a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Bonk<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02c&quot;<br />Where spawnbot_giant<br />TotalCount 3<br />MaxActive 3<br />spawnCount 3<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 12<br />WaitForAllspawned &quot;Wave02b&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Health 2500<br />Scale 1.6<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;damage bonus&quot; 1.25<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Buff_Banner<br />Skill Hard<br />}<br /><br />}<br />}<br /><br /><br />\t}<br />\t//WAVE 3 //Currency ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br />\t\t<br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03a&quot;<br />Where spawnbot<br />TotalCount 4<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Health 2500<br />Scale 1.6<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;damage bonus&quot; 1.25<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tName &quot;wave03a&quot;<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 30<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 6000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_a1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03b&quot;<br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 35<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave03a&quot;<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />Health 600<br />Scale 1.6<br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03b&quot;<br />Where spawnbot_giant<br />TotalCount 4<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 16<br />WaitForAllDead &quot;Wave03a&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demoman<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03b&quot;<br />Where spawnbot<br />TotalCount 40<br />MaxActive 3<br />spawnCount 3<br />WaitBeforeStarting 24<br />WaitBetweenSpawns 7<br />WaitForAllDead &quot;Wave03a&quot;<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br />}<br /><br /><br />\t}<br />\t//WAVE 4//Currency&nbsp;&nbsp;///////////////////////////////////////////////////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04a&quot;<br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot_giant<br />TotalCount 40<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 48<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill Hard<br />}<br />}<br /><br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tName &quot;wave04b&quot;<br />\t\t\tTotalCount 2<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 60<br />\t\t\tWaitForAllDead &quot;Wave04a&quot;<br />\t\t\tTotalCurrency 900<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 5500<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_a1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04b&quot;<br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 48<br />WaitBetweenSpawns 56<br />WaitForAllDead &quot;Wave04a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04b&quot;<br />Where spawnbot<br />TotalCount 6<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 36<br />WaitBetweenSpawns 24 <br />WaitForAllDead &quot;Wave04a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Hard<br />}<br />}<br /><br /><br />\t}<br />\t//WAVE 5 //Currency ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Where spawnbot_giant<br />TotalCount 30<br />MaxActive 3<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 4 <br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave05a&quot;<br />Where spawnbot_giant<br />TotalCount 4<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demoknight_samurai<br />Name &quot;Samurai Demo&quot;<br />Item &quot;the splendid screen&quot;<br />Item &quot;the half-zatoichi&quot;<br />Item &quot;demo kabuto&quot;<br />WeaponRestrictions Meleeonly<br />Health\t650<br />Attributes &quot;AutoJump&quot;<br />AutoJumpMin 10<br />AutoJumpMax 10<br />Scale\t1.4<br />Attributes &quot;AlwaysCrit&quot;<br /><br />CharacterAttributes<br />{<br />&quot;charge time increased&quot; 2<br />&quot;charge recharge rate increased&quot; 7<br />&quot;increased jump height&quot;\t2.3<br />&quot;bot custom jump particle&quot; 1<br />&quot;damage bonus&quot;\t1.5<br />}<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave05b&quot;<br />Where spawnbot_giant<br />TotalCount 8<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0 <br />WaitForAllDead &quot;Wave05a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Health 300<br />Name &quot;Natascha Heavy&quot;<br />Class HeavyWeapons<br />Skill Expert<br />Item &quot;natascha&quot;<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave05b&quot;<br />Where spawnbot<br />TotalCount 10<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 2<br />WaitForAllDead &quot;Wave05a&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Sandman_FastCharge<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_ScorchShot_FastShot<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave05b&quot;<br />Where spawnbot<br />TotalCount 2<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave05a&quot;<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br /><br /><br /><br /><br /><br />\t}\t\t<br />\t//WAVE 6 //Currency ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave06a&quot;<br />Where spawnbot_giant<br />TotalCount 6<br />MaxActive 6<br />spawnCount 3<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 45<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Hard<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave06a&quot;<br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 45<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave06b&quot;<br />Where spawnbot_giant<br />TotalCount 6<br />MaxActive 6<br />spawnCount 3<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 40<br />WaitForAllDead &quot;Wave06a&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Buff_Banner<br />Skill Hard<br />}<br /><br />}<br />}<br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tName &quot;wave06b&quot;<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tWaitForAllDead &quot;Wave06a&quot;<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 7000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_a1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tName &quot;wave06b&quot;<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 40<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tWaitForAllDead &quot;Wave06a&quot;<br />\t\t\tTotalCurrency 900<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 7000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_a1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave06b&quot;<br />Where spawnbot<br />TotalCount 24<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 30<br />WaitForAllDead &quot;Wave06a&quot;<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demoknight_samurai<br />Name &quot;Samurai Demo&quot;<br />Item &quot;the splendid screen&quot;<br />Item &quot;the half-zatoichi&quot;<br />Item &quot;demo kabuto&quot;<br />WeaponRestrictions Meleeonly<br />Health\t650<br />Attributes &quot;AutoJump&quot;<br />AutoJumpMin 10<br />AutoJumpMax 10<br />Scale\t1.4<br />Attributes &quot;AlwaysCrit&quot;<br /><br />CharacterAttributes<br />{<br />&quot;charge time increased&quot; 2<br />&quot;charge recharge rate increased&quot; 7<br />&quot;increased jump height&quot;\t2.3<br />&quot;bot custom jump particle&quot; 1<br />&quot;damage bonus&quot;\t1.5<br />}<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave06b&quot;<br />Where spawnbot<br />TotalCount 24<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 30<br />WaitForAllDead &quot;Wave06a&quot;<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Class HeavyWeapons<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />\t}<br />\t//WAVE 7 //Currency ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tName &quot;wave07a&quot;<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 450<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 12000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_a1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot_giant<br />TotalCount 40<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />Support 1<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_BurstFire<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_BurstFire<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_BurstFire<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro<br />Attributes &quot;AlwaysCrit&quot;<br />BehaviorModifiers push<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave07b&quot;<br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 60<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave07a&quot;<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />}<br />}<br /><br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tName &quot;wave07b&quot;<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 75<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tWaitForAllDead &quot;Wave07a&quot;<br />\t\t\tTotalCurrency 450<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 12000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_a1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br />\t}\t<br />}</span>",
  "pools_count": 0,
  "title": "mvm_coaltown_expert2_1_player",
  "deleted": "f",
  "public": "t",
  "mimetype": "text/plain",
  "pagecount": "1",
  "rating_id": "0",
  "rating_name": "General",
  "ratings": [],
  "submission_type_id": "12",
  "type_name": "Writing - Document",
  "guest_block": "f",
  "friends_only": "f",
  "comments_count": "0",
  "views": "15"
}