{
  "submission_id": "3182706",
  "keywords": [
    {
      "keyword_id": "165",
      "keyword_name": "male",
      "contributed": "f",
      "submissions_count": "1214101"
    },
    {
      "keyword_id": "46111",
      "keyword_name": "mvm",
      "contributed": "f",
      "submissions_count": "30"
    },
    {
      "keyword_id": "2361",
      "keyword_name": "robot",
      "contributed": "f",
      "submissions_count": "19030"
    },
    {
      "keyword_id": "4173",
      "keyword_name": "tf2",
      "contributed": "f",
      "submissions_count": "659"
    }
  ],
  "hidden": "f",
  "scraps": "f",
  "favorite": "f",
  "favorites_count": "1",
  "create_datetime": "2023-11-24 19:51:19.398008+00",
  "create_datetime_usertime": "24 Nov 2023 20:51 CET",
  "last_file_update_datetime": "2023-11-24 19:50:27.197319+00",
  "last_file_update_datetime_usertime": "24 Nov 2023 20:50 CET",
  "username": "FreePi",
  "user_id": "337515",
  "user_icon_file_name": "218123_FreePi_maraca_snake.png",
  "user_icon_url_large": "https://nl1.ib.metapix.net/usericons/large/218/218123_FreePi_maraca_snake.png",
  "user_icon_url_medium": "https://nl1.ib.metapix.net/usericons/medium/218/218123_FreePi_maraca_snake.png",
  "user_icon_url_small": "https://nl1.ib.metapix.net/usericons/small/218/218123_FreePi_maraca_snake.png",
  "file_name": "4786592_FreePi_mvm_mannworks_use_shotguns_only_1_player.txt",
  "file_url_full": "https://nl1.ib.metapix.net/files/full/4786/4786592_FreePi_mvm_mannworks_use_shotguns_only_1_player.txt",
  "file_url_screen": "https://nl1.ib.metapix.net/files/screen/4786/4786592_FreePi_mvm_mannworks_use_shotguns_only_1_player.txt",
  "file_url_preview": "https://nl1.ib.metapix.net/files/preview/4786/4786592_FreePi_mvm_mannworks_use_shotguns_only_1_player.txt",
  "files": [
    {
      "file_id": "4786592",
      "file_name": "4786592_FreePi_mvm_mannworks_use_shotguns_only_1_player.txt",
      "file_url_full": "https://nl1.ib.metapix.net/files/full/4786/4786592_FreePi_mvm_mannworks_use_shotguns_only_1_player.txt",
      "file_url_screen": "https://nl1.ib.metapix.net/files/screen/4786/4786592_FreePi_mvm_mannworks_use_shotguns_only_1_player.txt",
      "file_url_preview": "https://nl1.ib.metapix.net/files/preview/4786/4786592_FreePi_mvm_mannworks_use_shotguns_only_1_player.txt",
      "mimetype": "text/plain",
      "submission_id": "3182706",
      "user_id": "337515",
      "submission_file_order": "0",
      "full_size_x": null,
      "full_size_y": null,
      "screen_size_x": null,
      "screen_size_y": null,
      "preview_size_x": null,
      "preview_size_y": null,
      "initial_file_md5": "b8e486d5b8219f1d7d5b64deef15ce54",
      "full_file_md5": "b8e486d5b8219f1d7d5b64deef15ce54",
      "large_file_md5": "",
      "small_file_md5": "",
      "thumbnail_md5": "",
      "deleted": "f",
      "create_datetime": "2023-11-24 19:50:27.197319+00",
      "create_datetime_usertime": "24 Nov 2023 20:50 CET"
    }
  ],
  "pools": [],
  "description": "This 1 player mission is intended for shock shotgun usage only. No widowmaker, scattergun, or frontier justice allowed.\n\nHeavy: Unless it's too tough for you just using a stock shotgun, you big baby! WAAAHHHHH!!!!! WAAAHHHH!!!! WAH HA HA HA HA!!! CRY SOME MORE!!!!",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>This 1 player mission is intended for shock shotgun usage only. No widowmaker, scattergun, or frontier justice allowed.<br /><br />Heavy: Unless it&#039;s too tough for you just using a stock shotgun, you big baby! WAAAHHHHH!!!!! WAAAHHHH!!!! WAH HA HA HA HA!!! CRY SOME MORE!!!!</span>",
  "writing": "#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\n\tStartingCurrency 400\n\tCanBotsAttackWhileInSpawnRoom No\n\tRespawnWaveTime 1\n\tFixedRespawnWaveTime Yes\n\tAddSentryBusterWhenDamageDealtExceeds\t999999\n\tAddSentryBusterWhenKillCountExceeds\t999\n\t\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 1000\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 8\n\n\t\tCooldownTime 1000           \n\n            TFBot\n\t\t{\n\t\t\tTemplate T_TFBot_SentryBuster\n\t\t}\n\t}\n\n// MISSION: Spy 01\n\tMission\n\t{\n\t\tObjective Spy\n\t\t\n\t\tWhere spawnbot_mission_spy\n\t\t\n\t\tBeginAtWave\t1\n\t\tRunForThisManyWaves 1\n\t\tInitialCooldown 30\n\t\tCooldownTime 80\n\t\tDesiredCount 1\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Spy\n\t\t}\n\t}\n// MISSION: Sniper 02\n\tMission\n\t{\n\t\tObjective Sniper\n\t\t\n\t\tWhere spawnbot_mission_sniper\n\t\t\n\t\tBeginAtWave 2\n\t\tRunForThisManyWaves 1\n\t\tInitialCooldown 100\n\t\tCooldownTime 60\n\t\tDesiredCount 2\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Sniper\n\t\t}\n\t}\n// MISSION: Spy 06\n\tMission\n\t{\n\t\tObjective Spy\n\t\t\n\t\tWhere spawnbot_mission_spy\n\t\t\n\t\tBeginAtWave\t6\n\t\tRunForThisManyWaves 1\n\t\tInitialCooldown 70\n\t\tCooldownTime 30\n\t\tDesiredCount 1\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Spy\n\t\t}\n\t}\n// MISSION: Sniper 06\n\tMission\n\t{\n\t\tObjective Sniper\n\t\t\n\t\tWhere spawnbot_mission_sniper\n\t\t\n\t\tBeginAtWave 6\n\t\tRunForThisManyWaves 1\n\t\tInitialCooldown 70\n\t\tCooldownTime 30\n\t\tDesiredCount 1\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Sniper\n\t\t}\n\t}\n\n\n\t\n///////////////////////////////////////////////// WAVE 01 900 + 100\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\nWaveSpawn\n{\nName \"Wave01a\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heavyweight_Champ\nSkill Easy\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heavyweight_Champ_Fast\nSkill Easy\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave01b\"\nWaitForAllSpawned \"Wave01a\"\n\nWhere spawnbot_left\nTotalCount 2\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 24\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\nSkill Normal\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01b\"\nWaitForAllSpawned \"Wave01a\"\n\nWhere spawnbot_right\nTotalCount 2\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 24\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave01b\"\nWaitForAllDead \"Wave01a\"\n\nWhere spawnbot_lower\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 8\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nSkill Normal\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave01c\"\nWaitForAllDead \"Wave01b\"\n\nWhere spawnbot_lower\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Pyro\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave01d\"\nWaitForAllSpawned \"Wave01c\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 14\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave01e\"\nWaitForAllSpawned \"Wave01d\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 7\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave01f\"\nWaitForAllSpawned \"Wave01e\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 7\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave01g\"\nWaitForAllSpawned \"Wave01f\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 7\nWaitBetweenSpawns 0\nTotalCurrency 900\n\nTFBot\n{\nClass Heavyweapons\nSkill Normal\n}\n}\n\n\t}\n\n///////////////////////////////////////////////// WAVE 02 1500 + 100\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\nWaveSpawn\n{\nName \"Wave02a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 12\nTotalCurrency 1500\n\nTFBot\n{\nTemplate T_TFBot_Pyro_Flaregun\nSkill Normal\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave02b\"\nWaitForAllSpawned \"Wave02a\"\n\nWhere spawnbot\nTotalCount 9\nMaxActive 6\nspawnCount 3\nWaitBeforeStarting 12\nWaitBetweenSpawns 12\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Hard\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02c\"\nWaitForAllSpawned \"Wave02b\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 15\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Normal\n}\n}\n\n\n\n\t}\n\n///////////////////////////////////////////////// WAVE 03 900 + 100\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\n\nWaveSpawn\n{\nName \"Wave03a\"\n\nWhere spawnbot_lower\nTotalCount 12\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nClass Demoman\nSkill Hard\n}\n\nTFBot\n{\nClass Soldier\nSkill Hard\n}\n\nTFBot\n{\nClass Scout\nSkill Hard\n}\n\nTFBot\n{\nClass Heavyweapons\nSkill Hard\n}\n\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave03b\"\nWaitForAllDead \"Wave03a\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Demoman\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave03c\"\nWaitForAllSpawned \"Wave03b\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 15\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave03d\"\nWaitForAllSpawned \"Wave03c\"\n\nWhere spawnbot_left\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 40\nWaitBetweenSpawns 0\nTotalCurrency 450\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\nWaveSpawn\n{\nName \"Wave03d\"\nWaitForAllSpawned \"Wave03c\"\n\nWhere spawnbot_right\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 40\nWaitBetweenSpawns 0\nTotalCurrency 450\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\n\n\t}\n\n/////////////////////////////////////////////////  WAVE 04 900 + 100\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\nWaveSpawn\n{\nName \"Wave04a\"\n\nWhere spawnbot_left\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 30\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_DemoMan_PrinceTavish\nHealth 1500\n}\n}\n\nWaveSpawn\n{\nName \"Wave04a\"\n\nWhere spawnbot_right\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 30\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_DemoMan_PrinceTavish\nHealth 1500\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave04a\"\n\nWhere spawnbot_lower\nTotalCount 9\nMaxActive 6\nspawnCount 3\nWaitBeforeStarting 35\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nSkill Hard\n}\n}\n\n////////////////////////\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tTotalCount 2\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 60\n\t\t\tWaitForAllDead \"Wave04a\"\n\t\t\t\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 3500\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_left\"\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tTotalCount 2\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 60\n\t\t\tWaitForAllDead \"Wave04a\"\n\t\t\t\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 3500\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_right\"\n\t\t\t\tStartingPathTrackNode \"boss_path2_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nName \"Wave04b\"\nWaitForAllDead \"Wave04a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 30\nWaitBetweenSpawns 60\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nScale 1.4\nHealth 450\n}\n}\n\nWaveSpawn\n{\nName \"Wave04c\"\nWaitForAllSpawned \"Wave04b\"\n\nWhere spawnbot_left\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 30\nWaitBetweenSpawns 0\nTotalCurrency 450\n\nTFBot\n{\nTemplate T_TFBot_Giant_DemoMan_PrinceTavish\nHealth 1500\n}\n}\n\nWaveSpawn\n{\nName \"Wave04c\"\nWaitForAllSpawned \"Wave04b\"\n\nWhere spawnbot_right\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 30\nWaitBetweenSpawns 0\nTotalCurrency 450\n\nTFBot\n{\nTemplate T_TFBot_Giant_DemoMan_PrinceTavish\nHealth 1500\n}\n}\n\n\t}\n\n/////////////////////////////////////////////////  WAVE 05 900 + 100\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\n\nWaveSpawn\n{\nName \"Wave05a\"\n\nWhere spawnbot_right\nTotalCount 4\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Pyro_Flaregun\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave05a\"\n\nWhere spawnbot_left\nTotalCount 4\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 16\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demo_Burst\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave05b\"\nWaitForAllSpawned \"Wave05a\"\n\nWhere spawnbot_right\nTotalCount 4\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 16\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Soldier\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave05b\"\nWaitForAllSpawned \"Wave05a\"\n\nWhere spawnbot_left\nTotalCount 4\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 36\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave05c\"\nWaitForAllDead \"Wave05b\"\n\nWhere spawnbot_lower\nTotalCount 8\nMaxActive 8\nspawnCount 8\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Pyro\nSkill Expert\nAttributes \"AlwaysCrit\"\nAttributes \"AlwaysFireWeapon\"\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave05c\"\nWaitForAllDead \"Wave05b\"\n\nWhere spawnbot_left\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 36\nWaitBetweenSpawns 0\nTotalCurrency 450\n\nTFBot\n{\nTemplate T_TFBot_Scout_Shortstop\nHealth 325\n}\n}\n\nWaveSpawn\n{\nName \"Wave05c\"\nWaitForAllDead \"Wave05b\"\n\nWhere spawnbot_right\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 36\nWaitBetweenSpawns 0\nTotalCurrency 450\n\nTFBot\n{\nTemplate T_TFBot_Scout_Shortstop\nHealth 325\n}\n}\n\n\n\t}\n\n/////////////////////////////////////////////////  WAVE 06 900 + 100\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\nWaveSpawn\n{\nName \"Wave06a\"\n\nWhere spawnbot_left\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 30\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier\nHealth 1900\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nHealth 75\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave06a\"\n\nWhere spawnbot_right\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nHealth 1900\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nHealth 75\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave06a\"\n\nWhere spawnbot_left\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 50\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nHealth 1900\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nHealth 75\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave06a\"\n\nWhere spawnbot_lower\nTotalCount 16\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 30\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nClass Demoman\nSkill easy\n}\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\nSkill easy\n}\n\n}\n}\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 30\n\t\t\tWaitBetweenSpawns 0\n\t\t\tWaitForAllSpawned \"Wave06a\"\n\t\t\t\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 4000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_right\"\n\t\t\t\tStartingPathTrackNode \"boss_path2_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\nWaveSpawn\n{\nName \"Wave06b\"\nWaitForAllSpawned \"Wave06a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 70\nWaitBetweenSpawns 50\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nHealth 2500\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nHealth 75\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nHealth 75\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nHealth 75\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave06c\"\nWaitForAllDead \"Wave06b\"\n\nWhere spawnbot_lower\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 900\n\nTFBot\n{\nClass Heavyweapons\n}\n}\n\n\t}\n\n/////////////////////////////////////////////////  WAVE 07 900 + 100\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\t\tWaveSpawn\n\t\t{\n\t\t\tName \"Wave07a\"\n\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 4500\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_left\"\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tWaveSpawn\n\t\t{\n\t\t\tName \"Wave07a\"\n\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 4500\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_right\"\n\t\t\t\tStartingPathTrackNode \"boss_path2_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nName \"Wave07a\"\n\nWhere spawnbot_lower\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 10\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nAttributes \"AlwaysCrit\"\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave07a\"\n\nWhere spawnbot_left\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 40\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Scout_Shortstop\nHealth 325\n}\n}\n\nWaveSpawn\n{\nName \"Wave07a\"\n\nWhere spawnbot_right\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 40\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Scout_Shortstop\nHealth 325\n}\n}\n\nWaveSpawn\n{\nName \"Wave07a\"\n\nWhere spawnbot_left\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 30\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout\nClassIcon scout_bat_giant\nWeaponRestrictions MeleeOnly\nHealth 800\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.7\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave07a\"\n\nWhere spawnbot_right\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 80\nWaitBetweenSpawns 0\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout\nClassIcon scout_bat_giant\nWeaponRestrictions MeleeOnly\nHealth 800\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.7\n}\n\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Wave07b\"\nWaitForAllDead \"Wave07a\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\nAttributes \"AlwaysCrit\"\nHealth 2500\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic_regen\nHealth 1250\n\nCharacterAttributes\n{\n\"health regen\"\t0\n}\n\n}\n\n}\n}\n\nWaveSpawn\n{\nWaitForAllDead \"Wave07a\"\n\nWhere spawnbot_lower\nTotalCount 100\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heavyweight_Champ\nSkill Easy\n}\n}\n\nWaveSpawn\n{\nName \"Wave07c\"\nWaitForAllDead \"Wave07b\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_BurstFire\nClassIcon soldier_burstFire_giant\nHealth 2000\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic_regen\nHealth 1250\n\nCharacterAttributes\n{\n\"health regen\"\t0\n}\n\n}\n\n}\n}\n\n\t}\n\n/////////////////////////////////////////////////  WAVE 08\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\nWaveSpawn\n{\nWhere spawnbot_lower\nTotalCount 100\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSupport 1\n\nRandomChoice\n{\n\nTFBot\n{\nClass Scout\nSkill Expert\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nClass Pyro\nSkill Expert\nWeaponRestrictions SecondaryOnly\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nClass Soldier\nSkill Expert\nWeaponRestrictions SecondaryOnly\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nClass Heavyweapons\nSkill Expert\nWeaponRestrictions SecondaryOnly\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nClassIcon heavy_shotgun_giant\nName \"Boss Shotgun Heavy\"\nHealth 8000\nScale 1.8\nSkill Expert\nWeaponRestrictions SecondaryOnly\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"AlwaysCrit\"\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\n\nItemAttributes\n{\nItemName tf_weapon_shotgun_hwg\n\"fire rate bonus\" 0.25\n\"faster reload rate\" 0.75\n//\"bullets per shot bonus\" 0\n//\"damage bonus\" 1\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.4\n\"damage force reduction\" 0.3\n\"airblast vulnerability multiplier\" 0.3\n\"override footstep sound set\" 2\n\"airblast vertical vulnerability multiplier\" 0.1\n\"rage giving scale\" 0.1\n}\n\n}\n}\n\n\t}\n\n}",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />\tStartingCurrency 400<br />\tCanBotsAttackWhileInSpawnRoom No<br />\tRespawnWaveTime 1<br />\tFixedRespawnWaveTime Yes<br />\tAddSentryBusterWhenDamageDealtExceeds\t999999<br />\tAddSentryBusterWhenKillCountExceeds\t999<br />\t<br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 1000<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 8<br /><br />\t\tCooldownTime 1000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t}<br />\t}<br /><br />// MISSION: Spy 01<br />\tMission<br />\t{<br />\t\tObjective Spy<br />\t\t<br />\t\tWhere spawnbot_mission_spy<br />\t\t<br />\t\tBeginAtWave\t1<br />\t\tRunForThisManyWaves 1<br />\t\tInitialCooldown 30<br />\t\tCooldownTime 80<br />\t\tDesiredCount 1<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Spy<br />\t\t}<br />\t}<br />// MISSION: Sniper 02<br />\tMission<br />\t{<br />\t\tObjective Sniper<br />\t\t<br />\t\tWhere spawnbot_mission_sniper<br />\t\t<br />\t\tBeginAtWave 2<br />\t\tRunForThisManyWaves 1<br />\t\tInitialCooldown 100<br />\t\tCooldownTime 60<br />\t\tDesiredCount 2<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Sniper<br />\t\t}<br />\t}<br />// MISSION: Spy 06<br />\tMission<br />\t{<br />\t\tObjective Spy<br />\t\t<br />\t\tWhere spawnbot_mission_spy<br />\t\t<br />\t\tBeginAtWave\t6<br />\t\tRunForThisManyWaves 1<br />\t\tInitialCooldown 70<br />\t\tCooldownTime 30<br />\t\tDesiredCount 1<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Spy<br />\t\t}<br />\t}<br />// MISSION: Sniper 06<br />\tMission<br />\t{<br />\t\tObjective Sniper<br />\t\t<br />\t\tWhere spawnbot_mission_sniper<br />\t\t<br />\t\tBeginAtWave 6<br />\t\tRunForThisManyWaves 1<br />\t\tInitialCooldown 70<br />\t\tCooldownTime 30<br />\t\tDesiredCount 1<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Sniper<br />\t\t}<br />\t}<br /><br /><br />\t<br />///////////////////////////////////////////////// WAVE 01 900 + 100<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heavyweight_Champ<br />Skill Easy<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast<br />Skill Easy<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />WaitForAllSpawned &quot;Wave01a&quot;<br /><br />Where spawnbot_left<br />TotalCount 2<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 24<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />Skill Normal<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />WaitForAllSpawned &quot;Wave01a&quot;<br /><br />Where spawnbot_right<br />TotalCount 2<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 24<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />WaitForAllDead &quot;Wave01a&quot;<br /><br />Where spawnbot_lower<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 8<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Skill Normal<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />WaitForAllDead &quot;Wave01b&quot;<br /><br />Where spawnbot_lower<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01d&quot;<br />WaitForAllSpawned &quot;Wave01c&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 14<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01e&quot;<br />WaitForAllSpawned &quot;Wave01d&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 7<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01f&quot;<br />WaitForAllSpawned &quot;Wave01e&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 7<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01g&quot;<br />WaitForAllSpawned &quot;Wave01f&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 7<br />WaitBetweenSpawns 0<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Normal<br />}<br />}<br /><br />\t}<br /><br />///////////////////////////////////////////////// WAVE 02 1500 + 100<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 12<br />TotalCurrency 1500<br /><br />TFBot<br />{<br />Template T_TFBot_Pyro_Flaregun<br />Skill Normal<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />WaitForAllSpawned &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 9<br />MaxActive 6<br />spawnCount 3<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 12<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Hard<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02c&quot;<br />WaitForAllSpawned &quot;Wave02b&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Normal<br />}<br />}<br /><br /><br /><br />\t}<br /><br />///////////////////////////////////////////////// WAVE 03 900 + 100<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03a&quot;<br /><br />Where spawnbot_lower<br />TotalCount 12<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Scout<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Hard<br />}<br /><br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03b&quot;<br />WaitForAllDead &quot;Wave03a&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03c&quot;<br />WaitForAllSpawned &quot;Wave03b&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03d&quot;<br />WaitForAllSpawned &quot;Wave03c&quot;<br /><br />Where spawnbot_left<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 40<br />WaitBetweenSpawns 0<br />TotalCurrency 450<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03d&quot;<br />WaitForAllSpawned &quot;Wave03c&quot;<br /><br />Where spawnbot_right<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 40<br />WaitBetweenSpawns 0<br />TotalCurrency 450<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br /><br />\t}<br /><br />/////////////////////////////////////////////////&nbsp;&nbsp;WAVE 04 900 + 100<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04a&quot;<br /><br />Where spawnbot_left<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 30<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_DemoMan_PrinceTavish<br />Health 1500<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04a&quot;<br /><br />Where spawnbot_right<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 30<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_DemoMan_PrinceTavish<br />Health 1500<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04a&quot;<br /><br />Where spawnbot_lower<br />TotalCount 9<br />MaxActive 6<br />spawnCount 3<br />WaitBeforeStarting 35<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Skill Hard<br />}<br />}<br /><br />////////////////////////<br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tTotalCount 2<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 60<br />\t\t\tWaitForAllDead &quot;Wave04a&quot;<br />\t\t\t<br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 3500<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_left&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tTotalCount 2<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 60<br />\t\t\tWaitForAllDead &quot;Wave04a&quot;<br />\t\t\t<br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 3500<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_right&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path2_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04b&quot;<br />WaitForAllDead &quot;Wave04a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 60<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Scale 1.4<br />Health 450<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04c&quot;<br />WaitForAllSpawned &quot;Wave04b&quot;<br /><br />Where spawnbot_left<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 0<br />TotalCurrency 450<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_DemoMan_PrinceTavish<br />Health 1500<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04c&quot;<br />WaitForAllSpawned &quot;Wave04b&quot;<br /><br />Where spawnbot_right<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 0<br />TotalCurrency 450<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_DemoMan_PrinceTavish<br />Health 1500<br />}<br />}<br /><br />\t}<br /><br />/////////////////////////////////////////////////&nbsp;&nbsp;WAVE 05 900 + 100<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave05a&quot;<br /><br />Where spawnbot_right<br />TotalCount 4<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Pyro_Flaregun<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05a&quot;<br /><br />Where spawnbot_left<br />TotalCount 4<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demo_Burst<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05b&quot;<br />WaitForAllSpawned &quot;Wave05a&quot;<br /><br />Where spawnbot_right<br />TotalCount 4<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05b&quot;<br />WaitForAllSpawned &quot;Wave05a&quot;<br /><br />Where spawnbot_left<br />TotalCount 4<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 36<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05c&quot;<br />WaitForAllDead &quot;Wave05b&quot;<br /><br />Where spawnbot_lower<br />TotalCount 8<br />MaxActive 8<br />spawnCount 8<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;AlwaysFireWeapon&quot;<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave05c&quot;<br />WaitForAllDead &quot;Wave05b&quot;<br /><br />Where spawnbot_left<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 36<br />WaitBetweenSpawns 0<br />TotalCurrency 450<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Shortstop<br />Health 325<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05c&quot;<br />WaitForAllDead &quot;Wave05b&quot;<br /><br />Where spawnbot_right<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 36<br />WaitBetweenSpawns 0<br />TotalCurrency 450<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Shortstop<br />Health 325<br />}<br />}<br /><br /><br />\t}<br /><br />/////////////////////////////////////////////////&nbsp;&nbsp;WAVE 06 900 + 100<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06a&quot;<br /><br />Where spawnbot_left<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 30<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier<br />Health 1900<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Health 75<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave06a&quot;<br /><br />Where spawnbot_right<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />Health 1900<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Health 75<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06a&quot;<br /><br />Where spawnbot_left<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 50<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />Health 1900<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Health 75<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave06a&quot;<br /><br />Where spawnbot_lower<br />TotalCount 16<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Demoman<br />Skill easy<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />Skill easy<br />}<br /><br />}<br />}<br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 30<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tWaitForAllSpawned &quot;Wave06a&quot;<br />\t\t\t<br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 4000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_right&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path2_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave06b&quot;<br />WaitForAllSpawned &quot;Wave06a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 70<br />WaitBetweenSpawns 50<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Health 2500<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Health 75<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Health 75<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Health 75<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave06c&quot;<br />WaitForAllDead &quot;Wave06b&quot;<br /><br />Where spawnbot_lower<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Class Heavyweapons<br />}<br />}<br /><br />\t}<br /><br />/////////////////////////////////////////////////&nbsp;&nbsp;WAVE 07 900 + 100<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tName &quot;Wave07a&quot;<br /><br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 4500<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_left&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tName &quot;Wave07a&quot;<br /><br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 4500<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_right&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path2_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07a&quot;<br /><br />Where spawnbot_lower<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Attributes &quot;AlwaysCrit&quot;<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07a&quot;<br /><br />Where spawnbot_left<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 40<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Shortstop<br />Health 325<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07a&quot;<br /><br />Where spawnbot_right<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 40<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Shortstop<br />Health 325<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07a&quot;<br /><br />Where spawnbot_left<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout<br />ClassIcon scout_bat_giant<br />WeaponRestrictions MeleeOnly<br />Health 800<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.7<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07a&quot;<br /><br />Where spawnbot_right<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 80<br />WaitBetweenSpawns 0<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout<br />ClassIcon scout_bat_giant<br />WeaponRestrictions MeleeOnly<br />Health 800<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.7<br />}<br /><br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07b&quot;<br />WaitForAllDead &quot;Wave07a&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br />Attributes &quot;AlwaysCrit&quot;<br />Health 2500<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic_regen<br />Health 1250<br /><br />CharacterAttributes<br />{<br />&quot;health regen&quot;\t0<br />}<br /><br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />WaitForAllDead &quot;Wave07a&quot;<br /><br />Where spawnbot_lower<br />TotalCount 100<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heavyweight_Champ<br />Skill Easy<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07c&quot;<br />WaitForAllDead &quot;Wave07b&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_BurstFire<br />ClassIcon soldier_burstFire_giant<br />Health 2000<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic_regen<br />Health 1250<br /><br />CharacterAttributes<br />{<br />&quot;health regen&quot;\t0<br />}<br /><br />}<br /><br />}<br />}<br /><br />\t}<br /><br />/////////////////////////////////////////////////&nbsp;&nbsp;WAVE 08<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br />WaveSpawn<br />{<br />Where spawnbot_lower<br />TotalCount 100<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Support 1<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Scout<br />Skill Expert<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Expert<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon heavy_shotgun_giant<br />Name &quot;Boss Shotgun Heavy&quot;<br />Health 8000<br />Scale 1.8<br />Skill Expert<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_shotgun_hwg<br />&quot;fire rate bonus&quot; 0.25<br />&quot;faster reload rate&quot; 0.75<br />//&quot;bullets per shot bonus&quot; 0<br />//&quot;damage bonus&quot; 1<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.4<br />&quot;damage force reduction&quot; 0.3<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;override footstep sound set&quot; 2<br />&quot;airblast vertical vulnerability multiplier&quot; 0.1<br />&quot;rage giving scale&quot; 0.1<br />}<br /><br />}<br />}<br /><br />\t}<br /><br />}</span>",
  "pools_count": 0,
  "title": "mvm_mannworks_use_shotguns_only_1_player",
  "deleted": "f",
  "public": "t",
  "mimetype": "text/plain",
  "pagecount": "1",
  "rating_id": "0",
  "rating_name": "General",
  "ratings": [],
  "submission_type_id": "12",
  "type_name": "Writing - Document",
  "guest_block": "f",
  "friends_only": "f",
  "comments_count": "0",
  "views": "22"
}