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  "description": "Cool!",
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  "writing": "#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\nStartingCurrency 2000\nRespawnWaveTime 1\nCanBotsAttackWhileInSpawnRoom no\nAddSentryBusterWhenDamageDealtExceeds\t999999\nAddSentryBusterWhenKillCountExceeds\t999\n\nTemplates\n{\nT_TFBot_Giant_Killer_Soldier\n{\nName \"General One Shot\"\nClassIcon soldier_major_crits\nClass Soldier\nSkill Expert\nHealth 16000\nScale 1.9\nTag \"bot_giant\"\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\nItem \"armored authority\"\nWeaponRestrictions PrimaryOnly\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"AlwaysCrit\"\nMaxVisionRange 3000\nBehaviorModifiers push\n\nItemAttributes\n{\nItemName tf_weapon_rocketlauncher\n\"clip size upgrade atomic\" 0.0\n\"faster reload rate\" 0.1\n\"fire rate bonus\" 0\n\"projectile spread angle penalty\" 3\n\"Projectile speed increased\" 1.4\n////\"Blast radius increased\" 2\n\"heal on kill\" 700\n}\n\nCharacterAttributes\n{\n\"health regen\" 50\n\"move speed bonus\" 0.5\n\"damage bonus\" 2\n\"damage force reduction\" 0.4\n\"airblast vulnerability multiplier\" 0.0\n\"override footstep sound set\" 3\n\"airblast vertical vulnerability multiplier\" 0.0\n}\n}\n}\n\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 1000\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 7\n\n\t\tCooldownTime 1000         \n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n\t\t\t}\n\t}\n\n///////////////////////////////////////////////////////////\n\tWave ///// WAVE 1\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave01a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave01b\"\nWaitForAllSpawned \"Wave01a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 7\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nSkill Normal\n}\n}\n\n/////////////////////////////\n\nWaveSpawn\n{\nName \"Wave01c\"\nWaitForAllDead \"Wave01b\"\n\nWhere spawnbot\nTotalCount 16\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Scout_Sandman_FastCharge\nSkill Expert\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01c\"\nWaitForAllDead \"Wave01b\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout\nName \"Giant Bat Scout\"\nClassIcon scout_bat_Giant\nWeaponRestrictions Meleeonly\nHealth 1200\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n}\n}\n}\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 100\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 95\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_Giant_Killer_Soldier\n}\n}\n\n\n}\n\n//////////////////////////////////////////////////////////\n\tWave ///// WAVE 2\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave02a\"\n\nWhere spawnbot\nTotalCount 9\nMaxActive 6\nSpawnCount 3\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heavyweight_Champ\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave02b\"\nWaitForAllSpawned \"Wave02a\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Hard\n}\n}\n\n/////////////////////////////\n\nWaveSpawn\n{\nName \"Wave02c\"\nWaitForAllDead \"Wave02b\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave02c\"\nWaitForAllDead \"Wave02b\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 5\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill Normal\n}\n}\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 100\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 175\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_Giant_Killer_Soldier\n}\n}\n\n\n}\n\n//////////////////////////////////////////////////////////\n\tWave ///// WAVE 3\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Wave03a\"\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 30\n\t\t\tTotalCurrency 900\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 7000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Wave03b\"\n\t\t\tWaitForAllDead \"Wave03a\"\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 7000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Wave03c\"\n\t\t\tWaitForAllDead \"Wave03b\"\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 7000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Wave03d\"\n\t\t\tWaitForAllDead \"Wave03c\"\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 10000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 80\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nClassIcon heavy_mittens\nHealth 300\nName \"Make 'em Laugh!\"\nClass HeavyWeapons\nSkill Normal\nScale 0.5\nWeaponRestrictions MeleeOnly\nAttributes \"AlwaysCrit\"\nItem \"The Holiday Punch\"\n////Attributes \"IgnoreFlag\"\nBehaviorModifiers Push\n\nCharacterAttributes\n{\n\"move speed bonus\"\t1.5\n}\n}\n\n}\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 100\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 100\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_Giant_Killer_Soldier\n}\n}\n\n\n\n\n}\n/////////////////////////////////////////////////////////////////////////////\n\n\tWave ///// WAVE 4\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave04a\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 7\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro_Flare_Spammer\n}\n}\n\nWaveSpawn\n{\nName \"Wave04a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 5\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Hard\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave04b\"\nWaitForAllDead \"Wave04a\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_DemoMan_PrinceTavish\n}\n}\n\nWaveSpawn\n{\nName \"Wave04b\"\nWaitForAllDead \"Wave04a\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 7\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demoman\n}\n}\n\nWaveSpawn\n{\nName \"Wave04b\"\nWaitForAllDead \"Wave04a\"\n\nWhere spawnbot\nTotalCount 15\nMaxActive 5\nSpawnCount 1\nWaitBeforeStarting 12\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_ScorchShot_FastShot\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Wave04c\"\nWaitForAllSpawned \"Wave04b\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave04c\"\nWaitForAllSpawned \"Wave04b\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 2\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Crit\n}\n}\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 100\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 115\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_Giant_Killer_Soldier\n}\n}\n\n\n}\n\n/////////////////////////////////////////////////////////////////////////////\n\n\tWave ///// WAVE 5\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave05a\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 12\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave05a\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 6\nSpawnCount 1\nWaitBeforeStarting 6\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\n}\n}\n\nWaveSpawn\n{\nName \"Wave05b\"\nWaitForAllDead \"Wave05a\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 6\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nClass Heavyweapons\nSkill Hard\n}\n\nTFBot\n{\nClass Soldier\nSkill Hard\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave05c\"\nWaitForAllSpawned \"Wave05b\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave05c\"\nWaitForAllSpawned \"Wave05b\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 20\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\n}\n}\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 100\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 180\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_Giant_Killer_Soldier\n}\n}\n\n}\n\n/////////////////////////////////////////////////////////////////////////////\n\n\tWave ///// WAVE 6\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Wave06a\"\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 8000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nName \"Wave06a\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman_Spammer\nClassIcon Sniper_bow_multi\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave06a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\nAttributes \"AlwaysCrit\"\nSkill Expert\n}\n}\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Wave06b\"\n\t\t\tWaitForAllSpawned \"Wave06a\"\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 6000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nName \"Wave06b\"\nWaitForAllSpawned \"Wave06a\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nSpawnCount 2\nWaitBeforeStarting 12\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nsquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic_regen\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave06c\"\nWaitForAllDead \"Wave06b\"\n\nWhere spawnbot\nTotalCount 5\nMaxActive 5\nSpawnCount 5\nWaitBeforeStarting 12\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nsquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_BurstFire\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\n}\n\n}\n}\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Wave06c\"\n\t\t\tWaitForAllDead \"Wave06b\"\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 45\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 1900\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 10000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 100\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 225\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_Giant_Killer_Soldier\n}\n}\n\n}\n\n//////////////////////////////////////////////////////////////////////\n\n\tWave ///// WAVE 7\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Wave07a\"\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 20000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nTag special_main_right\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nTag special_main_left\nBehaviorModifiers push\n}\n\n}\n}\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Wave07b\"\n\t\t\tWaitForAllDead \"Wave07a\"\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 20000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\nWaveSpawn\n{\nName \"Wave07c\"\nWaitForAllSpawned \"Wave07b\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nBehaviorModifiers push\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave07c\"\nWaitForAllDead \"Wave07b\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_RocketShotgun\nItemAttributes\n{\nItemName \"the black box\"\n\"heal on hit for rapidfire\" 1000\n}\n}\n}\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 100\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 180\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_Giant_Killer_Soldier\n}\n}\n\n}\n\n//////////////////////////////////////////////////////////////////////\n\n\tWave ///// WAVE 8\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nName \"General One Shot\"\nClassIcon soldier_major_crits\nClass Soldier\nSkill Expert\nHealth 16000\nScale 1.9\nTag \"bot_giant\"\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\nItem \"armored authority\"\nWeaponRestrictions PrimaryOnly\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"AlwaysCrit\"\nMaxVisionRange 3000\n\nItemAttributes\n{\nItemName tf_weapon_rocketlauncher\n\"clip size upgrade atomic\" 0.0\n\"faster reload rate\" 0.1\n\"fire rate bonus\" 0\n\"projectile spread angle penalty\" 3\n\"Projectile speed increased\" 1.4\n////\"Blast radius increased\" 2\n\"heal on kill\" 700\n}\n\nCharacterAttributes\n{\n\"health regen\" 50\n\"move speed bonus\" 0.5\n\"damage bonus\" 2\n\"damage force reduction\" 0.4\n\"airblast vulnerability multiplier\" 0.0\n\"override footstep sound set\" 3\n\"airblast vertical vulnerability multiplier\" 0.0\n}\n}\n}\n\n}\n\n//////////////////////////////////////////////////////////////////////\n\n}",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />StartingCurrency 2000<br />RespawnWaveTime 1<br />CanBotsAttackWhileInSpawnRoom no<br />AddSentryBusterWhenDamageDealtExceeds\t999999<br />AddSentryBusterWhenKillCountExceeds\t999<br /><br />Templates<br />{<br />T_TFBot_Giant_Killer_Soldier<br />{<br />Name &quot;General One Shot&quot;<br />ClassIcon soldier_major_crits<br />Class Soldier<br />Skill Expert<br />Health 16000<br />Scale 1.9<br />Tag &quot;bot_giant&quot;<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />Item &quot;armored authority&quot;<br />WeaponRestrictions PrimaryOnly<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />MaxVisionRange 3000<br />BehaviorModifiers push<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_rocketlauncher<br />&quot;clip size upgrade atomic&quot; 0.0<br />&quot;faster reload rate&quot; 0.1<br />&quot;fire rate bonus&quot; 0<br />&quot;projectile spread angle penalty&quot; 3<br />&quot;Projectile speed increased&quot; 1.4<br />////&quot;Blast radius increased&quot; 2<br />&quot;heal on kill&quot; 700<br />}<br /><br />CharacterAttributes<br />{<br />&quot;health regen&quot; 50<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage bonus&quot; 2<br />&quot;damage force reduction&quot; 0.4<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;override footstep sound set&quot; 3<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />}<br />}<br />}<br /><br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 1000<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 7<br /><br />\t\tCooldownTime 1000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t\t}<br />\t}<br /><br />///////////////////////////////////////////////////////////<br />\tWave ///// WAVE 1<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />WaitForAllSpawned &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 7<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />Skill Normal<br />}<br />}<br /><br />/////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />WaitForAllDead &quot;Wave01b&quot;<br /><br />Where spawnbot<br />TotalCount 16<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Sandman_FastCharge<br />Skill Expert<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />WaitForAllDead &quot;Wave01b&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout<br />Name &quot;Giant Bat Scout&quot;<br />ClassIcon scout_bat_Giant<br />WeaponRestrictions Meleeonly<br />Health 1200<br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />}<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 100<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 95<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Killer_Soldier<br />}<br />}<br /><br /><br />}<br /><br />//////////////////////////////////////////////////////////<br />\tWave ///// WAVE 2<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 9<br />MaxActive 6<br />SpawnCount 3<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heavyweight_Champ<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />WaitForAllSpawned &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Hard<br />}<br />}<br /><br />/////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02c&quot;<br />WaitForAllDead &quot;Wave02b&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02c&quot;<br />WaitForAllDead &quot;Wave02b&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill Normal<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 100<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 175<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Killer_Soldier<br />}<br />}<br /><br /><br />}<br /><br />//////////////////////////////////////////////////////////<br />\tWave ///// WAVE 3<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Wave03a&quot;<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 30<br />\t\t\tTotalCurrency 900<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 7000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Wave03b&quot;<br />\t\t\tWaitForAllDead &quot;Wave03a&quot;<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 7000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Wave03c&quot;<br />\t\t\tWaitForAllDead &quot;Wave03b&quot;<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 7000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Wave03d&quot;<br />\t\t\tWaitForAllDead &quot;Wave03c&quot;<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 10000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 80<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />ClassIcon heavy_mittens<br />Health 300<br />Name &quot;Make &#039;em Laugh!&quot;<br />Class HeavyWeapons<br />Skill Normal<br />Scale 0.5<br />WeaponRestrictions MeleeOnly<br />Attributes &quot;AlwaysCrit&quot;<br />Item &quot;The Holiday Punch&quot;<br />////Attributes &quot;IgnoreFlag&quot;<br />BehaviorModifiers Push<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot;\t1.5<br />}<br />}<br /><br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 100<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 100<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Killer_Soldier<br />}<br />}<br /><br /><br /><br /><br />}<br />/////////////////////////////////////////////////////////////////////////////<br /><br />\tWave ///// WAVE 4<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04a&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 7<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro_Flare_Spammer<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Hard<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04b&quot;<br />WaitForAllDead &quot;Wave04a&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_DemoMan_PrinceTavish<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04b&quot;<br />WaitForAllDead &quot;Wave04a&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 7<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demoman<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04b&quot;<br />WaitForAllDead &quot;Wave04a&quot;<br /><br />Where spawnbot<br />TotalCount 15<br />MaxActive 5<br />SpawnCount 1<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_ScorchShot_FastShot<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04c&quot;<br />WaitForAllSpawned &quot;Wave04b&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04c&quot;<br />WaitForAllSpawned &quot;Wave04b&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 2<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Crit<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 100<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 115<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Killer_Soldier<br />}<br />}<br /><br /><br />}<br /><br />/////////////////////////////////////////////////////////////////////////////<br /><br />\tWave ///// WAVE 5<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05a&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 12<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05a&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 6<br />SpawnCount 1<br />WaitBeforeStarting 6<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05b&quot;<br />WaitForAllDead &quot;Wave05a&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 6<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Hard<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05c&quot;<br />WaitForAllSpawned &quot;Wave05b&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05c&quot;<br />WaitForAllSpawned &quot;Wave05b&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 20<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />}<br />}<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 100<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 180<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Killer_Soldier<br />}<br />}<br /><br />}<br /><br />/////////////////////////////////////////////////////////////////////////////<br /><br />\tWave ///// WAVE 6<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Wave06a&quot;<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 8000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06a&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman_Spammer<br />ClassIcon Sniper_bow_multi<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />Attributes &quot;AlwaysCrit&quot;<br />Skill Expert<br />}<br />}<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Wave06b&quot;<br />\t\t\tWaitForAllSpawned &quot;Wave06a&quot;<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 6000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06b&quot;<br />WaitForAllSpawned &quot;Wave06a&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 2<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic_regen<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06c&quot;<br />WaitForAllDead &quot;Wave06b&quot;<br /><br />Where spawnbot<br />TotalCount 5<br />MaxActive 5<br />SpawnCount 5<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_BurstFire<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Wave06c&quot;<br />\t\t\tWaitForAllDead &quot;Wave06b&quot;<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 45<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 1900<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 10000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 100<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 225<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Killer_Soldier<br />}<br />}<br /><br />}<br /><br />//////////////////////////////////////////////////////////////////////<br /><br />\tWave ///// WAVE 7<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Wave07a&quot;<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 20000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />Tag special_main_right<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />Tag special_main_left<br />BehaviorModifiers push<br />}<br /><br />}<br />}<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Wave07b&quot;<br />\t\t\tWaitForAllDead &quot;Wave07a&quot;<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 20000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave07c&quot;<br />WaitForAllSpawned &quot;Wave07b&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />BehaviorModifiers push<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave07c&quot;<br />WaitForAllDead &quot;Wave07b&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_RocketShotgun<br />ItemAttributes<br />{<br />ItemName &quot;the black box&quot;<br />&quot;heal on hit for rapidfire&quot; 1000<br />}<br />}<br />}<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 100<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 180<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Killer_Soldier<br />}<br />}<br /><br />}<br /><br />//////////////////////////////////////////////////////////////////////<br /><br />\tWave ///// WAVE 8<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Name &quot;General One Shot&quot;<br />ClassIcon soldier_major_crits<br />Class Soldier<br />Skill Expert<br />Health 16000<br />Scale 1.9<br />Tag &quot;bot_giant&quot;<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />Item &quot;armored authority&quot;<br />WeaponRestrictions PrimaryOnly<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />MaxVisionRange 3000<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_rocketlauncher<br />&quot;clip size upgrade atomic&quot; 0.0<br />&quot;faster reload rate&quot; 0.1<br />&quot;fire rate bonus&quot; 0<br />&quot;projectile spread angle penalty&quot; 3<br />&quot;Projectile speed increased&quot; 1.4<br />////&quot;Blast radius increased&quot; 2<br />&quot;heal on kill&quot; 700<br />}<br /><br />CharacterAttributes<br />{<br />&quot;health regen&quot; 50<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage bonus&quot; 2<br />&quot;damage force reduction&quot; 0.4<br />&quot;airblast vulnerability multiplier&quot; 0.0<br />&quot;override footstep sound set&quot; 3<br />&quot;airblast vertical vulnerability multiplier&quot; 0.0<br />}<br />}<br />}<br /><br />}<br /><br />//////////////////////////////////////////////////////////////////////<br /><br />}</span>",
  "pools_count": 0,
  "title": "mvm_bigrock_true_killer_one_player",
  "deleted": "f",
  "public": "t",
  "mimetype": "text/plain",
  "pagecount": "1",
  "rating_id": "0",
  "rating_name": "General",
  "ratings": [],
  "submission_type_id": "12",
  "type_name": "Writing - Document",
  "guest_block": "f",
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  "comments_count": "0",
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}