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19:02:22.323762+02","create_datetime_usertime":"12 Aug 2023 19:02 CEST"}],"pools":[],"description":"Pikmin 2 caves made harder.","description_bbcode_parsed":"<span style='word-wrap: break-word;'>Pikmin 2 caves made harder.</span>","writing":"# CaveInfo\n{\n\t{c000} 4 8 \t# 階層\n\t{_eof} \n}\n8 # FloorInfo\n{\n\t{f000} 4 0 \t# 階はじめ\n\t{f001} 4 0 \t# 階おわり\n\t{f002} 4 35 \t# 敵最大数\n\t{f003} 4 2 \t# アイテム最大数\n\t{f004} 4 0 \t# ゲート最大数\n\t{f014} 4 50 \t# キャップ最大数\n\t{f005} 4 3 \t# ルーム数\n\t{f006} 4 0.000000 \t# ルートの割合\n\t{f007} 4 0 \t# 帰還噴水(1=あり)\n\t{f008} -1 3_MAT_nor4_hit2_blk1_snow.txt \t# 使用ユニット\n\t{f009} -1 normal_light_lv1.ini \t# 使用ライト\n\t{f00A} -1 none \t# VRBOX\n\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 0 \t# α属性\n\t{f012} 4 0 \t# β属性\n\t{f013} 4 0 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{_eof} \n}\n# TekiInfo\n{\n\t13 \t# num\n\tYellowChappy 20 \t# weight\n\t1 \t# type\n\tYellowChappy 30 \t# weight\n\t0 \t# type\n\tFart 30 \t# weight\n\t0 \t# type\n\tFart 10 \t# weight\n\t1 \t# type\n\tFart 2 \t# weight\n\t6 \t# type\n\tUjiB 80 \t# weight\n\t0 \t# type\n\tFkabuto 20 \t# weight\n\t1 \t# type\n\tTamagoMushi 40 \t# weight\n\t0 \t# type\n\tTobi 40 \t# weight\n\t0 \t# type\n\tFkabuto 20 \t# weight\n\t5 \t# type\n\tKareOoinu_s 10 \t# weight\n\t6 \t# type\n\tKareOoinu_l 12 \t# weight\n\t6 \t# type\n\tWakame_l 1 \t# weight\n\t6 \t# type\n}\n# ItemInfo\n{\n\t2 \t# num\n\tXmas_item 10 \t# weight\n\tteala_dia_a 10 \t# weight\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t2 \t# num\n\t0 \t# captype\n\tBlackPom 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\t$4Bomb 40 \t# weight\n\t1 \t# type\n}\n# FloorInfo\n{\n\t{f000} 4 1 \t# 階はじめ\n\t{f001} 4 1 \t# 階おわり\n\t{f002} 4 27 \t# 敵最大数\n\t{f003} 4 2 \t# アイテム最大数\n\t{f004} 4 0 \t# ゲート最大数\n\t{f014} 4 50 \t# キャップ最大数\n\t{f005} 4 3 \t# ルーム数\n\t{f006} 4 0.000000 \t# ルートの割合\n\t{f007} 4 0 \t# 帰還噴水(1=あり)\n\t{f008} -1 3_MAT_ike3_mid2_sak1_snow.txt \t# 使用ユニット\n\t{f009} -1 tutorial_1_light.ini \t# 使用ライト\n\t{f00A} -1 none \t# VRBOX\n\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 0 \t# α属性\n\t{f012} 4 0 \t# β属性\n\t{f013} 4 0 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{_eof} \n}\n# TekiInfo\n{\n\t9 \t# num\n\tRKabuto 20 \t# weight\n\t1 \t# type\n\tRKabuto 20 \t# weight\n\t1 \t# type\n\tYellowChappy 30 \t# weight\n\t0 \t# type\n\tYellowChappy 30 \t# weight\n\t0 \t# type\n\tYellowKochappy 90 \t# weight\n\t0 \t# type\n\tYellowKochappy 80 \t# weight\n\t1 \t# type\n\tKareOoinu_s 4 \t# weight\n\t6 \t# type\n\tKareOoinu_s 4 \t# weight\n\t6 \t# type\n\tKareOoinu_l 2 \t# weight\n\t6 \t# type\n}\n# ItemInfo\n{\n\t2 \t# num\n\tchess_king_black 10 \t# weight\n\ttoy_ring_c_blue 10 \t# weight\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t0 \t# num\n}\n# FloorInfo\n{\n\t{f000} 4 2 \t# 階はじめ\n\t{f001} 4 2 \t# 階おわり\n\t{f002} 4 25 \t# 敵最大数\n\t{f003} 4 2 \t# アイテム最大数\n\t{f004} 4 0 \t# ゲート最大数\n\t{f014} 4 50 \t# キャップ最大数\n\t{f005} 4 4 \t# ルーム数\n\t{f006} 4 0.000000 \t# ルートの割合\n\t{f007} 4 0 \t# 帰還噴水(1=あり)\n\t{f008} -1 3_MAT_d_g_m_renga.txt \t# 使用ユニット\n\t{f009} -1 tutorial_1_light.ini \t# 使用ライト\n\t{f00A} -1 none \t# VRBOX\n\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 0 \t# α属性\n\t{f012} 4 0 \t# β属性\n\t{f013} 4 0 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{_eof} \n}\n# TekiInfo\n{\n\t10 \t# num\n\tKumaChappy 30 \t# weight\n\t1 \t# type\n\tKumaChappy_bell_red 10 \t# weight\n\t8 \t# type\n\tMiniHoudai 40 \t# weight\n\t0 \t# type\n\tKumaKochappy 40 \t# weight\n\t0 \t# type\n\tKumaKochappy 40 \t# weight\n\t0 \t# type\n\tGasHiba 30 \t# weight\n\t1 \t# type\n\tHiba 30 \t# weight\n\t5 \t# type\n\tElecHiba 30 \t# weight\n\t5 \t# type\n\tKareOoinu_s 2 \t# weight\n\t6 \t# type\n\tKareOoinu_s 4 \t# weight\n\t6 \t# type\n}\n# ItemInfo\n{\n\t2 \t# num\n\ttoy_ring_a_green 10 \t# weight\n\ttoy_ring_c_red 10 \t# weight\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t4 \t# num\n\t0 \t# captype\n\t$Egg 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\t$4Bomb 40 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tWhitePom 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tEgg 10 \t# weight\n\t1 \t# type\n}\n# FloorInfo\n{\n\t{f000} 4 3 \t# 階はじめ\n\t{f001} 4 3 \t# 階おわり\n\t{f002} 4 16 \t# 敵最大数\n\t{f003} 4 2 \t# アイテム最大数\n\t{f004} 4 0 \t# ゲート最大数\n\t{f014} 4 0 \t# キャップ最大数\n\t{f005} 4 3 \t# ルーム数\n\t{f006} 4 0.000000 \t# ルートの割合\n\t{f007} 4 0 \t# 帰還噴水(1=あり)\n\t{f008} -1 3_MAT_a_h_m_renga.txt \t# 使用ユニット\n\t{f009} -1 tutorial_1_light.ini \t# 使用ライト\n\t{f00A} -1 none \t# VRBOX\n\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 0 \t# α属性\n\t{f012} 4 0 \t# β属性\n\t{f013} 4 0 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{_eof} \n}\n# TekiInfo\n{\n\t12 \t# num\n\tKingchappy 20 \t# weight\n\t1 \t# type\n\tBombSarai 10 \t# weight\n\t1 \t# type\n\tSarai 10 \t# weight\n\t1 \t# type\n\tBombSarai 10 \t# weight\n\t1 \t# type\n\tDemon 10 \t# weight\n\t1 \t# type\n\tElecBug 30 \t# weight\n\t0 \t# type\n\tElecBug 30 \t# weight\n\t0 \t# type\n\tElecBug 20 \t# weight\n\t0 \t# type\n\tHiba 20 \t# weight\n\t5 \t# type\n\tKareOoinu_s 4 \t# weight\n\t6 \t# type\n\tKareOoinu_s 4 \t# weight\n\t6 \t# type\n\tKareOoinu_l 2 \t# weight\n\t6 \t# type\n}\n# ItemInfo\n{\n\t2 \t# num\n\ttoy_ring_c_green 10 \t# weight\n\tbe_dama_red 10 \t# weight\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t6 \t# num\n\t0 \t# captype\n\tBlackPom 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tEgg 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\t$Demon 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\t$Egg 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\t$Bomb 20 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\t$Egg 10 \t# weight\n\t1 \t# type\n}\n# FloorInfo\n{\n\t{f000} 4 4 \t# 階はじめ\n\t{f001} 4 4 \t# 階おわり\n\t{f002} 4 7 \t# 敵最大数\n\t{f003} 4 0 \t# アイテム最大数\n\t{f004} 4 0 \t# ゲート最大数\n\t{f014} 4 100 \t# キャップ最大数\n\t{f005} 4 2 \t# ルーム数\n\t{f006} 4 0.000000 \t# ルートの割合\n\t{f007} 4 0 \t# 帰還噴水(1=あり)\n\t{f008} -1 1_MAT_cent2_tsuchi.txt \t# 使用ユニット\n\t{f009} -1 normal_light_lv0.ini \t# 使用ライト\n\t{f00A} -1 none \t# VRBOX\n\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 0 \t# α属性\n\t{f012} 4 2 \t# β属性\n\t{f013} 4 0 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{_eof} \n}\n# TekiInfo\n{\n\t11 \t# num\n\tMiulin_fue_a 10 \t# weight\n\t1 \t# type\n\tShijimiChou 10 \t# weight\n\t0 \t# type\n\tMiulin 30 \t# weight\n\t1 \t# type\n\tWaterOtakara 10 \t# weight\n\t1 \t# type\n\tWaterOtakara 10 \t# weight\n\t1 \t# type\n\tClover 8 \t# weight\n\t6 \t# type\n\tWakame_s 1 \t# weight\n\t6 \t# type\n\tWakame_l 1 \t# weight\n\t6 \t# type\n\tOoinu_l 3 \t# weight\n\t6 \t# type\n\tMagaret 4 \t# weight\n\t6 \t# type\n\tOoinu_s 12 \t# weight\n\t6 \t# type\n}\n# ItemInfo\n{\n\t0 \t# num\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t4 \t# num\n\t0 \t# captype\n\tWhitePom 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tBlackPom 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tBluePom 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tEgg 10 \t# weight\n\t1 \t# type\n}\n# FloorInfo\n{\n\t{f000} 4 5 \t# 階はじめ\n\t{f001} 4 5 \t# 階おわり\n\t{f002} 4 38 \t# 敵最大数\n\t{f003} 4 2 \t# アイテム最大数\n\t{f004} 4 0 \t# ゲート最大数\n\t{f014} 4 2 \t# キャップ最大数\n\t{f005} 4 3 \t# ルーム数\n\t{f006} 4 0.000000 \t# ルートの割合\n\t{f007} 4 0 \t# 帰還噴水(1=あり)\n\t{f008} -1 3_MAT_nor4_ike1_ike2_tsuchi.txt \t# 使用ユニット\n\t{f009} -1 normal_light_lv4.ini \t# 使用ライト\n\t{f00A} -1 none \t# VRBOX\n\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 0 \t# α属性\n\t{f012} 4 0 \t# β属性\n\t{f013} 4 0 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{_eof} \n}\n# TekiInfo\n{\n\t10 \t# num\n\tJigumo 40 \t# weight\n\t1 \t# type\n\tKurage 40 \t# weight\n\t1 \t# type\n\tLeafChappy 10 \t# weight\n\t1 \t# type\n\tCatfish 90 \t# weight\n\t0 \t# type\n\tCatfish 90 \t# weight\n\t0 \t# type\n\tUmiMushiBlind 20 \t# weight\n\t0 \t# type\n\tUmiMushiBlind 40 \t# weight\n\t1 \t# type\n\tHiba 50 \t# weight\n\t5 \t# type\n\tHikariKinoko 4 \t# weight\n\t6 \t# type\n\tHikariKinoko 4 \t# weight\n\t6 \t# type\n}\n# ItemInfo\n{\n\t2 \t# num\n\tchess_king_white 10 \t# weight\n\tchess_queen_black 10 \t# weight\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t1 \t# num\n\t0 \t# captype\n\tEgg 10 \t# weight\n\t1 \t# type\n}\n# FloorInfo\n{\n\t{f000} 4 6 \t# 階はじめ\n\t{f001} 4 6 \t# 階おわり\n\t{f002} 4 35 \t# 敵最大数\n\t{f003} 4 2 \t# アイテム最大数\n\t{f004} 4 0 \t# ゲート最大数\n\t{f014} 4 50 \t# キャップ最大数\n\t{f005} 4 3 \t# ルーム数\n\t{f006} 4 0.000000 \t# ルートの割合\n\t{f007} 4 0 \t# 帰還噴水(1=あり)\n\t{f008} -1 3_MAT_cent_mid1_mid2_tsuchi.txt \t# 使用ユニット\n\t{f009} -1 normal_light_lv4.ini \t# 使用ライト\n\t{f00A} -1 none \t# VRBOX\n\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 0 \t# α属性\n\t{f012} 4 0 \t# β属性\n\t{f013} 4 0 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{_eof} \n}\n# TekiInfo\n{\n\t11 \t# num\n\tBlueChappy 60 \t# weight\n\t1 \t# type\n\tTamagoMushi 20 \t# weight\n\t1 \t# type\n\tTamagoMushi 20 \t# weight\n\t0 \t# type\n\tRock 30 \t# weight\n\t5 \t# type\n\tKingChappy 40 \t# weight\n\t0 \t# type\n\tKingChappy 50 \t# weight\n\t0 \t# type\n\tBlueKochappy 90 \t# weight\n\t0 \t# type\n\tKumaChappy 20 \t# weight\n\t1 \t# type\n\tFirechappy 20 \t# weight\n\t1 \t# type\n\tHikariKinoko 4 \t# weight\n\t6 \t# type\n\tHikariKinoko 4 \t# weight\n\t6 \t# type\n}\n# ItemInfo\n{\n\t2 \t# num\n\tyoyo_red 10 \t# weight\n\tbell_yellow 10 \t# weight\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t2 \t# num\n\t0 \t# captype\n\tWhitePom 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tWealthy 10 \t# weight\n\t1 \t# type\n}\n# FloorInfo\n{\n\t{f000} 4 7 \t# 階はじめ\n\t{f001} 4 7 \t# 階おわり\n\t{f002} 4 23 \t# 敵最大数\n\t{f003} 4 0 \t# アイテム最大数\n\t{f004} 4 0 \t# ゲート最大数\n\t{f014} 4 0 \t# キャップ最大数\n\t{f005} 4 1 \t# ルーム数\n\t{f006} 4 0.000000 \t# ルートの割合\n\t{f007} 4 1 \t# 帰還噴水(1=あり)\n\t{f008} -1 1_units_queen_b_tsuchi.txt \t# 使用ユニット\n\t{f009} -1 qchap_light.ini \t# 使用ライト\n\t{f00A} -1 none \t# VRBOX\n\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 0 \t# α属性\n\t{f012} 4 1 \t# β属性\n\t{f013} 4 0 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{_eof} \n}\n# TekiInfo\n{\n\t5 \t# num\n\tQueen_dashboots 10 \t# weight\n\t1 \t# type\n\tBaby 9 \t# weight\n\t0 \t# type\n\tChappy 10 \t# weight\n\t0 \t# type\n\tOniKurage 60 \t# weight\n\t0 \t# type\n\tDemon 60 \t# weight\n\t0 \t# type\n}\n# ItemInfo\n{\n\t0 \t# num\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t0 \t# num\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'># CaveInfo<br />{<br />\t{c000} 4 8 \t# 階層<br />\t{_eof} <br />}<br />8 # FloorInfo<br />{<br />\t{f000} 4 0 \t# 階はじめ<br />\t{f001} 4 0 \t# 階おわり<br />\t{f002} 4 35 \t# 敵最大数<br />\t{f003} 4 2 \t# アイテム最大数<br />\t{f004} 4 0 \t# ゲート最大数<br />\t{f014} 4 50 \t# キャップ最大数<br />\t{f005} 4 3 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 0 \t# 帰還噴水(1=あり)<br />\t{f008} -1 3_MAT_nor4_hit2_blk1_snow.txt \t# 使用ユニット<br />\t{f009} -1 normal_light_lv1.ini \t# 使用ライト<br />\t{f00A} -1 none \t# VRBOX<br />\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 0 \t# &alpha;属性<br />\t{f012} 4 0 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t13 \t# num<br />\tYellowChappy 20 \t# weight<br />\t1 \t# type<br />\tYellowChappy 30 \t# weight<br />\t0 \t# type<br />\tFart 30 \t# weight<br />\t0 \t# type<br />\tFart 10 \t# weight<br />\t1 \t# type<br />\tFart 2 \t# weight<br />\t6 \t# type<br />\tUjiB 80 \t# weight<br />\t0 \t# type<br />\tFkabuto 20 \t# weight<br />\t1 \t# type<br />\tTamagoMushi 40 \t# weight<br />\t0 \t# type<br />\tTobi 40 \t# weight<br />\t0 \t# type<br />\tFkabuto 20 \t# weight<br />\t5 \t# type<br />\tKareOoinu_s 10 \t# weight<br />\t6 \t# type<br />\tKareOoinu_l 12 \t# weight<br />\t6 \t# type<br />\tWakame_l 1 \t# weight<br />\t6 \t# type<br />}<br /># ItemInfo<br />{<br />\t2 \t# num<br />\tXmas_item 10 \t# weight<br />\tteala_dia_a 10 \t# weight<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t2 \t# num<br />\t0 \t# captype<br />\tBlackPom 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\t$4Bomb 40 \t# weight<br />\t1 \t# type<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 1 \t# 階はじめ<br />\t{f001} 4 1 \t# 階おわり<br />\t{f002} 4 27 \t# 敵最大数<br />\t{f003} 4 2 \t# アイテム最大数<br />\t{f004} 4 0 \t# ゲート最大数<br />\t{f014} 4 50 \t# キャップ最大数<br />\t{f005} 4 3 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 0 \t# 帰還噴水(1=あり)<br />\t{f008} -1 3_MAT_ike3_mid2_sak1_snow.txt \t# 使用ユニット<br />\t{f009} -1 tutorial_1_light.ini \t# 使用ライト<br />\t{f00A} -1 none \t# VRBOX<br />\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 0 \t# &alpha;属性<br />\t{f012} 4 0 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t9 \t# num<br />\tRKabuto 20 \t# weight<br />\t1 \t# type<br />\tRKabuto 20 \t# weight<br />\t1 \t# type<br />\tYellowChappy 30 \t# weight<br />\t0 \t# type<br />\tYellowChappy 30 \t# weight<br />\t0 \t# type<br />\tYellowKochappy 90 \t# weight<br />\t0 \t# type<br />\tYellowKochappy 80 \t# weight<br />\t1 \t# type<br />\tKareOoinu_s 4 \t# weight<br />\t6 \t# type<br />\tKareOoinu_s 4 \t# weight<br />\t6 \t# type<br />\tKareOoinu_l 2 \t# weight<br />\t6 \t# type<br />}<br /># ItemInfo<br />{<br />\t2 \t# num<br />\tchess_king_black 10 \t# weight<br />\ttoy_ring_c_blue 10 \t# weight<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t0 \t# num<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 2 \t# 階はじめ<br />\t{f001} 4 2 \t# 階おわり<br />\t{f002} 4 25 \t# 敵最大数<br />\t{f003} 4 2 \t# アイテム最大数<br />\t{f004} 4 0 \t# ゲート最大数<br />\t{f014} 4 50 \t# キャップ最大数<br />\t{f005} 4 4 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 0 \t# 帰還噴水(1=あり)<br />\t{f008} -1 3_MAT_d_g_m_renga.txt \t# 使用ユニット<br />\t{f009} -1 tutorial_1_light.ini \t# 使用ライト<br />\t{f00A} -1 none \t# VRBOX<br />\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 0 \t# &alpha;属性<br />\t{f012} 4 0 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t10 \t# num<br />\tKumaChappy 30 \t# weight<br />\t1 \t# type<br />\tKumaChappy_bell_red 10 \t# weight<br />\t8 \t# type<br />\tMiniHoudai 40 \t# weight<br />\t0 \t# type<br />\tKumaKochappy 40 \t# weight<br />\t0 \t# type<br />\tKumaKochappy 40 \t# weight<br />\t0 \t# type<br />\tGasHiba 30 \t# weight<br />\t1 \t# type<br />\tHiba 30 \t# weight<br />\t5 \t# type<br />\tElecHiba 30 \t# weight<br />\t5 \t# type<br />\tKareOoinu_s 2 \t# weight<br />\t6 \t# type<br />\tKareOoinu_s 4 \t# weight<br />\t6 \t# type<br />}<br /># ItemInfo<br />{<br />\t2 \t# num<br />\ttoy_ring_a_green 10 \t# weight<br />\ttoy_ring_c_red 10 \t# weight<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t4 \t# num<br />\t0 \t# captype<br />\t$Egg 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\t$4Bomb 40 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tWhitePom 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tEgg 10 \t# weight<br />\t1 \t# type<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 3 \t# 階はじめ<br />\t{f001} 4 3 \t# 階おわり<br />\t{f002} 4 16 \t# 敵最大数<br />\t{f003} 4 2 \t# アイテム最大数<br />\t{f004} 4 0 \t# ゲート最大数<br />\t{f014} 4 0 \t# キャップ最大数<br />\t{f005} 4 3 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 0 \t# 帰還噴水(1=あり)<br />\t{f008} -1 3_MAT_a_h_m_renga.txt \t# 使用ユニット<br />\t{f009} -1 tutorial_1_light.ini \t# 使用ライト<br />\t{f00A} -1 none \t# VRBOX<br />\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 0 \t# &alpha;属性<br />\t{f012} 4 0 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t12 \t# num<br />\tKingchappy 20 \t# weight<br />\t1 \t# type<br />\tBombSarai 10 \t# weight<br />\t1 \t# type<br />\tSarai 10 \t# weight<br />\t1 \t# type<br />\tBombSarai 10 \t# weight<br />\t1 \t# type<br />\tDemon 10 \t# weight<br />\t1 \t# type<br />\tElecBug 30 \t# weight<br />\t0 \t# type<br />\tElecBug 30 \t# weight<br />\t0 \t# type<br />\tElecBug 20 \t# weight<br />\t0 \t# type<br />\tHiba 20 \t# weight<br />\t5 \t# type<br />\tKareOoinu_s 4 \t# weight<br />\t6 \t# type<br />\tKareOoinu_s 4 \t# weight<br />\t6 \t# type<br />\tKareOoinu_l 2 \t# weight<br />\t6 \t# type<br />}<br /># ItemInfo<br />{<br />\t2 \t# num<br />\ttoy_ring_c_green 10 \t# weight<br />\tbe_dama_red 10 \t# weight<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t6 \t# num<br />\t0 \t# captype<br />\tBlackPom 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tEgg 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\t$Demon 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\t$Egg 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\t$Bomb 20 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\t$Egg 10 \t# weight<br />\t1 \t# type<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 4 \t# 階はじめ<br />\t{f001} 4 4 \t# 階おわり<br />\t{f002} 4 7 \t# 敵最大数<br />\t{f003} 4 0 \t# アイテム最大数<br />\t{f004} 4 0 \t# ゲート最大数<br />\t{f014} 4 100 \t# キャップ最大数<br />\t{f005} 4 2 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 0 \t# 帰還噴水(1=あり)<br />\t{f008} -1 1_MAT_cent2_tsuchi.txt \t# 使用ユニット<br />\t{f009} -1 normal_light_lv0.ini \t# 使用ライト<br />\t{f00A} -1 none \t# VRBOX<br />\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 0 \t# &alpha;属性<br />\t{f012} 4 2 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t11 \t# num<br />\tMiulin_fue_a 10 \t# weight<br />\t1 \t# type<br />\tShijimiChou 10 \t# weight<br />\t0 \t# type<br />\tMiulin 30 \t# weight<br />\t1 \t# type<br />\tWaterOtakara 10 \t# weight<br />\t1 \t# type<br />\tWaterOtakara 10 \t# weight<br />\t1 \t# type<br />\tClover 8 \t# weight<br />\t6 \t# type<br />\tWakame_s 1 \t# weight<br />\t6 \t# type<br />\tWakame_l 1 \t# weight<br />\t6 \t# type<br />\tOoinu_l 3 \t# weight<br />\t6 \t# type<br />\tMagaret 4 \t# weight<br />\t6 \t# type<br />\tOoinu_s 12 \t# weight<br />\t6 \t# type<br />}<br /># ItemInfo<br />{<br />\t0 \t# num<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t4 \t# num<br />\t0 \t# captype<br />\tWhitePom 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tBlackPom 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tBluePom 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tEgg 10 \t# weight<br />\t1 \t# type<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 5 \t# 階はじめ<br />\t{f001} 4 5 \t# 階おわり<br />\t{f002} 4 38 \t# 敵最大数<br />\t{f003} 4 2 \t# アイテム最大数<br />\t{f004} 4 0 \t# ゲート最大数<br />\t{f014} 4 2 \t# キャップ最大数<br />\t{f005} 4 3 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 0 \t# 帰還噴水(1=あり)<br />\t{f008} -1 3_MAT_nor4_ike1_ike2_tsuchi.txt \t# 使用ユニット<br />\t{f009} -1 normal_light_lv4.ini \t# 使用ライト<br />\t{f00A} -1 none \t# VRBOX<br />\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 0 \t# &alpha;属性<br />\t{f012} 4 0 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t10 \t# num<br />\tJigumo 40 \t# weight<br />\t1 \t# type<br />\tKurage 40 \t# weight<br />\t1 \t# type<br />\tLeafChappy 10 \t# weight<br />\t1 \t# type<br />\tCatfish 90 \t# weight<br />\t0 \t# type<br />\tCatfish 90 \t# weight<br />\t0 \t# type<br />\tUmiMushiBlind 20 \t# weight<br />\t0 \t# type<br />\tUmiMushiBlind 40 \t# weight<br />\t1 \t# type<br />\tHiba 50 \t# weight<br />\t5 \t# type<br />\tHikariKinoko 4 \t# weight<br />\t6 \t# type<br />\tHikariKinoko 4 \t# weight<br />\t6 \t# type<br />}<br /># ItemInfo<br />{<br />\t2 \t# num<br />\tchess_king_white 10 \t# weight<br />\tchess_queen_black 10 \t# weight<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t1 \t# num<br />\t0 \t# captype<br />\tEgg 10 \t# weight<br />\t1 \t# type<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 6 \t# 階はじめ<br />\t{f001} 4 6 \t# 階おわり<br />\t{f002} 4 35 \t# 敵最大数<br />\t{f003} 4 2 \t# アイテム最大数<br />\t{f004} 4 0 \t# ゲート最大数<br />\t{f014} 4 50 \t# キャップ最大数<br />\t{f005} 4 3 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 0 \t# 帰還噴水(1=あり)<br />\t{f008} -1 3_MAT_cent_mid1_mid2_tsuchi.txt \t# 使用ユニット<br />\t{f009} -1 normal_light_lv4.ini \t# 使用ライト<br />\t{f00A} -1 none \t# VRBOX<br />\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 0 \t# &alpha;属性<br />\t{f012} 4 0 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t11 \t# num<br />\tBlueChappy 60 \t# weight<br />\t1 \t# type<br />\tTamagoMushi 20 \t# weight<br />\t1 \t# type<br />\tTamagoMushi 20 \t# weight<br />\t0 \t# type<br />\tRock 30 \t# weight<br />\t5 \t# type<br />\tKingChappy 40 \t# weight<br />\t0 \t# type<br />\tKingChappy 50 \t# weight<br />\t0 \t# type<br />\tBlueKochappy 90 \t# weight<br />\t0 \t# type<br />\tKumaChappy 20 \t# weight<br />\t1 \t# type<br />\tFirechappy 20 \t# weight<br />\t1 \t# type<br />\tHikariKinoko 4 \t# weight<br />\t6 \t# type<br />\tHikariKinoko 4 \t# weight<br />\t6 \t# type<br />}<br /># ItemInfo<br />{<br />\t2 \t# num<br />\tyoyo_red 10 \t# weight<br />\tbell_yellow 10 \t# weight<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t2 \t# num<br />\t0 \t# captype<br />\tWhitePom 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tWealthy 10 \t# weight<br />\t1 \t# type<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 7 \t# 階はじめ<br />\t{f001} 4 7 \t# 階おわり<br />\t{f002} 4 23 \t# 敵最大数<br />\t{f003} 4 0 \t# アイテム最大数<br />\t{f004} 4 0 \t# ゲート最大数<br />\t{f014} 4 0 \t# キャップ最大数<br />\t{f005} 4 1 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 1 \t# 帰還噴水(1=あり)<br />\t{f008} -1 1_units_queen_b_tsuchi.txt \t# 使用ユニット<br />\t{f009} -1 qchap_light.ini \t# 使用ライト<br />\t{f00A} -1 none \t# VRBOX<br />\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 0 \t# &alpha;属性<br />\t{f012} 4 1 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t5 \t# num<br />\tQueen_dashboots 10 \t# weight<br />\t1 \t# type<br />\tBaby 9 \t# weight<br />\t0 \t# type<br />\tChappy 10 \t# weight<br />\t0 \t# type<br />\tOniKurage 60 \t# weight<br />\t0 \t# type<br />\tDemon 60 \t# weight<br />\t0 \t# type<br />}<br /># ItemInfo<br />{<br />\t0 \t# num<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t0 \t# num<br />}</span>","pools_count":0,"title":"tutorial_3","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"5"}