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04:28:52.785546+02","create_datetime_usertime":"11 Aug 2023 04:28 CEST"}],"pools":[],"description":"Pikmin 2 caves made harder.","description_bbcode_parsed":"<span style='word-wrap: break-word;'>Pikmin 2 caves made harder.</span>","writing":"# CaveInfo\n{\n\t{c000} 4 7 \t# 階層\n\t{_eof} \n}\n7 # FloorInfo\n{\n\t{f000} 4 0 \t# 階はじめ\n\t{f001} 4 0 \t# 階おわり\n\t{f002} 4 5 \t# 敵最大数\n\t{f003} 4 1 \t# アイテム最大数\n\t{f004} 4 0 \t# ゲート最大数\n\t{f014} 4 0 \t# キャップ最大数\n\t{f005} 4 1 \t# ルーム数\n\t{f006} 4 0.000000 \t# ルートの割合\n\t{f007} 4 0 \t# 帰還噴水(1=あり)\n\t{f008} -1 1_units_torigoya_kusachi.txt \t# 使用ユニット\n\t{f009} -1 normal_light_lv0.ini \t# 使用ライト\n\t{f00A} -1 none \t# VRBOX\n\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 0 \t# α属性\n\t{f012} 4 0 \t# β属性\n\t{f013} 4 0 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{f017} 4 0 \t# 沈む壁\n\t{_eof} \n}\n# TekiInfo\n{\n\t2 \t# num\n\tBlueChappy_be_dama_yellow_l 10 \t# weight\n\t8 \t# type\n\tSnakeCrow 21 \t# weight\n\t0 \t# type\n}\n# ItemInfo\n{\n\t1 \t# num\n\tbird_hane 10 \t# weight\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t0 \t# num\n}\n# FloorInfo\n{\n\t{f000} 4 1 \t# 階はじめ\n\t{f001} 4 1 \t# 階おわり\n\t{f002} 4 25 \t# 敵最大数\n\t{f003} 4 2 \t# アイテム最大数\n\t{f004} 4 0 \t# ゲート最大数\n\t{f014} 4 100 \t# キャップ最大数\n\t{f005} 4 3 \t# ルーム数\n\t{f006} 4 0.000000 \t# ルートの割合\n\t{f007} 4 0 \t# 帰還噴水(1=あり)\n\t{f008} -1 3_ABE_5X5a_ike_big_kusachi.txt \t# 使用ユニット\n\t{f009} -1 kusachi_light_lv0.ini \t# 使用ライト\n\t{f00A} -1 hiroba \t# VRBOX\n\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 4 \t# α属性\n\t{f012} 4 0 \t# β属性\n\t{f013} 4 1 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{f017} 4 0 \t# 沈む壁\n\t{_eof} \n}\n# TekiInfo\n{\n\t8 \t# num\n\tTobi 50 \t# weight\n\t1 \t# type\n\tUjiB 50 \t# weight\n\t1 \t# type\n\tHana 70 \t# weight\n\t0 \t# type\n\tArmor 80 \t# weight\n\t5 \t# type\n\tTanpopo 2 \t# weight\n\t6 \t# type\n\tMagaret 6 \t# weight\n\t6 \t# type\n\tClover 8 \t# weight\n\t6 \t# type\n\tOoinu_s 8 \t# weight\n\t6 \t# type\n}\n# ItemInfo\n{\n\t2 \t# num\n\tichigo_l 10 \t# weight\n\tfuta_a_silver 10 \t# weight\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t2 \t# num\n\t0 \t# captype\n\tWhitePom 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tEgg 1 \t# weight\n\t1 \t# type\n}\n# FloorInfo\n{\n\t{f000} 4 2 \t# 階はじめ\n\t{f001} 4 2 \t# 階おわり\n\t{f002} 4 3 \t# 敵最大数\n\t{f003} 4 0 \t# アイテム最大数\n\t{f004} 4 6 \t# ゲート最大数\n\t{f014} 4 0 \t# キャップ最大数\n\t{f005} 4 1 \t# ルーム数\n\t{f006} 4 0.000000 \t# ルートの割合\n\t{f007} 4 0 \t# 帰還噴水(1=あり)\n\t{f008} -1 1_ABE_mid1_boss_tsuchi.txt \t# 使用ユニット\n\t{f009} -1 normal_light_lv2.ini \t# 使用ライト\n\t{f00A} -1 none \t# VRBOX\n\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 0 \t# α属性\n\t{f012} 4 0 \t# β属性\n\t{f013} 4 1 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{f017} 4 0 \t# 沈む壁\n\t{_eof} \n}\n# TekiInfo\n{\n\t5 \t# num\n\tSnakeWhole_apple_blue 10 \t# weight\n\t8 \t# type\n\tSnakeCrow 10 \t# weight\n\t8 \t# type\n\tKumaChappy 10 \t# weight\n\t1 \t# type\n\tOoinu_s 6 \t# weight\n\t6 \t# type\n\tOoinu_l 4 \t# weight\n\t6 \t# type\n}\n# ItemInfo\n{\n\t0 \t# num\n}\n# GateInfo\n{\n\t1 \t# num\n\tgate 2500.000000 \t# life\n\t1 \t# weight\n}\n# CapInfo\n{\n\t3 \t# num\n\t0 \t# captype\n\tWhitePom 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tBlackPom 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tEgg 1 \t# weight\n\t1 \t# type\n}\n# FloorInfo\n{\n\t{f000} 4 3 \t# 階はじめ\n\t{f001} 4 3 \t# 階おわり\n\t{f002} 4 15 \t# 敵最大数\n\t{f003} 4 2 \t# アイテム最大数\n\t{f004} 4 0 \t# ゲート最大数\n\t{f014} 4 50 \t# キャップ最大数\n\t{f005} 4 3 \t# ルーム数\n\t{f006} 4 0.050000 \t# ルートの割合\n\t{f007} 4 0 \t# 帰還噴水(1=あり)\n\t{f008} -1 3_ABE_mid2_hit446_hit344.txt \t# 使用ユニット\n\t{f009} -1 metal_light_lv3.ini \t# 使用ライト\n\t{f00A} -1 test \t# VRBOX\n\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 1 \t# α属性\n\t{f012} 4 0 \t# β属性\n\t{f013} 4 0 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{f017} 4 0 \t# 沈む壁\n\t{_eof} \n}\n# TekiInfo\n{\n\t8 \t# num\n\tKabuto 20 \t# weight\n\t1 \t# type\n\t$1Kabuto_uji_jisyaku 10 \t# weight\n\t1 \t# type\n\tRkabuto 20 \t# weight\n\t1 \t# type\n\t$2Rkabuto 20 \t# weight\n\t0 \t# type\n\tSnakeCrow 21 \t# weight\n\t0 \t# type\n\tElecHiba 30 \t# weight\n\t5 \t# type\n\tDaiodoRed 5 \t# weight\n\t6 \t# type\n\tDaiodoGreen 5 \t# weight\n\t6 \t# type\n}\n# ItemInfo\n{\n\t2 \t# num\n\tflower_red 10 \t# weight\n\tbe_dama_red_l 10 \t# weight\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t1 \t# num\n\t0 \t# captype\n\t$1Egg 30 \t# weight\n\t1 \t# type\n}\n# FloorInfo\n{\n\t{f000} 4 4 \t# 階はじめ\n\t{f001} 4 4 \t# 階おわり\n\t{f002} 4 6 \t# 敵最大数\n\t{f003} 4 0 \t# アイテム最大数\n\t{f004} 4 0 \t# ゲート最大数\n\t{f014} 4 50 \t# キャップ最大数\n\t{f005} 4 3 \t# ルーム数\n\t{f006} 4 0.000000 \t# ルートの割合\n\t{f007} 4 0 \t# 帰還噴水(1=あり)\n\t{f008} -1 3_ABE_cent_4x4_mid1_metal.txt \t# 使用ユニット\n\t{f009} -1 metal_light_lv4.ini \t# 使用ライト\n\t{f00A} -1 test \t# VRBOX\n\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 1 \t# α属性\n\t{f012} 4 0 \t# β属性\n\t{f013} 4 0 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{f017} 4 0 \t# 沈む壁\n\t{_eof} \n}\n# TekiInfo\n{\n\t5 \t# num\n\tFuefuki_whistle 10 \t# weight\n\t1 \t# type\n\t$2BlueKochappy_be_dama_blue_l 10 \t# weight\n\t1 \t# type\n\t$2Bluechappy 40 \t# weight\n\t1 \t# type\n\tDaiodoRed 5 \t# weight\n\t6 \t# type\n\tDaiodoGreen 5 \t# weight\n\t6 \t# type\n}\n# ItemInfo\n{\n\t0 \t# num\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t2 \t# num\n\t0 \t# captype\n\tEgg 1 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\t$1BlueKochappy 20 \t# weight\n\t1 \t# type\n}\n# FloorInfo\n{\n\t{f000} 4 5 \t# 階はじめ\n\t{f001} 4 5 \t# 階おわり\n\t{f002} 4 12 \t# 敵最大数\n\t{f003} 4 2 \t# アイテム最大数\n\t{f004} 4 3 \t# ゲート最大数\n\t{f014} 4 100 \t# キャップ最大数\n\t{f005} 4 4 \t# ルーム数\n\t{f006} 4 0.000000 \t# ルートの割合\n\t{f007} 4 0 \t# 帰還噴水(1=あり)\n\t{f008} -1 3_ABE_b_f_g_conc.txt \t# 使用ユニット\n\t{f009} -1 normal_light_lv4.ini \t# 使用ライト\n\t{f00A} -1 none \t# VRBOX\n\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 0 \t# α属性\n\t{f012} 4 0 \t# β属性\n\t{f013} 4 0 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{f017} 4 0 \t# 沈む壁\n\t{_eof} \n}\n# TekiInfo\n{\n\t7 \t# num\n\tSnakeWhole_chess_queen_white 10 \t# weight\n\t8 \t# type\n\t$1KumaChappy_bey_goma 10 \t# weight\n\t0 \t# type\n\tSnakeCrow 10 \t# weight\n\t8 \t# type\n\tMiniHoudai 20 \t# weight\n\t1 \t# type\n\tGasHiba 70 \t# weight\n\t5 \t# type\n\tClover 1 \t# weight\n\t5 \t# type\n\tClover 5 \t# weight\n\t6 \t# type\n}\n# ItemInfo\n{\n\t2 \t# num\n\tflower_blue 10 \t# weight\n\tg_futa_kyodo 10 \t# weight\n}\n# GateInfo\n{\n\t1 \t# num\n\tgate 2500.000000 \t# life\n\t1 \t# weight\n}\n# CapInfo\n{\n\t4 \t# num\n\t0 \t# captype\n\tRandPom 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tWhitePom 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tBluePom 30 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tClover 1 \t# weight\n\t1 \t# type\n}\n# FloorInfo\n{\n\t{f000} 4 6 \t# 階はじめ\n\t{f001} 4 6 \t# 階おわり\n\t{f002} 4 3 \t# 敵最大数\n\t{f003} 4 0 \t# アイテム最大数\n\t{f004} 4 5 \t# ゲート最大数\n\t{f014} 4 0 \t# キャップ最大数\n\t{f005} 4 1 \t# ルーム数\n\t{f006} 4 0.000000 \t# ルートの割合\n\t{f007} 4 1 \t# 帰還噴水(1=あり)\n\t{f008} -1 1_ABE_manp_boss_conc.txt \t# 使用ユニット\n\t{f009} -1 normal_light_lv4.ini \t# 使用ライト\n\t{f00A} -1 none \t# VRBOX\n\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 2 \t# α属性\n\t{f012} 4 1 \t# β属性\n\t{f013} 4 0 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{f017} 4 0 \t# 沈む壁\n\t{_eof} \n}\n# TekiInfo\n{\n\t2 \t# num\n\tSnakeWhole_suit_powerup 10 \t# weight\n\t8 \t# type\n\tSnakeWhole 20 \t# weight\n\t0 \t# type\n}\n# ItemInfo\n{\n\t0 \t# num\n}\n# GateInfo\n{\n\t1 \t# num\n\tgate 2500.000000 \t# life\n\t1 \t# weight\n}\n# CapInfo\n{\n\t2 \t# num\n\t0 \t# captype\n\tSnakeCrow 20 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tSnakeCrow 1 \t# weight\n\t1 \t# type\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'># CaveInfo<br />{<br />\t{c000} 4 7 \t# 階層<br />\t{_eof} <br />}<br />7 # FloorInfo<br />{<br />\t{f000} 4 0 \t# 階はじめ<br />\t{f001} 4 0 \t# 階おわり<br />\t{f002} 4 5 \t# 敵最大数<br />\t{f003} 4 1 \t# アイテム最大数<br />\t{f004} 4 0 \t# ゲート最大数<br />\t{f014} 4 0 \t# キャップ最大数<br />\t{f005} 4 1 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 0 \t# 帰還噴水(1=あり)<br />\t{f008} -1 1_units_torigoya_kusachi.txt \t# 使用ユニット<br />\t{f009} -1 normal_light_lv0.ini \t# 使用ライト<br />\t{f00A} -1 none \t# VRBOX<br />\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 0 \t# &alpha;属性<br />\t{f012} 4 0 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{f017} 4 0 \t# 沈む壁<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t2 \t# num<br />\tBlueChappy_be_dama_yellow_l 10 \t# weight<br />\t8 \t# type<br />\tSnakeCrow 21 \t# weight<br />\t0 \t# type<br />}<br /># ItemInfo<br />{<br />\t1 \t# num<br />\tbird_hane 10 \t# weight<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t0 \t# num<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 1 \t# 階はじめ<br />\t{f001} 4 1 \t# 階おわり<br />\t{f002} 4 25 \t# 敵最大数<br />\t{f003} 4 2 \t# アイテム最大数<br />\t{f004} 4 0 \t# ゲート最大数<br />\t{f014} 4 100 \t# キャップ最大数<br />\t{f005} 4 3 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 0 \t# 帰還噴水(1=あり)<br />\t{f008} -1 3_ABE_5X5a_ike_big_kusachi.txt \t# 使用ユニット<br />\t{f009} -1 kusachi_light_lv0.ini \t# 使用ライト<br />\t{f00A} -1 hiroba \t# VRBOX<br />\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 4 \t# &alpha;属性<br />\t{f012} 4 0 \t# &beta;属性<br />\t{f013} 4 1 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{f017} 4 0 \t# 沈む壁<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t8 \t# num<br />\tTobi 50 \t# weight<br />\t1 \t# type<br />\tUjiB 50 \t# weight<br />\t1 \t# type<br />\tHana 70 \t# weight<br />\t0 \t# type<br />\tArmor 80 \t# weight<br />\t5 \t# type<br />\tTanpopo 2 \t# weight<br />\t6 \t# type<br />\tMagaret 6 \t# weight<br />\t6 \t# type<br />\tClover 8 \t# weight<br />\t6 \t# type<br />\tOoinu_s 8 \t# weight<br />\t6 \t# type<br />}<br /># ItemInfo<br />{<br />\t2 \t# num<br />\tichigo_l 10 \t# weight<br />\tfuta_a_silver 10 \t# weight<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t2 \t# num<br />\t0 \t# captype<br />\tWhitePom 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tEgg 1 \t# weight<br />\t1 \t# type<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 2 \t# 階はじめ<br />\t{f001} 4 2 \t# 階おわり<br />\t{f002} 4 3 \t# 敵最大数<br />\t{f003} 4 0 \t# アイテム最大数<br />\t{f004} 4 6 \t# ゲート最大数<br />\t{f014} 4 0 \t# キャップ最大数<br />\t{f005} 4 1 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 0 \t# 帰還噴水(1=あり)<br />\t{f008} -1 1_ABE_mid1_boss_tsuchi.txt \t# 使用ユニット<br />\t{f009} -1 normal_light_lv2.ini \t# 使用ライト<br />\t{f00A} -1 none \t# VRBOX<br />\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 0 \t# &alpha;属性<br />\t{f012} 4 0 \t# &beta;属性<br />\t{f013} 4 1 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{f017} 4 0 \t# 沈む壁<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t5 \t# num<br />\tSnakeWhole_apple_blue 10 \t# weight<br />\t8 \t# type<br />\tSnakeCrow 10 \t# weight<br />\t8 \t# type<br />\tKumaChappy 10 \t# weight<br />\t1 \t# type<br />\tOoinu_s 6 \t# weight<br />\t6 \t# type<br />\tOoinu_l 4 \t# weight<br />\t6 \t# type<br />}<br /># ItemInfo<br />{<br />\t0 \t# num<br />}<br /># GateInfo<br />{<br />\t1 \t# num<br />\tgate 2500.000000 \t# life<br />\t1 \t# weight<br />}<br /># CapInfo<br />{<br />\t3 \t# num<br />\t0 \t# captype<br />\tWhitePom 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tBlackPom 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tEgg 1 \t# weight<br />\t1 \t# type<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 3 \t# 階はじめ<br />\t{f001} 4 3 \t# 階おわり<br />\t{f002} 4 15 \t# 敵最大数<br />\t{f003} 4 2 \t# アイテム最大数<br />\t{f004} 4 0 \t# ゲート最大数<br />\t{f014} 4 50 \t# キャップ最大数<br />\t{f005} 4 3 \t# ルーム数<br />\t{f006} 4 0.050000 \t# ルートの割合<br />\t{f007} 4 0 \t# 帰還噴水(1=あり)<br />\t{f008} -1 3_ABE_mid2_hit446_hit344.txt \t# 使用ユニット<br />\t{f009} -1 metal_light_lv3.ini \t# 使用ライト<br />\t{f00A} -1 test \t# VRBOX<br />\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 1 \t# &alpha;属性<br />\t{f012} 4 0 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{f017} 4 0 \t# 沈む壁<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t8 \t# num<br />\tKabuto 20 \t# weight<br />\t1 \t# type<br />\t$1Kabuto_uji_jisyaku 10 \t# weight<br />\t1 \t# type<br />\tRkabuto 20 \t# weight<br />\t1 \t# type<br />\t$2Rkabuto 20 \t# weight<br />\t0 \t# type<br />\tSnakeCrow 21 \t# weight<br />\t0 \t# type<br />\tElecHiba 30 \t# weight<br />\t5 \t# type<br />\tDaiodoRed 5 \t# weight<br />\t6 \t# type<br />\tDaiodoGreen 5 \t# weight<br />\t6 \t# type<br />}<br /># ItemInfo<br />{<br />\t2 \t# num<br />\tflower_red 10 \t# weight<br />\tbe_dama_red_l 10 \t# weight<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t1 \t# num<br />\t0 \t# captype<br />\t$1Egg 30 \t# weight<br />\t1 \t# type<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 4 \t# 階はじめ<br />\t{f001} 4 4 \t# 階おわり<br />\t{f002} 4 6 \t# 敵最大数<br />\t{f003} 4 0 \t# アイテム最大数<br />\t{f004} 4 0 \t# ゲート最大数<br />\t{f014} 4 50 \t# キャップ最大数<br />\t{f005} 4 3 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 0 \t# 帰還噴水(1=あり)<br />\t{f008} -1 3_ABE_cent_4x4_mid1_metal.txt \t# 使用ユニット<br />\t{f009} -1 metal_light_lv4.ini \t# 使用ライト<br />\t{f00A} -1 test \t# VRBOX<br />\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 1 \t# &alpha;属性<br />\t{f012} 4 0 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{f017} 4 0 \t# 沈む壁<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t5 \t# num<br />\tFuefuki_whistle 10 \t# weight<br />\t1 \t# type<br />\t$2BlueKochappy_be_dama_blue_l 10 \t# weight<br />\t1 \t# type<br />\t$2Bluechappy 40 \t# weight<br />\t1 \t# type<br />\tDaiodoRed 5 \t# weight<br />\t6 \t# type<br />\tDaiodoGreen 5 \t# weight<br />\t6 \t# type<br />}<br /># ItemInfo<br />{<br />\t0 \t# num<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t2 \t# num<br />\t0 \t# captype<br />\tEgg 1 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\t$1BlueKochappy 20 \t# weight<br />\t1 \t# type<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 5 \t# 階はじめ<br />\t{f001} 4 5 \t# 階おわり<br />\t{f002} 4 12 \t# 敵最大数<br />\t{f003} 4 2 \t# アイテム最大数<br />\t{f004} 4 3 \t# ゲート最大数<br />\t{f014} 4 100 \t# キャップ最大数<br />\t{f005} 4 4 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 0 \t# 帰還噴水(1=あり)<br />\t{f008} -1 3_ABE_b_f_g_conc.txt \t# 使用ユニット<br />\t{f009} -1 normal_light_lv4.ini \t# 使用ライト<br />\t{f00A} -1 none \t# VRBOX<br />\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 0 \t# &alpha;属性<br />\t{f012} 4 0 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{f017} 4 0 \t# 沈む壁<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t7 \t# num<br />\tSnakeWhole_chess_queen_white 10 \t# weight<br />\t8 \t# type<br />\t$1KumaChappy_bey_goma 10 \t# weight<br />\t0 \t# type<br />\tSnakeCrow 10 \t# weight<br />\t8 \t# type<br />\tMiniHoudai 20 \t# weight<br />\t1 \t# type<br />\tGasHiba 70 \t# weight<br />\t5 \t# type<br />\tClover 1 \t# weight<br />\t5 \t# type<br />\tClover 5 \t# weight<br />\t6 \t# type<br />}<br /># ItemInfo<br />{<br />\t2 \t# num<br />\tflower_blue 10 \t# weight<br />\tg_futa_kyodo 10 \t# weight<br />}<br /># GateInfo<br />{<br />\t1 \t# num<br />\tgate 2500.000000 \t# life<br />\t1 \t# weight<br />}<br /># CapInfo<br />{<br />\t4 \t# num<br />\t0 \t# captype<br />\tRandPom 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tWhitePom 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tBluePom 30 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tClover 1 \t# weight<br />\t1 \t# type<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 6 \t# 階はじめ<br />\t{f001} 4 6 \t# 階おわり<br />\t{f002} 4 3 \t# 敵最大数<br />\t{f003} 4 0 \t# アイテム最大数<br />\t{f004} 4 5 \t# ゲート最大数<br />\t{f014} 4 0 \t# キャップ最大数<br />\t{f005} 4 1 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 1 \t# 帰還噴水(1=あり)<br />\t{f008} -1 1_ABE_manp_boss_conc.txt \t# 使用ユニット<br />\t{f009} -1 normal_light_lv4.ini \t# 使用ライト<br />\t{f00A} -1 none \t# VRBOX<br />\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 2 \t# &alpha;属性<br />\t{f012} 4 1 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{f017} 4 0 \t# 沈む壁<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t2 \t# num<br />\tSnakeWhole_suit_powerup 10 \t# weight<br />\t8 \t# type<br />\tSnakeWhole 20 \t# weight<br />\t0 \t# type<br />}<br /># ItemInfo<br />{<br />\t0 \t# num<br />}<br /># GateInfo<br />{<br />\t1 \t# num<br />\tgate 2500.000000 \t# life<br />\t1 \t# weight<br />}<br /># CapInfo<br />{<br />\t2 \t# num<br />\t0 \t# captype<br />\tSnakeCrow 20 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tSnakeCrow 1 \t# weight<br />\t1 \t# type<br />}</span>","pools_count":0,"title":"forest_4","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"7"}