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weight\n\t8 \t# type\n}\n# ItemInfo\n{\n\t0 \t# num\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t2 \t# num\n\t0 \t# captype\n\tRedPom 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tBlueChappy 10 \t# weight\n\t1 \t# type\n}\n# FloorInfo\n{\n\t{f000} 4 1 \t# 階はじめ\n\t{f001} 4 1 \t# 階おわり\n\t{f002} 4 8 \t# 敵最大数\n\t{f003} 4 1 \t# アイテム最大数\n\t{f004} 4 0 \t# ゲート最大数\n\t{f014} 4 0 \t# キャップ最大数\n\t{f005} 4 2 \t# ルーム数\n\t{f006} 4 0.000000 \t# ルートの割合\n\t{f007} 4 0 \t# 帰還噴水(1=あり)\n\t{f008} -1 2_MAT_sak2_nor1_tsuchi.txt \t# 使用ユニット\n\t{f009} -1 normal_light_lv1.ini \t# 使用ライト\n\t{f00A} -1 none \t# VRBOX\n\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 0 \t# α属性\n\t{f012} 4 0 \t# β属性\n\t{f013} 4 0 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{_eof} \n}\n# TekiInfo\n{\n\t5 \t# num\n\tFireOtakara 20 \t# weight\n\t1 \t# type\n\tTank 20 \t# weight\n\t0 \t# type\n\tFireChappy 20 \t# weight\n\t0 \t# type\n\tHiba 20 \t# weight\n\t0 \t# type\n\tHikariKinoko 2 \t# weight\n\t6 \t# type\n}\n# ItemInfo\n{\n\t1 \t# num\n\tdiamond_blue_l 10 \t# weight\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t0 \t# num\n}\n# FloorInfo\n{\n\t{f000} 4 2 \t# 階はじめ\n\t{f001} 4 2 \t# 階おわり\n\t{f002} 4 12 \t# 敵最大数\n\t{f003} 4 1 \t# アイテム最大数\n\t{f004} 4 0 \t# ゲート最大数\n\t{f014} 4 50 \t# キャップ最大数\n\t{f005} 4 2 \t# ルーム数\n\t{f006} 4 0.000000 \t# ルートの割合\n\t{f007} 4 0 \t# 帰還噴水(1=あり)\n\t{f008} -1 2_MAT_mid1_nor2_tsuchi.txt \t# 使用ユニット\n\t{f009} -1 normal_light_lv0.ini \t# 使用ライト\n\t{f00A} -1 none \t# VRBOX\n\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 0 \t# α属性\n\t{f012} 4 0 \t# β属性\n\t{f013} 4 0 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{_eof} \n}\n# TekiInfo\n{\n\t7 \t# num\n\tHanachirashi 20 \t# weight\n\t1 \t# type\n\tSarai 10 \t# weight\n\t1 \t# type\n\tUjiA 30 \t# weight\n\t0 \t# type\n\tUjiB 30 \t# weight\n\t0 \t# type\n\tTobi 20 \t# weight\n\t0 \t# type\n\tWhitePom 10 \t# weight\n\t8 \t# type\n\tHikariKinoko 6 \t# weight\n\t6 \t# type\n}\n# ItemInfo\n{\n\t1 \t# num\n\tmakigai 10 \t# weight\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t1 \t# num\n\t0 \t# captype\n\tEgg 10 \t# weight\n\t1 \t# type\n}\n# FloorInfo\n{\n\t{f000} 4 3 \t# 階はじめ\n\t{f001} 4 3 \t# 階おわり\n\t{f002} 4 16 \t# 敵最大数\n\t{f003} 4 0 \t# アイテム最大数\n\t{f004} 4 0 \t# ゲート最大数\n\t{f014} 4 80 \t# キャップ最大数\n\t{f005} 4 3 \t# ルーム数\n\t{f006} 4 0.000000 \t# ルートの割合\n\t{f007} 4 0 \t# 帰還噴水(1=あり)\n\t{f008} -1 3_MAT_hit2_blk1_nor3_tsuchi.txt \t# 使用ユニット\n\t{f009} -1 normal_light_lv3.ini \t# 使用ライト\n\t{f00A} -1 none \t# VRBOX\n\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 0 \t# α属性\n\t{f012} 4 0 \t# β属性\n\t{f013} 4 0 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{_eof} \n}\n# TekiInfo\n{\n\t6 \t# num\n\tWealthy_kouseki_suisyou 10 \t# weight\n\t1 \t# type\n\t$MaroFrog_wadou_kaichin 10 \t# weight\n\t1 \t# type\n\tElecBug 80 \t# weight\n\t0 \t# type\n\tMaroFrog 20 \t# weight\n\t0 \t# type\n\tElecHiba 40 \t# weight\n\t5 \t# type\n\tHikariKinoko 4 \t# weight\n\t6 \t# type\n}\n# ItemInfo\n{\n\t0 \t# num\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t5 \t# num\n\t0 \t# captype\n\tBlackPom 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tHikariKinoko 20 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\t$Qurione 30 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tBlackPom 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tHikariKinoko 20 \t# weight\n\t1 \t# type\n}\n# FloorInfo\n{\n\t{f000} 4 4 \t# 階はじめ\n\t{f001} 4 4 \t# 階おわり\n\t{f002} 4 8 \t# 敵最大数\n\t{f003} 4 1 \t# アイテム最大数\n\t{f004} 4 0 \t# ゲート最大数\n\t{f014} 4 50 \t# キャップ最大数\n\t{f005} 4 6 \t# ルーム数\n\t{f006} 4 0.000000 \t# ルートの割合\n\t{f007} 4 0 \t# 帰還噴水(1=あり)\n\t{f008} -1 2_MAT_hit4_nor2_tsuchi.txt \t# 使用ユニット\n\t{f009} -1 forest_3_light.ini \t# 使用ライト\n\t{f00A} -1 none \t# VRBOX\n\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 0 \t# α属性\n\t{f012} 4 0 \t# β属性\n\t{f013} 4 0 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{_eof} \n}\n# TekiInfo\n{\n\t6 \t# num\n\tBlueChappy 10 \t# weight\n\t1 \t# type\n\tBlueChappy 20 \t# weight\n\t0 \t# type\n\tBlueChappy 20 \t# weight\n\t0 \t# type\n\t$Bomb 10 \t# weight\n\t1 \t# type\n\t$2Bomb 11 \t# weight\n\t1 \t# type\n\t$Bomb 1 \t# weight\n\t1 \t# type\n}\n# ItemInfo\n{\n\t1 \t# num\n\tdia_a_green 10 \t# weight\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t2 \t# num\n\t0 \t# captype\n\tKareOoinu_s 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\t$Bomb 30 \t# weight\n\t1 \t# type\n}\n# FloorInfo\n{\n\t{f000} 4 5 \t# 階はじめ\n\t{f001} 4 5 \t# 階おわり\n\t{f002} 4 15 \t# 敵最大数\n\t{f003} 4 1 \t# アイテム最大数\n\t{f004} 4 0 \t# ゲート最大数\n\t{f014} 4 80 \t# キャップ最大数\n\t{f005} 4 3 \t# ルーム数\n\t{f006} 4 0.100000 \t# ルートの割合\n\t{f007} 4 0 \t# 帰還噴水(1=あり)\n\t{f008} -1 2_MAT_cent_mid2_tsuchi.txt \t# 使用ユニット\n\t{f009} -1 normal_light_lv3.ini \t# 使用ライト\n\t{f00A} -1 none \t# VRBOX\n\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 0 \t# α属性\n\t{f012} 4 0 \t# β属性\n\t{f013} 4 0 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{_eof} \n}\n# TekiInfo\n{\n\t9 \t# num\n\tBlueChappy_diamond_red_l 10 \t# weight\n\t1 \t# type\n\tBlueChappy 10 \t# weight\n\t1 \t# type\n\tFireChappy 20 \t# weight\n\t1 \t# type\n\tFireOtakara 10 \t# weight\n\t1 \t# type\n\tFireOtakara 10 \t# weight\n\t0 \t# type\n\tFireOtakara 10 \t# weight\n\t0 \t# type\n\tBlueKochappy 30 \t# weight\n\t0 \t# type\n\tBlueChappy 20 \t# weight\n\t0 \t# type\n\tHiba 30 \t# weight\n\t5 \t# type\n}\n# ItemInfo\n{\n\t1 \t# num\n\tsaru_head 10 \t# weight\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t8 \t# num\n\t0 \t# captype\n\tRedPom 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tBlackPom 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tRedPom 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\tTamagoMushi 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\t$Bomb 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\t$Egg 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\t$Bomb 10 \t# weight\n\t1 \t# type\n\t0 \t# captype\n\t$Egg 10 \t# weight\n\t1 \t# type\n}\n# FloorInfo\n{\n\t{f000} 4 6 \t# 階はじめ\n\t{f001} 4 6 \t# 階おわり\n\t{f002} 4 13 \t# 敵最大数\n\t{f003} 4 1 \t# アイテム最大数\n\t{f004} 4 1 \t# ゲート最大数\n\t{f014} 4 0 \t# キャップ最大数\n\t{f005} 4 2 \t# ルーム数\n\t{f006} 4 0.000000 \t# ルートの割合\n\t{f007} 4 1 \t# 帰還噴水(1=あり)\n\t{f008} -1 2_MAT_kingA_kingB_tsuchi.txt \t# 使用ユニット\n\t{f009} -1 king_light.ini \t# 使用ライト\n\t{f00A} -1 none \t# VRBOX\n\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)\n\t{f011} 4 0 \t# α属性\n\t{f012} 4 1 \t# β属性\n\t{f013} 4 0 \t# 隠し床\n\t{f015} 4 1 \t# Version\n\t{f016} 4 0.000000 \t# BlackManTimer\n\t{_eof} \n}\n# TekiInfo\n{\n\t5 \t# num\n\tKingChappy_suit_fire 10 \t# weight\n\t1 \t# type\n\tHiba 99 \t# weight\n\t8 \t# type\n\tZenmai 5 \t# weight\n\t6 \t# type\n\tKareOoinu_s 5 \t# weight\n\t6 \t# type\n\tFireChappy 5 \t# weight\n\t6 \t# type\n}\n# ItemInfo\n{\n\t1 \t# num\n\thaniwa 10 \t# weight\n}\n# GateInfo\n{\n\t1 \t# num\n\tgate 4000.000000 \t# life\n\t1 \t# weight\n}\n# CapInfo\n{\n\t0 \t# num\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'># CaveInfo<br />{<br />\t{c000} 4 7 \t# 階層<br />\t{_eof} <br />}<br />7 # FloorInfo<br />{<br />\t{f000} 4 0 \t# 階はじめ<br />\t{f001} 4 0 \t# 階おわり<br />\t{f002} 4 6 \t# 敵最大数<br />\t{f003} 4 0 \t# アイテム最大数<br />\t{f004} 4 0 \t# ゲート最大数<br />\t{f014} 4 100 \t# キャップ最大数<br />\t{f005} 4 2 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 0 \t# 帰還噴水(1=あり)<br />\t{f008} -1 3_MAT_cnt2_nor3_uzu1_tsuchi.txt \t# 使用ユニット<br />\t{f009} -1 normal_light_lv0.ini \t# 使用ライト<br />\t{f00A} -1 none \t# VRBOX<br />\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 0 \t# &alpha;属性<br />\t{f012} 4 0 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t3 \t# num<br />\tBlueChappy_diamond_green_l 10 \t# weight<br />\t1 \t# type<br />\tBlueChappy 1 \t# weight<br />\t0 \t# type<br />\tWhitePom 10 \t# weight<br />\t8 \t# type<br />}<br /># ItemInfo<br />{<br />\t0 \t# num<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t2 \t# num<br />\t0 \t# captype<br />\tRedPom 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tBlueChappy 10 \t# weight<br />\t1 \t# type<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 1 \t# 階はじめ<br />\t{f001} 4 1 \t# 階おわり<br />\t{f002} 4 8 \t# 敵最大数<br />\t{f003} 4 1 \t# アイテム最大数<br />\t{f004} 4 0 \t# ゲート最大数<br />\t{f014} 4 0 \t# キャップ最大数<br />\t{f005} 4 2 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 0 \t# 帰還噴水(1=あり)<br />\t{f008} -1 2_MAT_sak2_nor1_tsuchi.txt \t# 使用ユニット<br />\t{f009} -1 normal_light_lv1.ini \t# 使用ライト<br />\t{f00A} -1 none \t# VRBOX<br />\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 0 \t# &alpha;属性<br />\t{f012} 4 0 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t5 \t# num<br />\tFireOtakara 20 \t# weight<br />\t1 \t# type<br />\tTank 20 \t# weight<br />\t0 \t# type<br />\tFireChappy 20 \t# weight<br />\t0 \t# type<br />\tHiba 20 \t# weight<br />\t0 \t# type<br />\tHikariKinoko 2 \t# weight<br />\t6 \t# type<br />}<br /># ItemInfo<br />{<br />\t1 \t# num<br />\tdiamond_blue_l 10 \t# weight<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t0 \t# num<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 2 \t# 階はじめ<br />\t{f001} 4 2 \t# 階おわり<br />\t{f002} 4 12 \t# 敵最大数<br />\t{f003} 4 1 \t# アイテム最大数<br />\t{f004} 4 0 \t# ゲート最大数<br />\t{f014} 4 50 \t# キャップ最大数<br />\t{f005} 4 2 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 0 \t# 帰還噴水(1=あり)<br />\t{f008} -1 2_MAT_mid1_nor2_tsuchi.txt \t# 使用ユニット<br />\t{f009} -1 normal_light_lv0.ini \t# 使用ライト<br />\t{f00A} -1 none \t# VRBOX<br />\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 0 \t# &alpha;属性<br />\t{f012} 4 0 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t7 \t# num<br />\tHanachirashi 20 \t# weight<br />\t1 \t# type<br />\tSarai 10 \t# weight<br />\t1 \t# type<br />\tUjiA 30 \t# weight<br />\t0 \t# type<br />\tUjiB 30 \t# weight<br />\t0 \t# type<br />\tTobi 20 \t# weight<br />\t0 \t# type<br />\tWhitePom 10 \t# weight<br />\t8 \t# type<br />\tHikariKinoko 6 \t# weight<br />\t6 \t# type<br />}<br /># ItemInfo<br />{<br />\t1 \t# num<br />\tmakigai 10 \t# weight<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t1 \t# num<br />\t0 \t# captype<br />\tEgg 10 \t# weight<br />\t1 \t# type<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 3 \t# 階はじめ<br />\t{f001} 4 3 \t# 階おわり<br />\t{f002} 4 16 \t# 敵最大数<br />\t{f003} 4 0 \t# アイテム最大数<br />\t{f004} 4 0 \t# ゲート最大数<br />\t{f014} 4 80 \t# キャップ最大数<br />\t{f005} 4 3 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 0 \t# 帰還噴水(1=あり)<br />\t{f008} -1 3_MAT_hit2_blk1_nor3_tsuchi.txt \t# 使用ユニット<br />\t{f009} -1 normal_light_lv3.ini \t# 使用ライト<br />\t{f00A} -1 none \t# VRBOX<br />\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 0 \t# &alpha;属性<br />\t{f012} 4 0 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t6 \t# num<br />\tWealthy_kouseki_suisyou 10 \t# weight<br />\t1 \t# type<br />\t$MaroFrog_wadou_kaichin 10 \t# weight<br />\t1 \t# type<br />\tElecBug 80 \t# weight<br />\t0 \t# type<br />\tMaroFrog 20 \t# weight<br />\t0 \t# type<br />\tElecHiba 40 \t# weight<br />\t5 \t# type<br />\tHikariKinoko 4 \t# weight<br />\t6 \t# type<br />}<br /># ItemInfo<br />{<br />\t0 \t# num<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t5 \t# num<br />\t0 \t# captype<br />\tBlackPom 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tHikariKinoko 20 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\t$Qurione 30 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tBlackPom 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tHikariKinoko 20 \t# weight<br />\t1 \t# type<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 4 \t# 階はじめ<br />\t{f001} 4 4 \t# 階おわり<br />\t{f002} 4 8 \t# 敵最大数<br />\t{f003} 4 1 \t# アイテム最大数<br />\t{f004} 4 0 \t# ゲート最大数<br />\t{f014} 4 50 \t# キャップ最大数<br />\t{f005} 4 6 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 0 \t# 帰還噴水(1=あり)<br />\t{f008} -1 2_MAT_hit4_nor2_tsuchi.txt \t# 使用ユニット<br />\t{f009} -1 forest_3_light.ini \t# 使用ライト<br />\t{f00A} -1 none \t# VRBOX<br />\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 0 \t# &alpha;属性<br />\t{f012} 4 0 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t6 \t# num<br />\tBlueChappy 10 \t# weight<br />\t1 \t# type<br />\tBlueChappy 20 \t# weight<br />\t0 \t# type<br />\tBlueChappy 20 \t# weight<br />\t0 \t# type<br />\t$Bomb 10 \t# weight<br />\t1 \t# type<br />\t$2Bomb 11 \t# weight<br />\t1 \t# type<br />\t$Bomb 1 \t# weight<br />\t1 \t# type<br />}<br /># ItemInfo<br />{<br />\t1 \t# num<br />\tdia_a_green 10 \t# weight<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t2 \t# num<br />\t0 \t# captype<br />\tKareOoinu_s 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\t$Bomb 30 \t# weight<br />\t1 \t# type<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 5 \t# 階はじめ<br />\t{f001} 4 5 \t# 階おわり<br />\t{f002} 4 15 \t# 敵最大数<br />\t{f003} 4 1 \t# アイテム最大数<br />\t{f004} 4 0 \t# ゲート最大数<br />\t{f014} 4 80 \t# キャップ最大数<br />\t{f005} 4 3 \t# ルーム数<br />\t{f006} 4 0.100000 \t# ルートの割合<br />\t{f007} 4 0 \t# 帰還噴水(1=あり)<br />\t{f008} -1 2_MAT_cent_mid2_tsuchi.txt \t# 使用ユニット<br />\t{f009} -1 normal_light_lv3.ini \t# 使用ライト<br />\t{f00A} -1 none \t# VRBOX<br />\t{f010} 4 0 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 0 \t# &alpha;属性<br />\t{f012} 4 0 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t9 \t# num<br />\tBlueChappy_diamond_red_l 10 \t# weight<br />\t1 \t# type<br />\tBlueChappy 10 \t# weight<br />\t1 \t# type<br />\tFireChappy 20 \t# weight<br />\t1 \t# type<br />\tFireOtakara 10 \t# weight<br />\t1 \t# type<br />\tFireOtakara 10 \t# weight<br />\t0 \t# type<br />\tFireOtakara 10 \t# weight<br />\t0 \t# type<br />\tBlueKochappy 30 \t# weight<br />\t0 \t# type<br />\tBlueChappy 20 \t# weight<br />\t0 \t# type<br />\tHiba 30 \t# weight<br />\t5 \t# type<br />}<br /># ItemInfo<br />{<br />\t1 \t# num<br />\tsaru_head 10 \t# weight<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t8 \t# num<br />\t0 \t# captype<br />\tRedPom 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tBlackPom 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tRedPom 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\tTamagoMushi 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\t$Bomb 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\t$Egg 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\t$Bomb 10 \t# weight<br />\t1 \t# type<br />\t0 \t# captype<br />\t$Egg 10 \t# weight<br />\t1 \t# type<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 6 \t# 階はじめ<br />\t{f001} 4 6 \t# 階おわり<br />\t{f002} 4 13 \t# 敵最大数<br />\t{f003} 4 1 \t# アイテム最大数<br />\t{f004} 4 1 \t# ゲート最大数<br />\t{f014} 4 0 \t# キャップ最大数<br />\t{f005} 4 2 \t# ルーム数<br />\t{f006} 4 0.000000 \t# ルートの割合<br />\t{f007} 4 1 \t# 帰還噴水(1=あり)<br />\t{f008} -1 2_MAT_kingA_kingB_tsuchi.txt \t# 使用ユニット<br />\t{f009} -1 king_light.ini \t# 使用ライト<br />\t{f00A} -1 none \t# VRBOX<br />\t{f010} 4 1 \t# 階段を壊す岩で隠す(0=オフ 1=オン)<br />\t{f011} 4 0 \t# &alpha;属性<br />\t{f012} 4 1 \t# &beta;属性<br />\t{f013} 4 0 \t# 隠し床<br />\t{f015} 4 1 \t# Version<br />\t{f016} 4 0.000000 \t# BlackManTimer<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t5 \t# num<br />\tKingChappy_suit_fire 10 \t# weight<br />\t1 \t# type<br />\tHiba 99 \t# weight<br />\t8 \t# type<br />\tZenmai 5 \t# weight<br />\t6 \t# type<br />\tKareOoinu_s 5 \t# weight<br />\t6 \t# type<br />\tFireChappy 5 \t# weight<br />\t6 \t# type<br />}<br /># ItemInfo<br />{<br />\t1 \t# num<br />\thaniwa 10 \t# weight<br />}<br /># GateInfo<br />{<br />\t1 \t# num<br />\tgate 4000.000000 \t# life<br />\t1 \t# weight<br />}<br /># CapInfo<br />{<br />\t0 \t# num<br />}</span>","pools_count":0,"title":"forest_3","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"8"}