{
  "submission_id": "3063632",
  "keywords": [
    {
      "keyword_id": "165",
      "keyword_name": "male",
      "contributed": "f",
      "submissions_count": "1214496"
    },
    {
      "keyword_id": "46111",
      "keyword_name": "mvm",
      "contributed": "f",
      "submissions_count": "30"
    },
    {
      "keyword_id": "2361",
      "keyword_name": "robot",
      "contributed": "f",
      "submissions_count": "19037"
    },
    {
      "keyword_id": "4173",
      "keyword_name": "tf2",
      "contributed": "f",
      "submissions_count": "659"
    }
  ],
  "hidden": "f",
  "scraps": "f",
  "favorite": "f",
  "favorites_count": "0",
  "create_datetime": "2023-07-12 01:23:04.500281+00",
  "create_datetime_usertime": "12 Jul 2023 03:23 CEST",
  "last_file_update_datetime": "2023-07-12 01:22:09.724243+00",
  "last_file_update_datetime_usertime": "12 Jul 2023 03:22 CEST",
  "username": "FreePi",
  "user_id": "337515",
  "user_icon_file_name": "218123_FreePi_maraca_snake.png",
  "user_icon_url_large": "https://nl1.ib.metapix.net/usericons/large/218/218123_FreePi_maraca_snake.png",
  "user_icon_url_medium": "https://nl1.ib.metapix.net/usericons/medium/218/218123_FreePi_maraca_snake.png",
  "user_icon_url_small": "https://nl1.ib.metapix.net/usericons/small/218/218123_FreePi_maraca_snake.png",
  "file_name": "4586884_FreePi_mvm_decoy_one_wave_on_decoy_1_player_solo.txt",
  "file_url_full": "https://nl1.ib.metapix.net/files/full/4586/4586884_FreePi_mvm_decoy_one_wave_on_decoy_1_player_solo.txt",
  "file_url_screen": "https://nl1.ib.metapix.net/files/screen/4586/4586884_FreePi_mvm_decoy_one_wave_on_decoy_1_player_solo.txt",
  "file_url_preview": "https://nl1.ib.metapix.net/files/preview/4586/4586884_FreePi_mvm_decoy_one_wave_on_decoy_1_player_solo.txt",
  "files": [
    {
      "file_id": "4586884",
      "file_name": "4586884_FreePi_mvm_decoy_one_wave_on_decoy_1_player_solo.txt",
      "file_url_full": "https://nl1.ib.metapix.net/files/full/4586/4586884_FreePi_mvm_decoy_one_wave_on_decoy_1_player_solo.txt",
      "file_url_screen": "https://nl1.ib.metapix.net/files/screen/4586/4586884_FreePi_mvm_decoy_one_wave_on_decoy_1_player_solo.txt",
      "file_url_preview": "https://nl1.ib.metapix.net/files/preview/4586/4586884_FreePi_mvm_decoy_one_wave_on_decoy_1_player_solo.txt",
      "mimetype": "text/plain",
      "submission_id": "3063632",
      "user_id": "337515",
      "submission_file_order": "0",
      "full_size_x": null,
      "full_size_y": null,
      "screen_size_x": null,
      "screen_size_y": null,
      "preview_size_x": null,
      "preview_size_y": null,
      "initial_file_md5": "ee5291ebe19a1504ebfde3f6de36b929",
      "full_file_md5": "ee5291ebe19a1504ebfde3f6de36b929",
      "large_file_md5": "",
      "small_file_md5": "",
      "thumbnail_md5": "",
      "deleted": "f",
      "create_datetime": "2023-07-12 01:22:09.724243+00",
      "create_datetime_usertime": "12 Jul 2023 03:22 CEST"
    }
  ],
  "pools": [],
  "description": "I still need to play test it.",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>I still need to play test it.</span>",
  "writing": "#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\nStartingCurrency 16000\nRespawnWaveTime 1\nFixedRespawnWaveTime no\nCanBotsAttackWhileInSpawnRoom no\nAddSentryBusterWhenDamageDealtExceeds\t999999\nAddSentryBusterWhenKillCountExceeds\t999\n\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 1000\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 1\n\n\t\tCooldownTime 1000           \n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n\t\t\t}\n\t}\n//////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\n\n\nWaveSpawn\n{\nName \"Wave01A\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Samurai\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01A\"\n\nWhere spawnbot_mission_sniper\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman_Spammer\nClassIcon Sniper_bow_multi\nSkill Expert\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman_Spammer\nClassIcon Sniper_bow_multi\nSkill Expert\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_Right\nBehaviorModifiers push\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01B\"\nWaitForAllSpawned \"Wave01A\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 6\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\n\n\tWaveSpawn\n\t{\n\t\tWaitForAllSpawned \"Wave01B\"\n\n\t\tTotalCount 1\n\t\tWaitBeforeStarting 0\n\t\tTotalCurrency 0\n\n\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t{\n\t\tTarget boss_spawn_relay                                            \n\t\tAction Trigger                         \n\t\t}\n\n\t\tTank\n\t\t{\n\t\t\tHealth 6000\n\t\t\tSpeed 75\n\t\t\tName \"boss\"\n\t\t\tStartingPathTrackNode \"boss_path_b1\"\n\n\t\t\tOnKilledOutput                                  \n\t\t\t{\n\t\t\t\tTarget boss_dead_relay\n\t\t\t\tAction Trigger                         \n\t\t\t}\n\t\t\tOnBombDroppedOutput                             \n\t\t\t{\n\t\t\t\tTarget boss_deploy_relay \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\t\t}\t\t\t\n\t}\n\n\n\n\n\nWaveSpawn\n{\nName \"Wave01C\"\nWaitForAllDead \"Wave01B\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\n}\n\nTFBot\n{\nClass Heavyweapons\nName \"Deflector Heavy\"\nClassIcon heavy_deflector\nSkill Expert\nAttributes \"AlwaysCrit\"\nItem \"The U-clank-a\"\nItem \"Deflector\"\nWeaponRestrictions PrimaryOnly\nMaxVisionRange 1200\n\nItemAttributes \n{\nItemName \"Deflector\"\n\"attack projectiles\" 1\n}\n}\n\nTFBot\n{\nClass Pyro\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01D\"\nWaitForAllSpawned \"Wave01C\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 12\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_Right\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave01D\"\nWaitForAllSpawned \"Wave01C\"\n\nWhere spawnbot_mission_sniper\nTotalCount 6\nMaxActive 3\nspawnCount 1\nWaitBeforeStarting 30\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_Right\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\n\n\tWaveSpawn\n\t{\n\t\tWaitForAllSpawned \"Wave01D\"\n\n\t\tTotalCount 1\n\t\tWaitBeforeStarting 0\n\t\tTotalCurrency 0\n\n\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t{\n\t\tTarget boss_spawn_relay                                            \n\t\tAction Trigger                         \n\t\t}\n\n\t\tTank\n\t\t{\n\t\t\tHealth 7500\n\t\t\tSpeed 75\n\t\t\tName \"boss\"\n\t\t\tStartingPathTrackNode \"boss_path_b1\"\n\n\t\t\tOnKilledOutput                                  \n\t\t\t{\n\t\t\t\tTarget boss_dead_relay\n\t\t\t\tAction Trigger                         \n\t\t\t}\n\t\t\tOnBombDroppedOutput                             \n\t\t\t{\n\t\t\t\tTarget boss_deploy_relay \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\t\t}\t\t\t\n\t}\n\n\nWaveSpawn\n{\nName \"Wave01E\"\nWaitForAllSpawned \"Wave01D\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 12\nWaitBetweenSpawns 14\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Deflector\nClassIcon heavy_deflector_giant\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01E\"\nWaitForAllDead \"Wave01D\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 24\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\n\tWaveSpawn\n\t{\n\t\tWaitForAllSpawned \"Wave01E\"\n\n\t\tTotalCount 1\n\t\tWaitBeforeStarting 0\n\t\tTotalCurrency 0\n\n\t\tFirstSpawnOutput                                                                                           \t\t{\n\t\tTarget boss_spawn_relay                                            \n\t\tAction Trigger                         \n\t\t}\n\n\t\tTank\n\t\t{\n\t\t\tHealth 10000\n\t\t\tSpeed 75\n\t\t\tName \"boss\"\n\t\t\tStartingPathTrackNode \"boss_path_b1\"\n\n\t\t\tOnKilledOutput                                  \n\t\t\t{\n\t\t\t\tTarget boss_dead_relay\n\t\t\t\tAction Trigger                         \n\t\t\t}\n\t\t\tOnBombDroppedOutput                             \n\t\t\t{\n\t\t\t\tTarget boss_deploy_relay \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\t\t}\t\t\t\n\t}\n\n\nWaveSpawn\n{\nName \"Wave01F\"\nWaitForAllDead \"Wave01E\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 12\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClassIcon demo_bomber\nHealth 7500\nName \"King of Iron\"\nClass Demoman\nSkill Normal\nWeaponRestrictions PrimaryOnly\nAttributes \"AlwaysCrit\"\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\nAttributes \"HoldFireUntilFullReload\"\nItem \"the iron bomber\"\nItem \"prince tavish's crown\"\nItem \"summer shades\"\n\nItemAttributes\n{\nItemName \"the iron bomber\"\n\"fire rate bonus\" 0\n\"faster reload rate\" 0\n\"clip size upgrade atomic\" -3.0\n\"Projectile speed increased\" 1.1\n\"damage bonus\" 2\n}\n\nCharacterAttributes\n{\n\"health regen\" 150\n\"move speed bonus\" 0.45\n\"damage force reduction\" 0.7\n\"airblast vulnerability multiplier\" 0.3\n\"override footstep sound set\" 4\n\"airblast vertical vulnerability multiplier\" 0.1\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01F\"\nWaitForAllDead \"Wave01E\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 22\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClassIcon soldier_barrage\nHealth 7500\nName \"General Crits\"\nClass Soldier\nSkill Expert\nMaxVisionRange 1200\nWeaponRestrictions PrimaryOnly\nTag \"bot_giant\"\nAttributes \"MiniBoss\"\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"AlwaysCrit\"\nAttributes \"UseBossHealthBar\"\nItem \"the patriot peak\"\n\nItemAttributes\n{\nItemName tf_weapon_rocketlauncher\n\"clip size upgrade atomic\" 8.0\n\"faster reload rate\" 0.2\n\"fire rate bonus\" 0\n\"projectile spread angle penalty\" 10\n\"heal on kill\" 1000\n}\n\t\t\t\nCharacterAttributes\n{\n\"health regen\"\t100\n\"move speed bonus\" 0.4\n\"damage bonus\" 2\n\"damage force reduction\" 0.4\n\"airblast vulnerability multiplier\" 0.4\n\"override footstep sound set\" 3\n\"airblast vertical vulnerability multiplier\" 0.1\n\"Projectile speed increased\" 1.8\n}\n\n}\n}\n\n\n\n\n\nWaveSpawn\n{\nName \"Wave01F\"\nWaitForAllDead \"Wave01E\"\n\nWhere spawnbot\nTotalCount 5\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 32\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Samurai\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01F\"\nWaitForAllDead \"Wave01E\"\n\nWhere spawnbot_mission_sniper\nTotalCount 4\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 32\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman_Spammer\nClassIcon Sniper_bow_multi\nSkill Expert\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman_Spammer\nClassIcon Sniper_bow_multi\nSkill Expert\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_Right\nBehaviorModifiers push\n}\n\n}\n}\n\n\n\n\n\n\nWaveSpawn\n{\nName \"Wave01F\"\nWaitForAllDead \"Wave01E\"\n\nWhere spawnbot_mission_sniper\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 47\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClassIcon pyro_giant\nHealth 1750\nName \"Speedy Gonzales\"\nScale 0.25\nClass Pyro\nSkill Expert\nWeaponRestrictions SecondaryOnly\nAttributes \"AlwaysCrit\"\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\nItem \"old guadalajara\"\n\nItemAttributes\n{\nItemName tf_weapon_shotgun_pyro\n\"fire rate bonus\" 0.25\n\"faster reload rate\" 0.1\n\"bullets per shot bonus\" 2\n\"damage bonus\" 1\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 3\n\"damage force reduction\" 0.5\n\"airblast vulnerability multiplier\" 0.5\n\"override footstep sound set\" 6\n\"airblast vertical vulnerability multiplier\" 0.5\n}\n\n}\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave01G\"\nWaitForAllDead \"Wave01F\"\n\nWhere spawnbot\nTotalCount 200\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSupport 1\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Extended_Battalion\nAttributes \"AlwaysCrit\"\nAttributes \"HoldFireUntilFullReload\"\nMaxVisionRange 3000\nTag nav_prefer_flank_right\nBehaviorModifiers push\n\nItemAttributes\n{\nItemName tf_weapon_rocketlauncher\n\"damage bonus\" 2.0\n\"faster reload rate\" 0.4\n\"fire rate bonus\" 0.2\n\"clip size upgrade atomic\" 5.0\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Extended_Battalion\nAttributes \"AlwaysCrit\"\nAttributes \"HoldFireUntilFullReload\"\nMaxVisionRange 3000\nTag nav_prefer_flank_left\nBehaviorModifiers push\n\nItemAttributes\n{\nItemName tf_weapon_rocketlauncher\n\"damage bonus\" 2.0\n\"faster reload rate\" 0.4\n\"fire rate bonus\" 0.2\n\"clip size upgrade atomic\" 5.0\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Extended_Battalion\nAttributes \"AlwaysCrit\"\nAttributes \"HoldFireUntilFullReload\"\nMaxVisionRange 3000\nBehaviorModifiers push\n\nItemAttributes\n{\nItemName tf_weapon_rocketlauncher\n\"damage bonus\" 2.0\n\"faster reload rate\" 0.4\n\"fire rate bonus\" 0.2\n\"clip size upgrade atomic\" 5.0\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\nAttributes \"AlwaysCrit\"\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Extended_Battalion\nAttributes \"AlwaysCrit\"\nAttributes \"HoldFireUntilFullReload\"\nMaxVisionRange 3000\n\nItemAttributes\n{\nItemName tf_weapon_rocketlauncher\n\"damage bonus\" 2.0\n\"faster reload rate\" 0.4\n\"fire rate bonus\" 0.2\n\"clip size upgrade atomic\" 5.0\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave01G\"\nWaitForAllDead \"Wave01F\"\n\nWhere spawnbot_mission_sniper\nTotalCount 200\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSupport 1\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Extended_Battalion\nAttributes \"AlwaysCrit\"\nAttributes \"HoldFireUntilFullReload\"\nMaxVisionRange 3000\nTag nav_prefer_flank_right\nBehaviorModifiers push\n\nItemAttributes\n{\nItemName tf_weapon_rocketlauncher\n\"damage bonus\" 2.0\n\"faster reload rate\" 0.4\n\"fire rate bonus\" 0.2\n\"clip size upgrade atomic\" 5.0\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Extended_Battalion\nAttributes \"AlwaysCrit\"\nAttributes \"HoldFireUntilFullReload\"\nMaxVisionRange 3000\nTag nav_prefer_flank_left\nBehaviorModifiers push\n\nItemAttributes\n{\nItemName tf_weapon_rocketlauncher\n\"damage bonus\" 2.0\n\"faster reload rate\" 0.4\n\"fire rate bonus\" 0.2\n\"clip size upgrade atomic\" 5.0\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\nAttributes \"AlwaysCrit\"\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Extended_Battalion\nAttributes \"AlwaysCrit\"\nAttributes \"HoldFireUntilFullReload\"\nMaxVisionRange 3000\nBehaviorModifiers push\n\nItemAttributes\n{\nItemName tf_weapon_rocketlauncher\n\"damage bonus\" 2.0\n\"faster reload rate\" 0.4\n\"fire rate bonus\" 0.2\n\"clip size upgrade atomic\" 5.0\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\nAttributes \"AlwaysCrit\"\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Extended_Battalion\nAttributes \"AlwaysCrit\"\nAttributes \"HoldFireUntilFullReload\"\nMaxVisionRange 3000\n\nItemAttributes\n{\nItemName tf_weapon_rocketlauncher\n\"damage bonus\" 2.0\n\"faster reload rate\" 0.4\n\"fire rate bonus\" 0.2\n\"clip size upgrade atomic\" 5.0\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\n\n\n\tWaveSpawn\n\t{\n\t\tWaitForAllDead \"Wave01F\"\n\n\t\tTotalCount 1\n\t\tWaitBeforeStarting 150\n\t\tTotalCurrency 0\n\n\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t{\n\t\tTarget boss_spawn_relay                                            \n\t\tAction Trigger                         \n\t\t}\n\n\t\tTank\n\t\t{\n\t\t\tHealth 15000\n\t\t\tSpeed 75\n\t\t\tName \"boss\"\n\t\t\tStartingPathTrackNode \"boss_path_b1\"\n\n\t\t\tOnKilledOutput                                  \n\t\t\t{\n\t\t\t\tTarget boss_dead_relay\n\t\t\t\tAction Trigger                         \n\t\t\t}\n\t\t\tOnBombDroppedOutput                             \n\t\t\t{\n\t\t\t\tTarget boss_deploy_relay \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\t\t}\t\t\t\n\t}\n\n\n\n\n\n\n}\n//////////////////////////\n}",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />StartingCurrency 16000<br />RespawnWaveTime 1<br />FixedRespawnWaveTime no<br />CanBotsAttackWhileInSpawnRoom no<br />AddSentryBusterWhenDamageDealtExceeds\t999999<br />AddSentryBusterWhenKillCountExceeds\t999<br /><br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 1000<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 1<br /><br />\t\tCooldownTime 1000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t\t}<br />\t}<br />//////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01A&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Samurai<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01A&quot;<br /><br />Where spawnbot_mission_sniper<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman_Spammer<br />ClassIcon Sniper_bow_multi<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman_Spammer<br />ClassIcon Sniper_bow_multi<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_Right<br />BehaviorModifiers push<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01B&quot;<br />WaitForAllSpawned &quot;Wave01A&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 6<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br /><br />\tWaveSpawn<br />\t{<br />\t\tWaitForAllSpawned &quot;Wave01B&quot;<br /><br />\t\tTotalCount 1<br />\t\tWaitBeforeStarting 0<br />\t\tTotalCurrency 0<br /><br />\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t{<br />\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t}<br /><br />\t\tTank<br />\t\t{<br />\t\t\tHealth 6000<br />\t\t\tSpeed 75<br />\t\t\tName &quot;boss&quot;<br />\t\t\tStartingPathTrackNode &quot;boss_path_b1&quot;<br /><br />\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\tTarget boss_dead_relay<br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br />\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t{<br />\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br />\t\t}\t\t\t<br />\t}<br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01C&quot;<br />WaitForAllDead &quot;Wave01B&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Name &quot;Deflector Heavy&quot;<br />ClassIcon heavy_deflector<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Item &quot;The U-clank-a&quot;<br />Item &quot;Deflector&quot;<br />WeaponRestrictions PrimaryOnly<br />MaxVisionRange 1200<br /><br />ItemAttributes <br />{<br />ItemName &quot;Deflector&quot;<br />&quot;attack projectiles&quot; 1<br />}<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01D&quot;<br />WaitForAllSpawned &quot;Wave01C&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_Right<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01D&quot;<br />WaitForAllSpawned &quot;Wave01C&quot;<br /><br />Where spawnbot_mission_sniper<br />TotalCount 6<br />MaxActive 3<br />spawnCount 1<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_Right<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br /><br />\tWaveSpawn<br />\t{<br />\t\tWaitForAllSpawned &quot;Wave01D&quot;<br /><br />\t\tTotalCount 1<br />\t\tWaitBeforeStarting 0<br />\t\tTotalCurrency 0<br /><br />\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t{<br />\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t}<br /><br />\t\tTank<br />\t\t{<br />\t\t\tHealth 7500<br />\t\t\tSpeed 75<br />\t\t\tName &quot;boss&quot;<br />\t\t\tStartingPathTrackNode &quot;boss_path_b1&quot;<br /><br />\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\tTarget boss_dead_relay<br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br />\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t{<br />\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br />\t\t}\t\t\t<br />\t}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01E&quot;<br />WaitForAllSpawned &quot;Wave01D&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 14<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Deflector<br />ClassIcon heavy_deflector_giant<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01E&quot;<br />WaitForAllDead &quot;Wave01D&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 24<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br />\tWaveSpawn<br />\t{<br />\t\tWaitForAllSpawned &quot;Wave01E&quot;<br /><br />\t\tTotalCount 1<br />\t\tWaitBeforeStarting 0<br />\t\tTotalCurrency 0<br /><br />\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; \t\t{<br />\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t}<br /><br />\t\tTank<br />\t\t{<br />\t\t\tHealth 10000<br />\t\t\tSpeed 75<br />\t\t\tName &quot;boss&quot;<br />\t\t\tStartingPathTrackNode &quot;boss_path_b1&quot;<br /><br />\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\tTarget boss_dead_relay<br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br />\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t{<br />\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br />\t\t}\t\t\t<br />\t}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01F&quot;<br />WaitForAllDead &quot;Wave01E&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />ClassIcon demo_bomber<br />Health 7500<br />Name &quot;King of Iron&quot;<br />Class Demoman<br />Skill Normal<br />WeaponRestrictions PrimaryOnly<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Item &quot;the iron bomber&quot;<br />Item &quot;prince tavish&#039;s crown&quot;<br />Item &quot;summer shades&quot;<br /><br />ItemAttributes<br />{<br />ItemName &quot;the iron bomber&quot;<br />&quot;fire rate bonus&quot; 0<br />&quot;faster reload rate&quot; 0<br />&quot;clip size upgrade atomic&quot; -3.0<br />&quot;Projectile speed increased&quot; 1.1<br />&quot;damage bonus&quot; 2<br />}<br /><br />CharacterAttributes<br />{<br />&quot;health regen&quot; 150<br />&quot;move speed bonus&quot; 0.45<br />&quot;damage force reduction&quot; 0.7<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;override footstep sound set&quot; 4<br />&quot;airblast vertical vulnerability multiplier&quot; 0.1<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01F&quot;<br />WaitForAllDead &quot;Wave01E&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 22<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />ClassIcon soldier_barrage<br />Health 7500<br />Name &quot;General Crits&quot;<br />Class Soldier<br />Skill Expert<br />MaxVisionRange 1200<br />WeaponRestrictions PrimaryOnly<br />Tag &quot;bot_giant&quot;<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />Item &quot;the patriot peak&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_rocketlauncher<br />&quot;clip size upgrade atomic&quot; 8.0<br />&quot;faster reload rate&quot; 0.2<br />&quot;fire rate bonus&quot; 0<br />&quot;projectile spread angle penalty&quot; 10<br />&quot;heal on kill&quot; 1000<br />}<br />\t\t\t<br />CharacterAttributes<br />{<br />&quot;health regen&quot;\t100<br />&quot;move speed bonus&quot; 0.4<br />&quot;damage bonus&quot; 2<br />&quot;damage force reduction&quot; 0.4<br />&quot;airblast vulnerability multiplier&quot; 0.4<br />&quot;override footstep sound set&quot; 3<br />&quot;airblast vertical vulnerability multiplier&quot; 0.1<br />&quot;Projectile speed increased&quot; 1.8<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01F&quot;<br />WaitForAllDead &quot;Wave01E&quot;<br /><br />Where spawnbot<br />TotalCount 5<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 32<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Samurai<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01F&quot;<br />WaitForAllDead &quot;Wave01E&quot;<br /><br />Where spawnbot_mission_sniper<br />TotalCount 4<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 32<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman_Spammer<br />ClassIcon Sniper_bow_multi<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman_Spammer<br />ClassIcon Sniper_bow_multi<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_Right<br />BehaviorModifiers push<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01F&quot;<br />WaitForAllDead &quot;Wave01E&quot;<br /><br />Where spawnbot_mission_sniper<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 47<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />ClassIcon pyro_giant<br />Health 1750<br />Name &quot;Speedy Gonzales&quot;<br />Scale 0.25<br />Class Pyro<br />Skill Expert<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />Item &quot;old guadalajara&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_shotgun_pyro<br />&quot;fire rate bonus&quot; 0.25<br />&quot;faster reload rate&quot; 0.1<br />&quot;bullets per shot bonus&quot; 2<br />&quot;damage bonus&quot; 1<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 3<br />&quot;damage force reduction&quot; 0.5<br />&quot;airblast vulnerability multiplier&quot; 0.5<br />&quot;override footstep sound set&quot; 6<br />&quot;airblast vertical vulnerability multiplier&quot; 0.5<br />}<br /><br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01G&quot;<br />WaitForAllDead &quot;Wave01F&quot;<br /><br />Where spawnbot<br />TotalCount 200<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Support 1<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Extended_Battalion<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />MaxVisionRange 3000<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_rocketlauncher<br />&quot;damage bonus&quot; 2.0<br />&quot;faster reload rate&quot; 0.4<br />&quot;fire rate bonus&quot; 0.2<br />&quot;clip size upgrade atomic&quot; 5.0<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Extended_Battalion<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />MaxVisionRange 3000<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_rocketlauncher<br />&quot;damage bonus&quot; 2.0<br />&quot;faster reload rate&quot; 0.4<br />&quot;fire rate bonus&quot; 0.2<br />&quot;clip size upgrade atomic&quot; 5.0<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Extended_Battalion<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />MaxVisionRange 3000<br />BehaviorModifiers push<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_rocketlauncher<br />&quot;damage bonus&quot; 2.0<br />&quot;faster reload rate&quot; 0.4<br />&quot;fire rate bonus&quot; 0.2<br />&quot;clip size upgrade atomic&quot; 5.0<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />Attributes &quot;AlwaysCrit&quot;<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Extended_Battalion<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />MaxVisionRange 3000<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_rocketlauncher<br />&quot;damage bonus&quot; 2.0<br />&quot;faster reload rate&quot; 0.4<br />&quot;fire rate bonus&quot; 0.2<br />&quot;clip size upgrade atomic&quot; 5.0<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01G&quot;<br />WaitForAllDead &quot;Wave01F&quot;<br /><br />Where spawnbot_mission_sniper<br />TotalCount 200<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Support 1<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Extended_Battalion<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />MaxVisionRange 3000<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_rocketlauncher<br />&quot;damage bonus&quot; 2.0<br />&quot;faster reload rate&quot; 0.4<br />&quot;fire rate bonus&quot; 0.2<br />&quot;clip size upgrade atomic&quot; 5.0<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Extended_Battalion<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />MaxVisionRange 3000<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_rocketlauncher<br />&quot;damage bonus&quot; 2.0<br />&quot;faster reload rate&quot; 0.4<br />&quot;fire rate bonus&quot; 0.2<br />&quot;clip size upgrade atomic&quot; 5.0<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />Attributes &quot;AlwaysCrit&quot;<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Extended_Battalion<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />MaxVisionRange 3000<br />BehaviorModifiers push<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_rocketlauncher<br />&quot;damage bonus&quot; 2.0<br />&quot;faster reload rate&quot; 0.4<br />&quot;fire rate bonus&quot; 0.2<br />&quot;clip size upgrade atomic&quot; 5.0<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />Attributes &quot;AlwaysCrit&quot;<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Extended_Battalion<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />MaxVisionRange 3000<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_rocketlauncher<br />&quot;damage bonus&quot; 2.0<br />&quot;faster reload rate&quot; 0.4<br />&quot;fire rate bonus&quot; 0.2<br />&quot;clip size upgrade atomic&quot; 5.0<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br /><br /><br />\tWaveSpawn<br />\t{<br />\t\tWaitForAllDead &quot;Wave01F&quot;<br /><br />\t\tTotalCount 1<br />\t\tWaitBeforeStarting 150<br />\t\tTotalCurrency 0<br /><br />\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t{<br />\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t}<br /><br />\t\tTank<br />\t\t{<br />\t\t\tHealth 15000<br />\t\t\tSpeed 75<br />\t\t\tName &quot;boss&quot;<br />\t\t\tStartingPathTrackNode &quot;boss_path_b1&quot;<br /><br />\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\tTarget boss_dead_relay<br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br />\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t{<br />\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br />\t\t}\t\t\t<br />\t}<br /><br /><br /><br /><br /><br /><br />}<br />//////////////////////////<br />}</span>",
  "pools_count": 0,
  "title": "mvm_decoy_one_wave_on_decoy_1_player_solo",
  "deleted": "f",
  "public": "t",
  "mimetype": "text/plain",
  "pagecount": "1",
  "rating_id": "0",
  "rating_name": "General",
  "ratings": [],
  "submission_type_id": "12",
  "type_name": "Writing - Document",
  "guest_block": "f",
  "friends_only": "f",
  "comments_count": "0",
  "views": "20"
}