{
  "submission_id": "3054727",
  "keywords": [
    {
      "keyword_id": "165",
      "keyword_name": "male",
      "contributed": "f",
      "submissions_count": "1214522"
    },
    {
      "keyword_id": "46111",
      "keyword_name": "mvm",
      "contributed": "f",
      "submissions_count": "30"
    },
    {
      "keyword_id": "2361",
      "keyword_name": "robot",
      "contributed": "f",
      "submissions_count": "19037"
    },
    {
      "keyword_id": "4173",
      "keyword_name": "tf2",
      "contributed": "f",
      "submissions_count": "659"
    }
  ],
  "hidden": "f",
  "scraps": "f",
  "favorite": "f",
  "favorites_count": "0",
  "create_datetime": "2023-07-04 15:36:09.393551+00",
  "create_datetime_usertime": "04 Jul 2023 17:36 CEST",
  "last_file_update_datetime": "2023-07-04 15:35:34.080921+00",
  "last_file_update_datetime_usertime": "04 Jul 2023 17:35 CEST",
  "username": "FreePi",
  "user_id": "337515",
  "user_icon_file_name": "218123_FreePi_maraca_snake.png",
  "user_icon_url_large": "https://nl1.ib.metapix.net/usericons/large/218/218123_FreePi_maraca_snake.png",
  "user_icon_url_medium": "https://nl1.ib.metapix.net/usericons/medium/218/218123_FreePi_maraca_snake.png",
  "user_icon_url_small": "https://nl1.ib.metapix.net/usericons/small/218/218123_FreePi_maraca_snake.png",
  "file_name": "4572786_FreePi_mvm_bigrock_heavy_fire_2.txt",
  "file_url_full": "https://nl1.ib.metapix.net/files/full/4572/4572786_FreePi_mvm_bigrock_heavy_fire_2.txt",
  "file_url_screen": "https://nl1.ib.metapix.net/files/screen/4572/4572786_FreePi_mvm_bigrock_heavy_fire_2.txt",
  "file_url_preview": "https://nl1.ib.metapix.net/files/preview/4572/4572786_FreePi_mvm_bigrock_heavy_fire_2.txt",
  "files": [
    {
      "file_id": "4572786",
      "file_name": "4572786_FreePi_mvm_bigrock_heavy_fire_2.txt",
      "file_url_full": "https://nl1.ib.metapix.net/files/full/4572/4572786_FreePi_mvm_bigrock_heavy_fire_2.txt",
      "file_url_screen": "https://nl1.ib.metapix.net/files/screen/4572/4572786_FreePi_mvm_bigrock_heavy_fire_2.txt",
      "file_url_preview": "https://nl1.ib.metapix.net/files/preview/4572/4572786_FreePi_mvm_bigrock_heavy_fire_2.txt",
      "mimetype": "text/plain",
      "submission_id": "3054727",
      "user_id": "337515",
      "submission_file_order": "0",
      "full_size_x": null,
      "full_size_y": null,
      "screen_size_x": null,
      "screen_size_y": null,
      "preview_size_x": null,
      "preview_size_y": null,
      "initial_file_md5": "7c1bfdc7e6fffaee9a4e06f42e55b537",
      "full_file_md5": "7c1bfdc7e6fffaee9a4e06f42e55b537",
      "large_file_md5": "",
      "small_file_md5": "",
      "thumbnail_md5": "",
      "deleted": "f",
      "create_datetime": "2023-07-04 15:35:34.080921+00",
      "create_datetime_usertime": "04 Jul 2023 17:35 CEST"
    }
  ],
  "pools": [],
  "description": "The last wave is terrifying. And maybe impossible.",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>The last wave is terrifying. And maybe impossible.</span>",
  "writing": "#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\nStartingCurrency 5000\nRespawnWaveTime 1\nCanBotsAttackWhileInSpawnRoom no\nAddSentryBusterWhenDamageDealtExceeds\t999999\nAddSentryBusterWhenKillCountExceeds\t999\n\nTemplates\n{\nT_TFBot_Giant_Heavyweapons_Fist\n{\nClassIcon heavy_steelfist_giant\nHealth 5000\nName \"Giant Steel Gauntlet\"\nScale 1.8\nClass HeavyWeapons\nSkill Expert\nMaxVisionRange 1200\nWeaponRestrictions MeleeOnly\nAttributes \"MiniBoss\"\n\nItemAttributes\n{\nItemName \"fists of steel\"\n\"damage bonus\" 7\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.9\n\"damage force reduction\" 0.3\n\"airblast vulnerability multiplier\" 0.3\n\"override footstep sound set\" 2\n}\nItem \"fists of steel\"\nItem \"security shades\"\n}\n\n}\n\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 1000\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 3\n\n\t\tCooldownTime 1000            \n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n\t\t\t}\n\t}\n\tMission // Engineer - wave 1\n\t{\n\t\tObjective Engineer  \n\n\t\tInitialCooldown 45\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 2\n\t\tCooldownTime 45\n\t\tDesiredCount 1\n\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter\n\t\t}\n\t}\n////////////////////////////////////////////////////////// 4900 + 100\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\nWaveSpawn\n{\nName \"Wave01a\"\n\nWhere spawnbot\nTotalCount 10\nMaxActive 10\nSpawnCount 10\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 4900\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heavyweight_Champ_Fast\nSkill Expert\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave01b\"\nWaitForAllSpawned \"Wave01a\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 20\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heavyweight_Champ\nSkill Expert\n}\n}\n\n\n///////////////////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave01c\"\nWaitForAllSpawned \"Wave01b\"\n\nWhere spawnbot\nTotalCount 30\nMaxActive 20\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Expert\n}\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave01d\"\nWaitForAllSpawned \"Wave01c\"\n\nWhere spawnbot\nTotalCount 40\nMaxActive 20\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nSkill Expert\n}\n}\n\n\n///////////////////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave01e\"\nWaitForAllSpawned \"Wave01d\"\n\nWhere spawnbot\nTotalCount 50\nMaxActive 20\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill Expert\n}\n}\n\n\n\n\n\nWaveSpawn\n{\nName \"Wave01f\"\nWaitForAllSpawned \"Wave01e\"\n\nWhere spawnbot\nTotalCount 40\nMaxActive 20\nSpawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\nTFBot\n{\nClass Heavyweapons\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Expert\n}\n\n}\n}\n\n\n\t}\n////////////////////////////////////////////////////////// 5900 + 100\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\n\nWaveSpawn\n{\nName \"Wave02a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 8\nTotalCurrency 5900\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02a\"\n\nWhere spawnbot\nTotalCount 48\nMaxActive 12\nSpawnCount 4\nWaitBeforeStarting 32\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\nSkill Expert\n}\n}\n\n\n///////////////////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave02b\"\nWaitForAllSpawned \"Wave02a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02b\"\nWaitForAllSpawned \"Wave02a\"\n\nWhere spawnbot\nTotalCount 48\nMaxActive 12\nSpawnCount 4\nWaitBeforeStarting 32\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Buff_Banner\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\n}\n\n}\n}\n\n\n///////////////////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave02c\"\nWaitForAllDead \"Wave02b\"\n\nWhere spawnbot\nTotalCount 30\nMaxActive 20\nSpawnCount 10\nWaitBeforeStarting 0\nWaitBetweenSpawns 30\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\n}\n\n}\n}\n\n\n\n\n\n\n\n\t}\n//////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 200\nMaxActive 20\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSupport 1\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\nTag special_main_right\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\nAttributes \"AlwaysCrit\"\nTag special_main_right\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heater\nAttributes \"AlwaysCrit\"\nTag special_main_right\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Fist\nAttributes \"AlwaysCrit\"\nTag special_main_right\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\nTag special_main_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\nAttributes \"AlwaysCrit\"\nTag special_main_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heater\nAttributes \"AlwaysCrit\"\nTag special_main_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Fist\nAttributes \"AlwaysCrit\"\nTag special_main_left\nBehaviorModifiers push\n}\n\n}\n}\n\n\t\tWaveSpawn //TANK\n\t\t{\n\t\t\tName \"wave03a\"\n\t\t\tTotalCount 2\n\t\t\tWaitBeforeStarting 100\n\t\t\tWaitBetweenSpawns 30\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 100000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\nWaveSpawn\n{\nWaitForAllDead \"Wave03a\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nSpawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Chief_Gauntlet\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\nHealth 45000\n}\n\n}\n}\n\n\n\t}\n//////////////////////////////////////////////////////////////////////\n\n}",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />StartingCurrency 5000<br />RespawnWaveTime 1<br />CanBotsAttackWhileInSpawnRoom no<br />AddSentryBusterWhenDamageDealtExceeds\t999999<br />AddSentryBusterWhenKillCountExceeds\t999<br /><br />Templates<br />{<br />T_TFBot_Giant_Heavyweapons_Fist<br />{<br />ClassIcon heavy_steelfist_giant<br />Health 5000<br />Name &quot;Giant Steel Gauntlet&quot;<br />Scale 1.8<br />Class HeavyWeapons<br />Skill Expert<br />MaxVisionRange 1200<br />WeaponRestrictions MeleeOnly<br />Attributes &quot;MiniBoss&quot;<br /><br />ItemAttributes<br />{<br />ItemName &quot;fists of steel&quot;<br />&quot;damage bonus&quot; 7<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.9<br />&quot;damage force reduction&quot; 0.3<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;override footstep sound set&quot; 2<br />}<br />Item &quot;fists of steel&quot;<br />Item &quot;security shades&quot;<br />}<br /><br />}<br /><br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 1000<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 3<br /><br />\t\tCooldownTime 1000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t\t}<br />\t}<br />\tMission // Engineer - wave 1<br />\t{<br />\t\tObjective Engineer&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 45<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 2<br />\t\tCooldownTime 45<br />\t\tDesiredCount 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter<br />\t\t}<br />\t}<br />////////////////////////////////////////////////////////// 4900 + 100<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 10<br />MaxActive 10<br />SpawnCount 10<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 4900<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast<br />Skill Expert<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />WaitForAllSpawned &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 20<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heavyweight_Champ<br />Skill Expert<br />}<br />}<br /><br /><br />///////////////////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />WaitForAllSpawned &quot;Wave01b&quot;<br /><br />Where spawnbot<br />TotalCount 30<br />MaxActive 20<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Expert<br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01d&quot;<br />WaitForAllSpawned &quot;Wave01c&quot;<br /><br />Where spawnbot<br />TotalCount 40<br />MaxActive 20<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br />}<br />}<br /><br /><br />///////////////////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01e&quot;<br />WaitForAllSpawned &quot;Wave01d&quot;<br /><br />Where spawnbot<br />TotalCount 50<br />MaxActive 20<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill Expert<br />}<br />}<br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01f&quot;<br />WaitForAllSpawned &quot;Wave01e&quot;<br /><br />Where spawnbot<br />TotalCount 40<br />MaxActive 20<br />SpawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br />\t}<br />////////////////////////////////////////////////////////// 5900 + 100<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 8<br />TotalCurrency 5900<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 48<br />MaxActive 12<br />SpawnCount 4<br />WaitBeforeStarting 32<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />Skill Expert<br />}<br />}<br /><br /><br />///////////////////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />WaitForAllSpawned &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />WaitForAllSpawned &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 48<br />MaxActive 12<br />SpawnCount 4<br />WaitBeforeStarting 32<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Buff_Banner<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br />///////////////////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02c&quot;<br />WaitForAllDead &quot;Wave02b&quot;<br /><br />Where spawnbot<br />TotalCount 30<br />MaxActive 20<br />SpawnCount 10<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 30<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br /><br /><br />\t}<br />//////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 200<br />MaxActive 20<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Support 1<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />Tag special_main_right<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br />Attributes &quot;AlwaysCrit&quot;<br />Tag special_main_right<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heater<br />Attributes &quot;AlwaysCrit&quot;<br />Tag special_main_right<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Fist<br />Attributes &quot;AlwaysCrit&quot;<br />Tag special_main_right<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />Tag special_main_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br />Attributes &quot;AlwaysCrit&quot;<br />Tag special_main_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heater<br />Attributes &quot;AlwaysCrit&quot;<br />Tag special_main_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Fist<br />Attributes &quot;AlwaysCrit&quot;<br />Tag special_main_left<br />BehaviorModifiers push<br />}<br /><br />}<br />}<br /><br />\t\tWaveSpawn //TANK<br />\t\t{<br />\t\t\tName &quot;wave03a&quot;<br />\t\t\tTotalCount 2<br />\t\t\tWaitBeforeStarting 100<br />\t\t\tWaitBetweenSpawns 30<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 100000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />WaitForAllDead &quot;Wave03a&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Chief_Gauntlet<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />Health 45000<br />}<br /><br />}<br />}<br /><br /><br />\t}<br />//////////////////////////////////////////////////////////////////////<br /><br />}</span>",
  "pools_count": 0,
  "title": "mvm_bigrock_heavy_fire",
  "deleted": "f",
  "public": "t",
  "mimetype": "text/plain",
  "pagecount": "1",
  "rating_id": "0",
  "rating_name": "General",
  "ratings": [],
  "submission_type_id": "12",
  "type_name": "Writing - Document",
  "guest_block": "f",
  "friends_only": "f",
  "comments_count": "0",
  "views": "18"
}