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  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>Not done yet</span>",
  "writing": "#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\nStartingCurrency 15000\nRespawnWaveTime 5\nCanBotsAttackWhileInSpawnRoom no\n\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 20\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 7\n\n\t\tCooldownTime 40            \n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n\t\t\t}\n\t}\n\tMission // Spy - wave 1\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 15\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 10\n\t\tDesiredCount 2\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t}\n\t}\t\n\tMission // Sniper - wave 1\n\t{\n\t\tObjective Sniper\n\n\t\tInitialCooldown 30\n\t\tWhere spawnbot_mission_sniper\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 20\n\t\tDesiredCount 2\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Sniper\n\t\t\tSkill Expert\n\t\t\tName Sniper\n\t\t\tMaxVisionRange 3000\n\t\t}\n\t}\n\tMission // Engineer - wave 1\n\t{\n\t\tObjective Engineer  \n\n\t\tInitialCooldown 90\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 30\n\t\tDesiredCount 1\n\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter\n\t\t}\n\t}\n//////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\nWaveSpawn\n{\nName \"Wave01b\"\n\nWhere spawnbot\nTotalCount 50\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nClass Heavyweapons\nName \"Deflector Heavy\"\nClassIcon heavy_deflector\nSkill Expert\nAttributes \"AlwaysCrit\"\nItem \"The U-clank-a\"\nItem \"Deflector\"\nWeaponRestrictions PrimaryOnly\nMaxVisionRange 1200\n\nItemAttributes \n{\nItemName \"Deflector\"\n\"attack projectiles\" 1\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Demo_Burst\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\n//TFBot\n//{\n//Template T_TFBot_Sniper_Huntsman\n//Skill Expert\n//Attributes \"AlwaysCrit\"\n//}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave01b\"\n\nWhere spawnbot\nTotalCount 50\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 5\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\n//TFBot\n//{\n//Template T_TFBot_Soldier_Extended_Concheror\n//Skill Expert\n//Attributes \"AlwaysCrit\"\n//}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01b\"\n\nWhere spawnbot\nTotalCount 50\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Scout_Sandman_FastCharge\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_ScorchShot_FastShot\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\n//TFBot\n//{\n//Template T_TFBot_Heavyweapons_Gnome\n//Health 300\n//Skill Expert\n//}\n\nTFBot\n{\nHealth 300\nName \"Natascha Heavy\"\nClass HeavyWeapons\nSkill Expert\nItem \"natascha\"\nAttributes \"AlwaysCrit\"\n}\n\n//TFBot\n//{\n//Class Pyro\n//Skill Expert\n//Attributes \"AlwaysCrit\"\n//}\n\n}\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave01a\"\n\nWhere spawnbot\nTotalCount 25\nMaxActive 5\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomchoice\n{\n\n//TFBot\n//{\n//Class Scout\n//ClassIcon scout_bat\n//WeaponRestrictions Meleeonly\n//Skill Expert\n//Attributes \"AlwaysCrit\"\n//}\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\n///////////////////////////////////////\n\n\nWaveSpawn\n{\nWaitForAllSpawned \"Wave01a\"\n\nWhere spawnbot\nTotalCount 150\nMaxActive 5\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Samurai\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman_Spammer\nClassIcon Sniper_bow_multi\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\n///////////////////////////////////////\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\t\n\t\t\tTotalCount 3\n\t\t\tWaitForAllSpawned \"Wave01b\"\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 60\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 45000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\nWaveSpawn\n{\nWaitForAllDead \"Wave01b\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 2\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Baseball\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Bonk\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nWaitForAllDead \"Wave01b\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 20\nWaitBetweenSpawns 20\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Extended_Battalion\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_BurstFire\n}\n\n}\n}\n\n\n\n\n\n\n\n\n\t}\n//////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\n\n\n\n\n\t}\n//////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\n\n\n\n\t}\n//////////////////////////////////////////////////////////////////////\n\n}",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />StartingCurrency 15000<br />RespawnWaveTime 5<br />CanBotsAttackWhileInSpawnRoom no<br /><br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 20<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 7<br /><br />\t\tCooldownTime 40&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t\t}<br />\t}<br />\tMission // Spy - wave 1<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 15<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 10<br />\t\tDesiredCount 2<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t}<br />\t}\t<br />\tMission // Sniper - wave 1<br />\t{<br />\t\tObjective Sniper<br /><br />\t\tInitialCooldown 30<br />\t\tWhere spawnbot_mission_sniper<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 20<br />\t\tDesiredCount 2<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Sniper<br />\t\t\tSkill Expert<br />\t\t\tName Sniper<br />\t\t\tMaxVisionRange 3000<br />\t\t}<br />\t}<br />\tMission // Engineer - wave 1<br />\t{<br />\t\tObjective Engineer&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 90<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 30<br />\t\tDesiredCount 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter<br />\t\t}<br />\t}<br />//////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br /><br />Where spawnbot<br />TotalCount 50<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Name &quot;Deflector Heavy&quot;<br />ClassIcon heavy_deflector<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Item &quot;The U-clank-a&quot;<br />Item &quot;Deflector&quot;<br />WeaponRestrictions PrimaryOnly<br />MaxVisionRange 1200<br /><br />ItemAttributes <br />{<br />ItemName &quot;Deflector&quot;<br />&quot;attack projectiles&quot; 1<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Demo_Burst<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />//TFBot<br />//{<br />//Template T_TFBot_Sniper_Huntsman<br />//Skill Expert<br />//Attributes &quot;AlwaysCrit&quot;<br />//}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br /><br />Where spawnbot<br />TotalCount 50<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />//TFBot<br />//{<br />//Template T_TFBot_Soldier_Extended_Concheror<br />//Skill Expert<br />//Attributes &quot;AlwaysCrit&quot;<br />//}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br /><br />Where spawnbot<br />TotalCount 50<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Sandman_FastCharge<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_ScorchShot_FastShot<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />//TFBot<br />//{<br />//Template T_TFBot_Heavyweapons_Gnome<br />//Health 300<br />//Skill Expert<br />//}<br /><br />TFBot<br />{<br />Health 300<br />Name &quot;Natascha Heavy&quot;<br />Class HeavyWeapons<br />Skill Expert<br />Item &quot;natascha&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />//TFBot<br />//{<br />//Class Pyro<br />//Skill Expert<br />//Attributes &quot;AlwaysCrit&quot;<br />//}<br /><br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 25<br />MaxActive 5<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />//TFBot<br />//{<br />//Class Scout<br />//ClassIcon scout_bat<br />//WeaponRestrictions Meleeonly<br />//Skill Expert<br />//Attributes &quot;AlwaysCrit&quot;<br />//}<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br />///////////////////////////////////////<br /><br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 150<br />MaxActive 5<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Samurai<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman_Spammer<br />ClassIcon Sniper_bow_multi<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br />///////////////////////////////////////<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\t<br />\t\t\tTotalCount 3<br />\t\t\tWaitForAllSpawned &quot;Wave01b&quot;<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 60<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 45000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br /><br />WaveSpawn<br />{<br />WaitForAllDead &quot;Wave01b&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 2<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Baseball<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Bonk<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />WaitForAllDead &quot;Wave01b&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 20<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Extended_Battalion<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_BurstFire<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br /><br /><br /><br />\t}<br />//////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br /><br /><br /><br /><br />\t}<br />//////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br /><br /><br /><br />\t}<br />//////////////////////////////////////////////////////////////////////<br /><br />}</span>",
  "pools_count": 0,
  "title": "mvm_bigrock_expert3",
  "deleted": "f",
  "public": "t",
  "mimetype": "text/plain",
  "pagecount": "1",
  "rating_id": "0",
  "rating_name": "General",
  "ratings": [],
  "submission_type_id": "12",
  "type_name": "Writing - Document",
  "guest_block": "f",
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  "comments_count": "0",
  "views": "15"
}