{"submission_id":"2972434","keywords":[{"keyword_id":"165","keyword_name":"male","contributed":"f","submissions_count":"1009445"},{"keyword_id":"46111","keyword_name":"mvm","contributed":"f","submissions_count":"52"},{"keyword_id":"2361","keyword_name":"robot","contributed":"f","submissions_count":"14718"},{"keyword_id":"4173","keyword_name":"tf2","contributed":"f","submissions_count":"638"}],"hidden":"f","scraps":"f","favorite":"f","favorites_count":"0","create_datetime":"2023-04-15 18:28:25.911757+02","create_datetime_usertime":"15 Apr 2023 18:28 CEST","last_file_update_datetime":"2023-04-15 18:28:58.519902+02","last_file_update_datetime_usertime":"15 Apr 2023 18:28 CEST","username":"FreePi","user_id":"337515","user_icon_file_name":"218123_FreePi_maraca_snake.png","user_icon_url_large":"https://nl.ib.metapix.net/usericons/large/218/218123_FreePi_maraca_snake.png","user_icon_url_medium":"https://nl.ib.metapix.net/usericons/medium/218/218123_FreePi_maraca_snake.png","user_icon_url_small":"https://nl.ib.metapix.net/usericons/small/218/218123_FreePi_maraca_snake.png","file_name":"4439199_FreePi_mvm_bigrock_you_cant_beat_this_mission.txt","file_url_full":"https://nl.ib.metapix.net/files/full/4439/4439199_FreePi_mvm_bigrock_you_cant_beat_this_mission.txt","file_url_screen":"https://nl.ib.metapix.net/files/screen/4439/4439199_FreePi_mvm_bigrock_you_cant_beat_this_mission.txt","file_url_preview":"https://nl.ib.metapix.net/files/preview/4439/4439199_FreePi_mvm_bigrock_you_cant_beat_this_mission.txt","files":[{"file_id":"4439199","file_name":"4439199_FreePi_mvm_bigrock_you_cant_beat_this_mission.txt","file_url_full":"https://nl.ib.metapix.net/files/full/4439/4439199_FreePi_mvm_bigrock_you_cant_beat_this_mission.txt","file_url_screen":"https://nl.ib.metapix.net/files/screen/4439/4439199_FreePi_mvm_bigrock_you_cant_beat_this_mission.txt","file_url_preview":"https://nl.ib.metapix.net/files/preview/4439/4439199_FreePi_mvm_bigrock_you_cant_beat_this_mission.txt","mimetype":"text/plain","submission_id":"2972434","user_id":"337515","submission_file_order":"0","full_size_x":null,"full_size_y":null,"screen_size_x":null,"screen_size_y":null,"preview_size_x":null,"preview_size_y":null,"initial_file_md5":"07d0fa09058bb67dbab89a18db3a96d1","full_file_md5":"07d0fa09058bb67dbab89a18db3a96d1","large_file_md5":"","small_file_md5":"","thumbnail_md5":"","deleted":"f","create_datetime":"2023-04-15 18:28:58.519902+02","create_datetime_usertime":"15 Apr 2023 18:28 CEST"}],"pools":[],"description":"\"You can't win losers! Hahaha! I'm so confident you'll lose, that I even gave you 25000$ to give you a false sense of hope! Mwah-ha-ha!\" Is what I will say when I actually finish this mission. But it's not done yet. So, if you beat it now, it doesn't count.","description_bbcode_parsed":"<span style='word-wrap: break-word;'>&quot;You can&#039;t win losers! Hahaha! I&#039;m so confident you&#039;ll lose, that I even gave you 25000$ to give you a false sense of hope! Mwah-ha-ha!&quot; Is what I will say when I actually finish this mission. But it&#039;s not done yet. So, if you beat it now, it doesn&#039;t count.</span>","writing":"#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\n\n\tStartingCurrency 25000\n\tRespawnWaveTime 2\n\tCanBotsAttackWhileInSpawnRoom yes\n\tAddSentryBusterWhenDamageDealtExceeds\t999999\n\tAddSentryBusterWhenKillCountExceeds\t999\n\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 1000\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 1\n\n\t\tCooldownTime 1000           \n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n\t\t\t}\n\t}\n\tMission // Spy\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 120\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 2\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 60\n\t\tDesiredCount 1\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t}\n\t}\t\n\tMission // Sniper\n\t{\n\t\tObjective Sniper\n\n\t\tInitialCooldown 120\n\t\tWhere spawnbot_mission_sniper\n\t\tBeginAtWave 2\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 90\n\t\tDesiredCount 1\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Sniper\n\t\t\tSkill Hard\n\t\t\tName Sniper\n\t\t\tMaxVisionRange 3000\n\t\t}\n\t}\n\tMission // Engineer\n\t{\n\t\tObjective Engineer  \n\n\t\tInitialCooldown 180\n\t\tWhere spawnbot\n\t\tBeginAtWave 2\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 120\n\t\tDesiredCount 1\n\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter\n\t\t}\n\t}\t\n///////////////////////////////////////////////// WAVE 1\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\n\n\n\nWaveSpawn\n{\nName \"S1\"\nWhere spawnbot\nTotalCount 24\nMaxActive 6\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Samurai\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"S1\"\nWhere spawnbot\nTotalCount 64\nMaxActive 16\nspawnCount 4\nWaitBeforeStarting 2\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\n}\n\nTFBot\n{\nClass Heavyweapons\nName \"Deflector Heavy\"\nClassIcon heavy_deflector\nSkill Expert\nAttributes \"AlwaysCrit\"\nItem \"The U-clank-a\"\nItem \"Deflector\"\nWeaponRestrictions PrimaryOnly\nMaxVisionRange 1200\n\nItemAttributes \n{\nItemName \"Deflector\"\n\"attack projectiles\" 1\n}\n}\n\nTFBot\n{\nClass Pyro\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\n\n\t\tWaveSpawn // TANK  \n\t\t{\n\t\t\tName \"S2\"\n\t\t\tWaitForAllSpawned \"S1\"\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 100000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tStartingPathTrackNode \"boss_path_a1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\nWaveSpawn\n{\nName \"S2\"\nWaitForAllSpawned \"S1\"\nWhere spawnbot\nTotalCount 44\nMaxActive 22\nspawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nAttributes \"AlwaysCrit\"\n}\n}\n\n\n\nWaveSpawn\n{\nName \"S3\"\nWaitForAllSpawned \"S2\"\nWhere spawnbot\nTotalCount 22\nMaxActive 22\nspawnCount 2\nWaitBeforeStarting 5\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"S4\"\nWaitForAllSpawned \"S3\"\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 5\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nHealth 1000000\n}\n\n}\n}\n\n\n\n\n\nWaveSpawn\n{\nName \"S5\"\nWaitForAllSpawned \"S4\"\nWhere spawnbot\nTotalCount 10\nMaxActive 8\nspawnCount 1\nWaitBeforeStarting 5\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\nHealth 10000\nAttributes \"AlwaysCrit\"\n\nCharacterAttributes\n{\n\"damage bonus\" 100\n}\n}\n}\n\n\nWaveSpawn\n{\nWaitForAllSpawned \"S4\"\nWhere spawnbot\nTotalCount 200\nMaxActive 14\nspawnCount 7\nWaitBeforeStarting 20\nWaitBetweenSpawns 2\nTotalCurrency 0\n\nTFBot\n{\nClass Spy\nSkill Expert\nName Spy\n\nCharacterAttributes\n{\n\"move speed bonus\" 2.5\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"S6\"\nWaitForAllSpawned \"S5\"\nWhere spawnbot\nTotalCount 16\nMaxActive 8\nspawnCount 2\nWaitBeforeStarting 5\nWaitBetweenSpawns 12\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\nMaxVisionRange 3000\n\nCharacterAttributes\n{\n\"damage bonus\" 100\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\n}\n\n}\n}\n\n\n\t\tWaveSpawn // TANK  \n\t\t{\n\t\t\tName \"S7\"\n\t\t\tWaitForAllSpawned \"S6\"\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 150000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tStartingPathTrackNode \"boss_path_a1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\n\n\n\n\n\n\n\n\t}\t\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br /><br />\tStartingCurrency 25000<br />\tRespawnWaveTime 2<br />\tCanBotsAttackWhileInSpawnRoom yes<br />\tAddSentryBusterWhenDamageDealtExceeds\t999999<br />\tAddSentryBusterWhenKillCountExceeds\t999<br /><br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 1000<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 1<br /><br />\t\tCooldownTime 1000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t\t}<br />\t}<br />\tMission // Spy<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 120<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 2<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 60<br />\t\tDesiredCount 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t}<br />\t}\t<br />\tMission // Sniper<br />\t{<br />\t\tObjective Sniper<br /><br />\t\tInitialCooldown 120<br />\t\tWhere spawnbot_mission_sniper<br />\t\tBeginAtWave 2<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 90<br />\t\tDesiredCount 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Sniper<br />\t\t\tSkill Hard<br />\t\t\tName Sniper<br />\t\t\tMaxVisionRange 3000<br />\t\t}<br />\t}<br />\tMission // Engineer<br />\t{<br />\t\tObjective Engineer&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 180<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 2<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 120<br />\t\tDesiredCount 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter<br />\t\t}<br />\t}\t<br />///////////////////////////////////////////////// WAVE 1<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;S1&quot;<br />Where spawnbot<br />TotalCount 24<br />MaxActive 6<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Samurai<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;S1&quot;<br />Where spawnbot<br />TotalCount 64<br />MaxActive 16<br />spawnCount 4<br />WaitBeforeStarting 2<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Name &quot;Deflector Heavy&quot;<br />ClassIcon heavy_deflector<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Item &quot;The U-clank-a&quot;<br />Item &quot;Deflector&quot;<br />WeaponRestrictions PrimaryOnly<br />MaxVisionRange 1200<br /><br />ItemAttributes <br />{<br />ItemName &quot;Deflector&quot;<br />&quot;attack projectiles&quot; 1<br />}<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br /><br />\t\tWaveSpawn // TANK&nbsp;&nbsp;<br />\t\t{<br />\t\t\tName &quot;S2&quot;<br />\t\t\tWaitForAllSpawned &quot;S1&quot;<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 100000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_a1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;S2&quot;<br />WaitForAllSpawned &quot;S1&quot;<br />Where spawnbot<br />TotalCount 44<br />MaxActive 22<br />spawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;S3&quot;<br />WaitForAllSpawned &quot;S2&quot;<br />Where spawnbot<br />TotalCount 22<br />MaxActive 22<br />spawnCount 2<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;S4&quot;<br />WaitForAllSpawned &quot;S3&quot;<br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Health 1000000<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;S5&quot;<br />WaitForAllSpawned &quot;S4&quot;<br />Where spawnbot<br />TotalCount 10<br />MaxActive 8<br />spawnCount 1<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />Health 10000<br />Attributes &quot;AlwaysCrit&quot;<br /><br />CharacterAttributes<br />{<br />&quot;damage bonus&quot; 100<br />}<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;S4&quot;<br />Where spawnbot<br />TotalCount 200<br />MaxActive 14<br />spawnCount 7<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 2<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Spy<br />Skill Expert<br />Name Spy<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 2.5<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;S6&quot;<br />WaitForAllSpawned &quot;S5&quot;<br />Where spawnbot<br />TotalCount 16<br />MaxActive 8<br />spawnCount 2<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 12<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />MaxVisionRange 3000<br /><br />CharacterAttributes<br />{<br />&quot;damage bonus&quot; 100<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />}<br /><br />}<br />}<br /><br /><br />\t\tWaveSpawn // TANK&nbsp;&nbsp;<br />\t\t{<br />\t\t\tName &quot;S7&quot;<br />\t\t\tWaitForAllSpawned &quot;S6&quot;<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 150000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_a1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />\t}\t<br />}</span>","pools_count":0,"title":"mvm_bigrock_you_cant_beat_this_mission","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"6"}