{"submission_id":"2971928","keywords":[{"keyword_id":"165","keyword_name":"male","contributed":"f","submissions_count":"1009445"},{"keyword_id":"46111","keyword_name":"mvm","contributed":"f","submissions_count":"52"},{"keyword_id":"2361","keyword_name":"robot","contributed":"f","submissions_count":"14718"},{"keyword_id":"4173","keyword_name":"tf2","contributed":"f","submissions_count":"638"}],"hidden":"f","scraps":"f","favorite":"f","favorites_count":"0","create_datetime":"2023-04-14 22:54:58.602652+02","create_datetime_usertime":"14 Apr 2023 22:54 CEST","last_file_update_datetime":"2023-04-14 22:54:01.043342+02","last_file_update_datetime_usertime":"14 Apr 2023 22:54 CEST","username":"FreePi","user_id":"337515","user_icon_file_name":"218123_FreePi_maraca_snake.png","user_icon_url_large":"https://nl.ib.metapix.net/usericons/large/218/218123_FreePi_maraca_snake.png","user_icon_url_medium":"https://nl.ib.metapix.net/usericons/medium/218/218123_FreePi_maraca_snake.png","user_icon_url_small":"https://nl.ib.metapix.net/usericons/small/218/218123_FreePi_maraca_snake.png","file_name":"4438134_FreePi_mvm_bigrock_expert1_v2.txt","file_url_full":"https://nl.ib.metapix.net/files/full/4438/4438134_FreePi_mvm_bigrock_expert1_v2.txt","file_url_screen":"https://nl.ib.metapix.net/files/screen/4438/4438134_FreePi_mvm_bigrock_expert1_v2.txt","file_url_preview":"https://nl.ib.metapix.net/files/preview/4438/4438134_FreePi_mvm_bigrock_expert1_v2.txt","files":[{"file_id":"4438134","file_name":"4438134_FreePi_mvm_bigrock_expert1_v2.txt","file_url_full":"https://nl.ib.metapix.net/files/full/4438/4438134_FreePi_mvm_bigrock_expert1_v2.txt","file_url_screen":"https://nl.ib.metapix.net/files/screen/4438/4438134_FreePi_mvm_bigrock_expert1_v2.txt","file_url_preview":"https://nl.ib.metapix.net/files/preview/4438/4438134_FreePi_mvm_bigrock_expert1_v2.txt","mimetype":"text/plain","submission_id":"2971928","user_id":"337515","submission_file_order":"0","full_size_x":null,"full_size_y":null,"screen_size_x":null,"screen_size_y":null,"preview_size_x":null,"preview_size_y":null,"initial_file_md5":"aa8b1830e7c98cfe8b0c36d23c68f57a","full_file_md5":"aa8b1830e7c98cfe8b0c36d23c68f57a","large_file_md5":"","small_file_md5":"","thumbnail_md5":"","deleted":"f","create_datetime":"2023-04-14 22:54:01.043342+02","create_datetime_usertime":"14 Apr 2023 22:54 CEST"}],"pools":[],"description":"I improved my old bigrock mission.","description_bbcode_parsed":"<span style='word-wrap: break-word;'>I improved my old bigrock mission.</span>","writing":"#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\nStartingCurrency 2000\nRespawnWaveTime 10\nCanBotsAttackWhileInSpawnRoom no\nAddSentryBusterWhenDamageDealtExceeds\t999999\nAddSentryBusterWhenKillCountExceeds\t999\n\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 1000\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 9\n\n\t\tCooldownTime 1000            \n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n\t\t\t}\n\t}\n\tMission // Spy - wave 2\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 25\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 2\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 15\n\t\tDesiredCount 5\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t}\n\t}\t\n\tMission // Spy - wave 7\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 20\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 7\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 10\n\t\tDesiredCount 3\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t}\n\t}\t\n\tMission // Sniper - wave 7\n\t{\n\t\tObjective Sniper\n\n\t\tInitialCooldown 30\n\t\tWhere spawnbot_mission_sniper\n\t\tBeginAtWave 7\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 15\n\t\tDesiredCount 3\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Sniper\n\t\t\tSkill Expert\n\t\t\tName Sniper\n\t\t\tMaxVisionRange 3000\n\t\t}\n\t}\n\tMission // Engineer - wave 7\n\t{\n\t\tObjective Engineer  \n\n\t\tInitialCooldown 40\n\t\tWhere spawnbot\n\t\tBeginAtWave 7\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 45\n\t\tDesiredCount 1\n\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter\n\t\t}\n\t}\t\n\tMission // Engineer - wave 8\n\t{\n\t\tObjective Engineer  \n\n\t\tInitialCooldown 60\n\t\tWhere spawnbot\n\t\tBeginAtWave 8\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 60\n\t\tDesiredCount 2\n\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter\n\t\t}\n\t}\t\n\tMission // Engineer - wave 9\n\t{\n\t\tObjective Engineer  \n\n\t\tInitialCooldown 30\n\t\tWhere spawnbot\n\t\tBeginAtWave 9\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 30\n\t\tDesiredCount 4\n\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter\n\t\t}\n\t}\t\n\t\n//////////////////////////////////////////////////////////\n\nWave /////////////////////////////////////////////////////////////// WAVE 1 - DPS Test (900 + 100)\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 40\nMaxActive 10\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 200\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill Easy\n}\n}\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 40\nMaxActive 10\nspawnCount 5\nWaitBeforeStarting 30\nWaitBetweenSpawns 10\nTotalCurrency 200\n\nTFBot\n{\nClass Pyro\nSkill Easy\nAttributes \"AlwaysCrit\"\nAttributes \"AlwaysFireWeapon\"\n}\n}\n\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 45\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 500\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 30000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n}\n\nWave /////////////////////////////////////////////////////////////// WAVE 2 - Multi-tasking (900 + 100)\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 20\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 12\nTotalCurrency 200\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout\nSkill Expert\n}\n}\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\t\n\t\t\tTotalCount 4\n\t\t\tWaitBeforeStarting 15\n\t\t\tWaitBetweenSpawns 45\n\t\t\tTotalCurrency 500\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 20000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 40\nMaxActive 9\nspawnCount 3\nWaitBeforeStarting 100\nWaitBetweenSpawns 2\nTotalCurrency 200\n\nSupport 1\n\nRandomchoice\n{\n\nTFBot\n{\nClass Demoman\nSkill Normal\n}\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n\nTFBot\n{\nClass Scout\nSkill Normal\n}\n\n}\n}\n\n}\n\nWave /////////////////////////////////////////////////////////////// WAVE 3 - Short range enemies (600 + 100)\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\n\nWaveSpawn\n{\nName \"wave03a\"\nWhere spawnbot\nTotalCount 20\nMaxActive 10\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 2\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\nSkill Normal\n}\n}\n\n\nWaveSpawn\n{\nName \"wave03a\"\nWhere spawnbot\nTotalCount 20\nMaxActive 10\nspawnCount 5\nWaitBeforeStarting 1\nWaitBetweenSpawns 2\nTotalCurrency 100\n\nTFBot\n{\nClass Pyro\nSkill Normal\n}\n}\n\n\n\n\n\n\nWaveSpawn\n{\t\nWaitForAllSpawned \"wave03a\"\n\t\t\t\nWhere spawnbot\nTotalCount 24\nMaxActive 12\nSpawnCount 6\nWaitBeforeStarting 0\nWaitBetweenSpawns 6\nTotalCurrency 200\n\t\t\t\nSquad \n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_DemoMan_PrinceTavish\n}\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\nSkill Expert\n}\n\n}\n}\n\n\n\n\nWaveSpawn \n{\t\nWaitForAllDead \"wave03a\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 12\nSpawnCount 6\nWaitBeforeStarting 0\nWaitBetweenSpawns 6\nTotalCurrency 200\n\nSquad \n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro\n}\n\nTFBot\n{\nClass Pyro\nSkill Hard\n}\n\nTFBot\n{\nClass Pyro\nSkill Hard\n}\n\nTFBot\n{\nClass Pyro\nSkill Hard\n}\n\nTFBot\n{\nClass Pyro\nSkill Hard\n}\n\nTFBot\n{\nClass Pyro\nSkill Hard\n}\n\n}\n}\n\n}\n/////////////////////////////////////////////////////////////////////////////\n\nWave ////////////////////////////////////////////////////////////////////////////////// WAVE 4 - Uber town (800 + 100)\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\nWaveSpawn\n{\nName \"wave04a\"\nWhere spawnbot\nTotalCount 40\nMaxActive 16\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 200\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Expert\n}\n\n}\n}\n\n\nWaveSpawn\n{\nWaitForAllSpawned \"wave04a\"\n\nName \"wave04b\"\nWhere spawnbot\nTotalCount 40\nMaxActive 10\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 200\n\nSquad\n{\n\nTFBot\n{\nClass Soldier\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\n}\n}\n\nWaveSpawn\n{\nWaitForAllDead \"wave04a\"\n\nName \"wave04b\"\nWhere spawnbot\nTotalCount 40\nMaxActive 10\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 2\nTotalCurrency 200\n\nTFBot\n{\nTemplate T_TFBot_Scout_Bonk\nAttributes \"AlwaysCrit\"\n}\n}\n\n\nWaveSpawn\n{\nWaitForAllSpawned \"wave04b\"\n\nName \"wave04c\"\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 200\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demoman\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\nSkill Expert\n}\n\n}\n}\n\n\n\n\n\n}\n\n\nWave ////////////////////////////////////////////////////////////////////////////////// WAVE 5 - Crit city (1300 + 100)\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\n\nWaveSpawn\n{\nName \"wave05a\"\nWhere spawnbot\nTotalCount 20\nMaxActive 20\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nTotalCurrency 100\n\nTFBot\n{\nClass Demoman\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nWaitForAllSpawned \"wave05a\"\n\nName \"wave05b\"\nWhere spawnbot\nTotalCount 20\nMaxActive 20\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nTotalCurrency 100\n\nTFBot\n{\nClass pyro\nSkill Expert\nAttributes \"AlwaysCrit\"\nAttributes \"AlwaysFireWeapon\"\n}\n}\n\n\nWaveSpawn\n{\nWaitForAllSpawned \"wave05b\"\n\nName \"wave05c\"\nWhere spawnbot\nTotalCount 30\nMaxActive 20\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nTotalCurrency 150\n\nTFBot\n{\nClass Soldier\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\nWaveSpawn\n{\n\nWaitForAllSpawned \"wave05c\"\n\nName \"wave05d\"\nWhere spawnbot\nTotalCount 40\nMaxActive 20\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 200\n\nTFBot\n{\nClass Heavyweapons\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\n\nWaveSpawn\n{\n\nWaitForAllSpawned \"wave05d\"\n\nName \"wave05e\"\nWhere spawnbot\nTotalCount 80\nMaxActive 20\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nTotalCurrency 750\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Pyro_Flaregun\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Demo_Burst\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\n\n\n}\n/////////////////////////////////////////////////////////////////////////////\n\nWave ////////////////////////////////////////////////////////////////////////////////// WAVE 6 - DPS Test - round 2 (900 + 100)\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_HealOnKill\nSkill Expert\n}\n}\n\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 100\nMaxActive 16\nspawnCount 1\nWaitBeforeStarting 30\nWaitBetweenSpawns 0\nTotalCurrency 500\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\n\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"wave06a\"\n\t\t\tTotalCount 6\n\t\t\tWaitBeforeStarting 60\n\t\t\tWaitBetweenSpawns 15\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 30000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 100\nWaitBetweenSpawns 5\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_HealOnKill\nSkill Expert\n}\n}\n\n\nWaveSpawn\n{\nWaitForAllSpawned \"wave06a\"\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nTotalCurrency 200\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_HealOnKill\nSkill Expert\n}\n}\n\n\n}\n\n/////////////////////////////////////////////////////////////////////////////\n\nWave ///////////////////////////////////////////////////////////////////////////// WAVE 7 - More Multi-tasking (900 + 100)\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\n\n\n\n\nWaveSpawn\n{\nName \"wave07a\"\nWhere spawnbot\nTotalCount 25\nMaxActive 20\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 2\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\n\n\n\n\nWaveSpawn\n{\nWaitForAllSpawned \"wave07a\"\nWhere spawnbot\nTotalCount 8\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 12\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Baseball\n}\n}\n\n\n\nWaveSpawn\n{\nWaitForAllSpawned \"wave07a\"\nWhere spawnbot\nTotalCount 8\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 2\nWaitBetweenSpawns 12\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\nSkill Expert\n}\n}\n\n\n\n\nWaveSpawn\n{\nWaitForAllSpawned \"wave07a\"\nWhere spawnbot\nTotalCount 40\nMaxActive 6\nspawnCount 3\nWaitBeforeStarting 2.5\nWaitBetweenSpawns 5\nTotalCurrency 200\n\nSupport 1\n\nTFBot\n{\nClass Pyro\nSkill Expert\n}\n}\n\n\nWaveSpawn\n{\nWaitForAllSpawned \"wave07a\"\nWhere spawnbot\nTotalCount 10\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 8\nWaitBetweenSpawns 10\nTotalCurrency 100\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\n}\n\n}\n}\n\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"wave07b\"\n\t\t\tWaitForAllSpawned \"wave07a\"\n\t\t\tTotalCount 4\n\t\t\tWaitBeforeStarting 15\n\t\t\tWaitBetweenSpawns 20\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 35000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nWaitForAllSpawned \"wave07b\"\nWhere spawnbot\nTotalCount 20\nMaxActive 16\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 2\nTotalCurrency 200\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman_Spammer\nClassIcon Sniper_bow_multi\nSkill Expert\nAttributes AlwaysCrit\n}\n}\n\n}\n\n\nWave ///////////////////////////////////// WAVE 8 - Final Push before the bosses (900 + 100)\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 200\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 100000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\nWaveSpawn\n{\nName \"Wave08a\"\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 16\nTotalCurrency 200\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\n}\n\n}\n}\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 16\nMaxActive 8\nspawnCount 2\nWaitBeforeStarting 8\nWaitBetweenSpawns 16\nTotalCurrency 100\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman_Spammer\nClassIcon Sniper_bow_multi\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Expert\n}\n\n}\n}\n\n\nWaveSpawn\n{\nWaitForAllSpawned \"wave08a\"\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nspawnCount 2\nWaitBeforeStarting 16\nWaitBetweenSpawns 16\nTotalCurrency 200\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_BurstFire\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\n}\n\n}\n}\n\n\nWaveSpawn\n{\nWaitForAllSpawned \"wave08a\"\nWhere spawnbot\nTotalCount 32\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 5\nWaitBetweenSpawns 7\nTotalCurrency 200\n\nSupport 1\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\n\n\n\n}\n\n\n\n/////////////////////////////////////////////////////\n\nWave ///// WAVE 9 - The Bosses\n{\nStartWaveOutput\n{\nTarget wave_start_relay_boss\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClassIcon demo_bomber\nHealth 50000\nName \"King of Iron\"\nClass Demoman\nSkill Normal\nWeaponRestrictions PrimaryOnly\nAttributes \"AlwaysCrit\"\nAttributes \"MiniBoss\"\nAttributes \"UseBossHealthBar\"\nAttributes \"HoldFireUntilFullReload\"\nItem \"the iron bomber\"\nItem \"prince tavish's crown\"\nItem \"summer shades\"\n\nItemAttributes\n{\nItemName \"the iron bomber\"\n\"fire rate bonus\" 0\n\"faster reload rate\" 0\n\"clip size upgrade atomic\" -3.0\n\"Projectile speed increased\" 1.1\n\"damage bonus\" 4\n}\n\nCharacterAttributes\n{\n\"health regen\" 300\n\"move speed bonus\" 0.45\n\"damage force reduction\" 0.7\n\"airblast vulnerability multiplier\" 0.3\n\"override footstep sound set\" 4\n\"airblast vertical vulnerability multiplier\" 0.1\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\n}\n\n}\n}\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 50\nMaxActive 7\nspawnCount 1\nWaitBeforeStarting 12\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nClass Soldier\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 50\nMaxActive 5\nspawnCount 1\nWaitBeforeStarting 8\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n}\n\n\n\n\n}\n\n\n\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />StartingCurrency 2000<br />RespawnWaveTime 10<br />CanBotsAttackWhileInSpawnRoom no<br />AddSentryBusterWhenDamageDealtExceeds\t999999<br />AddSentryBusterWhenKillCountExceeds\t999<br /><br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 1000<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 9<br /><br />\t\tCooldownTime 1000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t\t}<br />\t}<br />\tMission // Spy - wave 2<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 25<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 2<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 15<br />\t\tDesiredCount 5<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t}<br />\t}\t<br />\tMission // Spy - wave 7<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 20<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 7<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 10<br />\t\tDesiredCount 3<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t}<br />\t}\t<br />\tMission // Sniper - wave 7<br />\t{<br />\t\tObjective Sniper<br /><br />\t\tInitialCooldown 30<br />\t\tWhere spawnbot_mission_sniper<br />\t\tBeginAtWave 7<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 15<br />\t\tDesiredCount 3<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Sniper<br />\t\t\tSkill Expert<br />\t\t\tName Sniper<br />\t\t\tMaxVisionRange 3000<br />\t\t}<br />\t}<br />\tMission // Engineer - wave 7<br />\t{<br />\t\tObjective Engineer&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 40<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 7<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 45<br />\t\tDesiredCount 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter<br />\t\t}<br />\t}\t<br />\tMission // Engineer - wave 8<br />\t{<br />\t\tObjective Engineer&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 60<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 8<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 60<br />\t\tDesiredCount 2<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter<br />\t\t}<br />\t}\t<br />\tMission // Engineer - wave 9<br />\t{<br />\t\tObjective Engineer&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 30<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 9<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 30<br />\t\tDesiredCount 4<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter<br />\t\t}<br />\t}\t<br />\t<br />//////////////////////////////////////////////////////////<br /><br />Wave /////////////////////////////////////////////////////////////// WAVE 1 - DPS Test (900 + 100)<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 40<br />MaxActive 10<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill Easy<br />}<br />}<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 40<br />MaxActive 10<br />spawnCount 5<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 10<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Easy<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;AlwaysFireWeapon&quot;<br />}<br />}<br /><br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 45<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 500<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 30000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />}<br /><br />Wave /////////////////////////////////////////////////////////////// WAVE 2 - Multi-tasking (900 + 100)<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 20<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 12<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout<br />Skill Expert<br />}<br />}<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\t<br />\t\t\tTotalCount 4<br />\t\t\tWaitBeforeStarting 15<br />\t\t\tWaitBetweenSpawns 45<br />\t\t\tTotalCurrency 500<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 20000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 40<br />MaxActive 9<br />spawnCount 3<br />WaitBeforeStarting 100<br />WaitBetweenSpawns 2<br />TotalCurrency 200<br /><br />Support 1<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Scout<br />Skill Normal<br />}<br /><br />}<br />}<br /><br />}<br /><br />Wave /////////////////////////////////////////////////////////////// WAVE 3 - Short range enemies (600 + 100)<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave03a&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 10<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 2<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />Skill Normal<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave03a&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 10<br />spawnCount 5<br />WaitBeforeStarting 1<br />WaitBetweenSpawns 2<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Normal<br />}<br />}<br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{\t<br />WaitForAllSpawned &quot;wave03a&quot;<br />\t\t\t<br />Where spawnbot<br />TotalCount 24<br />MaxActive 12<br />SpawnCount 6<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 6<br />TotalCurrency 200<br />\t\t\t<br />Squad <br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_DemoMan_PrinceTavish<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br /><br /><br />WaveSpawn <br />{\t<br />WaitForAllDead &quot;wave03a&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 12<br />SpawnCount 6<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 6<br />TotalCurrency 200<br /><br />Squad <br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Hard<br />}<br /><br />}<br />}<br /><br />}<br />/////////////////////////////////////////////////////////////////////////////<br /><br />Wave ////////////////////////////////////////////////////////////////////////////////// WAVE 4 - Uber town (800 + 100)<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave04a&quot;<br />Where spawnbot<br />TotalCount 40<br />MaxActive 16<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 200<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;wave04a&quot;<br /><br />Name &quot;wave04b&quot;<br />Where spawnbot<br />TotalCount 40<br />MaxActive 10<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 200<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />WaitForAllDead &quot;wave04a&quot;<br /><br />Name &quot;wave04b&quot;<br />Where spawnbot<br />TotalCount 40<br />MaxActive 10<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 2<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Bonk<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;wave04b&quot;<br /><br />Name &quot;wave04c&quot;<br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 200<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demoman<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br />}<br /><br /><br />Wave ////////////////////////////////////////////////////////////////////////////////// WAVE 5 - Crit city (1300 + 100)<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave05a&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 20<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;wave05a&quot;<br /><br />Name &quot;wave05b&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 20<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Class pyro<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;AlwaysFireWeapon&quot;<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;wave05b&quot;<br /><br />Name &quot;wave05c&quot;<br />Where spawnbot<br />TotalCount 30<br />MaxActive 20<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />TotalCurrency 150<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br /><br />WaitForAllSpawned &quot;wave05c&quot;<br /><br />Name &quot;wave05d&quot;<br />Where spawnbot<br />TotalCount 40<br />MaxActive 20<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br /><br />WaitForAllSpawned &quot;wave05d&quot;<br /><br />Name &quot;wave05e&quot;<br />Where spawnbot<br />TotalCount 80<br />MaxActive 20<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />TotalCurrency 750<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Pyro_Flaregun<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Demo_Burst<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br /><br /><br />}<br />/////////////////////////////////////////////////////////////////////////////<br /><br />Wave ////////////////////////////////////////////////////////////////////////////////// WAVE 6 - DPS Test - round 2 (900 + 100)<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_HealOnKill<br />Skill Expert<br />}<br />}<br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 100<br />MaxActive 16<br />spawnCount 1<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 0<br />TotalCurrency 500<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br /><br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;wave06a&quot;<br />\t\t\tTotalCount 6<br />\t\t\tWaitBeforeStarting 60<br />\t\t\tWaitBetweenSpawns 15<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 30000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 100<br />WaitBetweenSpawns 5<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_HealOnKill<br />Skill Expert<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;wave06a&quot;<br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_HealOnKill<br />Skill Expert<br />}<br />}<br /><br /><br />}<br /><br />/////////////////////////////////////////////////////////////////////////////<br /><br />Wave ///////////////////////////////////////////////////////////////////////////// WAVE 7 - More Multi-tasking (900 + 100)<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave07a&quot;<br />Where spawnbot<br />TotalCount 25<br />MaxActive 20<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 2<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;wave07a&quot;<br />Where spawnbot<br />TotalCount 8<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 12<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Baseball<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;wave07a&quot;<br />Where spawnbot<br />TotalCount 8<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 2<br />WaitBetweenSpawns 12<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />Skill Expert<br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;wave07a&quot;<br />Where spawnbot<br />TotalCount 40<br />MaxActive 6<br />spawnCount 3<br />WaitBeforeStarting 2.5<br />WaitBetweenSpawns 5<br />TotalCurrency 200<br /><br />Support 1<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Expert<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;wave07a&quot;<br />Where spawnbot<br />TotalCount 10<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 8<br />WaitBetweenSpawns 10<br />TotalCurrency 100<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />}<br /><br />}<br />}<br /><br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;wave07b&quot;<br />\t\t\tWaitForAllSpawned &quot;wave07a&quot;<br />\t\t\tTotalCount 4<br />\t\t\tWaitBeforeStarting 15<br />\t\t\tWaitBetweenSpawns 20<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 35000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;wave07b&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 16<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 2<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman_Spammer<br />ClassIcon Sniper_bow_multi<br />Skill Expert<br />Attributes AlwaysCrit<br />}<br />}<br /><br />}<br /><br /><br />Wave ///////////////////////////////////// WAVE 8 - Final Push before the bosses (900 + 100)<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 200<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 100000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />WaveSpawn<br />{<br />Name &quot;Wave08a&quot;<br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 16<br />TotalCurrency 200<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />}<br /><br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 16<br />MaxActive 8<br />spawnCount 2<br />WaitBeforeStarting 8<br />WaitBetweenSpawns 16<br />TotalCurrency 100<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman_Spammer<br />ClassIcon Sniper_bow_multi<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;wave08a&quot;<br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />spawnCount 2<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 16<br />TotalCurrency 200<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_BurstFire<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;wave08a&quot;<br />Where spawnbot<br />TotalCount 32<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 7<br />TotalCurrency 200<br /><br />Support 1<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br /><br /><br /><br />}<br /><br /><br /><br />/////////////////////////////////////////////////////<br /><br />Wave ///// WAVE 9 - The Bosses<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay_boss<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />ClassIcon demo_bomber<br />Health 50000<br />Name &quot;King of Iron&quot;<br />Class Demoman<br />Skill Normal<br />WeaponRestrictions PrimaryOnly<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Item &quot;the iron bomber&quot;<br />Item &quot;prince tavish&#039;s crown&quot;<br />Item &quot;summer shades&quot;<br /><br />ItemAttributes<br />{<br />ItemName &quot;the iron bomber&quot;<br />&quot;fire rate bonus&quot; 0<br />&quot;faster reload rate&quot; 0<br />&quot;clip size upgrade atomic&quot; -3.0<br />&quot;Projectile speed increased&quot; 1.1<br />&quot;damage bonus&quot; 4<br />}<br /><br />CharacterAttributes<br />{<br />&quot;health regen&quot; 300<br />&quot;move speed bonus&quot; 0.45<br />&quot;damage force reduction&quot; 0.7<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;override footstep sound set&quot; 4<br />&quot;airblast vertical vulnerability multiplier&quot; 0.1<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 50<br />MaxActive 7<br />spawnCount 1<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 50<br />MaxActive 5<br />spawnCount 1<br />WaitBeforeStarting 8<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br />}<br /><br /><br /><br /><br />}<br /><br /><br /><br />}</span>","pools_count":0,"title":"mvm_bigrock_expert1_v2","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"4"}