{"submission_id":"2968005","keywords":[{"keyword_id":"165","keyword_name":"male","contributed":"f","submissions_count":"1008500"},{"keyword_id":"46111","keyword_name":"mvm","contributed":"f","submissions_count":"50"},{"keyword_id":"2361","keyword_name":"robot","contributed":"f","submissions_count":"14687"},{"keyword_id":"4173","keyword_name":"tf2","contributed":"f","submissions_count":"636"}],"hidden":"f","scraps":"f","favorite":"f","favorites_count":"0","create_datetime":"2023-04-09 16:34:59.07309+02","create_datetime_usertime":"09 Apr 2023 16:34 CEST","last_file_update_datetime":"2023-04-09 16:34:21.109596+02","last_file_update_datetime_usertime":"09 Apr 2023 16:34 CEST","username":"FreePi","user_id":"337515","user_icon_file_name":"218123_FreePi_maraca_snake.png","user_icon_url_large":"https://nl.ib.metapix.net/usericons/large/218/218123_FreePi_maraca_snake.png","user_icon_url_medium":"https://nl.ib.metapix.net/usericons/medium/218/218123_FreePi_maraca_snake.png","user_icon_url_small":"https://nl.ib.metapix.net/usericons/small/218/218123_FreePi_maraca_snake.png","file_name":"4430183_FreePi_mvm_rottenburg_demoknight.txt","file_url_full":"https://nl.ib.metapix.net/files/full/4430/4430183_FreePi_mvm_rottenburg_demoknight.txt","file_url_screen":"https://nl.ib.metapix.net/files/screen/4430/4430183_FreePi_mvm_rottenburg_demoknight.txt","file_url_preview":"https://nl.ib.metapix.net/files/preview/4430/4430183_FreePi_mvm_rottenburg_demoknight.txt","files":[{"file_id":"4430183","file_name":"4430183_FreePi_mvm_rottenburg_demoknight.txt","file_url_full":"https://nl.ib.metapix.net/files/full/4430/4430183_FreePi_mvm_rottenburg_demoknight.txt","file_url_screen":"https://nl.ib.metapix.net/files/screen/4430/4430183_FreePi_mvm_rottenburg_demoknight.txt","file_url_preview":"https://nl.ib.metapix.net/files/preview/4430/4430183_FreePi_mvm_rottenburg_demoknight.txt","mimetype":"text/plain","submission_id":"2968005","user_id":"337515","submission_file_order":"0","full_size_x":null,"full_size_y":null,"screen_size_x":null,"screen_size_y":null,"preview_size_x":null,"preview_size_y":null,"initial_file_md5":"b97d4ebdfca71a79fe1938314386ff08","full_file_md5":"b97d4ebdfca71a79fe1938314386ff08","large_file_md5":"","small_file_md5":"","thumbnail_md5":"","deleted":"f","create_datetime":"2023-04-09 16:34:21.109596+02","create_datetime_usertime":"09 Apr 2023 16:34 CEST"}],"pools":[],"description":"Not done","description_bbcode_parsed":"<span style='word-wrap: break-word;'>Not done</span>","writing":"///////////////////////////////////////////////////////////////////////////\n// BEGIN POP FILE\n///////////////////////////////////////////////////////////////////////////\n\n#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\t\t\t\t\t\t\t\t\t\t\t\t\t\n{\n\n\tStartingCurrency 3000\n\tRespawnWaveTime 1\n\tCanBotsAttackWhileInSpawnRoom no\n\tAddSentryBusterWhenDamageDealtExceeds\t999999\n\tAddSentryBusterWhenKillCountExceeds\t999\n\t\n/////////////////\n//Templates\n/////////////////\n\nTemplates\n{\nT_TFBot_Big_Heavy_Shotgun\n{\nClassIcon scout_fan\nClass Heavyweapons\nName \"Big Heavy Shotgun\"\nSkill Hard\nHealth 900\nScale 1.4\nMaxVisionRange 1200\nWeaponRestrictions SecondaryOnly\nAttributes \"HoldFireUntilFullReload\"\n\nItemAttributes\n{\nItemName tf_weapon_shotgun_hwg\n\"faster reload rate\" 0.1\n\"fire rate bonus\" 2.5\n\"bullets per shot bonus\" 7\n\"damage bonus\" 0.5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.9\n}\n}\n}\n\n\n///////////////////////////////////////////////////////////////////////////\n//SENTRY BUSTER MISSIONS\n///////////////////////////////////////////////////////////////////////////\n\t\n\tMission\t// Sentry Busters - All\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 1000\n\t\tWhere spawnbot_mission_sentry_buster\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 7\n\t\tCooldownTime 1000\n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n\t\t\t}\n\t}\n\n\n//WAVE 1 ///////////////////////////////////////////////////////////////// 1000 + 100\n\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay_classic\n\t\t\tAction Trigger\n\t\t}\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\n\t\tCheckpoint Yes\n\n\n\nWaveSpawn\n{\nName \"Wave01a\"\nWhere spawnbot\nTotalCount 20\nMaxActive 6\nSpawnCount 3\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 600\n\nRandomChoice\n{\n\nTFBot\n{\nClass Pyro\nSkill Easy\n}\n\nTFBot\n{\nTemplate T_TFBot_Pyro_Flaregun\nSkill Easy\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave01b\"\nWaitForAllDead \"Wave01a\"\n\nWhere spawnbot\nTotalCount 3\nMaxActive 3\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 150\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro_Flare_Spammer\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01b\"\nWaitForAllDead \"Wave01a\"\n\nWhere spawnbot\nTotalCount 30\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 12\nTotalCurrency 250\n\nSupport 1\n\nTFBot\n{\nClass Scout\nClassIcon scout_bat\nSkill Easy\nWeaponRestrictions MeleeOnly\n}\n}\n\n\t}\n\n//WAVE 2  ///////////////////////////////////////////////////////////////// 900 + 100\n\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay_classic\n\t\t\tAction Trigger\n\t\t}\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot\nTotalCount 24\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 8\nTotalCurrency 200\n\nTFBot\n{\nClass Demoman\nSkill Normal\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere flankers\nTotalCount 20\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 12\nWaitBetweenSpawns 8\nTotalCurrency 200\n\nRandomChoice\n{\n\nTFBot\n{\nClass Scout\nSkill Easy\n}\n\nTFBot\n{\nClass Scout\nClassIcon scout_bat\nSkill Easy\nWeaponRestrictions MeleeOnly\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot\nTotalCount 3\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 25\nWaitBetweenSpawns 20\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demoman\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave02b\"\nWaitForAllDead \"Wave02a\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nTotalCurrency 200\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Crit\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\n}\n\nTFBot\n{\nClass Soldier\nSkill Easy\n}\n\nTFBot\n{\nClass Soldier\nSkill Easy\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02c\"\nWaitForAllSpawned \"Wave02b\"\n\nWhere flankers\nTotalCount 8\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 15\nWaitBetweenSpawns 10\nTotalCurrency 200\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Crit\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n}\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n\n}\n}\n\n\n\n\n\n\n\n\t}\n\n//WAVE 3  ///////////////////////////////////////////////////////////////// 1100 + 100\n\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay_classic\n\t\t\tAction Trigger\n\t\t}\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\n\t\tCheckpoint Yes\n\t\t\n\n\n\tWaveSpawn // Tanks\n\t\t{\n\t\t\tName \"Wave03a\"\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tFirstSpawnOutput \n\t\t\t\n\t\t\t{\n\t\t\t\tTarget boss_spawn_relay                       \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 8000\t\t\t\t\t\n\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t\n\t\t\t\tName \"TankBossA\"\n\t\t\t\tStartingPathTrackNode \"tank_path_a_10\"\n\t\t\t\t\n\t\t\t\tOnKilledOutput                              \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t\n\t\t\t\t\tAction Trigger                \n\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                       \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \t\n\t\t\t\t\tAction Trigger                  \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\tWaveSpawn // Tanks\n\t\t{\n\t\t\tName \"Wave03a\"\t\t\t\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 40\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tFirstSpawnOutput \n\t\t\t\n\t\t\t{\n\t\t\t\tTarget boss_spawn_relay                       \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 8000\t\t\t\t\t\n\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t\n\t\t\t\tName \"TankBossB\"\n\t\t\t\tStartingPathTrackNode \"tank_path_b_10\"\n\t\t\t\t\n\t\t\t\tOnKilledOutput                              \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t\n\t\t\t\t\tAction Trigger                \n\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                       \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \t\n\t\t\t\t\tAction Trigger                  \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nWhere flankers\nTotalCount 12\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heavyweight_Champ\nSkill Easy\nBehaviorModifiers push\n}\n}\n\n////////////////////////\n\n\tWaveSpawn // Tanks\n\t\t{\n\t\t\tName \"Wave03b\"\n\t\t\tWaitForAllSpawned \"Wave03a\"\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 40\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tFirstSpawnOutput \n\t\t\t\n\t\t\t{\n\t\t\t\tTarget boss_spawn_relay                       \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 8000\t\t\t\t\t\n\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t\n\t\t\t\tName \"TankBossA\"\n\t\t\t\tStartingPathTrackNode \"tank_path_a_10\"\n\t\t\t\t\n\t\t\t\tOnKilledOutput                              \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t\n\t\t\t\t\tAction Trigger                \n\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                       \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \t\n\t\t\t\t\tAction Trigger                  \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\tWaveSpawn // Tanks\n\t\t{\n\t\t\tName \"Wave03b\"\n\t\t\tWaitForAllSpawned \"Wave03a\"\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 80\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tFirstSpawnOutput \n\t\t\t\n\t\t\t{\n\t\t\t\tTarget boss_spawn_relay                       \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 8000\t\t\t\t\t\n\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t\n\t\t\t\tName \"TankBossB\"\n\t\t\t\tStartingPathTrackNode \"tank_path_b_10\"\n\t\t\t\t\n\t\t\t\tOnKilledOutput                              \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t\n\t\t\t\t\tAction Trigger                \n\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                       \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \t\n\t\t\t\t\tAction Trigger                  \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nWaitForAllSpawned \"Wave03a\"\nWhere spawnbot\nTotalCount 9\nMaxActive 6\nSpawnCount 3\nWaitBeforeStarting 40\nWaitBetweenSpawns 20\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill Normal\n}\n}\n\n////////////////////////\n\n\tWaveSpawn // Tanks\n\t\t{\n\t\t\tName \"Wave03c\"\n\t\t\tWaitForAllSpawned \"Wave03b\"\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 40\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tFirstSpawnOutput \n\t\t\t\n\t\t\t{\n\t\t\t\tTarget boss_spawn_relay                       \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 8000\t\t\t\t\t\n\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t\n\t\t\t\tName \"TankBossA\"\n\t\t\t\tStartingPathTrackNode \"tank_path_a_10\"\n\t\t\t\t\n\t\t\t\tOnKilledOutput                              \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t\n\t\t\t\t\tAction Trigger                \n\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                       \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \t\n\t\t\t\t\tAction Trigger                  \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\tWaveSpawn // Tanks\n\t\t{\n\t\t\tName \"Wave03c\"\n\t\t\tWaitForAllSpawned \"Wave03b\"\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 80\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tFirstSpawnOutput \n\t\t\t\n\t\t\t{\n\t\t\t\tTarget boss_spawn_relay                       \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 8000\t\t\t\t\t\n\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t\n\t\t\t\tName \"TankBossB\"\n\t\t\t\tStartingPathTrackNode \"tank_path_b_10\"\n\t\t\t\t\n\t\t\t\tOnKilledOutput                              \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t\n\t\t\t\t\tAction Trigger                \n\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                       \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \t\n\t\t\t\t\tAction Trigger                  \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\nWaveSpawn\n{\nWaitForAllSpawned \"Wave03b\"\n\nWhere spawnbot\nTotalCount 6\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 40\nWaitBetweenSpawns 12\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill Hard\n}\n}\n\n\n\nWaveSpawn\n{\nWaitForAllSpawned \"Wave03b\"\n\nWhere flankers\nTotalCount 3\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 46\nWaitBetweenSpawns 12\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Big_Heavy_Shotgun\n}\n}\n\n\n\nWaveSpawn\n{\nWaitForAllSpawned \"Wave03b\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 56\nWaitBetweenSpawns 14\nTotalCurrency 100\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer_Reload\n}\n\n}\n}\n\n\t}\n\n//WAVE 4  /////////////////////////////////////////////////////////////////\n\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay_classic\n\t\t\tAction Trigger\n\t\t}\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\n\t\tCheckpoint Yes\n\n\n\n/////// melee wave\n\n\n\n\n\n\n\n\t}\n\n//WAVE 5  /////////////////////////////////////////////////////////////////\n\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay_classic\n\t\t\tAction Trigger\n\t\t}\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\n\t\tCheckpoint Yes\n\t\t\n\n\n\n\n\n\n\n\n\n\n\n\n\t}\n\n//WAVE 6  /////////////////////////////////////////////////////////////////\n\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay_classic\n\t\t\tAction Trigger\n\t\t}\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\n\t\tCheckpoint Yes\n\t\t\n\n\n\t}\n\n//WAVE 7  /////////////////////////////////////////////////////////////////\n\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay_classic\n\t\t\tAction Trigger\n\t\t}\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\n\t\tCheckpoint Yes\n\t\t\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\t}\n}\n\n","writing_bbcode_parsed":"<span style='word-wrap: break-word;'>///////////////////////////////////////////////////////////////////////////<br />// BEGIN POP FILE<br />///////////////////////////////////////////////////////////////////////////<br /><br />#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule\t\t\t\t\t\t\t\t\t\t\t\t\t<br />{<br /><br />\tStartingCurrency 3000<br />\tRespawnWaveTime 1<br />\tCanBotsAttackWhileInSpawnRoom no<br />\tAddSentryBusterWhenDamageDealtExceeds\t999999<br />\tAddSentryBusterWhenKillCountExceeds\t999<br />\t<br />/////////////////<br />//Templates<br />/////////////////<br /><br />Templates<br />{<br />T_TFBot_Big_Heavy_Shotgun<br />{<br />ClassIcon scout_fan<br />Class Heavyweapons<br />Name &quot;Big Heavy Shotgun&quot;<br />Skill Hard<br />Health 900<br />Scale 1.4<br />MaxVisionRange 1200<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;HoldFireUntilFullReload&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_shotgun_hwg<br />&quot;faster reload rate&quot; 0.1<br />&quot;fire rate bonus&quot; 2.5<br />&quot;bullets per shot bonus&quot; 7<br />&quot;damage bonus&quot; 0.5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.9<br />}<br />}<br />}<br /><br /><br />///////////////////////////////////////////////////////////////////////////<br />//SENTRY BUSTER MISSIONS<br />///////////////////////////////////////////////////////////////////////////<br />\t<br />\tMission\t// Sentry Busters - All<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 1000<br />\t\tWhere spawnbot_mission_sentry_buster<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 7<br />\t\tCooldownTime 1000<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t\t}<br />\t}<br /><br /><br />//WAVE 1 ///////////////////////////////////////////////////////////////// 1000 + 100<br /><br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay_classic<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br /><br />\t\tCheckpoint Yes<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 6<br />SpawnCount 3<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 600<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Easy<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Pyro_Flaregun<br />Skill Easy<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />WaitForAllDead &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 3<br />MaxActive 3<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 150<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro_Flare_Spammer<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />WaitForAllDead &quot;Wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 30<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 12<br />TotalCurrency 250<br /><br />Support 1<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon scout_bat<br />Skill Easy<br />WeaponRestrictions MeleeOnly<br />}<br />}<br /><br />\t}<br /><br />//WAVE 2&nbsp;&nbsp;///////////////////////////////////////////////////////////////// 900 + 100<br /><br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay_classic<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br /><br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot<br />TotalCount 24<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 8<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Normal<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where flankers<br />TotalCount 20<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 8<br />TotalCurrency 200<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Scout<br />Skill Easy<br />}<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon scout_bat<br />Skill Easy<br />WeaponRestrictions MeleeOnly<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot<br />TotalCount 3<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 25<br />WaitBetweenSpawns 20<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demoman<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />WaitForAllDead &quot;Wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />TotalCurrency 200<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Crit<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Easy<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Easy<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02c&quot;<br />WaitForAllSpawned &quot;Wave02b&quot;<br /><br />Where flankers<br />TotalCount 8<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 10<br />TotalCurrency 200<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Crit<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br /><br /><br />\t}<br /><br />//WAVE 3&nbsp;&nbsp;///////////////////////////////////////////////////////////////// 1100 + 100<br /><br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay_classic<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br /><br />\t\tCheckpoint Yes<br />\t\t<br /><br /><br />\tWaveSpawn // Tanks<br />\t\t{<br />\t\t\tName &quot;Wave03a&quot;<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tFirstSpawnOutput <br />\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 8000\t\t\t\t\t<br />\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t<br />\t\t\t\tName &quot;TankBossA&quot;<br />\t\t\t\tStartingPathTrackNode &quot;tank_path_a_10&quot;<br />\t\t\t\t<br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay \t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\tWaveSpawn // Tanks<br />\t\t{<br />\t\t\tName &quot;Wave03a&quot;\t\t\t\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 40<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tFirstSpawnOutput <br />\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 8000\t\t\t\t\t<br />\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t<br />\t\t\t\tName &quot;TankBossB&quot;<br />\t\t\t\tStartingPathTrackNode &quot;tank_path_b_10&quot;<br />\t\t\t\t<br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay \t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Where flankers<br />TotalCount 12<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heavyweight_Champ<br />Skill Easy<br />BehaviorModifiers push<br />}<br />}<br /><br />////////////////////////<br /><br />\tWaveSpawn // Tanks<br />\t\t{<br />\t\t\tName &quot;Wave03b&quot;<br />\t\t\tWaitForAllSpawned &quot;Wave03a&quot;<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 40<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tFirstSpawnOutput <br />\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 8000\t\t\t\t\t<br />\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t<br />\t\t\t\tName &quot;TankBossA&quot;<br />\t\t\t\tStartingPathTrackNode &quot;tank_path_a_10&quot;<br />\t\t\t\t<br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay \t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\tWaveSpawn // Tanks<br />\t\t{<br />\t\t\tName &quot;Wave03b&quot;<br />\t\t\tWaitForAllSpawned &quot;Wave03a&quot;<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 80<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tFirstSpawnOutput <br />\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 8000\t\t\t\t\t<br />\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t<br />\t\t\t\tName &quot;TankBossB&quot;<br />\t\t\t\tStartingPathTrackNode &quot;tank_path_b_10&quot;<br />\t\t\t\t<br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay \t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;Wave03a&quot;<br />Where spawnbot<br />TotalCount 9<br />MaxActive 6<br />SpawnCount 3<br />WaitBeforeStarting 40<br />WaitBetweenSpawns 20<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill Normal<br />}<br />}<br /><br />////////////////////////<br /><br />\tWaveSpawn // Tanks<br />\t\t{<br />\t\t\tName &quot;Wave03c&quot;<br />\t\t\tWaitForAllSpawned &quot;Wave03b&quot;<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 40<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tFirstSpawnOutput <br />\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 8000\t\t\t\t\t<br />\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t<br />\t\t\t\tName &quot;TankBossA&quot;<br />\t\t\t\tStartingPathTrackNode &quot;tank_path_a_10&quot;<br />\t\t\t\t<br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay \t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\tWaveSpawn // Tanks<br />\t\t{<br />\t\t\tName &quot;Wave03c&quot;<br />\t\t\tWaitForAllSpawned &quot;Wave03b&quot;<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 80<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tFirstSpawnOutput <br />\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 8000\t\t\t\t\t<br />\t\t\t\tSpeed 75\t\t\t\t\t\t\t\t<br />\t\t\t\tName &quot;TankBossB&quot;<br />\t\t\t\tStartingPathTrackNode &quot;tank_path_b_10&quot;<br />\t\t\t\t<br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay\t\t\t\t\t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay \t<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;Wave03b&quot;<br /><br />Where spawnbot<br />TotalCount 6<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 40<br />WaitBetweenSpawns 12<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill Hard<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;Wave03b&quot;<br /><br />Where flankers<br />TotalCount 3<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 46<br />WaitBetweenSpawns 12<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Big_Heavy_Shotgun<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;Wave03b&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 56<br />WaitBetweenSpawns 14<br />TotalCurrency 100<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer_Reload<br />}<br /><br />}<br />}<br /><br />\t}<br /><br />//WAVE 4&nbsp;&nbsp;/////////////////////////////////////////////////////////////////<br /><br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay_classic<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br /><br />\t\tCheckpoint Yes<br /><br /><br /><br />/////// melee wave<br /><br /><br /><br /><br /><br /><br /><br />\t}<br /><br />//WAVE 5&nbsp;&nbsp;/////////////////////////////////////////////////////////////////<br /><br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay_classic<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br /><br />\t\tCheckpoint Yes<br />\t\t<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />\t}<br /><br />//WAVE 6&nbsp;&nbsp;/////////////////////////////////////////////////////////////////<br /><br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay_classic<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br /><br />\t\tCheckpoint Yes<br />\t\t<br /><br /><br />\t}<br /><br />//WAVE 7&nbsp;&nbsp;/////////////////////////////////////////////////////////////////<br /><br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay_classic<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br /><br />\t\tCheckpoint Yes<br />\t\t<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />\t}<br />}<br /><br /></span>","pools_count":0,"title":"mvm_rottenburg_demoknight","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"7"}