{"submission_id":"2960795","keywords":[{"keyword_id":"165","keyword_name":"male","contributed":"f","submissions_count":"1006516"},{"keyword_id":"46111","keyword_name":"mvm","contributed":"f","submissions_count":"48"},{"keyword_id":"2361","keyword_name":"robot","contributed":"f","submissions_count":"14661"},{"keyword_id":"4173","keyword_name":"tf2","contributed":"f","submissions_count":"632"}],"hidden":"f","scraps":"f","favorite":"f","favorites_count":"0","create_datetime":"2023-03-30 11:58:50.081683+02","create_datetime_usertime":"30 Mar 2023 11:58 CEST","last_file_update_datetime":"2023-03-30 11:56:24.729369+02","last_file_update_datetime_usertime":"30 Mar 2023 11:56 CEST","username":"FreePi","user_id":"337515","user_icon_file_name":"218123_FreePi_maraca_snake.png","user_icon_url_large":"https://nl.ib.metapix.net/usericons/large/218/218123_FreePi_maraca_snake.png","user_icon_url_medium":"https://nl.ib.metapix.net/usericons/medium/218/218123_FreePi_maraca_snake.png","user_icon_url_small":"https://nl.ib.metapix.net/usericons/small/218/218123_FreePi_maraca_snake.png","file_name":"4417822_FreePi_mvm_mannhattan_fat_scout_fun.txt","file_url_full":"https://nl.ib.metapix.net/files/full/4417/4417822_FreePi_mvm_mannhattan_fat_scout_fun.txt","file_url_screen":"https://nl.ib.metapix.net/files/screen/4417/4417822_FreePi_mvm_mannhattan_fat_scout_fun.txt","file_url_preview":"https://nl.ib.metapix.net/files/preview/4417/4417822_FreePi_mvm_mannhattan_fat_scout_fun.txt","files":[{"file_id":"4417822","file_name":"4417822_FreePi_mvm_mannhattan_fat_scout_fun.txt","file_url_full":"https://nl.ib.metapix.net/files/full/4417/4417822_FreePi_mvm_mannhattan_fat_scout_fun.txt","file_url_screen":"https://nl.ib.metapix.net/files/screen/4417/4417822_FreePi_mvm_mannhattan_fat_scout_fun.txt","file_url_preview":"https://nl.ib.metapix.net/files/preview/4417/4417822_FreePi_mvm_mannhattan_fat_scout_fun.txt","mimetype":"text/plain","submission_id":"2960795","user_id":"337515","submission_file_order":"0","full_size_x":null,"full_size_y":null,"screen_size_x":null,"screen_size_y":null,"preview_size_x":null,"preview_size_y":null,"initial_file_md5":"9f0531d07bc0df6bb3fe263864628dc3","full_file_md5":"9f0531d07bc0df6bb3fe263864628dc3","large_file_md5":"","small_file_md5":"","thumbnail_md5":"","deleted":"f","create_datetime":"2023-03-30 11:56:24.729369+02","create_datetime_usertime":"30 Mar 2023 11:56 CEST"}],"pools":[],"description":"Not done yet. Just need to test the last 2 waves.","description_bbcode_parsed":"<span style='word-wrap: break-word;'>Not done yet. Just need to test the last 2 waves.</span>","writing":"// mvm_warehouse\n// normal Advanced\n\n#base robot_giant.pop\n#base robot_standard.pop\n#base robot_gatebot.pop\n\nWaveSchedule\n{\n\tStartingCurrency 5000\n\tCanBotsAttackWhileInSpawnRoom No\n\tRespawnWaveTime 1\n\tAddSentryBusterWhenDamageDealtExceeds\t999999\n\tAddSentryBusterWhenKillCountExceeds\t999\n\n// MISSION: Sentry Buster\n\tMission\n\t{\n\t\tObjective DestroySentries\n\t\tWhere spawnbot_main0\n\t\tWhere spawnbot_main1_slow\n\t\tWhere spawnbot_main2\n\n\t\tInitialCooldown 1000\n\t\tCooldownTime 1000\n\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_SentryBuster\n\t\t\tTag bot_sentrybuster\n\t\t}\n\t}\n\nTemplates\n{\nT_TFBot_Fat_Scout\n{\nClassIcon scout\nClass Heavyweapons\nName \"Fat Scout\"\nSkill Normal\nHealth 175\nScale 0.8\nMaxVisionRange 1200\nWeaponRestrictions SecondaryOnly\nAttributes \"HoldFireUntilFullReload\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.4\n}\n}\nT_TFGateBot_Fat_Scout\n\t\t\t\t{\n\t\t\t\t\tClassIcon\tscout\n\t\t\t\t\tHealth\t175\n\t\t\t\t\tName\t\"Fat Scout\"\n\t\t\t\t\tScale\t0.8\n\t\t\t\t\tClass\tHeavyWeapons\n\t\t\t\t\tEventChangeAttributes\n\t\t\t\t\t{\n\t\t\t\t\t\tDefault\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tSkill\tNormal\n\t\t\t\t\t\t\tMaxVisionRange\t1200\n\t\t\t\t\t\t\tWeaponRestrictions\tSecondaryOnly\n\t\t\t\t\t\t\tTag\t\"nav_prefer_gate1_flank\"\n\t\t\t\t\t\t\tTag\t\"bot_gatebot\"\n\t\t\t\t\t\t\tAttributes\t\"HoldFireUntilFullReload\"\n\t\t\t\t\t\t\tAttributes\t\"IgnoreFlag\"\n\t\t\t\t\t\t\tCharacterAttributes\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\"move speed bonus\"\t1.4\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tRevertGateBotsBehavior\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tSkill\tNormal\n\t\t\t\t\t\t\tMaxVisionRange\t1200\n\t\t\t\t\t\t\tWeaponRestrictions\tSecondaryOnly\n\t\t\t\t\t\t\tAttributes\t\"HoldFireUntilFullReload\"\n\t\t\t\t\t\t\tCharacterAttributes\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\"move speed bonus\"\t1.4\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\nT_TFBot_Big_Heavy_Shotgun\n{\nClassIcon scout_fan\nClass Heavyweapons\nName \"Big Heavy Shotgun\"\nSkill Hard\nHealth 900\nScale 1.4\nMaxVisionRange 1200\nWeaponRestrictions SecondaryOnly\nAttributes \"HoldFireUntilFullReload\"\n\nItemAttributes\n{\nItemName tf_weapon_shotgun_hwg\n\"faster reload rate\" 0.1\n\"fire rate bonus\" 2.5\n\"bullets per shot bonus\" 7\n\"damage bonus\" 1\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.9\n}\n}\nT_TFGateBot_Big_Heavy_Shotgun\n{\nClassIcon scout_fan\nClass Heavyweapons\nName \"Big Heavy Shotgun\"\nHealth 900\nScale 1.4\n\t\t\t\t\tEventChangeAttributes\n\t\t\t\t\t{\n\t\t\t\t\t\tDefault\n\t\t\t\t\t\t{\nSkill Hard\nMaxVisionRange 1200\nWeaponRestrictions SecondaryOnly\nAttributes \"HoldFireUntilFullReload\"\nTag \"nav_prefer_gate1_flank\"\nTag \"bot_gatebot\"\nAttributes \"IgnoreFlag\"\n\nItemAttributes\n{\nItemName\ttf_weapon_shotgun_hwg\n\"faster reload rate\" 0.1\n\"fire rate bonus\" 2.5\n\"bullets per shot bonus\" 7\n\"damage bonus\" 0.4\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.9\n}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tRevertGateBotsBehavior\n\t\t\t\t\t\t{\nSkill Hard\nMaxVisionRange 1200\nWeaponRestrictions SecondaryOnly\nAttributes \"HoldFireUntilFullReload\"\n\nItemAttributes\n{\nItemName\ttf_weapon_shotgun_hwg\n\"faster reload rate\" 0.1\n\"fire rate bonus\" 2.5\n\"bullets per shot bonus\" 7\n\"damage bonus\" 0.4\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.9\n}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n}\n}\n\n\n/////////////////////////////\n//Template T_TFBot_Fat_Scout\n//Template T_TFBot_Big_Heavy_Shotgun\n//Template T_TFGateBot_Fat_Scout\n//Template T_TFGateBot_Big_Heavy_Shotgun\n/////////////////////////////\n\n\n//Template T_TFBot_Heavyweapons_Shotgun\n//Template T_TFBot_Heavyweapons_Fist\n//Template T_TFBot_Heavy_IronFist_Airblast\n//Template T_TFBot_Giant_Heavyweapons\n//Template T_TFBot_Giant_Heavyweapons_Shotgun\n\n//Template T_TFGateBot_Heavyweapons_Shotgun\n//Template T_TFGateBot_Heavy_IronFist\n//Template T_TFGateBot_Heavy_IronFist_Airblast\n//Template T_TFGateBot_Heavy_IronFist_Crit\n//Template T_TFGateBot_Giant_Heavyweapons_Shotgun\n//Template T_TFGateBot_Giant_Heavyweapons_Shotgun_Crit\n\n\n\n//Where spawnbot_main0\n//Where spawnbot_main0_squad\n//Where spawnbot_main1\n//Where spawnbot_main1_slow\n//Where spawnbot_main2\n//Where spawnbot_mission_sniper0\n//Where spawnbot_mission_sniper1\n//Where spawnbot_upper0\n//Where spawnbot_upper1\n//Where spawnbot_upper2\n\t//=========================================================================\n\t//WAVE 01 900 + 100\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\t\tInitWaveOutput\n\t\t{\n\t\t\tTarget holograms_3way_relay\n\t\t\tAction Trigger\n\t\t}\n\n\nWaveSpawn\n{\nName \"Wave01A\"\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 12\nMaxActive 6\nspawnCount 3\nWaitBeforeStarting 0\nWaitBetweenSpawns 12\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Easy\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01BB\"\nWhere spawnbot_upper0\nWhere spawnbot_upper1\nWhere spawnbot_upper2\nTotalCount 16\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 3\nWaitForAllSpawned \"Wave01A\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFGateBot_Heavyweapons_Shotgun\nClassIcon scout\nName \"Fat Scout\"\nSkill Normal\nHealth 175\nScale 0.8\nMaxVisionRange 1200\nWeaponRestrictions SecondaryOnly\nAttributes \"HoldFireUntilFullReload\"\n\nItemAttributes\n{\nItemName tf_weapon_shotgun_hwg\n\"faster reload rate\" 1\n\"fire rate bonus\" 1\n\"bullets per shot bonus\" 0\n\"damage bonus\" 1\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.4\n}\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01B\"\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 15\nMaxActive 6\nspawnCount 3\nWaitBeforeStarting 20\nWaitBetweenSpawns 10\nWaitForAllSpawned \"Wave01A\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Big_Heavy_Shotgun\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Normal\n}\n\n}\n}\n\n\n\n\n\nWaveSpawn\n{\nName \"Wave01C\"\nWhere spawnbot_upper0\nWhere spawnbot_upper1\nWhere spawnbot_upper2\nTotalCount 9\nMaxActive 6\nspawnCount 3\nWaitBeforeStarting 15\nWaitBetweenSpawns 7\nWaitForAllDead \"Wave01BB\"\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Big_Heavy_Shotgun\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFGateBot_Heavyweapons_Shotgun\nClassIcon scout_fan\nName \"Big Heavy Shotgun\"\nSkill Normal\nHealth 900\nScale 1.4\nMaxVisionRange 1200\nWeaponRestrictions SecondaryOnly\n\nItemAttributes\n{\nItemName tf_weapon_shotgun_hwg\n\"faster reload rate\" 0.1\n\"fire rate bonus\" 2.5\n\"bullets per shot bonus\" 7\n\"damage bonus\" 1\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.9\n}\n\n}\n\n}\n}\n\n\n\t}\n\t//=========================================================================\n\t//WAVE 02 900 + 100\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\t\tInitWaveOutput\n\t\t{\n\t\t\tTarget holograms_3way_relay\n\t\t\tAction Trigger\n\t\t}\n\n\n\n\nWaveSpawn\n{\nName \"Wave02A\"\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 15\nMaxActive 9\nspawnCount 3\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Fat_Scout\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02A\"\nWhere spawnbot_upper0\nWhere spawnbot_main1\nWhere spawnbot_upper2\nTotalCount 8\nMaxActive 8\nspawnCount 2\nWaitBeforeStarting 15\nWaitBetweenSpawns 3\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFGateBot_Heavy_IronFist\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave02B\"\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 6\nMaxActive 6\nspawnCount 2\nWaitBeforeStarting 15\nWaitBetweenSpawns 5\nWaitForAllSpawned \"Wave02A\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02C\"\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 4\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 12\nWaitForAllSpawned \"Wave02B\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02C\"\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 12\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 15\nWaitBetweenSpawns 7\nWaitForAllSpawned \"Wave02B\"\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Fat_Scout\n}\n}\n\n\n\n\t}\n\t//=========================================================================\n\t//WAVE 03 900 + 100\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\t\tInitWaveOutput\n\t\t{\n\t\t\tTarget holograms_3way_relay\n\t\t\tAction Trigger\n\t\t}\n\n\n\nWaveSpawn\n{\nName \"Wave03A\"\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 24\nMaxActive 16\nspawnCount 8\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave03B\"\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 20\nMaxActive 12\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nWaitForAllSpawned \"Wave03A\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Wave03B\"\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 10\nWaitBetweenSpawns 10\nWaitForAllSpawned \"Wave03A\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFGateBot_Heavyweapons_Shotgun\nClassIcon scout_fan\nName \"Big Heavy Shotgun\"\nSkill Hard\nHealth 900\nScale 1.4\nMaxVisionRange 1200\nWeaponRestrictions SecondaryOnly\n\nItemAttributes\n{\nItemName tf_weapon_shotgun_hwg\n\"faster reload rate\" 0.1\n\"fire rate bonus\" 2.5\n\"bullets per shot bonus\" 7\n\"damage bonus\" 1\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.9\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave03C\"\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 14\nWaitForAllSpawned \"Wave03B\"\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFGateBot_Giant_Heavyweapons_Shotgun\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave03C\"\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 3\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 20\nWaitForAllSpawned \"Wave03B\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\nClassIcon heavy_crit\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave03C\"\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 24\nMaxActive 6\nspawnCount 3\nWaitBeforeStarting 10\nWaitBetweenSpawns 20\nWaitForAllSpawned \"Wave03B\"\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nClass Heavyweapons\nSkill hard\n}\n}\n\n\n\n\t}\n\t//=========================================================================\n\t//WAVE 04 900 + 100\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\t\tInitWaveOutput\n\t\t{\n\t\t\tTarget holograms_3way_relay\n\t\t\tAction Trigger\n\t\t}\n\n\nWaveSpawn\n{\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 16\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Big_Heavy_Shotgun\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave04A\"\nWhere spawnbot_upper0\nWhere spawnbot_main1\nWhere spawnbot_upper2\nTotalCount 4\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 30\nWaitBetweenSpawns 45\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave04B\"\nWhere spawnbot_upper0\nWhere spawnbot_main1\nWhere spawnbot_upper2\nTotalCount 4\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nWaitForAllDead \"Wave04A\"\nTotalCurrency 900\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave04C\"\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 40\nMaxActive 20\nspawnCount 5\nWaitBeforeStarting 12\nWaitBetweenSpawns 7\nWaitForAllSpawned \"Wave04B\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFGateBot_Heavyweapons_Shotgun\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave04D\"\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 20\nWaitForAllSpawned \"Wave04C\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\nClassIcon heavy_crit\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave04D\"\nWhere spawnbot_upper0\nWhere spawnbot_main1\nWhere spawnbot_upper2\nTotalCount 40\nMaxActive 5\nspawnCount 5\nWaitBeforeStarting 30\nWaitBetweenSpawns 20\nWaitForAllSpawned \"Wave04C\"\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_Fat_Scout\n}\n}\n\n\n\t}\n\t//=========================================================================\n\t//WAVE 05 900 + 100\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\t\tInitWaveOutput\n\t\t{\n\t\t\tTarget holograms_3way_relay\n\t\t\tAction Trigger\n\t\t}\n\nWaveSpawn\n{\nName \"Wave05A\"\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 9\nMaxActive 9\nspawnCount 9\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFGateBot_Giant_Heavyweapons_Shotgun\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave05A\"\nWhere spawnbot_upper0\nWhere spawnbot_main1\nWhere spawnbot_upper2\nTotalCount 9\nMaxActive 9\nspawnCount 9\nWaitBeforeStarting 12\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave05B\"\nWhere spawnbot_upper0\nWhere spawnbot_main1\nWhere spawnbot_upper2\nTotalCount 24\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 10\nWaitBetweenSpawns 3\nWaitForAllSpawned \"Wave05A\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Big_Heavy_Shotgun\n}\n}\n\nWaveSpawn\n{\nName \"Wave05B\"\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 36\nMaxActive 12\nspawnCount 6\nWaitBeforeStarting 30\nWaitBetweenSpawns 3\nWaitForAllSpawned \"Wave05A\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Fat_Scout\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave05C\"\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 3\nMaxActive 3\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 3\nWaitForAllSpawned \"Wave05B\"\nTotalCurrency 300\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier\nWeaponRestrictions SecondaryOnly\nAttributes \"AlwaysCrit\"\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave05C\"\nWhere spawnbot_upper0\nWhere spawnbot_main1\nWhere spawnbot_upper2\nTotalCount 10\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 15\nWaitBetweenSpawns 4\nWaitForAllSpawned \"Wave05B\"\nTotalCurrency 200\n\nTFBot\n{\nTemplate T_TFGateBot_Heavy_IronFist_Crit\n}\n}\n\n/////////////////////Final Push\n\nWaveSpawn\n{\nName \"Wave05D\"\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 8\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nWaitForAllSpawned \"Wave05C\"\nTotalCurrency 200\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier\nWeaponRestrictions SecondaryOnly\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave05D\"\nWhere spawnbot_upper0\nWhere spawnbot_main1\nWhere spawnbot_upper2\nTotalCount 8\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nWaitForAllSpawned \"Wave05C\"\nTotalCurrency 200\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier\nWeaponRestrictions SecondaryOnly\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave05D\"\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 30\nMaxActive 3\nspawnCount 1\nWaitBeforeStarting 12\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave05C\"\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nClass Soldier\nSkill Hard\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave05D\"\nWhere spawnbot_upper0\nWhere spawnbot_main1\nWhere spawnbot_upper2\nTotalCount 30\nMaxActive 3\nspawnCount 1\nWaitBeforeStarting 12\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave05C\"\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nClass Soldier\nSkill Hard\n}\n}\n\n\n\n\t}\n\t//=========================================================================\n\t//WAVE 06 ????\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\t\tInitWaveOutput\n\t\t{\n\t\t\tTarget holograms_centerpath_relay\n\t\t\tAction Trigger\n\t\t}\n\n\n\n\n\n\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClassIcon scout_fan\nName \"Boss Fat Scout\"\nClass HeavyWeapons\nHealth 30000\nScale 1.8\nSkill Expert\nMaxVisionRange 1200\nWeaponRestrictions SecondaryOnly\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"AlwaysCrit\"\nAttributes \"MiniBoss\"\nItem \"security shades\"\n\nItemAttributes\n{\nItemName tf_weapon_shotgun_hwg\n\"fire rate bonus\" 0.25\n\"bullets per shot bonus\" 5\n\"damage penalty\" 0.75\n\"faster reload rate\" 1\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.35\n\"damage force reduction\" 0.3\n\"airblast vulnerability multiplier\" 0.3\n\"attack projectiles\" 1\n\"override footstep sound set\" 2\n}\n\n}\n}\n\n\n\n\n\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot_main0\nWhere spawnbot_main1\nWhere spawnbot_main2\nTotalCount 100\nMaxActive 3\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nClassIcon heavy_shotgun\nName \"Fat Scout 2.0\"\nClass HeavyWeapons\nHealth 300\nSkill Expert\nWeaponRestrictions SecondaryOnly\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"AutoJump\"\nItem \"mann co. cap\"\nItem \"security shades\"\n\nItemAttributes\n{\nItemName tf_weapon_shotgun_hwg\n\"fire rate bonus\" 0.6\n\"faster reload rate\" 0.4\n\"clip size bonus\" 3\n\"projectile penetration\" 1\n\"heal on kill\" 100\n}\n\nCharacterAttributes\n{\n\"health regen\" 10\n\"move speed bonus\" 1.3\n\"dmg taken from blast reduced\" 0.25\n\"dmg taken from bullets reduced\" 0.25\n\"dmg taken from fire reduced\" 0.25\n\"dmg taken from crit reduced\" 0.1\n\"increased jump height\" 1.6\n}\n}\n}\n\n\n\n\n\n\n\t}\n\t//=========================================================================\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'>// mvm_warehouse<br />// normal Advanced<br /><br />#base robot_giant.pop<br />#base robot_standard.pop<br />#base robot_gatebot.pop<br /><br />WaveSchedule<br />{<br />\tStartingCurrency 5000<br />\tCanBotsAttackWhileInSpawnRoom No<br />\tRespawnWaveTime 1<br />\tAddSentryBusterWhenDamageDealtExceeds\t999999<br />\tAddSentryBusterWhenKillCountExceeds\t999<br /><br />// MISSION: Sentry Buster<br />\tMission<br />\t{<br />\t\tObjective DestroySentries<br />\t\tWhere spawnbot_main0<br />\t\tWhere spawnbot_main1_slow<br />\t\tWhere spawnbot_main2<br /><br />\t\tInitialCooldown 1000<br />\t\tCooldownTime 1000<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t\tTag bot_sentrybuster<br />\t\t}<br />\t}<br /><br />Templates<br />{<br />T_TFBot_Fat_Scout<br />{<br />ClassIcon scout<br />Class Heavyweapons<br />Name &quot;Fat Scout&quot;<br />Skill Normal<br />Health 175<br />Scale 0.8<br />MaxVisionRange 1200<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;HoldFireUntilFullReload&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.4<br />}<br />}<br />T_TFGateBot_Fat_Scout<br />\t\t\t\t{<br />\t\t\t\t\tClassIcon\tscout<br />\t\t\t\t\tHealth\t175<br />\t\t\t\t\tName\t&quot;Fat Scout&quot;<br />\t\t\t\t\tScale\t0.8<br />\t\t\t\t\tClass\tHeavyWeapons<br />\t\t\t\t\tEventChangeAttributes<br />\t\t\t\t\t{<br />\t\t\t\t\t\tDefault<br />\t\t\t\t\t\t{<br />\t\t\t\t\t\t\tSkill\tNormal<br />\t\t\t\t\t\t\tMaxVisionRange\t1200<br />\t\t\t\t\t\t\tWeaponRestrictions\tSecondaryOnly<br />\t\t\t\t\t\t\tTag\t&quot;nav_prefer_gate1_flank&quot;<br />\t\t\t\t\t\t\tTag\t&quot;bot_gatebot&quot;<br />\t\t\t\t\t\t\tAttributes\t&quot;HoldFireUntilFullReload&quot;<br />\t\t\t\t\t\t\tAttributes\t&quot;IgnoreFlag&quot;<br />\t\t\t\t\t\t\tCharacterAttributes<br />\t\t\t\t\t\t\t{<br />\t\t\t\t\t\t\t\t&quot;move speed bonus&quot;\t1.4<br />\t\t\t\t\t\t\t}<br />\t\t\t\t\t\t}<br />\t\t\t\t\t\tRevertGateBotsBehavior<br />\t\t\t\t\t\t{<br />\t\t\t\t\t\t\tSkill\tNormal<br />\t\t\t\t\t\t\tMaxVisionRange\t1200<br />\t\t\t\t\t\t\tWeaponRestrictions\tSecondaryOnly<br />\t\t\t\t\t\t\tAttributes\t&quot;HoldFireUntilFullReload&quot;<br />\t\t\t\t\t\t\tCharacterAttributes<br />\t\t\t\t\t\t\t{<br />\t\t\t\t\t\t\t\t&quot;move speed bonus&quot;\t1.4<br />\t\t\t\t\t\t\t}<br />\t\t\t\t\t\t}<br />\t\t\t\t\t}<br />\t\t\t\t}<br />T_TFBot_Big_Heavy_Shotgun<br />{<br />ClassIcon scout_fan<br />Class Heavyweapons<br />Name &quot;Big Heavy Shotgun&quot;<br />Skill Hard<br />Health 900<br />Scale 1.4<br />MaxVisionRange 1200<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;HoldFireUntilFullReload&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_shotgun_hwg<br />&quot;faster reload rate&quot; 0.1<br />&quot;fire rate bonus&quot; 2.5<br />&quot;bullets per shot bonus&quot; 7<br />&quot;damage bonus&quot; 1<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.9<br />}<br />}<br />T_TFGateBot_Big_Heavy_Shotgun<br />{<br />ClassIcon scout_fan<br />Class Heavyweapons<br />Name &quot;Big Heavy Shotgun&quot;<br />Health 900<br />Scale 1.4<br />\t\t\t\t\tEventChangeAttributes<br />\t\t\t\t\t{<br />\t\t\t\t\t\tDefault<br />\t\t\t\t\t\t{<br />Skill Hard<br />MaxVisionRange 1200<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Tag &quot;nav_prefer_gate1_flank&quot;<br />Tag &quot;bot_gatebot&quot;<br />Attributes &quot;IgnoreFlag&quot;<br /><br />ItemAttributes<br />{<br />ItemName\ttf_weapon_shotgun_hwg<br />&quot;faster reload rate&quot; 0.1<br />&quot;fire rate bonus&quot; 2.5<br />&quot;bullets per shot bonus&quot; 7<br />&quot;damage bonus&quot; 0.4<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.9<br />}<br />\t\t\t\t\t\t}<br />\t\t\t\t\t\tRevertGateBotsBehavior<br />\t\t\t\t\t\t{<br />Skill Hard<br />MaxVisionRange 1200<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;HoldFireUntilFullReload&quot;<br /><br />ItemAttributes<br />{<br />ItemName\ttf_weapon_shotgun_hwg<br />&quot;faster reload rate&quot; 0.1<br />&quot;fire rate bonus&quot; 2.5<br />&quot;bullets per shot bonus&quot; 7<br />&quot;damage bonus&quot; 0.4<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.9<br />}<br />\t\t\t\t\t\t}<br />\t\t\t\t\t}<br />}<br />}<br /><br /><br />/////////////////////////////<br />//Template T_TFBot_Fat_Scout<br />//Template T_TFBot_Big_Heavy_Shotgun<br />//Template T_TFGateBot_Fat_Scout<br />//Template T_TFGateBot_Big_Heavy_Shotgun<br />/////////////////////////////<br /><br /><br />//Template T_TFBot_Heavyweapons_Shotgun<br />//Template T_TFBot_Heavyweapons_Fist<br />//Template T_TFBot_Heavy_IronFist_Airblast<br />//Template T_TFBot_Giant_Heavyweapons<br />//Template T_TFBot_Giant_Heavyweapons_Shotgun<br /><br />//Template T_TFGateBot_Heavyweapons_Shotgun<br />//Template T_TFGateBot_Heavy_IronFist<br />//Template T_TFGateBot_Heavy_IronFist_Airblast<br />//Template T_TFGateBot_Heavy_IronFist_Crit<br />//Template T_TFGateBot_Giant_Heavyweapons_Shotgun<br />//Template T_TFGateBot_Giant_Heavyweapons_Shotgun_Crit<br /><br /><br /><br />//Where spawnbot_main0<br />//Where spawnbot_main0_squad<br />//Where spawnbot_main1<br />//Where spawnbot_main1_slow<br />//Where spawnbot_main2<br />//Where spawnbot_mission_sniper0<br />//Where spawnbot_mission_sniper1<br />//Where spawnbot_upper0<br />//Where spawnbot_upper1<br />//Where spawnbot_upper2<br />\t//=========================================================================<br />\t//WAVE 01 900 + 100<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br /><br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tInitWaveOutput<br />\t\t{<br />\t\t\tTarget holograms_3way_relay<br />\t\t\tAction Trigger<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01A&quot;<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 12<br />MaxActive 6<br />spawnCount 3<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 12<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Easy<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01BB&quot;<br />Where spawnbot_upper0<br />Where spawnbot_upper1<br />Where spawnbot_upper2<br />TotalCount 16<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 3<br />WaitForAllSpawned &quot;Wave01A&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFGateBot_Heavyweapons_Shotgun<br />ClassIcon scout<br />Name &quot;Fat Scout&quot;<br />Skill Normal<br />Health 175<br />Scale 0.8<br />MaxVisionRange 1200<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;HoldFireUntilFullReload&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_shotgun_hwg<br />&quot;faster reload rate&quot; 1<br />&quot;fire rate bonus&quot; 1<br />&quot;bullets per shot bonus&quot; 0<br />&quot;damage bonus&quot; 1<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.4<br />}<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01B&quot;<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 15<br />MaxActive 6<br />spawnCount 3<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 10<br />WaitForAllSpawned &quot;Wave01A&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Big_Heavy_Shotgun<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Normal<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01C&quot;<br />Where spawnbot_upper0<br />Where spawnbot_upper1<br />Where spawnbot_upper2<br />TotalCount 9<br />MaxActive 6<br />spawnCount 3<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 7<br />WaitForAllDead &quot;Wave01BB&quot;<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Big_Heavy_Shotgun<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFGateBot_Heavyweapons_Shotgun<br />ClassIcon scout_fan<br />Name &quot;Big Heavy Shotgun&quot;<br />Skill Normal<br />Health 900<br />Scale 1.4<br />MaxVisionRange 1200<br />WeaponRestrictions SecondaryOnly<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_shotgun_hwg<br />&quot;faster reload rate&quot; 0.1<br />&quot;fire rate bonus&quot; 2.5<br />&quot;bullets per shot bonus&quot; 7<br />&quot;damage bonus&quot; 1<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.9<br />}<br /><br />}<br /><br />}<br />}<br /><br /><br />\t}<br />\t//=========================================================================<br />\t//WAVE 02 900 + 100<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br /><br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tInitWaveOutput<br />\t\t{<br />\t\t\tTarget holograms_3way_relay<br />\t\t\tAction Trigger<br />\t\t}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02A&quot;<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 15<br />MaxActive 9<br />spawnCount 3<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Fat_Scout<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02A&quot;<br />Where spawnbot_upper0<br />Where spawnbot_main1<br />Where spawnbot_upper2<br />TotalCount 8<br />MaxActive 8<br />spawnCount 2<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 3<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFGateBot_Heavy_IronFist<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02B&quot;<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 6<br />MaxActive 6<br />spawnCount 2<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 5<br />WaitForAllSpawned &quot;Wave02A&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02C&quot;<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 4<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 12<br />WaitForAllSpawned &quot;Wave02B&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02C&quot;<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 12<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 7<br />WaitForAllSpawned &quot;Wave02B&quot;<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Fat_Scout<br />}<br />}<br /><br /><br /><br />\t}<br />\t//=========================================================================<br />\t//WAVE 03 900 + 100<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br /><br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tInitWaveOutput<br />\t\t{<br />\t\t\tTarget holograms_3way_relay<br />\t\t\tAction Trigger<br />\t\t}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03A&quot;<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 24<br />MaxActive 16<br />spawnCount 8<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03B&quot;<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 20<br />MaxActive 12<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />WaitForAllSpawned &quot;Wave03A&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03B&quot;<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 10<br />WaitForAllSpawned &quot;Wave03A&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFGateBot_Heavyweapons_Shotgun<br />ClassIcon scout_fan<br />Name &quot;Big Heavy Shotgun&quot;<br />Skill Hard<br />Health 900<br />Scale 1.4<br />MaxVisionRange 1200<br />WeaponRestrictions SecondaryOnly<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_shotgun_hwg<br />&quot;faster reload rate&quot; 0.1<br />&quot;fire rate bonus&quot; 2.5<br />&quot;bullets per shot bonus&quot; 7<br />&quot;damage bonus&quot; 1<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.9<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03C&quot;<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 14<br />WaitForAllSpawned &quot;Wave03B&quot;<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFGateBot_Giant_Heavyweapons_Shotgun<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03C&quot;<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 3<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 20<br />WaitForAllSpawned &quot;Wave03B&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br />ClassIcon heavy_crit<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03C&quot;<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 24<br />MaxActive 6<br />spawnCount 3<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 20<br />WaitForAllSpawned &quot;Wave03B&quot;<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill hard<br />}<br />}<br /><br /><br /><br />\t}<br />\t//=========================================================================<br />\t//WAVE 04 900 + 100<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br /><br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tInitWaveOutput<br />\t\t{<br />\t\t\tTarget holograms_3way_relay<br />\t\t\tAction Trigger<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 16<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Big_Heavy_Shotgun<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04A&quot;<br />Where spawnbot_upper0<br />Where spawnbot_main1<br />Where spawnbot_upper2<br />TotalCount 4<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 45<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04B&quot;<br />Where spawnbot_upper0<br />Where spawnbot_main1<br />Where spawnbot_upper2<br />TotalCount 4<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />WaitForAllDead &quot;Wave04A&quot;<br />TotalCurrency 900<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04C&quot;<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 40<br />MaxActive 20<br />spawnCount 5<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 7<br />WaitForAllSpawned &quot;Wave04B&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFGateBot_Heavyweapons_Shotgun<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04D&quot;<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 20<br />WaitForAllSpawned &quot;Wave04C&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br />ClassIcon heavy_crit<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04D&quot;<br />Where spawnbot_upper0<br />Where spawnbot_main1<br />Where spawnbot_upper2<br />TotalCount 40<br />MaxActive 5<br />spawnCount 5<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 20<br />WaitForAllSpawned &quot;Wave04C&quot;<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_Fat_Scout<br />}<br />}<br /><br /><br />\t}<br />\t//=========================================================================<br />\t//WAVE 05 900 + 100<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br /><br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tInitWaveOutput<br />\t\t{<br />\t\t\tTarget holograms_3way_relay<br />\t\t\tAction Trigger<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05A&quot;<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 9<br />MaxActive 9<br />spawnCount 9<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFGateBot_Giant_Heavyweapons_Shotgun<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05A&quot;<br />Where spawnbot_upper0<br />Where spawnbot_main1<br />Where spawnbot_upper2<br />TotalCount 9<br />MaxActive 9<br />spawnCount 9<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05B&quot;<br />Where spawnbot_upper0<br />Where spawnbot_main1<br />Where spawnbot_upper2<br />TotalCount 24<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 3<br />WaitForAllSpawned &quot;Wave05A&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Big_Heavy_Shotgun<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05B&quot;<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 36<br />MaxActive 12<br />spawnCount 6<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 3<br />WaitForAllSpawned &quot;Wave05A&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Fat_Scout<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05C&quot;<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 3<br />MaxActive 3<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 3<br />WaitForAllSpawned &quot;Wave05B&quot;<br />TotalCurrency 300<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave05C&quot;<br />Where spawnbot_upper0<br />Where spawnbot_main1<br />Where spawnbot_upper2<br />TotalCount 10<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 4<br />WaitForAllSpawned &quot;Wave05B&quot;<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Template T_TFGateBot_Heavy_IronFist_Crit<br />}<br />}<br /><br />/////////////////////Final Push<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05D&quot;<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 8<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />WaitForAllSpawned &quot;Wave05C&quot;<br />TotalCurrency 200<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave05D&quot;<br />Where spawnbot_upper0<br />Where spawnbot_main1<br />Where spawnbot_upper2<br />TotalCount 8<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />WaitForAllSpawned &quot;Wave05C&quot;<br />TotalCurrency 200<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05D&quot;<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 30<br />MaxActive 3<br />spawnCount 1<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave05C&quot;<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Hard<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave05D&quot;<br />Where spawnbot_upper0<br />Where spawnbot_main1<br />Where spawnbot_upper2<br />TotalCount 30<br />MaxActive 3<br />spawnCount 1<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave05C&quot;<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Hard<br />}<br />}<br /><br /><br /><br />\t}<br />\t//=========================================================================<br />\t//WAVE 06 ????<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br /><br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tInitWaveOutput<br />\t\t{<br />\t\t\tTarget holograms_centerpath_relay<br />\t\t\tAction Trigger<br />\t\t}<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />ClassIcon scout_fan<br />Name &quot;Boss Fat Scout&quot;<br />Class HeavyWeapons<br />Health 30000<br />Scale 1.8<br />Skill Expert<br />MaxVisionRange 1200<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;MiniBoss&quot;<br />Item &quot;security shades&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_shotgun_hwg<br />&quot;fire rate bonus&quot; 0.25<br />&quot;bullets per shot bonus&quot; 5<br />&quot;damage penalty&quot; 0.75<br />&quot;faster reload rate&quot; 1<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.35<br />&quot;damage force reduction&quot; 0.3<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;attack projectiles&quot; 1<br />&quot;override footstep sound set&quot; 2<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot_main0<br />Where spawnbot_main1<br />Where spawnbot_main2<br />TotalCount 100<br />MaxActive 3<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />ClassIcon heavy_shotgun<br />Name &quot;Fat Scout 2.0&quot;<br />Class HeavyWeapons<br />Health 300<br />Skill Expert<br />WeaponRestrictions SecondaryOnly<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;AutoJump&quot;<br />Item &quot;mann co. cap&quot;<br />Item &quot;security shades&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_shotgun_hwg<br />&quot;fire rate bonus&quot; 0.6<br />&quot;faster reload rate&quot; 0.4<br />&quot;clip size bonus&quot; 3<br />&quot;projectile penetration&quot; 1<br />&quot;heal on kill&quot; 100<br />}<br /><br />CharacterAttributes<br />{<br />&quot;health regen&quot; 10<br />&quot;move speed bonus&quot; 1.3<br />&quot;dmg taken from blast reduced&quot; 0.25<br />&quot;dmg taken from bullets reduced&quot; 0.25<br />&quot;dmg taken from fire reduced&quot; 0.25<br />&quot;dmg taken from crit reduced&quot; 0.1<br />&quot;increased jump height&quot; 1.6<br />}<br />}<br />}<br /><br /><br /><br /><br /><br /><br />\t}<br />\t//=========================================================================<br />}</span>","pools_count":0,"title":"mvm_mannhattan_fat_scout_fun","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"11"}