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06:25:48.403876+01","create_datetime_usertime":"15 Mar 2023 06:25 CET"}],"pools":[],"description":"","description_bbcode_parsed":"<span style='word-wrap: break-word;'></span>","writing":"// mvm_mannworks\n//\t\t\t- bomb can reset mid wave via timeout (controled via trigger_relay in map)\n\n#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\n\tStartingCurrency 3000\n\tRespawnWaveTime 1\n\tCanBotsAttackWhileInSpawnRoom No\n\tAddSentryBusterWhenDamageDealtExceeds\t999999\n\tAddSentryBusterWhenKillCountExceeds\t999\n\t\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 1000\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 9\n\n\t\tCooldownTime 1000           \n\n            TFBot\n\t\t{\n\t\t\tTemplate T_TFBot_SentryBuster\n\t\t}\n\t}\n\t\n/////////////////////////////////////////////////\n///////////////////////////////////////////////// WAVE 01\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay_ironman\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\nWaveSpawn\n{\nName \"Wave01a\"\nWhere spawnbot\nTotalCount 12\nMaxActive 6\nspawnCount 6\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Normal\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave01a\"\nWhere spawnbot_lower\nTotalCount 12\nMaxActive 6\nspawnCount 6\nWaitBeforeStarting 12\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nSkill Normal\n}\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave01b\"\nWhere spawnbot\nTotalCount 16\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 8\nWaitForAllDead \"Wave01a\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\n/////////////////////////////////////////////////\n\nWaveSpawn\n{\nName \"Wave01c\"\nWhere spawnbot\nTotalCount 32\nMaxActive 16\nspawnCount 8\nWaitBeforeStarting 0\nWaitBetweenSpawns 12\nWaitForAllDead \"Wave01b\"\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nClass Soldier\nSkill Normal\nWeaponRestrictions SecondaryOnly\n}\n\nTFBot\n{\nTemplate T_TFBot_Pyro_Flaregun\nSkill Normal\n}\n\nTFBot\n{\nClass Demoman\nSkill Normal\n}\n\n}\n}\n\n\n/////////////////////////////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave01d\"\nWhere spawnbot_lower\nTotalCount 16\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 20\nWaitBetweenSpawns 7\nWaitForAllDead \"Wave01c\"\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nSkill Normal\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01d\"\nWhere spawnbot_left\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave01c\"\nTotalCurrency 1500\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Crit\n}\n}\n\nWaveSpawn\n{\nName \"Wave01d\"\nWhere spawnbot_right\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave01c\"\nTotalCurrency 1500\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Crit\n}\n}\n\n\t}\n\n/////////////////////////////////////////////////\n///////////////////////////////////////////////// WAVE 02\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay_ironman\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\n\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tTotalCount 3\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 70\n\t\t\t\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 12000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_left\"\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tTotalCount 3\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 70\n\t\t\t\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 12000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_right\"\n\t\t\t\tStartingPathTrackNode \"boss_path2_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n///////////////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot_left\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 85\nWaitBetweenSpawns 70\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demoman\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Crit\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot_right\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 85\nWaitBetweenSpawns 70\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demoman\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Crit\n}\n\n}\n}\n\n/////////////////////////////////////////////////\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 155\nWaitBetweenSpawns 35\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\n\n/////////////////////////////////////////////////\n\nWaveSpawn\n{\nName \"Wave02b\"\nWhere spawnbot_left\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 70\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave02a\"\nTotalCurrency 3000\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\n}\n\n}\n}\n\n//WaveSpawn\n//{\n//Name \"Wave02b\"\n//Where spawnbot_right\n//TotalCount 1\n//MaxActive 1\n//spawnCount 1\n//WaitBeforeStarting 60\n//WaitBetweenSpawns 0\n//WaitForAllSpawned \"Wave02a\"\n//TotalCurrency 0\n\n//Randomchoice\n//{\n\n//TFBot\n//{\n//Template T_TFBot_Giant_Heavyweapons\n//Health 3000\n//}\n\n//TFBot\n//{\n//Template T_TFBot_Giant_Heavyweapons_Shotgun\n//Health 3000\n//}\n\n//}\n//}\n\n\t}\n\n/////////////////////////////////////////////////\n///////////////////////////////////////////////// WAVE 03\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay_ironman\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\t// DoneOutput\n\t\t// {\n\t\t\t// Target bombpath_wavefinished\n\t\t\t// Action Trigger\n\t\t// }\n\n\nWaveSpawn\n{\nName \"Wave03a\"\nWhere spawnbot_lower\nTotalCount 16\nMaxActive 16\nspawnCount 16\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nClass Scout\nSkill Hard\n}\n\nTFBot\n{\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nSkill Hard\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave03a\"\nWhere spawnbot_left\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave03a\"\nWhere spawnbot_right\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\n}\n}\n\n/////////////////////////////////////////////////\n\nWaveSpawn\n{\nName \"Wave03b\"\nWhere spawnbot\nTotalCount 16\nMaxActive 16\nspawnCount 16\nWaitBeforeStarting 50\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave03a\"\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nClass Soldier\nSkill Hard\n}\n\nTFBot\n{\nClass Demoman\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Samurai\nSkill Hard\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave03b\"\nWhere spawnbot_left\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 70\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave03a\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave03b\"\nWhere spawnbot_right\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 70\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave03a\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\n}\n\n}\n}\n\n\n/////////////////////////////////////////////////\n\nWaveSpawn\n{\nName \"Wave03c\"\nWhere spawnbot\nTotalCount 16\nMaxActive 16\nspawnCount 16\nWaitBeforeStarting 80\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave03b\"\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nClass Heavyweapons\nAttributes \"AlwaysCrit\"\nSkill Expert\n}\n\nTFBot\n{\nClass Heavyweapons\nAttributes \"AlwaysCrit\"\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heavyweight_Champ\nAttributes \"AlwaysCrit\"\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nAttributes \"AlwaysCrit\"\nSkill Expert\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave03c\"\nWhere spawnbot_left\nTotalCount 4\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 140\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave03b\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demo_Burst\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave03c\"\nWhere spawnbot_right\nTotalCount 4\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 140\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave03b\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demo_Burst\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\n}\n}\n\n\n/////////////////////////////////////////////////////////\n\n\t}\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'>// mvm_mannworks<br />//\t\t\t- bomb can reset mid wave via timeout (controled via trigger_relay in map)<br /><br />#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />\tStartingCurrency 3000<br />\tRespawnWaveTime 1<br />\tCanBotsAttackWhileInSpawnRoom No<br />\tAddSentryBusterWhenDamageDealtExceeds\t999999<br />\tAddSentryBusterWhenKillCountExceeds\t999<br />\t<br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 1000<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 9<br /><br />\t\tCooldownTime 1000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t}<br />\t}<br />\t<br />/////////////////////////////////////////////////<br />///////////////////////////////////////////////// WAVE 01<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay_ironman<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br />Where spawnbot<br />TotalCount 12<br />MaxActive 6<br />spawnCount 6<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Normal<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br />Where spawnbot_lower<br />TotalCount 12<br />MaxActive 6<br />spawnCount 6<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Skill Normal<br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />Where spawnbot<br />TotalCount 16<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 8<br />WaitForAllDead &quot;Wave01a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br />/////////////////////////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />Where spawnbot<br />TotalCount 32<br />MaxActive 16<br />spawnCount 8<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 12<br />WaitForAllDead &quot;Wave01b&quot;<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />WeaponRestrictions SecondaryOnly<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Pyro_Flaregun<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Normal<br />}<br /><br />}<br />}<br /><br /><br />/////////////////////////////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01d&quot;<br />Where spawnbot_lower<br />TotalCount 16<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 7<br />WaitForAllDead &quot;Wave01c&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />Skill Normal<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01d&quot;<br />Where spawnbot_left<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave01c&quot;<br />TotalCurrency 1500<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Crit<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01d&quot;<br />Where spawnbot_right<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave01c&quot;<br />TotalCurrency 1500<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Crit<br />}<br />}<br /><br />\t}<br /><br />/////////////////////////////////////////////////<br />///////////////////////////////////////////////// WAVE 02<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay_ironman<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br /><br /><br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tTotalCount 3<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 70<br />\t\t\t<br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 12000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_left&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tTotalCount 3<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 70<br />\t\t\t<br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 12000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_right&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path2_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />///////////////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot_left<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 85<br />WaitBetweenSpawns 70<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demoman<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Crit<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot_right<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 85<br />WaitBetweenSpawns 70<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demoman<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Crit<br />}<br /><br />}<br />}<br /><br />/////////////////////////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 155<br />WaitBetweenSpawns 35<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br /><br />/////////////////////////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />Where spawnbot_left<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 70<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave02a&quot;<br />TotalCurrency 3000<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br />}<br /><br />}<br />}<br /><br />//WaveSpawn<br />//{<br />//Name &quot;Wave02b&quot;<br />//Where spawnbot_right<br />//TotalCount 1<br />//MaxActive 1<br />//spawnCount 1<br />//WaitBeforeStarting 60<br />//WaitBetweenSpawns 0<br />//WaitForAllSpawned &quot;Wave02a&quot;<br />//TotalCurrency 0<br /><br />//Randomchoice<br />//{<br /><br />//TFBot<br />//{<br />//Template T_TFBot_Giant_Heavyweapons<br />//Health 3000<br />//}<br /><br />//TFBot<br />//{<br />//Template T_TFBot_Giant_Heavyweapons_Shotgun<br />//Health 3000<br />//}<br /><br />//}<br />//}<br /><br />\t}<br /><br />/////////////////////////////////////////////////<br />///////////////////////////////////////////////// WAVE 03<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay_ironman<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\t// DoneOutput<br />\t\t// {<br />\t\t\t// Target bombpath_wavefinished<br />\t\t\t// Action Trigger<br />\t\t// }<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03a&quot;<br />Where spawnbot_lower<br />TotalCount 16<br />MaxActive 16<br />spawnCount 16<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Class Scout<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Skill Hard<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03a&quot;<br />Where spawnbot_left<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03a&quot;<br />Where spawnbot_right<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />/////////////////////////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03b&quot;<br />Where spawnbot<br />TotalCount 16<br />MaxActive 16<br />spawnCount 16<br />WaitBeforeStarting 50<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave03a&quot;<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Samurai<br />Skill Hard<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03b&quot;<br />Where spawnbot_left<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 70<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave03a&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03b&quot;<br />Where spawnbot_right<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 70<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave03a&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br />/////////////////////////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03c&quot;<br />Where spawnbot<br />TotalCount 16<br />MaxActive 16<br />spawnCount 16<br />WaitBeforeStarting 80<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave03b&quot;<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heavyweight_Champ<br />Attributes &quot;AlwaysCrit&quot;<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Attributes &quot;AlwaysCrit&quot;<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03c&quot;<br />Where spawnbot_left<br />TotalCount 4<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 140<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave03b&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demo_Burst<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03c&quot;<br />Where spawnbot_right<br />TotalCount 4<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 140<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave03b&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demo_Burst<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br />/////////////////////////////////////////////////////////<br /><br />\t}<br />}</span>","pools_count":0,"title":"mvm_mannworks_battle-engie_2_player","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"7"}