{"submission_id":"2938753","keywords":[{"keyword_id":"165","keyword_name":"male","contributed":"f","submissions_count":"999449"},{"keyword_id":"46111","keyword_name":"mvm","contributed":"f","submissions_count":"39"},{"keyword_id":"2361","keyword_name":"robot","contributed":"f","submissions_count":"14499"},{"keyword_id":"4173","keyword_name":"tf2","contributed":"f","submissions_count":"624"}],"hidden":"f","scraps":"f","favorite":"f","favorites_count":"0","create_datetime":"2023-03-01 06:44:26.924077+01","create_datetime_usertime":"01 Mar 2023 06:44 CET","last_file_update_datetime":"2023-03-01 06:43:46.025157+01","last_file_update_datetime_usertime":"01 Mar 2023 06:43 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06:43:46.025157+01","create_datetime_usertime":"01 Mar 2023 06:43 CET"}],"pools":[],"description":"Lots of money","description_bbcode_parsed":"<span style='word-wrap: break-word;'>Lots of money</span>","writing":"#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\n\n\tStartingCurrency 16000\n\tRespawnWaveTime 1\n\tCanBotsAttackWhileInSpawnRoom no\n\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 30\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 7\n\n\t\tCooldownTime 20            \n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n            }\n\t}\n\tMission // Spy - wave 2\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 30\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 2\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 5\n\t\tDesiredCount 10\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t}\n\t}\t\n\tMission // Sniper - wave 2\n\t{\n\t\tObjective Sniper\n\n\t\tInitialCooldown 20\n\t\tWhere spawnbot_mission_sniper\n\t\tBeginAtWave 2\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 15\n\t\tDesiredCount 10\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Sniper\n\t\t\tSkill Expert\n\t\t\tName Sniper\n\t\t\tMaxVisionRange 3000\n\t\t}\n\t}\n\tMission // Spy - wave 7\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 40\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 7\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 30\n\t\tDesiredCount 2\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t}\n\t}\t\n\tMission // Sniper - wave 7\n\t{\n\t\tObjective Sniper\n\n\t\tInitialCooldown 25\n\t\tWhere spawnbot_mission_sniper\n\t\tBeginAtWave 7\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 40\n\t\tDesiredCount 2\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Sniper\n\t\t\tSkill Expert\n\t\t\tAttributes \"AlwaysCrit\"\n\t\t\tName Sniper\n\t\t\tMaxVisionRange 3000\n\t\t}\n\t}\n\t//WAVE 1 //Currency  ///////////////////////////////////////////////////////////////////////////////////////////////////////\n\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\nWaveSpawn\n{\nName \"Wave01a\"\nWhere spawnbot_giant\nTotalCount 35\nMaxActive 7\nspawnCount 7\nWaitBeforeStarting 3.5\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Buff_Banner\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Hard\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01a\"\nWhere spawnbot\nTotalCount 15\nMaxActive 5\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave01a\"\nWhere spawnbot\nTotalCount 20\nMaxActive 6\nspawnCount 2\nWaitBeforeStarting 7\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Hard\n}\n\n}\n}\n\n\n/////////////////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave01b\"\nWhere spawnbot\nTotalCount 25\nMaxActive 10\nspawnCount 5\nWaitBeforeStarting 12\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave01a\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Hard\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01b\"\nWhere spawnbot\nTotalCount 20\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 12\nWaitBetweenSpawns 5\nWaitForAllSpawned \"Wave01a\"\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nClass Pyro\nSkill Hard\nBehaviorModifiers push\n}\n\nTFBot\n{\nHealth 300\nName \"Natascha Heavy\"\nClass HeavyWeapons\nSkill Normal\nItem \"natascha\"\n}\n\n}\n}\n\n////////////////////////////////////\n\nWaveSpawn\n{\nName \"Wave01c\"\nWhere spawnbot\nTotalCount 9\nMaxActive 6\nspawnCount 3\nWaitBeforeStarting 5\nWaitBetweenSpawns 3.5\nWaitForAllSpawned \"Wave01b\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Buff_Banner\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Hard\n}\n\n}\n}\n\n\t}\t\n\t//WAVE 2 //Currency  ///////////////////////////////////////////////////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tName \"wave02a\"\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 20000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tStartingPathTrackNode \"boss_path_a1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\nWaveSpawn\n{\nName \"Wave02b\"\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave02a\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave02c\"\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 35\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave02b\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\n}\n\n}\n}\n\n\n\n\t}\n\t//WAVE 3 //Currency  ///////////////////////////////////////////////////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\nWaveSpawn\n{\nName \"Wave03a\"\nWhere spawnbot\nTotalCount 6\nMaxActive 6\nspawnCount 3\nWaitBeforeStarting 0\nWaitBetweenSpawns 40\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Crit\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer_Reload\n}\n\n}\n}\n\n\t\t\n\nWaveSpawn\n{\nName \"Wave03a\"\nWhere spawnbot_giant\nTotalCount 8\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 12\nWaitBetweenSpawns 40\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Crit\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer_Reload\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave03b\"\nWhere spawnbot\nTotalCount 32\nMaxActive 16\nspawnCount 8\nWaitBeforeStarting 15\nWaitBetweenSpawns 20\nWaitForAllSpawned \"Wave03a\"\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n\nTFBot\n{\nClass Demoman\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Demo_Burst\nSkill Hard\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave03c\"\nWhere spawnbot_giant\nTotalCount 4\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 25\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave03b\"\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Deflector\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave03c\"\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nspawnCount 8\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nWaitForAllSpawned \"Wave03b\"\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\n\t}\n\t//WAVE 4//Currency  ///////////////////////////////////////////////////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\nWaveSpawn\n{\nName \"Wave04a\"\nWhere spawnbot_giant\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\nWaveSpawn\n{\nName \"Wave04a\"\nWhere spawnbot\nTotalCount 10\nMaxActive 5\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\n}\n}\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tName \"wave04a\"\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 15000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tStartingPathTrackNode \"boss_path_a1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\nWaveSpawn\n{\nName \"Wave04b\"\nWhere spawnbot_giant\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 20\nWaitForAllSpawned \"Wave04a\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demoman\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave04b\"\nWhere spawnbot_giant\nTotalCount 18\nMaxActive 6\nspawnCount 2\nWaitBeforeStarting 12\nWaitBetweenSpawns 7\nWaitForAllSpawned \"Wave04a\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Pyro\nSkill Normal\nAttributes \"AlwaysCrit\"\nAttributes \"AlwaysFireWeapon\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n}\n\n}\n}\n\n\t}\n\t//WAVE 5 //Currency  ///////////////////////////////////////////////////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\nWaveSpawn\n{\nName \"Wave05a\"\nWhere spawnbot_giant\nTotalCount 20\nMaxActive 12\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman_Spammer\nClassIcon Sniper_bow_multi\nSkill Expert\nAttributes AlwaysCrit\n}\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Expert\nAttributes AlwaysCrit\n}\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Expert\nAttributes AlwaysCrit\n}\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave05b\"\nWhere spawnbot\nTotalCount 20\nMaxActive 10\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave05a\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave05c\"\nWhere spawnbot\nTotalCount 20\nMaxActive 12\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave05b\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\n}\n\nTFBot\n{\nClass Heavyweapons\nName \"Deflector Heavy\"\nClassIcon heavy_deflector\nSkill Expert\nAttributes \"AlwaysCrit\"\nItem \"The U-clank-a\"\nItem \"Deflector\"\nWeaponRestrictions PrimaryOnly\nMaxVisionRange 1200\n\nItemAttributes \n{\nItemName \"Deflector\"\n\"attack projectiles\" 1\n}\n}\n\nTFBot\n{\nClass Pyro\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave05d\"\nWhere spawnbot\nTotalCount 5\nMaxActive 3\nspawnCount 1\nWaitBeforeStarting 12\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave05c\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Samurai\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\n\n\t}\t\t\n\t//WAVE 6 //Currency 1000 + 100 ///////////////////////////////////////////////////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\nWaveSpawn\n{\nName \"Wave06a\"\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Crit\n}\n}\n\nWaveSpawn\n{\nName \"Wave06a\"\nWhere spawnbot_giant\nTotalCount 4\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 14\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Crit\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave06b\"\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 50\nWaitBetweenSpawns 4\nWaitForAllSpawned \"Wave06a\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\n}\n}\n\nWaveSpawn\n{\nName \"Wave06b\"\nWhere spawnbot_giant\nTotalCount 4\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 60\nWaitBetweenSpawns 4\nWaitForAllSpawned \"Wave06a\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave06c\"\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 40\nWaitBetweenSpawns 3\nWaitForAllSpawned \"Wave06b\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer_Reload\n}\n}\n\nWaveSpawn\n{\nName \"Wave06c\"\nWhere spawnbot_giant\nTotalCount 4\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 50\nWaitBetweenSpawns 3\nWaitForAllSpawned \"Wave06b\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer_Reload\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave06d\"\nWhere spawnbot_giant\nTotalCount 8\nMaxActive 8\nspawnCount 2\nWaitBeforeStarting 30\nWaitBetweenSpawns 4\nWaitForAllSpawned \"Wave06c\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Crit\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n}\n\n}\n}\n\n\t}\n\t//WAVE 7 //Currency 700 ///////////////////////////////////////////////////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tName \"wave07a\"\n\t\t\tTotalCount 4\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 30\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 7000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tStartingPathTrackNode \"boss_path_a1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\nWaveSpawn\n{\nName \"Wave07a\"\nWhere spawnbot\nTotalCount 4\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 30\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave07a\"\nWhere spawnbot_giant\nTotalCount 4\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 60\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demo_Burst\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave07a\"\nWhere spawnbot\nTotalCount 9\nMaxActive 3\nspawnCount 3\nWaitBeforeStarting 50\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nName \"Deflector Heavy\"\nClassIcon heavy_deflector\nSkill Expert\nAttributes \"AlwaysCrit\"\nItem \"The U-clank-a\"\nItem \"Deflector\"\nWeaponRestrictions PrimaryOnly\nMaxVisionRange 1200\n\nItemAttributes \n{\nItemName \"Deflector\"\n\"attack projectiles\" 1\n}\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave07b\"\nWhere spawnbot\nTotalCount 2\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave07a\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave07b\"\nWhere spawnbot_giant\nTotalCount 4\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 12\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave07a\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave07c\"\nWhere spawnbot\nTotalCount 3\nMaxActive 3\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave07b\"\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\n\n\n\t}\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br /><br />\tStartingCurrency 16000<br />\tRespawnWaveTime 1<br />\tCanBotsAttackWhileInSpawnRoom no<br /><br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 30<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 7<br /><br />\t\tCooldownTime 20&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />\t}<br />\tMission // Spy - wave 2<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 30<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 2<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 5<br />\t\tDesiredCount 10<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t}<br />\t}\t<br />\tMission // Sniper - wave 2<br />\t{<br />\t\tObjective Sniper<br /><br />\t\tInitialCooldown 20<br />\t\tWhere spawnbot_mission_sniper<br />\t\tBeginAtWave 2<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 15<br />\t\tDesiredCount 10<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Sniper<br />\t\t\tSkill Expert<br />\t\t\tName Sniper<br />\t\t\tMaxVisionRange 3000<br />\t\t}<br />\t}<br />\tMission // Spy - wave 7<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 40<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 7<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 30<br />\t\tDesiredCount 2<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t}<br />\t}\t<br />\tMission // Sniper - wave 7<br />\t{<br />\t\tObjective Sniper<br /><br />\t\tInitialCooldown 25<br />\t\tWhere spawnbot_mission_sniper<br />\t\tBeginAtWave 7<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 40<br />\t\tDesiredCount 2<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Sniper<br />\t\t\tSkill Expert<br />\t\t\tAttributes &quot;AlwaysCrit&quot;<br />\t\t\tName Sniper<br />\t\t\tMaxVisionRange 3000<br />\t\t}<br />\t}<br />\t//WAVE 1 //Currency&nbsp;&nbsp;///////////////////////////////////////////////////////////////////////////////////////////////////////<br /><br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br />Where spawnbot_giant<br />TotalCount 35<br />MaxActive 7<br />spawnCount 7<br />WaitBeforeStarting 3.5<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Buff_Banner<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Hard<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br />Where spawnbot<br />TotalCount 15<br />MaxActive 5<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 6<br />spawnCount 2<br />WaitBeforeStarting 7<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Hard<br />}<br /><br />}<br />}<br /><br /><br />/////////////////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />Where spawnbot<br />TotalCount 25<br />MaxActive 10<br />spawnCount 5<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave01a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Hard<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 5<br />WaitForAllSpawned &quot;Wave01a&quot;<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Hard<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Health 300<br />Name &quot;Natascha Heavy&quot;<br />Class HeavyWeapons<br />Skill Normal<br />Item &quot;natascha&quot;<br />}<br /><br />}<br />}<br /><br />////////////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />Where spawnbot<br />TotalCount 9<br />MaxActive 6<br />spawnCount 3<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 3.5<br />WaitForAllSpawned &quot;Wave01b&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Buff_Banner<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Hard<br />}<br /><br />}<br />}<br /><br />\t}\t<br />\t//WAVE 2 //Currency&nbsp;&nbsp;///////////////////////////////////////////////////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tName &quot;wave02a&quot;<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 20000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_a1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave02a&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02c&quot;<br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 35<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave02b&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />}<br /><br />}<br />}<br /><br /><br /><br />\t}<br />\t//WAVE 3 //Currency&nbsp;&nbsp;///////////////////////////////////////////////////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03a&quot;<br />Where spawnbot<br />TotalCount 6<br />MaxActive 6<br />spawnCount 3<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 40<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Crit<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer_Reload<br />}<br /><br />}<br />}<br /><br />\t\t<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03a&quot;<br />Where spawnbot_giant<br />TotalCount 8<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 40<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Crit<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer_Reload<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03b&quot;<br />Where spawnbot<br />TotalCount 32<br />MaxActive 16<br />spawnCount 8<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 20<br />WaitForAllSpawned &quot;Wave03a&quot;<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Demo_Burst<br />Skill Hard<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03c&quot;<br />Where spawnbot_giant<br />TotalCount 4<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 25<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave03b&quot;<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Deflector<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03c&quot;<br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />spawnCount 8<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />WaitForAllSpawned &quot;Wave03b&quot;<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br />\t}<br />\t//WAVE 4//Currency&nbsp;&nbsp;///////////////////////////////////////////////////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04a&quot;<br />Where spawnbot_giant<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04a&quot;<br />Where spawnbot<br />TotalCount 10<br />MaxActive 5<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />}<br />}<br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tName &quot;wave04a&quot;<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 15000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_a1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04b&quot;<br />Where spawnbot_giant<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 20<br />WaitForAllSpawned &quot;Wave04a&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demoman<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04b&quot;<br />Where spawnbot_giant<br />TotalCount 18<br />MaxActive 6<br />spawnCount 2<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 7<br />WaitForAllSpawned &quot;Wave04a&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Normal<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;AlwaysFireWeapon&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />}<br /><br />}<br />}<br /><br />\t}<br />\t//WAVE 5 //Currency&nbsp;&nbsp;///////////////////////////////////////////////////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave05a&quot;<br />Where spawnbot_giant<br />TotalCount 20<br />MaxActive 12<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman_Spammer<br />ClassIcon Sniper_bow_multi<br />Skill Expert<br />Attributes AlwaysCrit<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Expert<br />Attributes AlwaysCrit<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Expert<br />Attributes AlwaysCrit<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05b&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 10<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave05a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave05c&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 12<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave05b&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Name &quot;Deflector Heavy&quot;<br />ClassIcon heavy_deflector<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Item &quot;The U-clank-a&quot;<br />Item &quot;Deflector&quot;<br />WeaponRestrictions PrimaryOnly<br />MaxVisionRange 1200<br /><br />ItemAttributes <br />{<br />ItemName &quot;Deflector&quot;<br />&quot;attack projectiles&quot; 1<br />}<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave05d&quot;<br />Where spawnbot<br />TotalCount 5<br />MaxActive 3<br />spawnCount 1<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave05c&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Samurai<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br /><br />\t}\t\t<br />\t//WAVE 6 //Currency 1000 + 100 ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave06a&quot;<br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Crit<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06a&quot;<br />Where spawnbot_giant<br />TotalCount 4<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 14<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Crit<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave06b&quot;<br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 50<br />WaitBetweenSpawns 4<br />WaitForAllSpawned &quot;Wave06a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06b&quot;<br />Where spawnbot_giant<br />TotalCount 4<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 60<br />WaitBetweenSpawns 4<br />WaitForAllSpawned &quot;Wave06a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave06c&quot;<br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 40<br />WaitBetweenSpawns 3<br />WaitForAllSpawned &quot;Wave06b&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer_Reload<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave06c&quot;<br />Where spawnbot_giant<br />TotalCount 4<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 50<br />WaitBetweenSpawns 3<br />WaitForAllSpawned &quot;Wave06b&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer_Reload<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave06d&quot;<br />Where spawnbot_giant<br />TotalCount 8<br />MaxActive 8<br />spawnCount 2<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 4<br />WaitForAllSpawned &quot;Wave06c&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Crit<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />}<br /><br />}<br />}<br /><br />\t}<br />\t//WAVE 7 //Currency 700 ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tName &quot;wave07a&quot;<br />\t\t\tTotalCount 4<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 30<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 7000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_a1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave07a&quot;<br />Where spawnbot<br />TotalCount 4<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 30<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave07a&quot;<br />Where spawnbot_giant<br />TotalCount 4<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 60<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demo_Burst<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave07a&quot;<br />Where spawnbot<br />TotalCount 9<br />MaxActive 3<br />spawnCount 3<br />WaitBeforeStarting 50<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Name &quot;Deflector Heavy&quot;<br />ClassIcon heavy_deflector<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />Item &quot;The U-clank-a&quot;<br />Item &quot;Deflector&quot;<br />WeaponRestrictions PrimaryOnly<br />MaxVisionRange 1200<br /><br />ItemAttributes <br />{<br />ItemName &quot;Deflector&quot;<br />&quot;attack projectiles&quot; 1<br />}<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07b&quot;<br />Where spawnbot<br />TotalCount 2<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave07a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07b&quot;<br />Where spawnbot_giant<br />TotalCount 4<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave07a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave07c&quot;<br />Where spawnbot<br />TotalCount 3<br />MaxActive 3<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave07b&quot;<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br /><br /><br />\t}<br />}</span>","pools_count":0,"title":"mvm_coaltown_expert3_1_player_solo","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"5"}