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05:05:09.855005+01","create_datetime_usertime":"20 Feb 2023 05:05 CET"}],"pools":[],"description":"not done yet","description_bbcode_parsed":"<span style='word-wrap: break-word;'>not done yet</span>","writing":"# CaveInfo\n{\n\t{c000} 4 27 \t#Number_of_sublevels_in_cave\n\t{_eof} \n}\n27 # FloorInfo\n{\n\t{f000} 4 0 \t# Sublevel_Number_Minus_One\n\t{f001} 4 0 \t# SameAsAbove\n\t{f002} 4 24 \t# IdealMaxNumOf_Objects\n\t{f003} 4 2 \t# IdealMaxNumOf_Treasure(Treasures_In_Enemies_Not_Counted)\n\t{f004} 4 0 \t# IdealMaxNumOf_Gates\n\t{f005} 4 2 \t# NumOfRooms\n\t{f006} 4 0.200000 \t# CorridorProbability\n\t{f007} 4 0 \t                        # 1_If_Theres_A_Geyser_0_If_No_Geyser\n\t{f008} -1 1_NARI_4x4c_conc.txt \t# CaveUnitDefinitionFileName\n\t{f009} -1 normal_light_lv0.ini  # LightingUnitDefinitionFileName\n\t{f00A} -1 none \t# SKybox_none_f010_vrbox_ice_test_build_hiroba_flooring_tatami\n\t{f010} 4 0 \t# 1_If_Next_Sublevel_Hole_Is_Clogged_0_If_Not\n\t{f011} 4 2 \t# Echo_Strength_0_for_longest_echo_to_5_for_Shortest\n\t{f012} 4 0 \t# Music_type_0_Is_normal_1_is_mute_until_boss_2_is_rest_sublevel\n\t{f013} 4 0 \t# 1_if_invisible_solid_plane_0_If_Pikmin_can_fall_off_edge\n\t{f014} 4 0 \t# Dead_end_Probability_in_%_0_-_100\n\t{f015} 4 1 \t# FileFormatVersion_1_normal_0_ignore_Dead_end_spawns\n\t{f016} 4 0.000000 \t# Water_Wraith_Timer\n\t{f017} 4 0 \t# ’¾‚Þ•Ç\n\t{_eof} \n}\n# TekiInfo\n{\n\t5 \t# number_of_entries\n\tUjiA 50 \t# weight\n\t0 \t# type\n\tUjiB 50 \t# weight\n\t0 \t# type\n\tTobi 80  \t# weight\n\t0 \t# type\n\tWakame_s 40 \t# weight\n\t6 \t# type\n\tWakame_l 20 \t# weight\n\t6 \t# type\n}\n# ItemInfo_(Treasures)\n{\n\t2 \t# number_of_entries\n\tkuri 10 \t# weight\n\tdia_a_green 10\t# weight\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo_(dead_end_category_objects)\n{\n\t1 \t# number_of_entries\n\t0 \t# captype_(always_0)\n\t$1Sokkuri 10 \t# weight\n\t1 \t# type_0_for_two_objects_to_spawn_in_the_same_spot_1_foroneobject\n}\n# FloorInfo\n{\n\t{f000} 4 1 \t# Sublevel_Num_-1\n\t{f001} 4 1 \t# Sublevel_Num_-1\n\t{f002} 4 21 \t# Num_Objects\n\t{f003} 4 2 \t# Num_Treasure\n\t{f004} 4 0 \t# Num_Gates\n\t{f005} 4 1 \t# Num_Rooms\n\t{f006} 4 0.000000 \t# CorridorProbability\n\t{f007} 4 0 \t                        # 1=Geyser_0=No_Geyser\n\t{f008} -1 1_units_torigoya_Kusachi.txt \t# Cave_Units\n\t{f009} -1 normal_light_lv0.ini  # Lighting\n\t{f00A} -1 none \t# SKybox\n\t{f010} 4 0 \t# 1=HoleIsClogged_0=NotClogged\n\t{f011} 4 0 \t# Echo\n\t{f012} 4 0 \t# Music_type\n\t{f013} 4 0 \t# 1_if_invisible_solid_plane_0_If_Pikmin_can_fall_off_edge\n\t{f014} 4 0 \t# Dead_end_Probability\n\t{f015} 4 1 \t# FileFormatVersion\n\t{f016} 4 0.000000 \t# Water_Wraith_Timer\n\t{f017} 4 0 \t# ’¾‚Þ•Ç\n\t{_eof} \n}\n# TekiInfo\n{\n\t8 \t# number_of_entries\n\tUjiA 40 \t# weight\n\t0 \t# type\n\tUjiB 50 \t# weight\n\t0 \t# type\n\tTobi 50  \t# weight\n\t0 \t# type\n\tTamagoMushi 10 \t# weight\n\t0 \t# type\n\tTamagoMushi 10 \t# weight\n\t0 \t# type\n\tSnakeCrow_bird_hane 10 \t# weight\n\t1 \t# type\n\tSnakeCrow 10 \t# weight\n\t1 \t# type\n\tegg 30 \t# weight\n\t1 \t# type\n}\n# ItemInfo_(Treasures)\n{\n\t1 \t# number_of_entries\n\tbane_yellow 10 \t# weight\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t0 \t# num\n}\n# FloorInfo\n{\n\t{f000} 4 2 \t# Sublevel_Num_-1\n\t{f001} 4 2 \t# Sublevel_Num_-1\n\t{f002} 4 34 \t# Num_Objects\n\t{f003} 4 4 \t# Num_Treasure\n\t{f004} 4 0 \t# Num_Gates\n\t{f005} 4 4 \t# Num_Rooms\n\t{f006} 4 0.000000 \t# CorridorProbability\n\t{f007} 4 0 \t                        # 1=Geyser_0=No_Geyser\n\t{f008} -1 3_ABE_5x5a_ike_big_kusachi.txt \t# CaveUnits\n\t{f009} -1 kusachi_light_lv0.ini  # Lighting\n\t{f00A} -1 hiroba\t# SKybox\n\t{f010} 4 0 \t# 1=HoleIsClogged_0=NotClogged\n\t{f011} 4 4 \t# Echo\n\t{f012} 4 0 \t# Music_type\n\t{f013} 4 1 \t# 1_if_invisible_solid_plane_0_If_Pikmin_can_fall_off_edge\n\t{f014} 4 100 \t# Dead_end_Probability\n\t{f015} 4 1 \t# FileFormatVersion\n\t{f016} 4 0.000000 \t# Water_Wraith_Timer\n\t{f017} 4 0 \t# ’¾‚Þ•Ç\n\t{_eof} \n}\n# TekiInfo\n{\n\t13 \t# number_of_entries\n\tSokkuri 40 \t# weight\n\t0 \t# type\n\tKogane 20 \t# weight\n\t0 \t# type\n\tTobi 80  \t# weight\n\t0 \t# type\n\tArmor 40 \t# weight\n\t1 \t# type\n\tFrog 30 \t# weight\n\t0 \t# type\n\tHana 40 \t# weight\n\t1 \t# type\n\tDamagumo 10 \t# weight\n\t1 \t# type\n\tShijimiChou 10 \t# weight\n\t6 \t# type\n\tMagaret 20 \t# weight\n\t6 \t# type\n\tTanpopou 10 \t# weight\n\t6 \t# type\n\tWatage 10 \t# weight\n\t6 \t# type\n\tOoinu_s 20 \t# weight\n\t6 \t# type\n\tOoinu_l 10 \t# weight\n\t6 \t# type\n}\n# ItemInfo_(Treasures)\n{\n\t4 \t# number_of_entries\n\tleaf_yellow 10 \t# weight\n\tleaf_normal 10 \t# weight\n\tmomiji_red 10 \t# weight\n\tmomiji_kare 10 \t# weight\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo_(deadends)\n{\n\t1 \t# number_of_entries\n\t0 \t# captype_(always_0)\n\t$1egg 20 \t# weight\n\t1 \t# type_0_for_two_objects_to_spawn_in_the_same_spot_1_foroneobject\n}\n# FloorInfo\n{\n\t{f000} 4 3 \t# Sublevel_Num_-1\n\t{f001} 4 3 \t# Sublevel_Num_-1\n\t{f002} 4 7 \t# Num_Objects\n\t{f003} 4 2 \t# Num_Treasure\n\t{f004} 4 0 \t# Num_Gates\n\t{f005} 4 1 \t# Num_Rooms\n\t{f006} 4 0.000000 \t# CorridorProbability\n\t{f007} 4 0 \t                        # 1=Geyser_0=No_Geyser\n\t{f008} -1 1_MAT_tower2_toy.txt \t# CaveUnits\n\t{f009} -1 toy_light_cha.ini  # Lighting\n\t{f00A} -1 flooring\t# SKybox\n\t{f010} 4 0 \t# 1=HoleIsClogged_0=NotClogged\n\t{f011} 4 0 \t# Echo\n\t{f012} 4 0 \t# Music_type\n\t{f013} 4 1 \t# 1_if_invisible_solid_plane_0_If_Pikmin_can_fall_off_edge\n\t{f015} 4 1 \t# FileFormatVersion\n\t{f016} 4 0.000000 \t# Water_Wraith_Timer\n\t{f017} 4 0 \t# ’¾‚Þ•Ç\n\t{_eof} \n}\n# TekiInfo\n{\n\t5 \t# number_of_entries\n\tFminiHoudai 10 \t# weight\n\t8 \t# type\n\tFminiHoudai 10 \t# weight\n\t1 \t# type\n\tMar 20  \t# weight\n\t1 \t# type\n\tHanachirashi 20\t# weight\n\t0 \t# type\n\tChiyogami 10 \t# weight\n\t6 \t# type\n}\n# ItemInfo_(Treasures)\n{\n\t2 \t# number_of_entries\n\tyoyo_red 10\t# weight\n\tdonutsichigo_s 10\t# weight\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t0 \t# num\n}\n# FloorInfo\n{\n\t{f000} 4 4 \t# Sublevel_Num_-1\n\t{f001} 4 4 \t# Sublevel_Num_-1\n\t{f002} 4 22 \t# Num_Objects\n\t{f003} 4 2 \t# Num_Treasure\n\t{f004} 4 0 \t# Num_Gates\n\t{f005} 4 4 \t# Num_Rooms\n\t{f006} 4 0.000000 \t# CorridorProbability\n\t{f007} 4 0 \t                        # 1=Geyser_0=No_Geyser\n\t{f008} -1 4_ABE_hit6x6_hit4x7_mid8_sml5_toy.txt \t# CaveUnits\n\t{f009} -1 yakushima_2_light.ini  # Lighting\n\t{f00A} -1 flooring\t# SKybox\n\t{f010} 4 0 \t# 1=HoleIsClogged_0=NotClogged\n\t{f011} 4 5 \t# Echo\n\t{f012} 4 0 \t# Music_type\n\t{f013} 4 1 \t# 1_if_invisible_solid_plane_0_If_Pikmin_can_fall_off_edge\n\t{f015} 4 1 \t# FileFormatVersion\n\t{f016} 4 0.000000 \t# Water_Wraith_Timer\n\t{f017} 4 0 \t# ’¾‚Þ•Ç\n\t{_eof} \n}\n# TekiInfo\n{\n\t4 \t# number_of_entries\n\tKumaChappy 20 \t# weight\n\t1 \t# type\n\tKumaKochappy 70 \t# weight\n\t0 \t# type\n\tKumaKochappy 70 \t# weight\n\t0 \t# type\n\tKumaKochappy 60 \t# weight\n\t0 \t# type\n}\n# ItemInfo_(Treasures)\n{\n\t2 \t# number_of_entries\n\tbane_red 10\t# weight\n\tbell 10\t# weight\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t0 \t# num\n}\n# FloorInfo\n{\n\t{f000} 4 5 \t# Sublevel_Num_-1\n\t{f001} 4 5 \t# Sublevel_Num_-1\n\t{f002} 4 23 \t# Num_Objects\n\t{f003} 4 4 \t# Num_Treasure\n\t{f004} 4 0 \t# Num_Gates\n\t{f005} 4 1 \t# Num_Rooms\n\t{f006} 4 0.000000 \t# CorridorProbability\n\t{f007} 4 0 \t                        # 1=Geyser_0=No_Geyser\n\t{f008} -1 1_units_opan_toy.txt \t# CaveUnits\n\t{f009} -1 toy_light_cha.ini  # Lighting\n\t{f00A} -1 flooring\t# SKybox\n\t{f010} 4 0 \t# 1=HoleIsClogged_0=NotClogged\n\t{f011} 4 5 \t# Echo\n\t{f012} 4 0 \t# Music_type\n\t{f013} 4 1 \t# 1_if_invisible_solid_plane_0_If_Pikmin_can_fall_off_edge\n\t{f015} 4 1 \t# FileFormatVersion\n\t{f016} 4 0.000000 \t# Water_Wraith_Timer\n\t{f017} 4 0 \t# ’¾‚Þ•Ç\n\t{_eof} \n}\n# TekiInfo\n{\n\t6 \t# number_of_entries\n\tOoPanModoki 10 \t# weight\n\t8 \t# type\n\tPanModoki 20 \t# weight\n\t1 \t# type\n\tKochappy 90 \t# weight\n\t0 \t# type\n\tHiba 50 \t# weight\n\t0 \t# type\n\tElecHiba 40 \t# weight\n\t6 \t# type\n\tEgg 20\n\t0 \t# type\n}\n# ItemInfo_(Treasures)\n{\n\t4 \t# number_of_entries\n\tdia_b_green 10\t# weight\n\tmedama_yaki 10\t# weight\n\tapple_blue 10\t# weight\n\tchess_queen_white 10\t# weight\n}\n# GateInfo\n{\n\t0 \t# num\n}\n# CapInfo\n{\n\t0 \t# num\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'># CaveInfo<br />{<br />\t{c000} 4 27 \t#Number_of_sublevels_in_cave<br />\t{_eof} <br />}<br />27 # FloorInfo<br />{<br />\t{f000} 4 0 \t# Sublevel_Number_Minus_One<br />\t{f001} 4 0 \t# SameAsAbove<br />\t{f002} 4 24 \t# IdealMaxNumOf_Objects<br />\t{f003} 4 2 \t# IdealMaxNumOf_Treasure(Treasures_In_Enemies_Not_Counted)<br />\t{f004} 4 0 \t# IdealMaxNumOf_Gates<br />\t{f005} 4 2 \t# NumOfRooms<br />\t{f006} 4 0.200000 \t# CorridorProbability<br />\t{f007} 4 0 \t&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 1_If_Theres_A_Geyser_0_If_No_Geyser<br />\t{f008} -1 1_NARI_4x4c_conc.txt \t# CaveUnitDefinitionFileName<br />\t{f009} -1 normal_light_lv0.ini&nbsp;&nbsp;# LightingUnitDefinitionFileName<br />\t{f00A} -1 none \t# SKybox_none_f010_vrbox_ice_test_build_hiroba_flooring_tatami<br />\t{f010} 4 0 \t# 1_If_Next_Sublevel_Hole_Is_Clogged_0_If_Not<br />\t{f011} 4 2 \t# Echo_Strength_0_for_longest_echo_to_5_for_Shortest<br />\t{f012} 4 0 \t# Music_type_0_Is_normal_1_is_mute_until_boss_2_is_rest_sublevel<br />\t{f013} 4 0 \t# 1_if_invisible_solid_plane_0_If_Pikmin_can_fall_off_edge<br />\t{f014} 4 0 \t# Dead_end_Probability_in_%_0_-_100<br />\t{f015} 4 1 \t# FileFormatVersion_1_normal_0_ignore_Dead_end_spawns<br />\t{f016} 4 0.000000 \t# Water_Wraith_Timer<br />\t{f017} 4 0 \t# &rsquo;&frac34;&sbquo;&THORN;&bull;&Ccedil;<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t5 \t# number_of_entries<br />\tUjiA 50 \t# weight<br />\t0 \t# type<br />\tUjiB 50 \t# weight<br />\t0 \t# type<br />\tTobi 80&nbsp;&nbsp;\t# weight<br />\t0 \t# type<br />\tWakame_s 40 \t# weight<br />\t6 \t# type<br />\tWakame_l 20 \t# weight<br />\t6 \t# type<br />}<br /># ItemInfo_(Treasures)<br />{<br />\t2 \t# number_of_entries<br />\tkuri 10 \t# weight<br />\tdia_a_green 10\t# weight<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo_(dead_end_category_objects)<br />{<br />\t1 \t# number_of_entries<br />\t0 \t# captype_(always_0)<br />\t$1Sokkuri 10 \t# weight<br />\t1 \t# type_0_for_two_objects_to_spawn_in_the_same_spot_1_foroneobject<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 1 \t# Sublevel_Num_-1<br />\t{f001} 4 1 \t# Sublevel_Num_-1<br />\t{f002} 4 21 \t# Num_Objects<br />\t{f003} 4 2 \t# Num_Treasure<br />\t{f004} 4 0 \t# Num_Gates<br />\t{f005} 4 1 \t# Num_Rooms<br />\t{f006} 4 0.000000 \t# CorridorProbability<br />\t{f007} 4 0 \t&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 1=Geyser_0=No_Geyser<br />\t{f008} -1 1_units_torigoya_Kusachi.txt \t# Cave_Units<br />\t{f009} -1 normal_light_lv0.ini&nbsp;&nbsp;# Lighting<br />\t{f00A} -1 none \t# SKybox<br />\t{f010} 4 0 \t# 1=HoleIsClogged_0=NotClogged<br />\t{f011} 4 0 \t# Echo<br />\t{f012} 4 0 \t# Music_type<br />\t{f013} 4 0 \t# 1_if_invisible_solid_plane_0_If_Pikmin_can_fall_off_edge<br />\t{f014} 4 0 \t# Dead_end_Probability<br />\t{f015} 4 1 \t# FileFormatVersion<br />\t{f016} 4 0.000000 \t# Water_Wraith_Timer<br />\t{f017} 4 0 \t# &rsquo;&frac34;&sbquo;&THORN;&bull;&Ccedil;<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t8 \t# number_of_entries<br />\tUjiA 40 \t# weight<br />\t0 \t# type<br />\tUjiB 50 \t# weight<br />\t0 \t# type<br />\tTobi 50&nbsp;&nbsp;\t# weight<br />\t0 \t# type<br />\tTamagoMushi 10 \t# weight<br />\t0 \t# type<br />\tTamagoMushi 10 \t# weight<br />\t0 \t# type<br />\tSnakeCrow_bird_hane 10 \t# weight<br />\t1 \t# type<br />\tSnakeCrow 10 \t# weight<br />\t1 \t# type<br />\tegg 30 \t# weight<br />\t1 \t# type<br />}<br /># ItemInfo_(Treasures)<br />{<br />\t1 \t# number_of_entries<br />\tbane_yellow 10 \t# weight<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t0 \t# num<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 2 \t# Sublevel_Num_-1<br />\t{f001} 4 2 \t# Sublevel_Num_-1<br />\t{f002} 4 34 \t# Num_Objects<br />\t{f003} 4 4 \t# Num_Treasure<br />\t{f004} 4 0 \t# Num_Gates<br />\t{f005} 4 4 \t# Num_Rooms<br />\t{f006} 4 0.000000 \t# CorridorProbability<br />\t{f007} 4 0 \t&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 1=Geyser_0=No_Geyser<br />\t{f008} -1 3_ABE_5x5a_ike_big_kusachi.txt \t# CaveUnits<br />\t{f009} -1 kusachi_light_lv0.ini&nbsp;&nbsp;# Lighting<br />\t{f00A} -1 hiroba\t# SKybox<br />\t{f010} 4 0 \t# 1=HoleIsClogged_0=NotClogged<br />\t{f011} 4 4 \t# Echo<br />\t{f012} 4 0 \t# Music_type<br />\t{f013} 4 1 \t# 1_if_invisible_solid_plane_0_If_Pikmin_can_fall_off_edge<br />\t{f014} 4 100 \t# Dead_end_Probability<br />\t{f015} 4 1 \t# FileFormatVersion<br />\t{f016} 4 0.000000 \t# Water_Wraith_Timer<br />\t{f017} 4 0 \t# &rsquo;&frac34;&sbquo;&THORN;&bull;&Ccedil;<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t13 \t# number_of_entries<br />\tSokkuri 40 \t# weight<br />\t0 \t# type<br />\tKogane 20 \t# weight<br />\t0 \t# type<br />\tTobi 80&nbsp;&nbsp;\t# weight<br />\t0 \t# type<br />\tArmor 40 \t# weight<br />\t1 \t# type<br />\tFrog 30 \t# weight<br />\t0 \t# type<br />\tHana 40 \t# weight<br />\t1 \t# type<br />\tDamagumo 10 \t# weight<br />\t1 \t# type<br />\tShijimiChou 10 \t# weight<br />\t6 \t# type<br />\tMagaret 20 \t# weight<br />\t6 \t# type<br />\tTanpopou 10 \t# weight<br />\t6 \t# type<br />\tWatage 10 \t# weight<br />\t6 \t# type<br />\tOoinu_s 20 \t# weight<br />\t6 \t# type<br />\tOoinu_l 10 \t# weight<br />\t6 \t# type<br />}<br /># ItemInfo_(Treasures)<br />{<br />\t4 \t# number_of_entries<br />\tleaf_yellow 10 \t# weight<br />\tleaf_normal 10 \t# weight<br />\tmomiji_red 10 \t# weight<br />\tmomiji_kare 10 \t# weight<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo_(deadends)<br />{<br />\t1 \t# number_of_entries<br />\t0 \t# captype_(always_0)<br />\t$1egg 20 \t# weight<br />\t1 \t# type_0_for_two_objects_to_spawn_in_the_same_spot_1_foroneobject<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 3 \t# Sublevel_Num_-1<br />\t{f001} 4 3 \t# Sublevel_Num_-1<br />\t{f002} 4 7 \t# Num_Objects<br />\t{f003} 4 2 \t# Num_Treasure<br />\t{f004} 4 0 \t# Num_Gates<br />\t{f005} 4 1 \t# Num_Rooms<br />\t{f006} 4 0.000000 \t# CorridorProbability<br />\t{f007} 4 0 \t&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 1=Geyser_0=No_Geyser<br />\t{f008} -1 1_MAT_tower2_toy.txt \t# CaveUnits<br />\t{f009} -1 toy_light_cha.ini&nbsp;&nbsp;# Lighting<br />\t{f00A} -1 flooring\t# SKybox<br />\t{f010} 4 0 \t# 1=HoleIsClogged_0=NotClogged<br />\t{f011} 4 0 \t# Echo<br />\t{f012} 4 0 \t# Music_type<br />\t{f013} 4 1 \t# 1_if_invisible_solid_plane_0_If_Pikmin_can_fall_off_edge<br />\t{f015} 4 1 \t# FileFormatVersion<br />\t{f016} 4 0.000000 \t# Water_Wraith_Timer<br />\t{f017} 4 0 \t# &rsquo;&frac34;&sbquo;&THORN;&bull;&Ccedil;<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t5 \t# number_of_entries<br />\tFminiHoudai 10 \t# weight<br />\t8 \t# type<br />\tFminiHoudai 10 \t# weight<br />\t1 \t# type<br />\tMar 20&nbsp;&nbsp;\t# weight<br />\t1 \t# type<br />\tHanachirashi 20\t# weight<br />\t0 \t# type<br />\tChiyogami 10 \t# weight<br />\t6 \t# type<br />}<br /># ItemInfo_(Treasures)<br />{<br />\t2 \t# number_of_entries<br />\tyoyo_red 10\t# weight<br />\tdonutsichigo_s 10\t# weight<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t0 \t# num<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 4 \t# Sublevel_Num_-1<br />\t{f001} 4 4 \t# Sublevel_Num_-1<br />\t{f002} 4 22 \t# Num_Objects<br />\t{f003} 4 2 \t# Num_Treasure<br />\t{f004} 4 0 \t# Num_Gates<br />\t{f005} 4 4 \t# Num_Rooms<br />\t{f006} 4 0.000000 \t# CorridorProbability<br />\t{f007} 4 0 \t&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 1=Geyser_0=No_Geyser<br />\t{f008} -1 4_ABE_hit6x6_hit4x7_mid8_sml5_toy.txt \t# CaveUnits<br />\t{f009} -1 yakushima_2_light.ini&nbsp;&nbsp;# Lighting<br />\t{f00A} -1 flooring\t# SKybox<br />\t{f010} 4 0 \t# 1=HoleIsClogged_0=NotClogged<br />\t{f011} 4 5 \t# Echo<br />\t{f012} 4 0 \t# Music_type<br />\t{f013} 4 1 \t# 1_if_invisible_solid_plane_0_If_Pikmin_can_fall_off_edge<br />\t{f015} 4 1 \t# FileFormatVersion<br />\t{f016} 4 0.000000 \t# Water_Wraith_Timer<br />\t{f017} 4 0 \t# &rsquo;&frac34;&sbquo;&THORN;&bull;&Ccedil;<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t4 \t# number_of_entries<br />\tKumaChappy 20 \t# weight<br />\t1 \t# type<br />\tKumaKochappy 70 \t# weight<br />\t0 \t# type<br />\tKumaKochappy 70 \t# weight<br />\t0 \t# type<br />\tKumaKochappy 60 \t# weight<br />\t0 \t# type<br />}<br /># ItemInfo_(Treasures)<br />{<br />\t2 \t# number_of_entries<br />\tbane_red 10\t# weight<br />\tbell 10\t# weight<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t0 \t# num<br />}<br /># FloorInfo<br />{<br />\t{f000} 4 5 \t# Sublevel_Num_-1<br />\t{f001} 4 5 \t# Sublevel_Num_-1<br />\t{f002} 4 23 \t# Num_Objects<br />\t{f003} 4 4 \t# Num_Treasure<br />\t{f004} 4 0 \t# Num_Gates<br />\t{f005} 4 1 \t# Num_Rooms<br />\t{f006} 4 0.000000 \t# CorridorProbability<br />\t{f007} 4 0 \t&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 1=Geyser_0=No_Geyser<br />\t{f008} -1 1_units_opan_toy.txt \t# CaveUnits<br />\t{f009} -1 toy_light_cha.ini&nbsp;&nbsp;# Lighting<br />\t{f00A} -1 flooring\t# SKybox<br />\t{f010} 4 0 \t# 1=HoleIsClogged_0=NotClogged<br />\t{f011} 4 5 \t# Echo<br />\t{f012} 4 0 \t# Music_type<br />\t{f013} 4 1 \t# 1_if_invisible_solid_plane_0_If_Pikmin_can_fall_off_edge<br />\t{f015} 4 1 \t# FileFormatVersion<br />\t{f016} 4 0.000000 \t# Water_Wraith_Timer<br />\t{f017} 4 0 \t# &rsquo;&frac34;&sbquo;&THORN;&bull;&Ccedil;<br />\t{_eof} <br />}<br /># TekiInfo<br />{<br />\t6 \t# number_of_entries<br />\tOoPanModoki 10 \t# weight<br />\t8 \t# type<br />\tPanModoki 20 \t# weight<br />\t1 \t# type<br />\tKochappy 90 \t# weight<br />\t0 \t# type<br />\tHiba 50 \t# weight<br />\t0 \t# type<br />\tElecHiba 40 \t# weight<br />\t6 \t# type<br />\tEgg 20<br />\t0 \t# type<br />}<br /># ItemInfo_(Treasures)<br />{<br />\t4 \t# number_of_entries<br />\tdia_b_green 10\t# weight<br />\tmedama_yaki 10\t# weight<br />\tapple_blue 10\t# weight<br />\tchess_queen_white 10\t# weight<br />}<br /># GateInfo<br />{<br />\t0 \t# num<br />}<br /># CapInfo<br />{<br />\t0 \t# num<br />}</span>","pools_count":0,"title":"forest_5(my Pikmin 2 cave - in progress)","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"8"}