{"submission_id":"2923580","keywords":[{"keyword_id":"1440","keyword_name":"human","contributed":"f","submissions_count":"87813"},{"keyword_id":"165","keyword_name":"male","contributed":"f","submissions_count":"995784"},{"keyword_id":"46111","keyword_name":"mvm","contributed":"f","submissions_count":"35"},{"keyword_id":"2361","keyword_name":"robot","contributed":"f","submissions_count":"14384"},{"keyword_id":"4173","keyword_name":"tf2","contributed":"f","submissions_count":"619"}],"hidden":"f","scraps":"f","favorite":"f","favorites_count":"0","create_datetime":"2023-02-09 10:13:54.810674+01","create_datetime_usertime":"09 Feb 2023 10:13 CET","last_file_update_datetime":"2023-02-09 10:12:24.7601+01","last_file_update_datetime_usertime":"09 Feb 2023 10:12 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10:12:24.7601+01","create_datetime_usertime":"09 Feb 2023 10:12 CET"}],"pools":[],"description":"not done yet","description_bbcode_parsed":"<span style='word-wrap: break-word;'>not done yet</span>","writing":"#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\nStartingCurrency 9900\nRespawnWaveTime 2\nCanBotsAttackWhileInSpawnRoom no\n\n//////////////////////////////////////////////////////////\n\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\nWaveSpawn\n{\nName \"A1\"\nWhere spawnbot\nTotalCount 20\nMaxActive 20\nspawnCount 10\nWaitBeforeStarting 0\nWaitBetweenSpawns 16\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nSkill easy\n}\n\nTFBot\n{\nClass Scout\nSkill easy\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"A2\"\nWhere spawnbot\nTotalCount 3\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 40\nWaitForAllSpawned \"A1\"\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Crit\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demoman\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"A2\"\nWhere spawnbot\nTotalCount 3\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 40\nWaitForAllSpawned \"A1\"\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demoman_PrinceTavish\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"A2\"\nWhere spawnbot\nTotalCount 36\nMaxActive 12\nspawnCount 6\nWaitBeforeStarting 10\nWaitBetweenSpawns 20\nWaitForAllSpawned \"A1\"\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\nSkill Normal\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"A3\"\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 7\nWaitForAllSpawned \"A2\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n}\n\n\nWaveSpawn\n{\nName \"A3\"\nWhere spawnbot\nTotalCount 16\nMaxActive 16\nspawnCount 8\nWaitBeforeStarting 14\nWaitBetweenSpawns 7\nWaitForAllSpawned \"A2\"\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nClass Heavyweapons\nSkill Normal\n}\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n\n}\n}\n\n//////////////////////////////////////////////////////////\n\n\nWaveSpawn\n{\nName \"B1\"\nWhere spawnbot\nTotalCount 10\nMaxActive 10\nspawnCount 10\nWaitBeforeStarting 4\nWaitBetweenSpawns 0\nWaitForAllDead \"A3\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Scout_Sandman_FastCharge\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"B1\"\nWhere spawnbot\nTotalCount 10\nMaxActive 10\nspawnCount 10\nWaitBeforeStarting 4\nWaitBetweenSpawns 0\nWaitForAllDead \"A3\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_ScorchShot_FastShot\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"B1\"\nWhere spawnbot\nTotalCount 10\nMaxActive 10\nspawnCount 10\nWaitBeforeStarting 9\nWaitBetweenSpawns 0\nWaitForAllDead \"A3\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Gnome\nHealth 300\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"B1\"\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 8\nWaitBetweenSpawns 14\nWaitForAllDead \"A3\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\n}\n}\n\nWaveSpawn\n{\nName \"B1\"\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 8\nWaitBetweenSpawns 14\nWaitForAllDead \"A3\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Baseball\n}\n}\n\n\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\t\n\t\t\tName \"B2\"\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 8\n\t\t\tWaitBetweenSpawns 0\n\t\t\tWaitForAllSpawned \"B1\"\n\t\t\tTotalCurrency 300\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 30000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nName \"B2\"\nWhere spawnbot\nTotalCount 3\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 20\nWaitForAllSpawned \"B1\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\n}\n}\n\nWaveSpawn\n{\nName \"B2\"\nWhere spawnbot\nTotalCount 3\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 20\nWaitForAllSpawned \"B1\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Baseball\n}\n}\n\n\n\nWaveSpawn\n{\nName \"B2\"\nWhere spawnbot\nTotalCount 6\nMaxActive 6\nspawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 20\nWaitForAllSpawned \"B1\"\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nTag special_main_right\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\nTag special_main_left\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"B2\"\nWhere spawnbot\nTotalCount 20\nMaxActive 10\nspawnCount 5\nWaitBeforeStarting 20\nWaitBetweenSpawns 20\nWaitForAllSpawned \"B1\"\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Scout_Sandman_FastCharge\nSkill Hard\n}\n\nTFBot\n{\nClass Demoman\nSkill Normal\n}\n\n}\n}\n\n//////////////////////////////////////////////////////////\n\n\nWaveSpawn\n{\nName \"c1\"\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 14\nWaitForAllDead \"B2\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro\n}\n}\n\n\n\n\n\nWaveSpawn\n{\nName \"C1\"\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 3\nWaitBetweenSpawns 14\nWaitForAllDead \"B2\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heater\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro_Flare_Spammer\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"C1\"\nWhere spawnbot\nTotalCount 30\nMaxActive 10\nspawnCount 1\nWaitBeforeStarting 5\nWaitBetweenSpawns 0\nWaitForAllDead \"B2\"\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nClass Pyro\nSkill Hard\nAttributes \"AlwaysFireWeapon\"\n}\n\nTFBot\n{\nTemplate T_TFBot_ScorchShot_FastShot\nSkill Expert\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"C2\"\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nspawnCount 2\nWaitBeforeStarting 5\nWaitBetweenSpawns 5\nWaitForAllSpawned \"C1\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Buff_Banner\nSkill Hard\n}\n\n}\n}\n\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\t\n\t\t\tName \"C3\"\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 20\n\t\t\tWaitBetweenSpawns 0\n\t\t\tWaitForAllSpawned \"C2\"\n\t\t\tTotalCurrency 300\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 40000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\n\n\n\n\n\n\n\n\n//////////////////////////////////////////////////////////\n\t}\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />StartingCurrency 9900<br />RespawnWaveTime 2<br />CanBotsAttackWhileInSpawnRoom no<br /><br />//////////////////////////////////////////////////////////<br /><br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Name &quot;A1&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 20<br />spawnCount 10<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 16<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Skill easy<br />}<br /><br />TFBot<br />{<br />Class Scout<br />Skill easy<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;A2&quot;<br />Where spawnbot<br />TotalCount 3<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 40<br />WaitForAllSpawned &quot;A1&quot;<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Crit<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demoman<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;A2&quot;<br />Where spawnbot<br />TotalCount 3<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 40<br />WaitForAllSpawned &quot;A1&quot;<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demoman_PrinceTavish<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;A2&quot;<br />Where spawnbot<br />TotalCount 36<br />MaxActive 12<br />spawnCount 6<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 20<br />WaitForAllSpawned &quot;A1&quot;<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />Skill Normal<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;A3&quot;<br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 7<br />WaitForAllSpawned &quot;A2&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;A3&quot;<br />Where spawnbot<br />TotalCount 16<br />MaxActive 16<br />spawnCount 8<br />WaitBeforeStarting 14<br />WaitBetweenSpawns 7<br />WaitForAllSpawned &quot;A2&quot;<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br /><br />}<br />}<br /><br />//////////////////////////////////////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;B1&quot;<br />Where spawnbot<br />TotalCount 10<br />MaxActive 10<br />spawnCount 10<br />WaitBeforeStarting 4<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;A3&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Sandman_FastCharge<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;B1&quot;<br />Where spawnbot<br />TotalCount 10<br />MaxActive 10<br />spawnCount 10<br />WaitBeforeStarting 4<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;A3&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_ScorchShot_FastShot<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;B1&quot;<br />Where spawnbot<br />TotalCount 10<br />MaxActive 10<br />spawnCount 10<br />WaitBeforeStarting 9<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;A3&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Gnome<br />Health 300<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;B1&quot;<br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 8<br />WaitBetweenSpawns 14<br />WaitForAllDead &quot;A3&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;B1&quot;<br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 8<br />WaitBetweenSpawns 14<br />WaitForAllDead &quot;A3&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Baseball<br />}<br />}<br /><br /><br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\t<br />\t\t\tName &quot;B2&quot;<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 8<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tWaitForAllSpawned &quot;B1&quot;<br />\t\t\tTotalCurrency 300<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 30000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;B2&quot;<br />Where spawnbot<br />TotalCount 3<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 20<br />WaitForAllSpawned &quot;B1&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;B2&quot;<br />Where spawnbot<br />TotalCount 3<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 20<br />WaitForAllSpawned &quot;B1&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Baseball<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;B2&quot;<br />Where spawnbot<br />TotalCount 6<br />MaxActive 6<br />spawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 20<br />WaitForAllSpawned &quot;B1&quot;<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />Tag special_main_right<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />Tag special_main_left<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;B2&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 10<br />spawnCount 5<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 20<br />WaitForAllSpawned &quot;B1&quot;<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Sandman_FastCharge<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Normal<br />}<br /><br />}<br />}<br /><br />//////////////////////////////////////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;c1&quot;<br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 14<br />WaitForAllDead &quot;B2&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro<br />}<br />}<br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;C1&quot;<br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 3<br />WaitBetweenSpawns 14<br />WaitForAllDead &quot;B2&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heater<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro_Flare_Spammer<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;C1&quot;<br />Where spawnbot<br />TotalCount 30<br />MaxActive 10<br />spawnCount 1<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;B2&quot;<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Hard<br />Attributes &quot;AlwaysFireWeapon&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_ScorchShot_FastShot<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;C2&quot;<br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />spawnCount 2<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 5<br />WaitForAllSpawned &quot;C1&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Buff_Banner<br />Skill Hard<br />}<br /><br />}<br />}<br /><br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\t<br />\t\t\tName &quot;C3&quot;<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 20<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tWaitForAllSpawned &quot;C2&quot;<br />\t\t\tTotalCurrency 300<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 40000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />//////////////////////////////////////////////////////////<br />\t}<br />}</span>","pools_count":0,"title":"mvm_bigrock_the_one_wave_to_rule_them_all_2","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"6"}