{"submission_id":"2918071","keywords":[{"keyword_id":"1440","keyword_name":"human","contributed":"f","submissions_count":"87632"},{"keyword_id":"165","keyword_name":"male","contributed":"f","submissions_count":"994512"},{"keyword_id":"46111","keyword_name":"mvm","contributed":"f","submissions_count":"31"},{"keyword_id":"2361","keyword_name":"robot","contributed":"f","submissions_count":"14322"},{"keyword_id":"4173","keyword_name":"tf2","contributed":"f","submissions_count":"611"}],"hidden":"f","scraps":"f","favorite":"f","favorites_count":"0","create_datetime":"2023-02-01 23:34:09.693696+01","create_datetime_usertime":"01 Feb 2023 23:34 CET","last_file_update_datetime":"2023-02-01 23:32:00.771605+01","last_file_update_datetime_usertime":"01 Feb 2023 23:32 CET","username":"FreePi","user_id":"337515","user_icon_file_name":"218123_FreePi_maraca_snake.png","user_icon_url_large":"https://nl.ib.metapix.net/usericons/large/218/218123_FreePi_maraca_snake.png","user_icon_url_medium":"https://nl.ib.metapix.net/usericons/medium/218/218123_FreePi_maraca_snake.png","user_icon_url_small":"https://nl.ib.metapix.net/usericons/small/218/218123_FreePi_maraca_snake.png","file_name":"4347184_FreePi_mvm_mannworks_mini_gun_madness_2_player.txt","file_url_full":"https://nl.ib.metapix.net/files/full/4347/4347184_FreePi_mvm_mannworks_mini_gun_madness_2_player.txt","file_url_screen":"https://nl.ib.metapix.net/files/screen/4347/4347184_FreePi_mvm_mannworks_mini_gun_madness_2_player.txt","file_url_preview":"https://nl.ib.metapix.net/files/preview/4347/4347184_FreePi_mvm_mannworks_mini_gun_madness_2_player.txt","files":[{"file_id":"4347184","file_name":"4347184_FreePi_mvm_mannworks_mini_gun_madness_2_player.txt","file_url_full":"https://nl.ib.metapix.net/files/full/4347/4347184_FreePi_mvm_mannworks_mini_gun_madness_2_player.txt","file_url_screen":"https://nl.ib.metapix.net/files/screen/4347/4347184_FreePi_mvm_mannworks_mini_gun_madness_2_player.txt","file_url_preview":"https://nl.ib.metapix.net/files/preview/4347/4347184_FreePi_mvm_mannworks_mini_gun_madness_2_player.txt","mimetype":"text/plain","submission_id":"2918071","user_id":"337515","submission_file_order":"0","full_size_x":null,"full_size_y":null,"screen_size_x":null,"screen_size_y":null,"preview_size_x":null,"preview_size_y":null,"initial_file_md5":"38f9a0837396be001cb25762677d6b17","full_file_md5":"38f9a0837396be001cb25762677d6b17","large_file_md5":"","small_file_md5":"","thumbnail_md5":"","deleted":"f","create_datetime":"2023-02-01 23:32:00.771605+01","create_datetime_usertime":"01 Feb 2023 23:32 CET"}],"pools":[],"description":"Intended for 2 Heavy players.","description_bbcode_parsed":"<span style='word-wrap: break-word;'>Intended for 2 Heavy players.</span>","writing":"// mvm_mannworks\n// advanced (Expert?) skill\n// ironman\t- increased spawn time\n//\t\t\t- longer waves\n//\t\t\t- bomb can reset mid wave via timeout (controled via trigger_relay in map)\n\n#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\n\tStartingCurrency 3000\n\tCanBotsAttackWhileInSpawnRoom No\n\tRespawnWaveTime 1\n\tFixedRespawnWaveTime no\n\tAddSentryBusterWhenDamageDealtExceeds\t999999\n\tAddSentryBusterWhenKillCountExceeds\t999\n\n\tTemplates\n\t{\n\t\tT_TFBot_Heavyweapons_Deflector\n\t\t{\n\t\t\tClass Heavyweapons\n\t\t\tName \"Deflector Heavy\"\n\t\t\tClassIcon heavy_deflector\n\t\t\tSkill Hard\n\t\t\tItem \"The U-clank-a\"\n\t\t\tItem \"Deflector\"\n\t\t\tWeaponRestrictions PrimaryOnly\n\t\t\tMaxVisionRange 1200\n\t\t\tItemAttributes \n\t\t\t{\n\t\t\t\tItemName \"Deflector\"\n\t\t\t\t\"attack projectiles\" 1\n\t\t\t}\n\t\t}\n\t}\n\t\n// MISSION: Sentry Buster\n\tMission\n\t{\n\t\tObjective DestroySentries\n\t\tWhere spawnbot\n\t\tCooldownTime 30\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_SentryBuster\n\t\t}\n\t}\n\t\n// MISSION: Spy 01\n\tMission\n\t{\n\t\tObjective Spy\n\t\t\n\t\tWhere spawnbot_mission_spy\n\t\t\n\t\tBeginAtWave\t1\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 80\n\t\tInitialCooldown 30\n\t\tDesiredCount 2\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Spy\n\t\t}\n\t}\n\n// WAVE 01 3000 + 100\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay_ironman\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\nWaveSpawn\n{\nName \"Wave01a\"\nWhere spawnbot\nTotalCount 20\nMaxActive 12\nspawnCount 8\nWaitBeforeStarting 0\nWaitBetweenSpawns 3\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nSkill Normal\n}\n\nTFBot\n{\nClass Demoman\nClassIcon demoknight\nName \"Demoknight\"\nWeaponRestrictions Meleeonly\nItem \"ali baba's wee booties\"\nItem \"the chargin' targe\"\nItem \"the eyelander\"\nSkill Normal\n}\n\n}\n}\n\n//////////////\n\nWaveSpawn\n{\nName \"Wave01b\"\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 7\nWaitBetweenSpawns 10\nWaitForAllDead \"Wave01a\"\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nClass Pyro\nSkill Normal\n}\n\nTFBot\n{\nClass Demoman\nSkill Normal\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01b\"\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 7\nWaitBetweenSpawns 10\nWaitForAllDead \"Wave01a\"\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n\nTFBot\n{\nClass Heavyweapons\nSkill Normal\n}\n\n}\n}\n\n\nWaveSpawn\n{\nWhere spawnbot_lower\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 10\nWaitForAllDead \"Wave01a\"\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nClass Scout\nSkill Normal\n}\n}\n\n//////////////////////\n\n\nWaveSpawn\n{\nName \"Wave01c\"\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 7\nWaitForAllSpawned \"Wave01b\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave01c\"\nWhere spawnbot\nTotalCount 3\nMaxActive 3\nspawnCount 1\nWaitBeforeStarting 35\nWaitBetweenSpawns 6\nWaitForAllSpawned \"Wave01b\"\nTotalCurrency 3000\n\nTFBot\n{\nClass Demoman\nClassIcon demoknight_samurai\nName \"Samurai Demo\"\nItem \"the splendid screen\"\nItem \"the half-zatoichi\"\nItem \"demo kabuto\"\nWeaponRestrictions Meleeonly\nHealth\t650\nAttributes \"AutoJump\"\nAutoJumpMin 10\nAutoJumpMax 10\nScale\t1.4\n\nCharacterAttributes\n{\n\"charge time increased\" 2\n\"charge recharge rate increased\" 7\n\"increased jump height\"\t2.3\n\"bot custom jump particle\" 1\n\"damage bonus\"\t1.5\n}\n}\n}\n\n\n\n\n\t}\n\n// WAVE 02 3000 +100\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay_ironman\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\n\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot_left\nTotalCount 5\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 1500\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demoman\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot_right\nTotalCount 5\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 1500\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demoman\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro\n}\n\n}\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot_lower\nTotalCount 24\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 40\nWaitBetweenSpawns 10\nTotalCurrency 0\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n}\n\n///////////////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave02b\"\nWhere spawnbot_left\nTotalCount 20\nMaxActive 10\nspawnCount 2\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave02a\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02b\"\nWhere spawnbot_right\nTotalCount 20\nMaxActive 10\nspawnCount 2\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave02a\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\n////////////////////////////////////////////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave02c\"\nWhere spawnbot_left\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave02b\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Expert\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave02c\"\nWhere spawnbot_right\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave02b\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Expert\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave02c\"\nWhere spawnbot_left\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 40\nWaitBetweenSpawns 15\nWaitForAllDead \"Wave02b\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02c\"\nWhere spawnbot_right\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 40\nWaitBetweenSpawns 15\nWaitForAllDead \"Wave02b\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n}\n\n\n\n\t}\n\n// WAVE 03\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay_ironman\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\n\n\n\nWaveSpawn\n{\nName \"Wave03a\"\nWhere spawnbot\nTotalCount 20\nMaxActive 20\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nSkill Hard\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave03b\"\nWhere spawnbot\nTotalCount 20\nMaxActive 20\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave03a\"\nTotalCurrency 0\n\nTFBot\n{\nClass Soldier\nSkill Hard\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave03c\"\nWhere spawnbot\nTotalCount 40\nMaxActive 20\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave03b\"\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nSkill Expert\n}\n}\n\n\n\n//////////////////////////////////////////////////////////\n\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 500\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 7\n\t\t\t\n\t\t\tName \"Wave03d\"\n\t\t\tWaitForAllDead \"Wave03c\"\n\t\t\t\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 14000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_left\"\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 500\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 7\n\t\t\t\n\t\t\tName \"Wave03d\"\n\t\t\tWaitForAllDead \"Wave03c\"\n\t\t\t\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 14000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_right\"\n\t\t\t\tStartingPathTrackNode \"boss_path2_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n///////////////////////////////////////////\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 500\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 10\n\t\t\t\n\t\t\tName \"Wave03e\"\n\t\t\tWaitForAllDead \"Wave03d\"\n\t\t\t\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 9000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_left\"\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 500\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 10\n\t\t\t\n\t\t\tName \"Wave03e\"\n\t\t\tWaitForAllDead \"Wave03d\"\n\t\t\t\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 9000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_right\"\n\t\t\t\tStartingPathTrackNode \"boss_path2_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\nWaveSpawn\n{\nName \"Wave03e\"\nWhere spawnbot\nTotalCount 20\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 10\nWaitBetweenSpawns 10\nWaitForAllDead \"Wave03d\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave03e\"\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 25\nWaitBetweenSpawns 30\nWaitForAllDead \"Wave03d\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\n}\n}\n\n///////////////////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave03f\"\nWhere spawnbot_left\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave03e\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer_Reload\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nClassIcon medic_uber\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave03f\"\nWhere spawnbot_right\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave03e\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer_Reload\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nClassIcon medic_uber\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave03f\"\nWhere spawnbot\nTotalCount 24\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 25\nWaitBetweenSpawns 7\nWaitForAllDead \"Wave03e\"\nTotalCurrency 0\n\nRandomchoice\n{\n\nTFBot\n{\nClass scout\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nClass Pyro\nSkill Expert\n}\n\nTFBot\n{\nClass Demoman\nSkill Expert\n}\n\nTFBot\n{\nClass Soldier\nSkill Expert\n}\n\nTFBot\n{\nClass Heavyweapons\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Expert\nClassIcon medic_uber\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave03f\"\nWhere spawnbot_left\nTotalCount 4\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 40\nWaitBetweenSpawns 30\nWaitForAllDead \"Wave03e\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nClassIcon medic_uber\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave03f\"\nWhere spawnbot_right\nTotalCount 4\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 40\nWaitBetweenSpawns 30\nWaitForAllDead \"Wave03e\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Spammer\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nClassIcon medic_uber\n}\n\n}\n}\n\n\t}\n\n// WAVE 04\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay_ironman\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\t// DoneOutput\n\t\t// {\n\t\t\t// Target bombpath_wavefinished\n\t\t\t// Action Trigger\n\t\t// }\n\n\n\n\nWaveSpawn\n{\nName \"Wave04a\"\nWhere spawnbot\nTotalCount 40\nMaxActive 20\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Deflector\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave04b\"\nWhere spawnbot\nTotalCount 3\nMaxActive 3\nspawnCount 3\nWaitBeforeStarting 20\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave04a\"\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClassIcon heavy_heater\nHealth 20000\nName \"Super Cool Heavy Boss\"\nClass HeavyWeapons\nSkill Expert\nWeaponRestrictions PrimaryOnly\nAttributes \"MiniBoss\"\nAttributes \"AlwaysCrit\"\nAttributes \"UseBossHealthBar\"\nAttributes \"AlwaysFireWeapon\"\n\nItemAttributes\n{\nItemName \"the huo long heatmaker\"\n\"damage bonus\" 1.67\n\"attack projectiles\" 2\n\"heal on kill\" 1000\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.4\n\"damage force reduction\" 0.3\n\"airblast vulnerability multiplier\" 0.3\n\"override footstep sound set\" 2\n\"health regen\" 100\n\"airblast vertical vulnerability multiplier\" 0.1\n\"rage giving scale\" 0.1\n}\nItem \"the huo long heatmaker\"\nItem \"graybanns\"\nItem \"the mustachioed mann\"\n}\n\nTFBot\n{\nName \"Super Cool Giant Flare Pyro\"\nTemplate T_TFBot_Giant_Pyro_Flare_Spammer\n\nItemAttributes\n{\nItemName \"the detonator\"\n\"fire rate bonus\" 0.2\n\"faster reload rate\" 0.2\n}\nItem \"graybanns\"\n}\n\nTFBot\n{\nName \"Super Cool Giant Flare Pyro\"\nTemplate T_TFBot_Giant_Pyro_Flare_Spammer\n\nItemAttributes\n{\nItemName \"the detonator\"\n\"fire rate bonus\" 0.2\n\"faster reload rate\" 0.2\n}\nItem \"graybanns\"\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave04b\"\nWhere spawnbot\nTotalCount 40\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 30\nWaitBetweenSpawns 5\nWaitForAllDead \"Wave04a\"\nTotalCurrency 0\n\nSupport 1\n\nRandomchoice\n{\n\nTFBot\n{\nClass Pyro\nSkill Expert\n}\n\nTFBot\n{\nName \"Funny Flare Pyro\"\nSkill Hard\nTemplate T_TFBot_Pyro_Flaregun\n\nItemAttributes\n{\nItemName \"the flare gun\"\n\"fire rate bonus\" 0.4\n\"faster reload rate\" 0.4\n}\nItem \"the bolt action blitzer\"\nItem \"the air raider\"\n}\n\n}\n}\n\n\n/////////////////////////////////////////////////////////\t\t\n\n\t}\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'>// mvm_mannworks<br />// advanced (Expert?) skill<br />// ironman\t- increased spawn time<br />//\t\t\t- longer waves<br />//\t\t\t- bomb can reset mid wave via timeout (controled via trigger_relay in map)<br /><br />#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />\tStartingCurrency 3000<br />\tCanBotsAttackWhileInSpawnRoom No<br />\tRespawnWaveTime 1<br />\tFixedRespawnWaveTime no<br />\tAddSentryBusterWhenDamageDealtExceeds\t999999<br />\tAddSentryBusterWhenKillCountExceeds\t999<br /><br />\tTemplates<br />\t{<br />\t\tT_TFBot_Heavyweapons_Deflector<br />\t\t{<br />\t\t\tClass Heavyweapons<br />\t\t\tName &quot;Deflector Heavy&quot;<br />\t\t\tClassIcon heavy_deflector<br />\t\t\tSkill Hard<br />\t\t\tItem &quot;The U-clank-a&quot;<br />\t\t\tItem &quot;Deflector&quot;<br />\t\t\tWeaponRestrictions PrimaryOnly<br />\t\t\tMaxVisionRange 1200<br />\t\t\tItemAttributes <br />\t\t\t{<br />\t\t\t\tItemName &quot;Deflector&quot;<br />\t\t\t\t&quot;attack projectiles&quot; 1<br />\t\t\t}<br />\t\t}<br />\t}<br />\t<br />// MISSION: Sentry Buster<br />\tMission<br />\t{<br />\t\tObjective DestroySentries<br />\t\tWhere spawnbot<br />\t\tCooldownTime 30<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t}<br />\t}<br />\t<br />// MISSION: Spy 01<br />\tMission<br />\t{<br />\t\tObjective Spy<br />\t\t<br />\t\tWhere spawnbot_mission_spy<br />\t\t<br />\t\tBeginAtWave\t1<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 80<br />\t\tInitialCooldown 30<br />\t\tDesiredCount 2<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Spy<br />\t\t}<br />\t}<br /><br />// WAVE 01 3000 + 100<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay_ironman<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 12<br />spawnCount 8<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 3<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demoknight<br />Name &quot;Demoknight&quot;<br />WeaponRestrictions Meleeonly<br />Item &quot;ali baba&#039;s wee booties&quot;<br />Item &quot;the chargin&#039; targe&quot;<br />Item &quot;the eyelander&quot;<br />Skill Normal<br />}<br /><br />}<br />}<br /><br />//////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 7<br />WaitBetweenSpawns 10<br />WaitForAllDead &quot;Wave01a&quot;<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Normal<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 7<br />WaitBetweenSpawns 10<br />WaitForAllDead &quot;Wave01a&quot;<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Normal<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot_lower<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 10<br />WaitForAllDead &quot;Wave01a&quot;<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Class Scout<br />Skill Normal<br />}<br />}<br /><br />//////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 7<br />WaitForAllSpawned &quot;Wave01b&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />Where spawnbot<br />TotalCount 3<br />MaxActive 3<br />spawnCount 1<br />WaitBeforeStarting 35<br />WaitBetweenSpawns 6<br />WaitForAllSpawned &quot;Wave01b&quot;<br />TotalCurrency 3000<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demoknight_samurai<br />Name &quot;Samurai Demo&quot;<br />Item &quot;the splendid screen&quot;<br />Item &quot;the half-zatoichi&quot;<br />Item &quot;demo kabuto&quot;<br />WeaponRestrictions Meleeonly<br />Health\t650<br />Attributes &quot;AutoJump&quot;<br />AutoJumpMin 10<br />AutoJumpMax 10<br />Scale\t1.4<br /><br />CharacterAttributes<br />{<br />&quot;charge time increased&quot; 2<br />&quot;charge recharge rate increased&quot; 7<br />&quot;increased jump height&quot;\t2.3<br />&quot;bot custom jump particle&quot; 1<br />&quot;damage bonus&quot;\t1.5<br />}<br />}<br />}<br /><br /><br /><br /><br />\t}<br /><br />// WAVE 02 3000 +100<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay_ironman<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot_left<br />TotalCount 5<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 1500<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demoman<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot_right<br />TotalCount 5<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 1500<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demoman<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro<br />}<br /><br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot_lower<br />TotalCount 24<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 40<br />WaitBetweenSpawns 10<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br />}<br /><br />///////////////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />Where spawnbot_left<br />TotalCount 20<br />MaxActive 10<br />spawnCount 2<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave02a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />Where spawnbot_right<br />TotalCount 20<br />MaxActive 10<br />spawnCount 2<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave02a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br />////////////////////////////////////////////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02c&quot;<br />Where spawnbot_left<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave02b&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02c&quot;<br />Where spawnbot_right<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave02b&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02c&quot;<br />Where spawnbot_left<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 40<br />WaitBetweenSpawns 15<br />WaitForAllDead &quot;Wave02b&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02c&quot;<br />Where spawnbot_right<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 40<br />WaitBetweenSpawns 15<br />WaitForAllDead &quot;Wave02b&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br />}<br /><br /><br /><br />\t}<br /><br />// WAVE 03<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay_ironman<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03a&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 20<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Hard<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03b&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 20<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave03a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Hard<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03c&quot;<br />Where spawnbot<br />TotalCount 40<br />MaxActive 20<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave03b&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br />}<br />}<br /><br /><br /><br />//////////////////////////////////////////////////////////<br /><br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 500<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 7<br />\t\t\t<br />\t\t\tName &quot;Wave03d&quot;<br />\t\t\tWaitForAllDead &quot;Wave03c&quot;<br />\t\t\t<br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 14000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_left&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 500<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 7<br />\t\t\t<br />\t\t\tName &quot;Wave03d&quot;<br />\t\t\tWaitForAllDead &quot;Wave03c&quot;<br />\t\t\t<br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 14000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_right&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path2_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br />///////////////////////////////////////////<br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 500<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 10<br />\t\t\t<br />\t\t\tName &quot;Wave03e&quot;<br />\t\t\tWaitForAllDead &quot;Wave03d&quot;<br />\t\t\t<br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 9000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_left&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 500<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 10<br />\t\t\t<br />\t\t\tName &quot;Wave03e&quot;<br />\t\t\tWaitForAllDead &quot;Wave03d&quot;<br />\t\t\t<br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 9000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_right&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path2_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03e&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 10<br />WaitForAllDead &quot;Wave03d&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03e&quot;<br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 25<br />WaitBetweenSpawns 30<br />WaitForAllDead &quot;Wave03d&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />}<br />}<br /><br />///////////////////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03f&quot;<br />Where spawnbot_left<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave03e&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer_Reload<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />ClassIcon medic_uber<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03f&quot;<br />Where spawnbot_right<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave03e&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer_Reload<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />ClassIcon medic_uber<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03f&quot;<br />Where spawnbot<br />TotalCount 24<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 25<br />WaitBetweenSpawns 7<br />WaitForAllDead &quot;Wave03e&quot;<br />TotalCurrency 0<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Class scout<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Expert<br />ClassIcon medic_uber<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03f&quot;<br />Where spawnbot_left<br />TotalCount 4<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 40<br />WaitBetweenSpawns 30<br />WaitForAllDead &quot;Wave03e&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />ClassIcon medic_uber<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03f&quot;<br />Where spawnbot_right<br />TotalCount 4<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 40<br />WaitBetweenSpawns 30<br />WaitForAllDead &quot;Wave03e&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Spammer<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />ClassIcon medic_uber<br />}<br /><br />}<br />}<br /><br />\t}<br /><br />// WAVE 04<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay_ironman<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\t// DoneOutput<br />\t\t// {<br />\t\t\t// Target bombpath_wavefinished<br />\t\t\t// Action Trigger<br />\t\t// }<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04a&quot;<br />Where spawnbot<br />TotalCount 40<br />MaxActive 20<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Deflector<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04b&quot;<br />Where spawnbot<br />TotalCount 3<br />MaxActive 3<br />spawnCount 3<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave04a&quot;<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />ClassIcon heavy_heater<br />Health 20000<br />Name &quot;Super Cool Heavy Boss&quot;<br />Class HeavyWeapons<br />Skill Expert<br />WeaponRestrictions PrimaryOnly<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes &quot;UseBossHealthBar&quot;<br />Attributes &quot;AlwaysFireWeapon&quot;<br /><br />ItemAttributes<br />{<br />ItemName &quot;the huo long heatmaker&quot;<br />&quot;damage bonus&quot; 1.67<br />&quot;attack projectiles&quot; 2<br />&quot;heal on kill&quot; 1000<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.4<br />&quot;damage force reduction&quot; 0.3<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;override footstep sound set&quot; 2<br />&quot;health regen&quot; 100<br />&quot;airblast vertical vulnerability multiplier&quot; 0.1<br />&quot;rage giving scale&quot; 0.1<br />}<br />Item &quot;the huo long heatmaker&quot;<br />Item &quot;graybanns&quot;<br />Item &quot;the mustachioed mann&quot;<br />}<br /><br />TFBot<br />{<br />Name &quot;Super Cool Giant Flare Pyro&quot;<br />Template T_TFBot_Giant_Pyro_Flare_Spammer<br /><br />ItemAttributes<br />{<br />ItemName &quot;the detonator&quot;<br />&quot;fire rate bonus&quot; 0.2<br />&quot;faster reload rate&quot; 0.2<br />}<br />Item &quot;graybanns&quot;<br />}<br /><br />TFBot<br />{<br />Name &quot;Super Cool Giant Flare Pyro&quot;<br />Template T_TFBot_Giant_Pyro_Flare_Spammer<br /><br />ItemAttributes<br />{<br />ItemName &quot;the detonator&quot;<br />&quot;fire rate bonus&quot; 0.2<br />&quot;faster reload rate&quot; 0.2<br />}<br />Item &quot;graybanns&quot;<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04b&quot;<br />Where spawnbot<br />TotalCount 40<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 5<br />WaitForAllDead &quot;Wave04a&quot;<br />TotalCurrency 0<br /><br />Support 1<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Name &quot;Funny Flare Pyro&quot;<br />Skill Hard<br />Template T_TFBot_Pyro_Flaregun<br /><br />ItemAttributes<br />{<br />ItemName &quot;the flare gun&quot;<br />&quot;fire rate bonus&quot; 0.4<br />&quot;faster reload rate&quot; 0.4<br />}<br />Item &quot;the bolt action blitzer&quot;<br />Item &quot;the air raider&quot;<br />}<br /><br />}<br />}<br /><br /><br />/////////////////////////////////////////////////////////\t\t<br /><br />\t}<br />}</span>","pools_count":0,"title":"mvm_mannworks_mini_gun_madness_2_player","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"5"}