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19:12:04.92429+01","create_datetime_usertime":"15 Nov 2022 19:12 CET"}],"pools":[],"description":"","description_bbcode_parsed":"<span style='word-wrap: break-word;'></span>","writing":"// mvm_mannworks\n//\t\t\t- bomb can reset mid wave via timeout (controled via trigger_relay in map)\n\n#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\n\tStartingCurrency 1600\n\tCanBotsAttackWhileInSpawnRoom No\n\tRespawnWaveTime 1\n\tFixedRespawnWaveTime Yes // normal respawn time scaling is supressed for ironman\n\tAdvanced\t3\n\t\n// MISSION: Sentry Buster\n\tMission\n\t{\n\t\tObjective DestroySentries\n\t\tWhere spawnbot\n\t\tCooldownTime 30\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_SentryBuster\n\t\t}\n\t}\n\t\n// MISSION: Sniper 02\n\tMission\n\t{\n\t\tObjective Sniper\n\t\t\n\t\tWhere spawnbot_mission_sniper\n\t\t\n\t\tBeginAtWave 2\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 60\n\t\tInitialCooldown 100\n\t\tDesiredCount 2\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Sniper\n\t\t}\n\t}\n\t\n\n\n// MISSION: Spy 01\n\tMission\n\t{\n\t\tObjective Spy\n\t\t\n\t\tWhere spawnbot_mission_spy\n\t\t\n\t\tBeginAtWave\t1\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 80\n\t\tInitialCooldown 30\n\t\tDesiredCount 1\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Spy\n\t\t}\n\t}\n\t\n\n// WAVE 01\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay_ironman\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\nWaveSpawn\n{\nName \"Wave01a\"\nWhere spawnbot\nTotalCount 4\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 3\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nClassIcon demoknight\nName \"Demoknight\"\nWeaponRestrictions Meleeonly\nItem \"ali baba's wee booties\"\nItem \"the chargin' targe\"\nItem \"the eyelander\"\nSkill Normal\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave01a\"\nWhere spawnbot_lower\nTotalCount 4\nMaxActive 3\nspawnCount 1\nWaitBeforeStarting 12\nWaitBetweenSpawns 3\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nSkill Normal\n}\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave01b\"\nWhere spawnbot\nTotalCount 4\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 4\nWaitForAllDead \"Wave01a\"\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nClassIcon heavy_steelfist\nName \"Steel Gauntlet\"\nWeaponRestrictions Meleeonly\nItem \"fists of steel\"\nSkill Normal\nScale 1.25\nHealth 450\n}\n}\n\n//////////////\n\nWaveSpawn\n{\nName \"Wave01c\"\nWhere spawnbot_left\nTotalCount 3\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 12\nWaitForAllDead \"Wave01b\"\nTotalCurrency 0\n\nTFBot\n{\nClass Heavyweapons\nSkill Normal\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01c\"\nWhere spawnbot_lower\nTotalCount 3\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 12\nWaitForAllDead \"Wave01b\"\nTotalCurrency 400\n\nTFBot\n{\nClass Pyro\nSkill Normal\n}\n\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave01c\"\nWhere spawnbot_right\nTotalCount 3\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 40\nWaitBetweenSpawns 12\nWaitForAllDead \"Wave01b\"\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nSkill Normal\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave01c\"\nWhere spawnbot_right\nTotalCount 3\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 60\nWaitBetweenSpawns 12\nWaitForAllDead \"Wave01b\"\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nSkill Normal\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01c\"\nWhere spawnbot_right\nTotalCount 3\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 80\nWaitBetweenSpawns 10\nWaitForAllDead \"Wave01b\"\nTotalCurrency 0\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n}\n\n\n\n\n\n\nWaveSpawn\n{\nName \"Wave01d\"\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nWaitForAllDead \"Wave01c\"\nTotalCurrency 2000\n\nTFBot\n{\nClass Demoman\nClassIcon demoknight_samurai\nName \"Samurai Demo\"\nItem \"the splendid screen\"\nItem \"the half-zatoichi\"\nItem \"demo kabuto\"\nWeaponRestrictions Meleeonly\nHealth 325\nAttributes \"AutoJump\"\nAutoJumpMin 10\nAutoJumpMax 10\nScale\t1.2\n\nCharacterAttributes\n{\n\"charge time increased\" 2\n\"charge recharge rate increased\" 7\n\"increased jump height\"\t2.3\n\"bot custom jump particle\" 1\n\"damage bonus\"\t1.5\n}\n}\n}\n\n\n\n\n\t}\n\n// WAVE 02\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay_ironman\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\n\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot_left\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 500\n\nTFBot\n{\nClass Demoman\nName \"Giant Demoman\"\nHealth 1750\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.6\n\"airblast vulnerability multiplier\" 0.6\n\"override footstep sound set\" 6\n}\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot_right\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 500\n\nTFBot\n{\nClass Demoman\nName \"Giant Demoman\"\nHealth 1750\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.6\n\"airblast vulnerability multiplier\" 0.6\n\"override footstep sound set\" 6\n}\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot_right\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 45\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro\nName \"Giant Pyro\"\nHealth 1750\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.6\n\"airblast vulnerability multiplier\" 0.6\n\"override footstep sound set\" 6\n}\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot_left\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 45\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro\nName \"Giant Pyro\"\nHealth 1750\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.6\n\"airblast vulnerability multiplier\" 0.6\n\"override footstep sound set\" 6\n}\n}\n}\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot_lower\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 45\nWaitBetweenSpawns 8\nTotalCurrency 0\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n}\n\n///////////////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave02b\"\nTotalCurrency 500\nTotalCount 3\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 7\nWaitBetweenSpawns 25\nWaitForAllDead \"Wave02a\"\nWhere spawnbot_right\n\nTFBot\n{\nClassIcon Soldier\nHealth 2000\nName \"Giant Soldier\"\nClass Soldier\nSkill Expert\nAttributes \"MiniBoss\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.4\n\"airblast vulnerability multiplier\" 0.4\n\"override footstep sound set\" 3\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02b\"\nTotalCurrency 500\nTotalCount 3\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 7\nWaitBetweenSpawns 25\nWaitForAllDead \"Wave02a\"\nWhere spawnbot_left\n\nTFBot\n{\nClassIcon Soldier\nHealth 2000\nName \"Giant Soldier\"\nClass Soldier\nSkill Expert\nAttributes \"MiniBoss\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.4\n\"airblast vulnerability multiplier\" 0.4\n\"override footstep sound set\" 3\n}\n\n}\n}\n\n\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 1000\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 7\n\t\t\t\n\t\t\tName \"Wave02c\"\n\t\t\tWaitForAllDead \"Wave02b\"\n\t\t\t\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 15000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_left\"\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\n////////////////////////////////////////////////////////////////\n\n\t}\n\n// WAVE 03\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay_ironman\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\t// DoneOutput\n\t\t// {\n\t\t\t// Target bombpath_wavefinished\n\t\t\t// Action Trigger\n\t\t// }\n\n\n\nWaveSpawn\n{\nName \"Wave03a\"\nTotalCurrency 0\nTotalCount 15\nMaxActive 9\nSpawnCount 3\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nWhere spawnbot\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nClassIcon heavy_steelfist\nName \"Steel Gauntlet\"\nWeaponRestrictions Meleeonly\nItem \"fists of steel\"\nSkill Hard\nScale 1.5\nHealth 900\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\n}\n\n}\n}\n\n//////////////////////\n\nWaveSpawn\n{\nName \"Wave03b\"\nTotalCurrency 0\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave03a\"\nWhere spawnbot_left\n\nTFBot\n{\nHealth 3000\nName \"Giant Heavy\"\nClass HeavyWeapons\nSkill Expert\nScale 1.8\nMaxVisionRange 1200\nWeaponRestrictions PrimaryOnly\nAttributes \"MiniBoss\"\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"damage bonus\" 1.5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.3\n\"airblast vulnerability multiplier\" 0.3\n\"override footstep sound set\" 2\n}\n}\n\n}\n\nWaveSpawn\n{\nName \"Wave03b\"\nTotalCurrency 0\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave03a\"\nWhere spawnbot_right\nTFBot\n{\nHealth 3000\nName \"Giant Heavy\"\nClass HeavyWeapons\nSkill Expert\nScale 1.8\nMaxVisionRange 1200\nWeaponRestrictions PrimaryOnly\nAttributes \"MiniBoss\"\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"damage bonus\" 1.5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.3\n\"airblast vulnerability multiplier\" 0.3\n\"override footstep sound set\" 2\n}\n}\n\n}\n\n\nWaveSpawn\n{\nName \"Wave03b\"\nTotalCurrency 0\nTotalCount 2\nMaxActive 2\nSpawnCount 2\nWaitBeforeStarting 70\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave03a\"\nWhere spawnbot_left\n\nSquad\n{\n\nTFBot\n{\nHealth 3000\nName \"Giant Heavy\"\nClass HeavyWeapons\nSkill Expert\nScale 1.8\nMaxVisionRange 1200\nWeaponRestrictions PrimaryOnly\nAttributes \"MiniBoss\"\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"damage bonus\" 1.5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.3\n\"airblast vulnerability multiplier\" 0.3\n\"override footstep sound set\" 2\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave03b\"\nTotalCurrency 0\nTotalCount 2\nMaxActive 2\nSpawnCount 2\nWaitBeforeStarting 70\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave03a\"\nWhere spawnbot_right\n\nSquad\n{\n\nTFBot\n{\nHealth 3000\nName \"Giant Heavy\"\nClass HeavyWeapons\nSkill Expert\nScale 1.8\nMaxVisionRange 1200\nWeaponRestrictions PrimaryOnly\nAttributes \"MiniBoss\"\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"damage bonus\" 1.5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.3\n\"airblast vulnerability multiplier\" 0.3\n\"override footstep sound set\" 2\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\n}\n\n}\n}\n\n//////////////////////////////////////////\n\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 1000\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 10\n\t\t\t\n\t\t\tName \"Wave03c\"\n\t\t\tWaitForAllDead \"Wave03b\"\n\t\t\t\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 20000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_left\"\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 1000\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 60\n\t\t\t\n\t\t\tName \"Wave03c\"\n\t\t\tWaitForAllDead \"Wave03b\"\n\t\t\t\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 20000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_right\"\n\t\t\t\tStartingPathTrackNode \"boss_path2_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\nWaveSpawn\n{\nName \"Wave03c\"\nWhere spawnbot_lower\nTotalCount 16\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 70\nWaitBetweenSpawns 10\nWaitForAllDead \"Wave03b\"\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nSkill Hard\n}\n}\n\n//////////////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave03d\"\nWhere spawnbot_lower\nTotalCount 25\nMaxActive 10\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 12\nWaitForAllDead \"Wave03c\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Shotgun\nClassIcon \"heavyweapons\"\n}\n}\n\nWaveSpawn\n{\nName \"Wave03d\"\nWhere spawnbot_right\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 60\nWaitForAllDead \"Wave03c\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\nHealth 3000\n}\n}\n\nWaveSpawn\n{\nName \"Wave03d\"\nWhere spawnbot_left\nTotalCount 2\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 60\nWaitForAllDead \"Wave03c\"\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_Shotgun\nHealth 3000\n}\n}\n\n\n/////////////////////////////////////////////////////////\t\t\n\n\t}\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'>// mvm_mannworks<br />//\t\t\t- bomb can reset mid wave via timeout (controled via trigger_relay in map)<br /><br />#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />\tStartingCurrency 1600<br />\tCanBotsAttackWhileInSpawnRoom No<br />\tRespawnWaveTime 1<br />\tFixedRespawnWaveTime Yes // normal respawn time scaling is supressed for ironman<br />\tAdvanced\t3<br />\t<br />// MISSION: Sentry Buster<br />\tMission<br />\t{<br />\t\tObjective DestroySentries<br />\t\tWhere spawnbot<br />\t\tCooldownTime 30<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t}<br />\t}<br />\t<br />// MISSION: Sniper 02<br />\tMission<br />\t{<br />\t\tObjective Sniper<br />\t\t<br />\t\tWhere spawnbot_mission_sniper<br />\t\t<br />\t\tBeginAtWave 2<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 60<br />\t\tInitialCooldown 100<br />\t\tDesiredCount 2<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Sniper<br />\t\t}<br />\t}<br />\t<br /><br /><br />// MISSION: Spy 01<br />\tMission<br />\t{<br />\t\tObjective Spy<br />\t\t<br />\t\tWhere spawnbot_mission_spy<br />\t\t<br />\t\tBeginAtWave\t1<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 80<br />\t\tInitialCooldown 30<br />\t\tDesiredCount 1<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Spy<br />\t\t}<br />\t}<br />\t<br /><br />// WAVE 01<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay_ironman<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br />Where spawnbot<br />TotalCount 4<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 3<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demoknight<br />Name &quot;Demoknight&quot;<br />WeaponRestrictions Meleeonly<br />Item &quot;ali baba&#039;s wee booties&quot;<br />Item &quot;the chargin&#039; targe&quot;<br />Item &quot;the eyelander&quot;<br />Skill Normal<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br />Where spawnbot_lower<br />TotalCount 4<br />MaxActive 3<br />spawnCount 1<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 3<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Skill Normal<br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />Where spawnbot<br />TotalCount 4<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 4<br />WaitForAllDead &quot;Wave01a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon heavy_steelfist<br />Name &quot;Steel Gauntlet&quot;<br />WeaponRestrictions Meleeonly<br />Item &quot;fists of steel&quot;<br />Skill Normal<br />Scale 1.25<br />Health 450<br />}<br />}<br /><br />//////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />Where spawnbot_left<br />TotalCount 3<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 12<br />WaitForAllDead &quot;Wave01b&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Normal<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />Where spawnbot_lower<br />TotalCount 3<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 12<br />WaitForAllDead &quot;Wave01b&quot;<br />TotalCurrency 400<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Normal<br />}<br /><br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />Where spawnbot_right<br />TotalCount 3<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 40<br />WaitBetweenSpawns 12<br />WaitForAllDead &quot;Wave01b&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Normal<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />Where spawnbot_right<br />TotalCount 3<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 60<br />WaitBetweenSpawns 12<br />WaitForAllDead &quot;Wave01b&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />Skill Normal<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />Where spawnbot_right<br />TotalCount 3<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 80<br />WaitBetweenSpawns 10<br />WaitForAllDead &quot;Wave01b&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br />}<br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01d&quot;<br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />WaitForAllDead &quot;Wave01c&quot;<br />TotalCurrency 2000<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demoknight_samurai<br />Name &quot;Samurai Demo&quot;<br />Item &quot;the splendid screen&quot;<br />Item &quot;the half-zatoichi&quot;<br />Item &quot;demo kabuto&quot;<br />WeaponRestrictions Meleeonly<br />Health 325<br />Attributes &quot;AutoJump&quot;<br />AutoJumpMin 10<br />AutoJumpMax 10<br />Scale\t1.2<br /><br />CharacterAttributes<br />{<br />&quot;charge time increased&quot; 2<br />&quot;charge recharge rate increased&quot; 7<br />&quot;increased jump height&quot;\t2.3<br />&quot;bot custom jump particle&quot; 1<br />&quot;damage bonus&quot;\t1.5<br />}<br />}<br />}<br /><br /><br /><br /><br />\t}<br /><br />// WAVE 02<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay_ironman<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot_left<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 500<br /><br />TFBot<br />{<br />Class Demoman<br />Name &quot;Giant Demoman&quot;<br />Health 1750<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.6<br />&quot;airblast vulnerability multiplier&quot; 0.6<br />&quot;override footstep sound set&quot; 6<br />}<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot_right<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 500<br /><br />TFBot<br />{<br />Class Demoman<br />Name &quot;Giant Demoman&quot;<br />Health 1750<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.6<br />&quot;airblast vulnerability multiplier&quot; 0.6<br />&quot;override footstep sound set&quot; 6<br />}<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot_right<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 45<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro<br />Name &quot;Giant Pyro&quot;<br />Health 1750<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.6<br />&quot;airblast vulnerability multiplier&quot; 0.6<br />&quot;override footstep sound set&quot; 6<br />}<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot_left<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 45<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro<br />Name &quot;Giant Pyro&quot;<br />Health 1750<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.6<br />&quot;airblast vulnerability multiplier&quot; 0.6<br />&quot;override footstep sound set&quot; 6<br />}<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot_lower<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 45<br />WaitBetweenSpawns 8<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br />}<br /><br />///////////////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />TotalCurrency 500<br />TotalCount 3<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 7<br />WaitBetweenSpawns 25<br />WaitForAllDead &quot;Wave02a&quot;<br />Where spawnbot_right<br /><br />TFBot<br />{<br />ClassIcon Soldier<br />Health 2000<br />Name &quot;Giant Soldier&quot;<br />Class Soldier<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.4<br />&quot;airblast vulnerability multiplier&quot; 0.4<br />&quot;override footstep sound set&quot; 3<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />TotalCurrency 500<br />TotalCount 3<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 7<br />WaitBetweenSpawns 25<br />WaitForAllDead &quot;Wave02a&quot;<br />Where spawnbot_left<br /><br />TFBot<br />{<br />ClassIcon Soldier<br />Health 2000<br />Name &quot;Giant Soldier&quot;<br />Class Soldier<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.4<br />&quot;airblast vulnerability multiplier&quot; 0.4<br />&quot;override footstep sound set&quot; 3<br />}<br /><br />}<br />}<br /><br /><br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 1000<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 7<br />\t\t\t<br />\t\t\tName &quot;Wave02c&quot;<br />\t\t\tWaitForAllDead &quot;Wave02b&quot;<br />\t\t\t<br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 15000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_left&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br /><br />////////////////////////////////////////////////////////////////<br /><br />\t}<br /><br />// WAVE 03<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay_ironman<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\t// DoneOutput<br />\t\t// {<br />\t\t\t// Target bombpath_wavefinished<br />\t\t\t// Action Trigger<br />\t\t// }<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03a&quot;<br />TotalCurrency 0<br />TotalCount 15<br />MaxActive 9<br />SpawnCount 3<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />Where spawnbot<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon heavy_steelfist<br />Name &quot;Steel Gauntlet&quot;<br />WeaponRestrictions Meleeonly<br />Item &quot;fists of steel&quot;<br />Skill Hard<br />Scale 1.5<br />Health 900<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />//////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03b&quot;<br />TotalCurrency 0<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave03a&quot;<br />Where spawnbot_left<br /><br />TFBot<br />{<br />Health 3000<br />Name &quot;Giant Heavy&quot;<br />Class HeavyWeapons<br />Skill Expert<br />Scale 1.8<br />MaxVisionRange 1200<br />WeaponRestrictions PrimaryOnly<br />Attributes &quot;MiniBoss&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;damage bonus&quot; 1.5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.3<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;override footstep sound set&quot; 2<br />}<br />}<br /><br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03b&quot;<br />TotalCurrency 0<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave03a&quot;<br />Where spawnbot_right<br />TFBot<br />{<br />Health 3000<br />Name &quot;Giant Heavy&quot;<br />Class HeavyWeapons<br />Skill Expert<br />Scale 1.8<br />MaxVisionRange 1200<br />WeaponRestrictions PrimaryOnly<br />Attributes &quot;MiniBoss&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;damage bonus&quot; 1.5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.3<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;override footstep sound set&quot; 2<br />}<br />}<br /><br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03b&quot;<br />TotalCurrency 0<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 2<br />WaitBeforeStarting 70<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave03a&quot;<br />Where spawnbot_left<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Health 3000<br />Name &quot;Giant Heavy&quot;<br />Class HeavyWeapons<br />Skill Expert<br />Scale 1.8<br />MaxVisionRange 1200<br />WeaponRestrictions PrimaryOnly<br />Attributes &quot;MiniBoss&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;damage bonus&quot; 1.5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.3<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;override footstep sound set&quot; 2<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03b&quot;<br />TotalCurrency 0<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 2<br />WaitBeforeStarting 70<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave03a&quot;<br />Where spawnbot_right<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Health 3000<br />Name &quot;Giant Heavy&quot;<br />Class HeavyWeapons<br />Skill Expert<br />Scale 1.8<br />MaxVisionRange 1200<br />WeaponRestrictions PrimaryOnly<br />Attributes &quot;MiniBoss&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;damage bonus&quot; 1.5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.3<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;override footstep sound set&quot; 2<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />//////////////////////////////////////////<br /><br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 1000<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 10<br />\t\t\t<br />\t\t\tName &quot;Wave03c&quot;<br />\t\t\tWaitForAllDead &quot;Wave03b&quot;<br />\t\t\t<br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 20000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_left&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 1000<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 60<br />\t\t\t<br />\t\t\tName &quot;Wave03c&quot;<br />\t\t\tWaitForAllDead &quot;Wave03b&quot;<br />\t\t\t<br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 20000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_right&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path2_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03c&quot;<br />Where spawnbot_lower<br />TotalCount 16<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 70<br />WaitBetweenSpawns 10<br />WaitForAllDead &quot;Wave03b&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Skill Hard<br />}<br />}<br /><br />//////////////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03d&quot;<br />Where spawnbot_lower<br />TotalCount 25<br />MaxActive 10<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 12<br />WaitForAllDead &quot;Wave03c&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Shotgun<br />ClassIcon &quot;heavyweapons&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03d&quot;<br />Where spawnbot_right<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 60<br />WaitForAllDead &quot;Wave03c&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br />Health 3000<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave03d&quot;<br />Where spawnbot_left<br />TotalCount 2<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 60<br />WaitForAllDead &quot;Wave03c&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_Shotgun<br />Health 3000<br />}<br />}<br /><br /><br />/////////////////////////////////////////////////////////\t\t<br /><br />\t}<br />}</span>","pools_count":0,"title":"mvm_mannworks_fun_with_shotgun_2","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"9"}